AuctionLite-classic/SellFrame.xml

861 lignes
24 KiB
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Button name="SellButtonTemplate" hidden="false" virtual="true">
<Size>
<AbsDimension x="576" y="21"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentCount" inherits="GameFontNormal" justifyH="CENTER">
<Size>
<AbsDimension x="43" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="175" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="43" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPlus" inherits="GameFontNormal" justifyH="LEFT" text="+">
<Size>
<AbsDimension x="0" y="18"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentName">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="0.0" b="0.0" a="1.0"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentBuyoutEachFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-150" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentBuyoutFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="10" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self.UpdateTooltip =
function() AuctionLite:SellButton_OnEnter(self) end;
</OnLoad>
<OnEnter>
AuctionLite:SellButton_OnEnter(self);
</OnEnter>
<OnLeave>
AuctionLite:SellButton_OnLeave(self);
</OnLeave>
<OnClick>
AuctionLite:SellButton_OnClick(self:GetID());
</OnClick>
</Scripts>
<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="572" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
</HighlightTexture>
</Button>
<Frame name="AuctionFrameSell" hidden="true">
<Size>
<AbsDimension x="758" y="447"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="SellTitle" inherits="GameFontNormal" text="AuctionLite - Sell">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="SellTabText" inherits="GameFontHighlightSmall" text="CREATE_AUCTION">
<Anchors>
<Anchor point="TOP" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="121" y="-55"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellItemText" inherits="GameFontHighlightSmall" text="AUCTION_ITEM">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="28" y="-83"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellStackText" inherits="GameFontHighlightSmall" text="Number of Items">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellItemText">
<Offset>
<AbsDimension x="0" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!--<FontString name="SellStacksOfText" inherits="GameFontHighlightSmall" text="stacks of">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStackText">
<Offset>
<AbsDimension x="38" y="-18"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.75" g="0.75" b="0.75"/>
</FontString>-->
<FontString name="SellStacksOfText" inherits="GameFontHighlightSmall" text="stacks of">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStackText">
<Offset>
<AbsDimension x="65" y="-18"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.75" g="0.75" b="0.75"/>
</FontString>
<FontString name="SellBidText" inherits="GameFontHighlightSmall" text="STARTING_PRICE">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStackText">
<Offset>
<AbsDimension x="0" y="-38"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellBidStackText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="LEFT" relativeTo="SellBidText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellBuyoutText" inherits="GameFontHighlightSmall" text="Buyout Price">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellBidText">
<Offset>
<AbsDimension x="0" y="-38"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellBuyoutStackText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="LEFT" relativeTo="SellBuyoutText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellStatusText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellBuyoutText">
<Offset>
<AbsDimension x="0" y="-38"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellDurationText" inherits="GameFontHighlightSmall" text="AUCTION_DURATION">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStatusText">
<Offset>
<AbsDimension x="0" y="-31"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellMethodText" inherits="GameFontHighlightSmall" text="Pricing Method">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellDurationText">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SellDepositText" inherits="GameFontNormal" text="DEPOSIT_COLON">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellMethodText">
<Offset>
<AbsDimension x="0" y="-46"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="SellItemNameButton" inherits="SortButtonLeftTemplate">
<Size>
<AbsDimension x="125" y="21"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="230" y="-49"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellSortButton_OnClick("ItemName");
</OnClick>
</Scripts>
</Button>
<Button name="SellBuyoutAllButton" inherits="SortButtonRightTemplate">
<Size>
<AbsDimension x="155" y="21"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="35" y="-49"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellSortButton_OnClick("BuyoutAll");
</OnClick>
</Scripts>
</Button>
<Button name="SellBuyoutEachButton" inherits="SortButtonRightTemplate">
<Size>
<AbsDimension x="155" y="21"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="SellBuyoutAllButton">
<Offset>
<AbsDimension x="-165" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellSortButton_OnClick("BuyoutEach");
</OnClick>
</Scripts>
</Button>
<ScrollFrame name="SellScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="435" y="339"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="40" y="-72"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
FauxScrollFrame_SetOffset(self, 0);
</OnLoad>
<OnVerticalScroll>
AuctionLite:SellScrollFrame_OnVerticalScroll(offset);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<Button name="SellButton1" inherits="SellButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="219" y="-76"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton2" inherits="SellButtonTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton3" inherits="SellButtonTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton4" inherits="SellButtonTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton5" inherits="SellButtonTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton6" inherits="SellButtonTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton7" inherits="SellButtonTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton8" inherits="SellButtonTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton9" inherits="SellButtonTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton10" inherits="SellButtonTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton11" inherits="SellButtonTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton12" inherits="SellButtonTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton13" inherits="SellButtonTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton14" inherits="SellButtonTemplate" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton15" inherits="SellButtonTemplate" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellButton16" inherits="SellButtonTemplate" id="16">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellButton15" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SellRememberButton">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="187" y="-81"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellRememberButton_OnClick(self);
</OnClick>
</Scripts>
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="60" y="-44"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</PushedTexture>
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</DisabledTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</HighlightTexture>
</Button>
<Frame name="SellRememberDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellRememberButton">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Button name="SellItemButton">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="28" y="-98"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentName" inherits="GameFontNormal">
<Size>
<AbsDimension x="124" y="30"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnClick>
ClickAuctionSellItemButton(self, button);
AuctionsFrameAuctions_ValidateAuction();
</OnClick>
<OnDragStart>
ClickAuctionSellItemButton(self, button);
AuctionsFrameAuctions_ValidateAuction();
</OnDragStart>
<OnReceiveDrag>
ClickAuctionSellItemButton(self, button);
AuctionsFrameAuctions_ValidateAuction();
</OnReceiveDrag>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( GetAuctionSellItemInfo() ) then
local hasCooldown, speciesID, level, breedQuality, maxHealth, power, speed, name = GameTooltip:SetAuctionSellItem();
if(speciesID and speciesID > 0) then
BattlePetToolTip_Show(speciesID, level, breedQuality, maxHealth, power, speed, name);
end
else
GameTooltip:SetText(AUCTION_ITEM_TEXT, 1.0, 1.0, 1.0);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
</Button>
<EditBox name="SellStacks" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStackText" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
AuctionLite:UserChangedStacks();
</OnTextChanged>
<OnTabPressed>
if IsShiftKeyDown() then
SellBuyoutPriceCopper:SetFocus();
else
SellSize:SetFocus();
end
</OnTabPressed>
<OnEnterPressed>
AuctionLite:SellCreateAuctionButton_OnClick();
self:ClearFocus();
</OnEnterPressed>
</Scripts>
</EditBox>
<Button name="SellStacksMaxButton" inherits="UIPanelButtonTemplate" text="Max">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStacks" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellStacksMaxButton_OnClick();
</OnClick>
</Scripts>
</Button>
<EditBox name="SellSize" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellStacksMaxButton" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="52" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
AuctionLite:UserChangedSize();
</OnTextChanged>
<OnTabPressed>
if IsShiftKeyDown() then
SellStacks:SetFocus();
else
SellBidPriceGold:SetFocus();
end
</OnTabPressed>
<OnEnterPressed>
AuctionLite:SellCreateAuctionButton_OnClick();
self:ClearFocus();
</OnEnterPressed>
</Scripts>
</EditBox>
<Button name="SellSizeMaxButton" inherits="UIPanelButtonTemplate" text="Max">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellSize" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellSizeMaxButton_OnClick();
</OnClick>
</Scripts>
</Button>
<Frame name="SellBidPrice" inherits="MoneyInputFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellBidText" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
MoneyInputFrame_SetOnValueChangedFunc(self, function()
AuctionLite:UserChangedPrices();
AuctionLite:ValidateAuction();
end);
SellBidPriceGold:SetMaxLetters(6);
</OnLoad>
</Scripts>
</Frame>
<Frame name="SellBuyoutPrice" inherits="MoneyInputFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellBuyoutText" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
MoneyInputFrame_SetOnValueChangedFunc(self, function()
AuctionLite:UserChangedPrices();
AuctionLite:ValidateAuction();
end);
</OnLoad>
</Scripts>
</Frame>
<CheckButton name="SellShortAuctionButton" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellDurationText" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:ChangeAuctionDuration(self:GetID());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="SellMediumAuctionButton" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellShortAuctionButton">
<Offset>
<AbsDimension x="55" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:ChangeAuctionDuration(self:GetID());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="SellLongAuctionButton" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellMediumAuctionButton">
<Offset>
<AbsDimension x="55" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:ChangeAuctionDuration(self:GetID());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="SellPerItemButton" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellMethodText" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:ChangePricingMethod(self:GetID());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="SellPerStackButton" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SellPerItemButton">
<Offset>
<AbsDimension x="80" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:ChangePricingMethod(self:GetID());
</OnClick>
</Scripts>
</CheckButton>
<Frame name="SellDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SellDepositText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.small = 1;
</OnLoad>
</Scripts>
</Frame>
<Button name="SellCreateAuctionButton" inherits="UIPanelButtonTemplate" text="CREATE_AUCTION">
<Size>
<AbsDimension x="191" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="18" y="39"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AuctionLite:SellCreateAuctionButton_OnClick();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>