--[[ Author: Alternator (Massiner of Nathrezim) Copyright 2010 Notes: ]] BFUILib = BFUILib or {}; local UILib = BFUILib; function UILib.CreateButton(Parent, Width, Height, Point, NormalTexture, PushedTexture, CheckedTexture, HighlightTexture, Tooltip, OnClickScript, OMDScript, OMUScript, AnchorPoint) local Widget = CreateFrame("CHECKBUTTON", nil, Parent); Widget:SetSize(Width, Height); Widget:SetPoint(unpack(Point)); Widget:SetNormalTexture(NormalTexture); Widget:SetPushedTexture(PushedTexture); Widget:SetCheckedTexture(CheckedTexture); Widget:SetHighlightTexture(HighlightTexture); Widget.Tooltip = Tooltip; Widget:SetScript("OnClick", OnClickScript); Widget:SetScript("OnMouseDown", OMDScript); Widget:SetScript("OnMouseUp", OMUScript); Widget:SetScript("OnEnter", UILib.OnEnter); Widget:SetScript("OnLeave", UILib.OnLeave); Widget.AnchorPoint = AnchorPoint; return Widget; end function UILib.OnEnter(Widget) if (Widget.AnchorPoint) then GameTooltip:SetOwner(Widget, Widget.AnchorPoint); else GameTooltip:SetOwner(Widget, "ANCHOR_TOPRIGHT"); end GameTooltip:SetText(Widget.Tooltip, nil, nil, nil, nil, 1); end function UILib.OnLeave(Widget) GameTooltip_Hide(); end function UILib.RefreshTooltip(Widget) if (GameTooltip:GetOwner() == Widget) then GameTooltip:SetText(Widget.Tooltip, nil, nil, nil, nil, 1); end end