SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
AuctionLite:BuyCancelSearchButton_OnClick();
AuctionLite:BuyApproveButton_OnClick();
AuctionLite:BuyCancelPurchaseButton_OnClick();
AuctionLite:SummarySortButton_OnClick("ItemSummary");
AuctionLite:SummarySortButton_OnClick("Historical");
AuctionLite:SummarySortButton_OnClick("Market");
AuctionLite:SummarySortButton_OnClick("Items");
AuctionLite:SummarySortButton_OnClick("Listings");
AuctionLite:DetailSortButton_OnClick("Item");
AuctionLite:DetailSortButton_OnClick("BuyoutAll");
AuctionLite:DetailSortButton_OnClick("BuyoutEach");
AuctionLite:DetailSortButton_OnClick("BidAll");
AuctionLite:DetailSortButton_OnClick("BidEach");
AuctionLite:BuySummaryButton_OnClick();
BuyQuantity:SetFocus();
if self:GetText() ~= "" then
AuctionLite:AuctionFrameBuy_Search();
self:ClearFocus();
end
BuyName:SetFocus();
if self:GetText() ~= "" then
AuctionLite:AuctionFrameBuy_Search();
self:ClearFocus();
end
AuctionLite:BuyAdvancedButton_OnClick();
AuctionLite:StartFullScan();
AuctionLite:AuctionFrameBuy_Search();
local L = LibStub("AceLocale-3.0"):GetLocale("AuctionLite", false)
GameTooltip_SetDefaultAnchor(GameTooltip, self)
GameTooltip:AddLine(L["Search"], HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, false)
GameTooltip:AddLine(L["Shift-click to search for the exact name. Normal click to perform a regular search."],
NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
GameTooltip:Show()
GameTooltip:Hide()
FauxScrollFrame_OnVerticalScroll(
self, offset, BuyButton1:GetHeight(),
function() AuctionLite:AuctionFrameBuy_Update() end);
AuctionLite:BuyCancelAuctionButton_OnClick();
AuctionLite:BuyCancelAuctionButton_OnEnter(self);
AuctionLite:BuyCancelAuctionButton_OnLeave(self);
AuctionLite:BuyBuyoutButton_OnClick();
AuctionLite:BuyBidButton_OnClick();
AuctionLite:AuctionFrameBuy_OnUpdate();