744 lignes
24 Kio
Lua
744 lignes
24 Kio
Lua
--- **AceDB-3.0** manages the SavedVariables of your addon.
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-- It offers profile management, smart defaults and namespaces for modules.\\
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-- Data can be saved in different data-types, depending on its intended usage.
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-- The most common data-type is the `profile` type, which allows the user to choose
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-- the active profile, and manage the profiles of all of his characters.\\
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-- The following data types are available:
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-- * **char** Character-specific data. Every character has its own database.
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-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
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-- * **class** Class-specific data. All of the players characters of the same class share this database.
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-- * **race** Race-specific data. All of the players characters of the same race share this database.
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-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
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-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
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-- * **locale** Locale specific data, based on the locale of the players game client.
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-- * **global** Global Data. All characters on the same account share this database.
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-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
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--
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-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
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-- of the DBObjectLib listed here. \\
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-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
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-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
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-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
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--
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-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
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--
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-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
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--
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-- @usage
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
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--
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-- -- declare defaults to be used in the DB
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-- local defaults = {
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-- profile = {
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-- setting = true,
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-- }
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-- }
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--
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-- function MyAddon:OnInitialize()
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-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
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-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
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-- end
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-- @class file
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-- @name AceDB-3.0.lua
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-- @release $Id: AceDB-3.0.lua 1193 2018-08-02 12:24:37Z funkydude $
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local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
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local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
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if not AceDB then return end -- No upgrade needed
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-- Lua APIs
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local type, pairs, next, error = type, pairs, next, error
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local setmetatable, rawset, rawget = setmetatable, rawset, rawget
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-- WoW APIs
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: LibStub
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AceDB.db_registry = AceDB.db_registry or {}
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AceDB.frame = AceDB.frame or CreateFrame("Frame")
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local CallbackHandler
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local CallbackDummy = { Fire = function() end }
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local DBObjectLib = {}
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--[[-------------------------------------------------------------------------
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AceDB Utility Functions
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---------------------------------------------------------------------------]]
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-- Simple shallow copy for copying defaults
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local function copyTable(src, dest)
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if type(dest) ~= "table" then dest = {} end
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if type(src) == "table" then
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for k,v in pairs(src) do
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if type(v) == "table" then
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-- try to index the key first so that the metatable creates the defaults, if set, and use that table
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v = copyTable(v, dest[k])
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end
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dest[k] = v
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end
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end
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return dest
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end
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-- Called to add defaults to a section of the database
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--
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-- When a ["*"] default section is indexed with a new key, a table is returned
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-- and set in the host table. These tables must be cleaned up by removeDefaults
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-- in order to ensure we don't write empty default tables.
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local function copyDefaults(dest, src)
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-- this happens if some value in the SV overwrites our default value with a non-table
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--if type(dest) ~= "table" then return end
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for k, v in pairs(src) do
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if k == "*" or k == "**" then
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if type(v) == "table" then
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-- This is a metatable used for table defaults
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local mt = {
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-- This handles the lookup and creation of new subtables
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__index = function(t,k)
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if k == nil then return nil end
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local tbl = {}
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copyDefaults(tbl, v)
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rawset(t, k, tbl)
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return tbl
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end,
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}
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setmetatable(dest, mt)
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-- handle already existing tables in the SV
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for dk, dv in pairs(dest) do
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if not rawget(src, dk) and type(dv) == "table" then
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copyDefaults(dv, v)
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end
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end
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else
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-- Values are not tables, so this is just a simple return
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local mt = {__index = function(t,k) return k~=nil and v or nil end}
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setmetatable(dest, mt)
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end
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elseif type(v) == "table" then
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if not rawget(dest, k) then rawset(dest, k, {}) end
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if type(dest[k]) == "table" then
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copyDefaults(dest[k], v)
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if src['**'] then
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copyDefaults(dest[k], src['**'])
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end
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end
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else
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if rawget(dest, k) == nil then
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rawset(dest, k, v)
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end
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end
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end
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end
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-- Called to remove all defaults in the default table from the database
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local function removeDefaults(db, defaults, blocker)
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-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
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setmetatable(db, nil)
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-- loop through the defaults and remove their content
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for k,v in pairs(defaults) do
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if k == "*" or k == "**" then
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if type(v) == "table" then
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-- Loop through all the actual k,v pairs and remove
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for key, value in pairs(db) do
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if type(value) == "table" then
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-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
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if defaults[key] == nil and (not blocker or blocker[key] == nil) then
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removeDefaults(value, v)
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-- if the table is empty afterwards, remove it
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if next(value) == nil then
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db[key] = nil
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end
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-- if it was specified, only strip ** content, but block values which were set in the key table
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elseif k == "**" then
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removeDefaults(value, v, defaults[key])
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end
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end
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end
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elseif k == "*" then
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-- check for non-table default
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for key, value in pairs(db) do
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if defaults[key] == nil and v == value then
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db[key] = nil
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end
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end
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end
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elseif type(v) == "table" and type(db[k]) == "table" then
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-- if a blocker was set, dive into it, to allow multi-level defaults
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removeDefaults(db[k], v, blocker and blocker[k])
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if next(db[k]) == nil then
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db[k] = nil
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end
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else
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-- check if the current value matches the default, and that its not blocked by another defaults table
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if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
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db[k] = nil
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end
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end
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end
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end
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-- This is called when a table section is first accessed, to set up the defaults
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local function initSection(db, section, svstore, key, defaults)
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local sv = rawget(db, "sv")
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local tableCreated
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if not sv[svstore] then sv[svstore] = {} end
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if not sv[svstore][key] then
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sv[svstore][key] = {}
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tableCreated = true
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end
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local tbl = sv[svstore][key]
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if defaults then
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copyDefaults(tbl, defaults)
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end
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rawset(db, section, tbl)
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return tableCreated, tbl
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end
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-- Metatable to handle the dynamic creation of sections and copying of sections.
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local dbmt = {
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__index = function(t, section)
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local keys = rawget(t, "keys")
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local key = keys[section]
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if key then
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local defaultTbl = rawget(t, "defaults")
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local defaults = defaultTbl and defaultTbl[section]
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if section == "profile" then
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local new = initSection(t, section, "profiles", key, defaults)
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if new then
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-- Callback: OnNewProfile, database, newProfileKey
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t.callbacks:Fire("OnNewProfile", t, key)
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end
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elseif section == "profiles" then
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local sv = rawget(t, "sv")
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if not sv.profiles then sv.profiles = {} end
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rawset(t, "profiles", sv.profiles)
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elseif section == "global" then
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local sv = rawget(t, "sv")
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if not sv.global then sv.global = {} end
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if defaults then
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copyDefaults(sv.global, defaults)
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end
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rawset(t, section, sv.global)
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else
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initSection(t, section, section, key, defaults)
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end
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end
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return rawget(t, section)
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end
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}
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local function validateDefaults(defaults, keyTbl, offset)
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if not defaults then return end
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offset = offset or 0
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for k in pairs(defaults) do
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if not keyTbl[k] or k == "profiles" then
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error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
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end
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end
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end
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local preserve_keys = {
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["callbacks"] = true,
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["RegisterCallback"] = true,
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["UnregisterCallback"] = true,
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["UnregisterAllCallbacks"] = true,
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["children"] = true,
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}
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local realmKey = GetRealmName()
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local charKey = UnitName("player") .. " - " .. realmKey
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local _, classKey = UnitClass("player")
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local _, raceKey = UnitRace("player")
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local factionKey = UnitFactionGroup("player")
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local factionrealmKey = factionKey .. " - " .. realmKey
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local localeKey = GetLocale():lower()
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local regionTable = { "US", "KR", "EU", "TW", "CN" }
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local regionKey = regionTable[GetCurrentRegion()]
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local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
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-- Actual database initialization function
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local function initdb(sv, defaults, defaultProfile, olddb, parent)
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-- Generate the database keys for each section
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-- map "true" to our "Default" profile
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if defaultProfile == true then defaultProfile = "Default" end
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local profileKey
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if not parent then
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-- Make a container for profile keys
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if not sv.profileKeys then sv.profileKeys = {} end
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-- Try to get the profile selected from the char db
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profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
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-- save the selected profile for later
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sv.profileKeys[charKey] = profileKey
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else
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-- Use the profile of the parents DB
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profileKey = parent.keys.profile or defaultProfile or charKey
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-- clear the profileKeys in the DB, namespaces don't need to store them
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sv.profileKeys = nil
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end
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-- This table contains keys that enable the dynamic creation
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-- of each section of the table. The 'global' and 'profiles'
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-- have a key of true, since they are handled in a special case
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local keyTbl= {
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["char"] = charKey,
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["realm"] = realmKey,
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["class"] = classKey,
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["race"] = raceKey,
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["faction"] = factionKey,
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["factionrealm"] = factionrealmKey,
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["factionrealmregion"] = factionrealmregionKey,
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["profile"] = profileKey,
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["locale"] = localeKey,
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["global"] = true,
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["profiles"] = true,
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}
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validateDefaults(defaults, keyTbl, 1)
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-- This allows us to use this function to reset an entire database
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-- Clear out the old database
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if olddb then
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for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
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end
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-- Give this database the metatable so it initializes dynamically
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local db = setmetatable(olddb or {}, dbmt)
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if not rawget(db, "callbacks") then
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-- try to load CallbackHandler-1.0 if it loaded after our library
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if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
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db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
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end
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-- Copy methods locally into the database object, to avoid hitting
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-- the metatable when calling methods
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if not parent then
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for name, func in pairs(DBObjectLib) do
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db[name] = func
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end
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else
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-- hack this one in
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db.RegisterDefaults = DBObjectLib.RegisterDefaults
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db.ResetProfile = DBObjectLib.ResetProfile
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end
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-- Set some properties in the database object
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db.profiles = sv.profiles
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db.keys = keyTbl
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db.sv = sv
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--db.sv_name = name
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db.defaults = defaults
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db.parent = parent
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-- store the DB in the registry
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AceDB.db_registry[db] = true
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return db
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end
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-- handle PLAYER_LOGOUT
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-- strip all defaults from all databases
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-- and cleans up empty sections
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local function logoutHandler(frame, event)
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if event == "PLAYER_LOGOUT" then
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for db in pairs(AceDB.db_registry) do
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db.callbacks:Fire("OnDatabaseShutdown", db)
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db:RegisterDefaults(nil)
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-- cleanup sections that are empty without defaults
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local sv = rawget(db, "sv")
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for section in pairs(db.keys) do
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if rawget(sv, section) then
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-- global is special, all other sections have sub-entrys
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-- also don't delete empty profiles on main dbs, only on namespaces
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if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
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for key in pairs(sv[section]) do
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if not next(sv[section][key]) then
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sv[section][key] = nil
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end
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end
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end
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if not next(sv[section]) then
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sv[section] = nil
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end
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end
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end
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end
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end
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end
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AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
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AceDB.frame:SetScript("OnEvent", logoutHandler)
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--[[-------------------------------------------------------------------------
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AceDB Object Method Definitions
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---------------------------------------------------------------------------]]
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--- Sets the defaults table for the given database object by clearing any
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-- that are currently set, and then setting the new defaults.
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-- @param defaults A table of defaults for this database
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function DBObjectLib:RegisterDefaults(defaults)
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if defaults and type(defaults) ~= "table" then
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error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
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end
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validateDefaults(defaults, self.keys)
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-- Remove any currently set defaults
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if self.defaults then
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for section,key in pairs(self.keys) do
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if self.defaults[section] and rawget(self, section) then
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removeDefaults(self[section], self.defaults[section])
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end
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end
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end
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-- Set the DBObject.defaults table
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self.defaults = defaults
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-- Copy in any defaults, only touching those sections already created
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if defaults then
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for section,key in pairs(self.keys) do
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if defaults[section] and rawget(self, section) then
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copyDefaults(self[section], defaults[section])
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end
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end
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end
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end
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--- Changes the profile of the database and all of it's namespaces to the
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-- supplied named profile
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-- @param name The name of the profile to set as the current profile
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function DBObjectLib:SetProfile(name)
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if type(name) ~= "string" then
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error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
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end
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-- changing to the same profile, dont do anything
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if name == self.keys.profile then return end
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local oldProfile = self.profile
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local defaults = self.defaults and self.defaults.profile
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-- Callback: OnProfileShutdown, database
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self.callbacks:Fire("OnProfileShutdown", self)
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if oldProfile and defaults then
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-- Remove the defaults from the old profile
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removeDefaults(oldProfile, defaults)
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end
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self.profile = nil
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self.keys["profile"] = name
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-- if the storage exists, save the new profile
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-- this won't exist on namespaces.
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if self.sv.profileKeys then
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self.sv.profileKeys[charKey] = name
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end
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-- populate to child namespaces
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if self.children then
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for _, db in pairs(self.children) do
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DBObjectLib.SetProfile(db, name)
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end
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end
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-- Callback: OnProfileChanged, database, newProfileKey
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self.callbacks:Fire("OnProfileChanged", self, name)
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end
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--- Returns a table with the names of the existing profiles in the database.
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-- You can optionally supply a table to re-use for this purpose.
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-- @param tbl A table to store the profile names in (optional)
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function DBObjectLib:GetProfiles(tbl)
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if tbl and type(tbl) ~= "table" then
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error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
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end
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-- Clear the container table
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if tbl then
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for k,v in pairs(tbl) do tbl[k] = nil end
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else
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tbl = {}
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end
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local curProfile = self.keys.profile
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local i = 0
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for profileKey in pairs(self.profiles) do
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i = i + 1
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tbl[i] = profileKey
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if curProfile and profileKey == curProfile then curProfile = nil end
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end
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-- Add the current profile, if it hasn't been created yet
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if curProfile then
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i = i + 1
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tbl[i] = curProfile
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end
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return tbl, i
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end
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--- Returns the current profile name used by the database
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function DBObjectLib:GetCurrentProfile()
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return self.keys.profile
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end
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--- Deletes a named profile. This profile must not be the active profile.
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-- @param name The name of the profile to be deleted
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-- @param silent If true, do not raise an error when the profile does not exist
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function DBObjectLib:DeleteProfile(name, silent)
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if type(name) ~= "string" then
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error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
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end
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if self.keys.profile == name then
|
|
error("Cannot delete the active profile in an AceDBObject.", 2)
|
|
end
|
|
|
|
if not rawget(self.profiles, name) and not silent then
|
|
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
|
end
|
|
|
|
self.profiles[name] = nil
|
|
|
|
-- populate to child namespaces
|
|
if self.children then
|
|
for _, db in pairs(self.children) do
|
|
DBObjectLib.DeleteProfile(db, name, true)
|
|
end
|
|
end
|
|
|
|
-- switch all characters that use this profile back to the default
|
|
if self.sv.profileKeys then
|
|
for key, profile in pairs(self.sv.profileKeys) do
|
|
if profile == name then
|
|
self.sv.profileKeys[key] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Callback: OnProfileDeleted, database, profileKey
|
|
self.callbacks:Fire("OnProfileDeleted", self, name)
|
|
end
|
|
|
|
--- Copies a named profile into the current profile, overwriting any conflicting
|
|
-- settings.
|
|
-- @param name The name of the profile to be copied into the current profile
|
|
-- @param silent If true, do not raise an error when the profile does not exist
|
|
function DBObjectLib:CopyProfile(name, silent)
|
|
if type(name) ~= "string" then
|
|
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
|
end
|
|
|
|
if name == self.keys.profile then
|
|
error("Cannot have the same source and destination profiles.", 2)
|
|
end
|
|
|
|
if not rawget(self.profiles, name) and not silent then
|
|
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
|
end
|
|
|
|
-- Reset the profile before copying
|
|
DBObjectLib.ResetProfile(self, nil, true)
|
|
|
|
local profile = self.profile
|
|
local source = self.profiles[name]
|
|
|
|
copyTable(source, profile)
|
|
|
|
-- populate to child namespaces
|
|
if self.children then
|
|
for _, db in pairs(self.children) do
|
|
DBObjectLib.CopyProfile(db, name, true)
|
|
end
|
|
end
|
|
|
|
-- Callback: OnProfileCopied, database, sourceProfileKey
|
|
self.callbacks:Fire("OnProfileCopied", self, name)
|
|
end
|
|
|
|
--- Resets the current profile to the default values (if specified).
|
|
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
|
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
|
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
|
local profile = self.profile
|
|
|
|
for k,v in pairs(profile) do
|
|
profile[k] = nil
|
|
end
|
|
|
|
local defaults = self.defaults and self.defaults.profile
|
|
if defaults then
|
|
copyDefaults(profile, defaults)
|
|
end
|
|
|
|
-- populate to child namespaces
|
|
if self.children and not noChildren then
|
|
for _, db in pairs(self.children) do
|
|
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
|
end
|
|
end
|
|
|
|
-- Callback: OnProfileReset, database
|
|
if not noCallbacks then
|
|
self.callbacks:Fire("OnProfileReset", self)
|
|
end
|
|
end
|
|
|
|
--- Resets the entire database, using the string defaultProfile as the new default
|
|
-- profile.
|
|
-- @param defaultProfile The profile name to use as the default
|
|
function DBObjectLib:ResetDB(defaultProfile)
|
|
if defaultProfile and type(defaultProfile) ~= "string" then
|
|
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
|
end
|
|
|
|
local sv = self.sv
|
|
for k,v in pairs(sv) do
|
|
sv[k] = nil
|
|
end
|
|
|
|
initdb(sv, self.defaults, defaultProfile, self)
|
|
|
|
-- fix the child namespaces
|
|
if self.children then
|
|
if not sv.namespaces then sv.namespaces = {} end
|
|
for name, db in pairs(self.children) do
|
|
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
|
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
|
end
|
|
end
|
|
|
|
-- Callback: OnDatabaseReset, database
|
|
self.callbacks:Fire("OnDatabaseReset", self)
|
|
-- Callback: OnProfileChanged, database, profileKey
|
|
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
|
|
|
return self
|
|
end
|
|
|
|
--- Creates a new database namespace, directly tied to the database. This
|
|
-- is a full scale database in it's own rights other than the fact that
|
|
-- it cannot control its profile individually
|
|
-- @param name The name of the new namespace
|
|
-- @param defaults A table of values to use as defaults
|
|
function DBObjectLib:RegisterNamespace(name, defaults)
|
|
if type(name) ~= "string" then
|
|
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
|
end
|
|
if defaults and type(defaults) ~= "table" then
|
|
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
|
end
|
|
if self.children and self.children[name] then
|
|
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
|
end
|
|
|
|
local sv = self.sv
|
|
if not sv.namespaces then sv.namespaces = {} end
|
|
if not sv.namespaces[name] then
|
|
sv.namespaces[name] = {}
|
|
end
|
|
|
|
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
|
|
|
if not self.children then self.children = {} end
|
|
self.children[name] = newDB
|
|
return newDB
|
|
end
|
|
|
|
--- Returns an already existing namespace from the database object.
|
|
-- @param name The name of the new namespace
|
|
-- @param silent if true, the addon is optional, silently return nil if its not found
|
|
-- @usage
|
|
-- local namespace = self.db:GetNamespace('namespace')
|
|
-- @return the namespace object if found
|
|
function DBObjectLib:GetNamespace(name, silent)
|
|
if type(name) ~= "string" then
|
|
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
|
end
|
|
if not silent and not (self.children and self.children[name]) then
|
|
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
|
end
|
|
if not self.children then self.children = {} end
|
|
return self.children[name]
|
|
end
|
|
|
|
--[[-------------------------------------------------------------------------
|
|
AceDB Exposed Methods
|
|
---------------------------------------------------------------------------]]
|
|
|
|
--- Creates a new database object that can be used to handle database settings and profiles.
|
|
-- By default, an empty DB is created, using a character specific profile.
|
|
--
|
|
-- You can override the default profile used by passing any profile name as the third argument,
|
|
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
|
--
|
|
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
|
-- will use a profile named "char", and not a character-specific profile.
|
|
-- @param tbl The name of variable, or table to use for the database
|
|
-- @param defaults A table of database defaults
|
|
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
|
-- You can also pass //true// to use a shared global profile called "Default".
|
|
-- @usage
|
|
-- -- Create an empty DB using a character-specific default profile.
|
|
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
|
-- @usage
|
|
-- -- Create a DB using defaults and using a shared default profile
|
|
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
|
function AceDB:New(tbl, defaults, defaultProfile)
|
|
if type(tbl) == "string" then
|
|
local name = tbl
|
|
tbl = _G[name]
|
|
if not tbl then
|
|
tbl = {}
|
|
_G[name] = tbl
|
|
end
|
|
end
|
|
|
|
if type(tbl) ~= "table" then
|
|
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
|
end
|
|
|
|
if defaults and type(defaults) ~= "table" then
|
|
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
|
end
|
|
|
|
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
|
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
|
end
|
|
|
|
return initdb(tbl, defaults, defaultProfile)
|
|
end
|
|
|
|
-- upgrade existing databases
|
|
for db in pairs(AceDB.db_registry) do
|
|
if not db.parent then
|
|
for name,func in pairs(DBObjectLib) do
|
|
db[name] = func
|
|
end
|
|
else
|
|
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
|
db.ResetProfile = DBObjectLib.ResetProfile
|
|
end
|
|
end
|