763 lignes
20 KiB
Lua
763 lignes
20 KiB
Lua
-------------------------------------------------------------------------------
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-- Config.lua
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--
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-- AuctionLite configuration stuff.
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-------------------------------------------------------------------------------
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local _
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local L = LibStub("AceLocale-3.0"):GetLocale("AuctionLite", false)
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local DBName = "AuctionLiteDB";
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-------------------------------------------------------------------------------
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-- First, tables of options
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-------------------------------------------------------------------------------
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-- Currently no slash commands...
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local Options = {
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type = "group",
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get = function(item) return AuctionLite.db.profile[item[#item]] end,
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set = function(item, value) AuctionLite.db.profile[item[#item]] = value end,
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args = {
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storePrices = {
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type = "toggle",
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desc = L["Store price data for all items seen (disable to save memory)."],
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name = L["Store Price Data"],
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order = 4,
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},
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clearData = {
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type = "execute",
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handler = AuctionLite,
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func = "ClearData",
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desc = L["Clear all auction house price data."],
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name = L["Clear All Data"],
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order = 6,
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},
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openBags = {
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type = "toggle",
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desc = L["Open all your bags when you visit the auction house."],
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name = L["Open All Bags at AH"],
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width = "double",
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order = 8,
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},
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startTab = {
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type = "select",
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desc = L["Choose which tab is selected when opening the auction house."],
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name = L["Start Tab"],
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style = "dropdown",
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values = {
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a_default = L["Default"],
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b_buy = L["Buy Tab"],
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c_sell = L["Sell Tab"],
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d_last = L["Last Used Tab"],
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},
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order = 12,
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},
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},
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};
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local BuyOptions = {
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type = "group",
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get = function(item) return AuctionLite.db.profile[item[#item]] end,
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set = function(item, value) AuctionLite.db.profile[item[#item]] = value end,
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args = {
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minProfit = {
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type = "range",
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desc = L["Deals must be below the historical price by this much gold."],
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name = L["Minimum Profit (Gold)"],
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min = 0,
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max = 1000,
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step = 10,
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order = 5,
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},
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minDiscount = {
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type = "range",
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desc = L["Deals must be below the historical price by this percentage."],
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name = L["Minimum Profit (Pct)"],
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isPercent = true,
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min = 0,
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max = 1,
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step = 0.01,
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order = 6,
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},
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getAll = {
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type = "toggle",
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desc = L["Use fast method for full scans (may cause disconnects)."],
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name = L["Fast Auction Scan"],
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width = "double",
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order = 7,
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},
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countMyListings = {
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type = "toggle",
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desc = L["On the summary view, show how many listings/items are yours."],
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name = L["Show How Many Listings are Mine"],
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width = "double",
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order = 8,
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},
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considerResale = {
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type = "toggle",
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desc = L["Consider resale value of excess items when filling an order on the \"Buy\" tab."],
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name = L["Consider Resale Value When Buying"],
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width = "double",
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order = 9,
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},
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},
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};
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local SellOptions = {
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type = "group",
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get = function(item) return AuctionLite.db.profile[item[#item]] end,
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set = function(item, value) AuctionLite.db.profile[item[#item]] = value end,
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args = {
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bidUndercut = {
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type = "range",
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desc = L["Percent to undercut market value for bid prices (0-100)."],
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name = L["Bid Undercut"],
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isPercent = true,
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min = 0,
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max = 1,
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step = 0.01,
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order = 1,
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},
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buyoutUndercut = {
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type = "range",
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desc = L["Percent to undercut market value for buyout prices (0-100)."],
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name = L["Buyout Undercut"],
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isPercent = true,
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min = 0,
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max = 1,
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step = 0.01,
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order = 2,
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},
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bidUndercutFixed = {
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name = L["Bid Undercut (Fixed)"],
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desc = L["Fixed amount to undercut market value for bid prices (e.g., 1g 2s 3c)."],
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type = "input",
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order = 3,
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handler = AuctionLite,
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get = "GetFixedBidUndercut",
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set = "SetFixedBidUndercut",
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},
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buyoutUndercutFixed = {
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name = L["Buyout Undercut (Fixed)"],
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desc = L["Fixed amount to undercut market value for buyout prices (e.g., 1g 2s 3c)."],
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type = "input",
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order = 4,
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handler = AuctionLite,
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get = "GetFixedBuyoutUndercut",
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set = "SetFixedBuyoutUndercut",
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},
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vendorMultiplier = {
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type = "range",
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desc = L["Amount to multiply by vendor price to get default sell price."],
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name = L["Vendor Multiplier"],
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min = 0,
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max = 100,
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step = 0.5,
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order = 5,
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},
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roundPrices = {
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type = "range",
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desc = L["Round all prices to this granularity, or zero to disable (0-1)."],
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name = L["Round Prices"],
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min = 0,
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max = 1,
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step = 0.01,
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order = 6,
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},
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defaultStacks = {
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type = "select",
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desc = L["Number of stacks suggested when an item is first placed in the \"Sell\" tab."],
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name = L["Default Number of Stacks"],
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style = "dropdown",
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values = {
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a_one = L["One Stack"],
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b_full = L["Max Stacks"],
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c_excess = L["Max Stacks + Excess"],
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},
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order = 7,
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},
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defaultSize = {
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type = "select",
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desc = L["Stack size suggested when an item is first placed in the \"Sell\" tab."],
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name = L["Default Stack Size"],
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style = "dropdown",
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values = {
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a_one = L["One Item"],
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b_stack = L["Selected Stack Size"],
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c_full = L["Full Stack"],
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},
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order = 8,
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},
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printPriceData = {
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type = "toggle",
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desc = L["Print detailed price data when selling an item."],
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name = L["Print Detailed Price Data"],
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width = "double",
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order = 9,
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},
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},
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};
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local YesNoMaybe = {
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a_yes = L["Always"],
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b_maybe = L["If Applicable"],
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c_no = L["Never"],
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};
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local TooltipLocations = {
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a_cursor = L["Mouse Cursor"],
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b_right = L["Right Side of AH"],
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c_below = L["Below AH"],
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d_corner = L["Window Corner"],
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e_hide = L["Hide Tooltips"],
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};
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local TooltipOptions = {
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type = "group",
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get = function(item) return AuctionLite.db.profile[item[#item]] end,
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set = function(item, value) AuctionLite.db.profile[item[#item]] = value end,
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args = {
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showVendor = {
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type = "select",
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desc = L["Show vendor sell price in tooltips."],
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name = L["Show Vendor Price"],
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style = "dropdown",
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values = YesNoMaybe,
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order = 1,
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},
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blankVendor = {
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type = "description",
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name = "",
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desc = "",
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order = 2,
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},
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showDisenchant = {
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type = "select",
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desc = L["Show expected disenchant value in tooltips."],
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name = L["Show Disenchant Value"],
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style = "dropdown",
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values = YesNoMaybe,
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order = 3,
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},
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blankDisenchant = {
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type = "description",
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name = "",
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desc = "",
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order = 4,
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},
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showAuction = {
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type = "select",
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desc = L["Show auction house value in tooltips."],
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name = L["Show Auction Value"],
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style = "dropdown",
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values = YesNoMaybe,
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order = 5,
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},
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blankAuction = {
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type = "description",
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name = "",
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desc = "",
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order = 6,
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},
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tooltipLocation = {
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type = "select",
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desc = L["Placement of tooltips in \"Buy\" and \"Sell\" tabs."],
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name = L["Tooltip Location"],
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style = "dropdown",
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values = TooltipLocations,
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order = 7,
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},
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blankLocation = {
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type = "description",
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name = "",
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desc = "",
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order = 8,
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},
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blank = {
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type = "description",
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name = " ",
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desc = " ",
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order = 9,
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},
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coinTooltips = {
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type = "toggle",
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desc = L["Uses the standard gold/silver/copper icons in tooltips."],
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name = L["Use Coin Icons in Tooltips"],
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width = "double",
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order = 10,
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},
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showStackPrice = {
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type = "toggle",
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desc = L["Show full stack prices in tooltips (shift toggles on the fly)."],
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name = L["Show Full Stack Price"],
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width = "double",
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order = 11,
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},
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},
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};
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local FavoritesOptions = {
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type = "group",
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handler = AuctionLite,
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args = {
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selectlist = {
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name = L["Select a Favorites List"],
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desc = L["Choose a favorites list to edit."],
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type = "select",
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get = "GetCurrentList",
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set = "SetCurrentList",
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values = "GetLists",
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order = 12,
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},
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newlist = {
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name = L["New..."],
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desc = L["Create a new favorites list."],
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type = "execute",
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func = "NewList",
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width = "half",
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order = 15,
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},
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deletelist = {
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name = L["Delete"],
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desc = L["Delete the selected favorites list."],
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type = "execute",
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func = "DeleteList",
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width = "half",
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order = 20,
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},
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additem = {
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name = L["Add an Item"],
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desc = L["Add a new item to a favorites list by entering the name here."],
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type = "input",
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order = 30,
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get = false,
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set = "AddListItem",
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width = "double",
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},
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selectitem = {
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name = "",
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desc = "",
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type = "multiselect",
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order = 40,
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get = "GetCurrentListItems",
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set = "SetCurrentListItems",
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values = "GetListItems",
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control = "ListBox",
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width = "double",
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},
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removeitems = {
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name = L["Remove Items"],
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desc = L["Remove the selected items from the current favorites list."],
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type = "execute",
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func = "RemoveListItems",
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order = 50,
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}
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},
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};
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local SlashOptions = {
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type = "group",
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handler = AuctionLite,
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args = {
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config = {
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type = "execute",
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desc = L["Open configuration dialog"],
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name = L["Configure"],
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func = function()
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InterfaceOptionsFrame_OpenToCategory(AuctionLite.optionFrames.tooltips);
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InterfaceOptionsFrame_OpenToCategory(AuctionLite.optionFrames.main);
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end,
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},
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},
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};
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local SlashCmds = {
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"al",
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"auctionlite",
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};
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local Defaults = {
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factionrealm = {
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prices = {},
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prefs = {},
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},
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profile = {
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method = 1,
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duration = 3,
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bidUndercut = 0.25,
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buyoutUndercut = 0.02,
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bidUndercutFixed = 0,
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buyoutUndercutFixed = 0,
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vendorMultiplier = 3,
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roundPrices = 0.05,
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minProfit = 10,
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minDiscount = 0.25,
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getAll = false,
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countMyListings = true,
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openBags = false,
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considerResale = false,
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defaultStacks = "a_one",
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defaultSize = "b_stack",
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printPriceData = false,
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showVendor = "a_yes",
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showAuction = "b_maybe",
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showDisenchant = "b_maybe",
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tooltipLocation = "a_cursor",
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coinTooltips = true,
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showStackPrice = true,
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storePrices = true,
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startTab = "a_default",
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lastTab = 1,
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fastScanAd = false,
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showGreeting = false,
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favorites = { [L["Favorites"]] = {} },
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},
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};
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-------------------------------------------------------------------------------
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-- Handlers for favorites config screen
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-------------------------------------------------------------------------------
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-- Store the favorites list being edited and the selected items in that list.
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local CurrentList = nil;
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local SelectedItems = {};
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local IndexKeys = {};
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local ResetFocus = false;
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-- Return the current favorites list.
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function AuctionLite:GetCurrentList()
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return CurrentList;
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end
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-- Set the current favorites list.
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function AuctionLite:SetCurrentList(info, list)
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if CurrentList ~= list then
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CurrentList = list;
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SelectedItems = {};
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ResetFocus = true;
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end
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end
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-- Get the list of favorites lists.
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function AuctionLite:GetLists()
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local lists = {};
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for name, _ in pairs(self.db.profile.favorites) do
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lists[name] = name;
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if CurrentList == nil then
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CurrentList = name;
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SelectedItems = {};
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end
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end
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return lists;
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end
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-- Prompt for a name for a new favorites list.
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StaticPopupDialogs["AL_NEW_FAVORITES_LIST"] = {
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text = L["Enter the name of the new favorites list:"],
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button1 = L["Accept"],
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button2 = L["Cancel"],
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OnAccept = function(self)
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local name = self.editBox:GetText();
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AuctionLite:CreateList(name);
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end,
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EditBoxOnEnterPressed = function(self)
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local name = self:GetText();
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AuctionLite:CreateList(name);
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self:GetParent():Hide();
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end,
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OnShow = function(self)
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self.editBox:SetFocus();
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end,
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OnHide = function(self)
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self.editBox:SetText("");
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end,
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hasEditBox = 1,
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timeout = 0,
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exclusive = 1,
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hideOnEscape = 1,
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preferredIndex = 3
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};
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-- Create a favorites list with a given name.
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function AuctionLite:CreateList(name)
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local favorites = self.db.profile.favorites;
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if favorites[name] == nil then
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favorites[name] = {};
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CurrentList = name;
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SelectedItems = {};
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ResetFocus = true;
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InterfaceOptionsFrame_OpenToCategory(self.optionFrames.favs);
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end
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end
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-- Request a name for a new favorites list.
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function AuctionLite:NewList()
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StaticPopup_Show("AL_NEW_FAVORITES_LIST");
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end
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-- Delete a favorites list.
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function AuctionLite:DeleteList()
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if CurrentList ~= nil then
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self.db.profile.favorites[CurrentList] = nil;
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-- Find a new current list.
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CurrentList = nil;
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for name, _ in pairs(self.db.profile.favorites) do
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CurrentList = name;
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break;
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end
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-- If none exists, make an empty one.
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if CurrentList == nil then
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CurrentList = L["Favorites"];
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self.db.profile.favorites[CurrentList] = {};
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end
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SelectedItems = {};
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end
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end
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-- Add an item to a favorites list.
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function AuctionLite:AddListItem(info, value)
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if CurrentList ~= nil and value ~= "" then
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local items = self.db.profile.favorites[CurrentList];
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-- Did we get a link or a name?
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local link;
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local name = self:SplitLink(value);
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if name ~= nil then
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link = value;
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else
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name = value;
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link = nil;
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end
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name = strlower(name);
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-- Search for the item in the current list.
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local found = false;
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for item, _ in pairs(items) do
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if self:IsLink(item) then
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-- It's a link. If it's a match, we're done; no need to make changes.
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if strlower(self:SplitLink(item)) == name then
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found = true;
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break;
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end
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else
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-- It's a name. If it's a match, remove it so we can add a new entry
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-- later, either with a link or with the new capitalization.
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if strlower(item) == name then
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items[item] = nil;
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end
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end
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end
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-- If we didn't find the item (or if we removed the old one), add it.
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if not found then
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if link ~= nil then
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items[link] = true;
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else
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items[value] = true;
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end
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end
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ResetFocus = true;
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end
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end
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-- Indicate whether an item is selected.
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function AuctionLite:GetCurrentListItems(info, key)
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return SelectedItems[key];
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end
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-- Select or deselect an item.
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function AuctionLite:SetCurrentListItems(info, key, value)
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if not value then
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value = nil;
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end
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SelectedItems[key] = value;
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end
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|
|
-- Get the contents of a favorites list.
|
|
function AuctionLite:GetListItems()
|
|
local result = {};
|
|
|
|
if CurrentList ~= nil then
|
|
local items = self.db.profile.favorites[CurrentList];
|
|
if items ~= nil then
|
|
local keys = {};
|
|
|
|
for item, _ in pairs(items) do
|
|
local name, color = self:SplitLink(item);
|
|
if name == nil or color == nil then
|
|
name = item;
|
|
color = "ffffffff";
|
|
end
|
|
|
|
local display = "|c" .. color .. name .. "|r";
|
|
table.insert(result, display);
|
|
keys[display] = item;
|
|
end
|
|
|
|
table.sort(result);
|
|
|
|
IndexKeys = {};
|
|
for index, display in ipairs(result) do
|
|
IndexKeys[index] = keys[display];
|
|
end
|
|
end
|
|
|
|
-- Massive hack: Move the focus to the "Add an Item" box. This needs
|
|
-- to be done whenever we get a list of items because AceConfig
|
|
-- rebuilds the entire panel on every event.
|
|
if ResetFocus then
|
|
ResetFocus = false;
|
|
|
|
local i = 1;
|
|
while true do
|
|
local editBox = _G["AceGUI-3.0EditBox" .. i];
|
|
if editBox == nil then
|
|
break;
|
|
elseif editBox.obj:GetUserDataTable().options == FavoritesOptions then
|
|
editBox:SetFocus();
|
|
break;
|
|
end
|
|
i = i + 1;
|
|
end
|
|
end
|
|
end
|
|
|
|
return result;
|
|
end
|
|
|
|
-- Remove a set of items from a favorites list.
|
|
function AuctionLite:RemoveListItems()
|
|
if CurrentList ~= nil then
|
|
local items = self.db.profile.favorites[CurrentList];
|
|
if items ~= nil then
|
|
for index, _ in pairs(SelectedItems) do
|
|
items[IndexKeys[index]] = nil;
|
|
end
|
|
end
|
|
SelectedItems = {};
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- Handlers for fixed undercuts
|
|
-------------------------------------------------------------------------------
|
|
|
|
-- Get the current fixed bid undercut.
|
|
function AuctionLite:GetFixedBidUndercut()
|
|
return self:PrintMoney(self.db.profile.bidUndercutFixed);
|
|
end
|
|
|
|
-- Get the current fixed buyout undercut.
|
|
function AuctionLite:GetFixedBuyoutUndercut()
|
|
return self:PrintMoney(self.db.profile.buyoutUndercutFixed);
|
|
end
|
|
|
|
-- Set the fixed bid undercut.
|
|
function AuctionLite:SetFixedBidUndercut(info, value)
|
|
self.db.profile.bidUndercutFixed = self:ParseMoney(value);
|
|
end
|
|
|
|
-- Set the fixed buyout undercut.
|
|
function AuctionLite:SetFixedBuyoutUndercut(info, value)
|
|
self.db.profile.buyoutUndercutFixed = self:ParseMoney(value);
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- Initialization code
|
|
-------------------------------------------------------------------------------
|
|
|
|
-- If we see an Ace2 database, convert it to Ace3.
|
|
function AuctionLite:ConvertDB()
|
|
local db = _G[DBName];
|
|
|
|
-- It's Ace2 if it uses "realms" instead of "factionrealm".
|
|
if db ~= nil and db.realms ~= nil and db.factionrealm == nil then
|
|
-- Change "Realm - Faction" keys to "Faction - Realm" keys.
|
|
db.factionrealm = {}
|
|
for k, v in pairs(db.realms) do
|
|
db.factionrealm[k:gsub("(.*) %- (.*)", "%2 - %1")] = v;
|
|
end
|
|
|
|
-- Now unlink the old DB.
|
|
db.realms = nil;
|
|
end
|
|
end
|
|
|
|
-- Load our settings database.
|
|
function AuctionLite:LoadDB()
|
|
self.db = LibStub("AceDB-3.0"):New(DBName, Defaults, "Default");
|
|
end
|
|
|
|
-- If any of the options are outdated, convert them.
|
|
function AuctionLite:ConvertOptions()
|
|
for _, profile in pairs(self.db.profiles) do
|
|
-- Convert tooltip options.
|
|
if type(profile.showAuction) == "boolean" then
|
|
if profile.showAuction then
|
|
profile.showAuction = "b_maybe";
|
|
else
|
|
profile.showAuction = "c_no";
|
|
end
|
|
end
|
|
if type(profile.showVendor) == "boolean" then
|
|
if profile.showVendor then
|
|
profile.showVendor = "a_yes";
|
|
else
|
|
profile.showVendor = "c_no";
|
|
end
|
|
end
|
|
if profile.tooltipLocation == "b_corner" then
|
|
profile.tooltipLocation = "d_corner";
|
|
elseif profile.tooltipLocation == "c_hide" then
|
|
profile.tooltipLocation = "e_hide";
|
|
end
|
|
-- Convert favorites.
|
|
if profile.favorites ~= nil then
|
|
local value = true;
|
|
for _, v in pairs(profile.favorites) do
|
|
value = v;
|
|
break;
|
|
end
|
|
if type(value) == "boolean" then
|
|
profile.favorites = { [L["Favorites"]] = profile.favorites };
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set up all the config screens.
|
|
function AuctionLite:InitConfig()
|
|
local profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db);
|
|
|
|
local config = LibStub("AceConfig-3.0");
|
|
config:RegisterOptionsTable("AuctionLite", SlashOptions, SlashCmds);
|
|
|
|
local registry = LibStub("AceConfigRegistry-3.0");
|
|
registry:RegisterOptionsTable("AuctionLite Options", Options);
|
|
registry:RegisterOptionsTable("AuctionLite Buy", BuyOptions);
|
|
registry:RegisterOptionsTable("AuctionLite Sell", SellOptions);
|
|
registry:RegisterOptionsTable("AuctionLite Tooltips", TooltipOptions);
|
|
registry:RegisterOptionsTable("AuctionLite Favorites", FavoritesOptions);
|
|
registry:RegisterOptionsTable("AuctionLite Profiles", profiles);
|
|
|
|
local dialog = LibStub("AceConfigDialog-3.0");
|
|
self.optionFrames = {
|
|
main = dialog:AddToBlizOptions("AuctionLite Options", L["AuctionLite"]),
|
|
buy = dialog:AddToBlizOptions("AuctionLite Buy", L["Buy Tab"],
|
|
L["AuctionLite"]);
|
|
sell = dialog:AddToBlizOptions("AuctionLite Sell", L["Sell Tab"],
|
|
L["AuctionLite"]);
|
|
tooltips = dialog:AddToBlizOptions("AuctionLite Tooltips", L["Tooltips"],
|
|
L["AuctionLite"]);
|
|
favs = dialog:AddToBlizOptions("AuctionLite Favorites", L["Favorites"],
|
|
L["AuctionLite"]);
|
|
profiles = dialog:AddToBlizOptions("AuctionLite Profiles", L["Profiles"],
|
|
L["AuctionLite"]);
|
|
};
|
|
end
|