03ea72595d
* Initial Commit for OAuth API This builds and run and return the right error. Need to test it and then adding all users as possible client * Added mising dependency * just compile already... * Fixing template test * Imrpovements Moved db stuff in models Added some tests Added form in modpanel to add/update a client Added controllers for add/update of client * Added Forms + speed improvements Controller oauth client listing + html Controller oauth client delete + messages Messages on comment delete New ES config that disable ES if set to false. Improve load speed on local development Fix a load config bug Fix index admin & translation string sign_out broken by @ewhal * Sanitize empty strig in form array + css Multiple empty array of strings are sanitized for the oauth client create form Added some css for the form display * Upload and Create form works * Fix splitting response types * Removing required on secret when updating * fix travis error * Fix travis template test * Update dependency * Moved to jinzhu instead of azhao * randomizen secret on creation * Final touch on oath api improved display name fix grant form csrf fix login csrf on oauth * Fix gorm test * fix template test * Fixing deleted dependency issue * Make travis faster * Fix typo * Fix csrf for api calls * This shouldn't be exempt * Removing hard coded hash @ewhal Don't forget to replace the hash in tokens.go with another one * Added an example on how to use OAuth middleware * Renamed fosite utils to oauth2 utils
41 lignes
1,1 Kio
Go
41 lignes
1,1 Kio
Go
// Copyright 2011 Google Inc. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package uuid
|
|
|
|
import (
|
|
"encoding/binary"
|
|
)
|
|
|
|
// NewUUID returns a Version 1 UUID based on the current NodeID and clock
|
|
// sequence, and the current time. If the NodeID has not been set by SetNodeID
|
|
// or SetNodeInterface then it will be set automatically. If the NodeID cannot
|
|
// be set NewUUID returns nil. If clock sequence has not been set by
|
|
// SetClockSequence then it will be set automatically. If GetTime fails to
|
|
// return the current NewUUID returns nil.
|
|
func NewUUID() UUID {
|
|
if nodeID == nil {
|
|
SetNodeInterface("")
|
|
}
|
|
|
|
now, seq, err := GetTime()
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
|
|
uuid := make([]byte, 16)
|
|
|
|
time_low := uint32(now & 0xffffffff)
|
|
time_mid := uint16((now >> 32) & 0xffff)
|
|
time_hi := uint16((now >> 48) & 0x0fff)
|
|
time_hi |= 0x1000 // Version 1
|
|
|
|
binary.BigEndian.PutUint32(uuid[0:], time_low)
|
|
binary.BigEndian.PutUint16(uuid[4:], time_mid)
|
|
binary.BigEndian.PutUint16(uuid[6:], time_hi)
|
|
binary.BigEndian.PutUint16(uuid[8:], seq)
|
|
copy(uuid[10:], nodeID)
|
|
|
|
return uuid
|
|
}
|