--[[ Author: Alternator (Massiner of Nathrezim) Copyright 2010 Notes: ]] local UILib = BFUILib; local Util = BFUtil; local Const = BFConst; local EventFull = BFEventFrames["Full"]; --This overloading of togglecreatebarmode is yuck, it will do the job for now, but will need --cleaning up when the ui functions get unified a bit better function UILib.ToggleCreateBarMode(ForceOff) if (BFCreateBarOverlay:IsShown() or ForceOff) then BFCreateBarOverlay:Hide(); BFToolbarCreateBar:SetChecked(false); UILib.CreateBarMode = false; UILib.CreateBonusBarMode = false; SetCursor(nil); elseif (not InCombatLockdown()) then UILib.CreateBarMode = true; BFCreateBarOverlay:Show(); BFToolbarCreateBar:SetChecked(true); SetCursor("REPAIRNPC_CURSOR"); end EventFull.RefreshButtons = true; EventFull.RefChecked = true; end function UILib.ToggleCreateBonusBarMode(ForceOff) if (not BFConfigureLayer:IsShown()) then UIErrorsFrame:AddMessage(Util.GetLocaleString("CreateBonusBarError"), 1, 0, 0); return; end if (BFCreateBarOverlay:IsShown() or ForceOff) then BFCreateBarOverlay:Hide(); BFToolbarCreateBar:SetChecked(false); UILib.CreateBarMode = false; UILib.CreateBonusBarMode = false; SetCursor(nil); elseif (not InCombatLockdown()) then UILib.CreateBonusBarMode = true; BFCreateBarOverlay:Show(); SetCursor("REPAIRNPC_CURSOR"); end EventFull.RefreshButtons = true; EventFull.RefChecked = true; end function UILib.ToggleDestroyBarMode(ForceOff) if (BFDestroyBarOverlay:IsShown() or ForceOff) then BFDestroyBarOverlay:Hide(); BFToolbarDestroyBar:SetChecked(false); SetCursor(nil); UILib.SetMask(nil); elseif (not InCombatLockdown()) then BFDestroyBarOverlay:Show(); BFToolbarDestroyBar:SetChecked(true); SetCursor("CAST_ERROR_CURSOR"); end EventFull.RefreshButtons = true; EventFull.RefChecked = true; Util.VDriverOverride(); Util.RefreshGridStatus(); Util.RefreshBarStrata(); Util.RefreshBarGUIStatus(); end function UILib.ToggleAdvancedTools() if (BFAdvancedToolsLayer:IsShown()) then BFAdvancedToolsLayer:Hide(); BFToolbarAdvanced:SetChecked(false); ButtonForgeSave.AdvancedMode = false; BFToolbar:SetSize(216, 88); BFToolbarRightClickSelfCast:Hide(); else BFAdvancedToolsLayer:Show(); BFToolbarAdvanced:SetChecked(true); ButtonForgeSave.AdvancedMode = true; BFToolbar:SetSize(216, 116); BFToolbarRightClickSelfCast:Show(); end EventFull.RefreshButtons = true; EventFull.RefChecked = true; end function UILib.ToggleRightClickSelfCast(Value) if (Value ~= nil) then Util.RightClickSelfCast(Value); elseif (ButtonForgeSave["RightClickSelfCast"]) then Util.RightClickSelfCast(false); else Util.RightClickSelfCast(true); end if (ButtonForgeSave["RightClickSelfCast"]) then BFToolbarRightClickSelfCast.Tooltip = Util.GetLocaleString("RightClickSelfCastTooltip")..Util.GetLocaleString("Enabled"); BFToolbarRightClickSelfCast:SetChecked(true); else BFToolbarRightClickSelfCast.Tooltip = Util.GetLocaleString("RightClickSelfCastTooltip")..Util.GetLocaleString("Disabled"); BFToolbarRightClickSelfCast:SetChecked(false); end if (GetMouseFocus() == BFToolbarRightClickSelfCast) then GameTooltip:SetText(BFToolbarRightClickSelfCast.Tooltip, nil, nil, nil, nil, 1); end EventFull.RefreshButtons = true; EventFull.RefChecked = true; end