a41f938cec
As we have seen, dependencies version can prevent the build. We should user lock versions on dependencies that we know work: * Packages are vendored * Add Godep support * Added addtional install step in readme * Fix travis build error
232 lignes
5,4 Kio
Go
232 lignes
5,4 Kio
Go
// Copyright 2011-2014 Dmitry Chestnykh. All rights reserved.
|
|
// Use of this source code is governed by a MIT-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package captcha
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/binary"
|
|
"io"
|
|
"math"
|
|
)
|
|
|
|
const sampleRate = 8000 // Hz
|
|
|
|
var endingBeepSound []byte
|
|
|
|
func init() {
|
|
endingBeepSound = changeSpeed(beepSound, 1.4)
|
|
}
|
|
|
|
type Audio struct {
|
|
body *bytes.Buffer
|
|
digitSounds [][]byte
|
|
rng siprng
|
|
}
|
|
|
|
// NewAudio returns a new audio captcha with the given digits, where each digit
|
|
// must be in range 0-9. Digits are pronounced in the given language. If there
|
|
// are no sounds for the given language, English is used.
|
|
//
|
|
// Possible values for lang are "en", "ru", "zh".
|
|
func NewAudio(id string, digits []byte, lang string) *Audio {
|
|
a := new(Audio)
|
|
|
|
// Initialize PRNG.
|
|
a.rng.Seed(deriveSeed(audioSeedPurpose, id, digits))
|
|
|
|
if sounds, ok := digitSounds[lang]; ok {
|
|
a.digitSounds = sounds
|
|
} else {
|
|
a.digitSounds = digitSounds["en"]
|
|
}
|
|
numsnd := make([][]byte, len(digits))
|
|
nsdur := 0
|
|
for i, n := range digits {
|
|
snd := a.randomizedDigitSound(n)
|
|
nsdur += len(snd)
|
|
numsnd[i] = snd
|
|
}
|
|
// Random intervals between digits (including beginning).
|
|
intervals := make([]int, len(digits)+1)
|
|
intdur := 0
|
|
for i := range intervals {
|
|
dur := a.rng.Int(sampleRate, sampleRate*3) // 1 to 3 seconds
|
|
intdur += dur
|
|
intervals[i] = dur
|
|
}
|
|
// Generate background sound.
|
|
bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
|
|
// Create buffer and write audio to it.
|
|
sil := makeSilence(sampleRate / 5)
|
|
bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
|
|
a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
|
|
// Write prelude, three beeps.
|
|
a.body.Write(beepSound)
|
|
a.body.Write(sil)
|
|
a.body.Write(beepSound)
|
|
a.body.Write(sil)
|
|
a.body.Write(beepSound)
|
|
// Write digits.
|
|
pos := intervals[0]
|
|
for i, v := range numsnd {
|
|
mixSound(bg[pos:], v)
|
|
pos += len(v) + intervals[i+1]
|
|
}
|
|
a.body.Write(bg)
|
|
// Write ending (one beep).
|
|
a.body.Write(endingBeepSound)
|
|
return a
|
|
}
|
|
|
|
// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
|
|
// returns the number of bytes written and an error if any.
|
|
func (a *Audio) WriteTo(w io.Writer) (n int64, err error) {
|
|
// Calculate padded length of PCM chunk data.
|
|
bodyLen := uint32(a.body.Len())
|
|
paddedBodyLen := bodyLen
|
|
if bodyLen%2 != 0 {
|
|
paddedBodyLen++
|
|
}
|
|
totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
|
|
// Header.
|
|
header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
|
|
copy(header, waveHeader)
|
|
// Put the length of whole RIFF chunk.
|
|
binary.LittleEndian.PutUint32(header[4:], totalLen)
|
|
// Put the length of WAVE chunk.
|
|
binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
|
|
// Write header.
|
|
nn, err := w.Write(header)
|
|
n = int64(nn)
|
|
if err != nil {
|
|
return
|
|
}
|
|
// Write data.
|
|
n, err = a.body.WriteTo(w)
|
|
n += int64(nn)
|
|
if err != nil {
|
|
return
|
|
}
|
|
// Pad byte if chunk length is odd.
|
|
// (As header has even length, we can check if n is odd, not chunk).
|
|
if bodyLen != paddedBodyLen {
|
|
w.Write([]byte{0})
|
|
n++
|
|
}
|
|
return
|
|
}
|
|
|
|
// EncodedLen returns the length of WAV-encoded audio captcha.
|
|
func (a *Audio) EncodedLen() int {
|
|
return len(waveHeader) + 4 + a.body.Len()
|
|
}
|
|
|
|
func (a *Audio) makeBackgroundSound(length int) []byte {
|
|
b := a.makeWhiteNoise(length, 4)
|
|
for i := 0; i < length/(sampleRate/10); i++ {
|
|
snd := reversedSound(a.digitSounds[a.rng.Intn(10)])
|
|
snd = changeSpeed(snd, a.rng.Float(0.8, 1.4))
|
|
place := a.rng.Intn(len(b) - len(snd))
|
|
setSoundLevel(snd, a.rng.Float(0.2, 0.5))
|
|
mixSound(b[place:], snd)
|
|
}
|
|
return b
|
|
}
|
|
|
|
func (a *Audio) randomizedDigitSound(n byte) []byte {
|
|
s := a.randomSpeed(a.digitSounds[n])
|
|
setSoundLevel(s, a.rng.Float(0.75, 1.2))
|
|
return s
|
|
}
|
|
|
|
func (a *Audio) longestDigitSndLen() int {
|
|
n := 0
|
|
for _, v := range a.digitSounds {
|
|
if n < len(v) {
|
|
n = len(v)
|
|
}
|
|
}
|
|
return n
|
|
}
|
|
|
|
func (a *Audio) randomSpeed(b []byte) []byte {
|
|
pitch := a.rng.Float(0.9, 1.2)
|
|
return changeSpeed(b, pitch)
|
|
}
|
|
|
|
func (a *Audio) makeWhiteNoise(length int, level uint8) []byte {
|
|
noise := a.rng.Bytes(length)
|
|
adj := 128 - level/2
|
|
for i, v := range noise {
|
|
v %= level
|
|
v += adj
|
|
noise[i] = v
|
|
}
|
|
return noise
|
|
}
|
|
|
|
// mixSound mixes src into dst. Dst must have length equal to or greater than
|
|
// src length.
|
|
func mixSound(dst, src []byte) {
|
|
for i, v := range src {
|
|
av := int(v)
|
|
bv := int(dst[i])
|
|
if av < 128 && bv < 128 {
|
|
dst[i] = byte(av * bv / 128)
|
|
} else {
|
|
dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
|
|
}
|
|
}
|
|
}
|
|
|
|
func setSoundLevel(a []byte, level float64) {
|
|
for i, v := range a {
|
|
av := float64(v)
|
|
switch {
|
|
case av > 128:
|
|
if av = (av-128)*level + 128; av < 128 {
|
|
av = 128
|
|
}
|
|
case av < 128:
|
|
if av = 128 - (128-av)*level; av > 128 {
|
|
av = 128
|
|
}
|
|
default:
|
|
continue
|
|
}
|
|
a[i] = byte(av)
|
|
}
|
|
}
|
|
|
|
// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
|
|
// changed to the given value that must be in range [0, x].
|
|
func changeSpeed(a []byte, speed float64) []byte {
|
|
b := make([]byte, int(math.Floor(float64(len(a))*speed)))
|
|
var p float64
|
|
for _, v := range a {
|
|
for i := int(p); i < int(p+speed); i++ {
|
|
b[i] = v
|
|
}
|
|
p += speed
|
|
}
|
|
return b
|
|
}
|
|
|
|
func makeSilence(length int) []byte {
|
|
b := make([]byte, length)
|
|
for i := range b {
|
|
b[i] = 128
|
|
}
|
|
return b
|
|
}
|
|
|
|
func reversedSound(a []byte) []byte {
|
|
n := len(a)
|
|
b := make([]byte, n)
|
|
for i, v := range a {
|
|
b[n-1-i] = v
|
|
}
|
|
return b
|
|
}
|