Albirew/nyaa-pantsu
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nyaa-pantsu/service/user/permission/permission.go
akuma06 6481e90a0c Golint friendly next (#756)
* Gofmt friendly

Keeping Go source code in line with what they preconize

* Golint Friendly Next

So I have made some variables unexported
Added comments in every function that I know what it does
Removed some deprecated stuff that I was sure of
Added a comment on possible deprecated methods "Is it deprecated?"
Changed some variable/method name according to golint recommendations

* Update filelist.go
2017-05-26 12:12:52 +02:00

55 lignes
1,6 Kio
Go

package userPermission
import (
"github.com/NyaaPantsu/nyaa/db"
"github.com/NyaaPantsu/nyaa/model"
"github.com/NyaaPantsu/nyaa/util/log"
)
// HasAdmin checks that user has an admin permission.
func HasAdmin(user *model.User) bool {
return user.IsModerator()
}
// CurrentOrAdmin check that user has admin permission or user is the current user.
func CurrentOrAdmin(user *model.User, userID uint) bool {
log.Debugf("user.ID == userID %d %d %s", user.ID, userID, user.ID == userID)
return (HasAdmin(user) || user.ID == userID)
}
// CurrentUserIdentical check that userID is same as current user's ID.
// TODO: Inline this (won't go do this for us?)
func CurrentUserIdentical(user *model.User, userID uint) bool {
return user.ID == userID
}
// NeedsCaptcha : Check if a user needs captcha
func NeedsCaptcha(user *model.User) bool {
// Trusted members & Moderators don't
return !(user.IsTrusted() || user.IsModerator())
}
// GetRole : Get the status/role of a user
func GetRole(user *model.User) string {
switch user.Status {
case model.UserStatusBanned:
return "Banned"
case model.UserStatusMember:
return "Member"
case model.UserStatusTrusted:
return "Trusted Member"
case model.UserStatusModerator:
return "Moderator"
}
return "Member"
}
// IsFollower : Check if a user is following another
func IsFollower(user *model.User, currentUser *model.User) bool {
var likingUserCount int
db.ORM.Model(&model.UserFollows{}).Where("user_id = ? and following = ?", user.ID, currentUser.ID).Count(&likingUserCount)
if likingUserCount != 0 {
return true
}
return false
}