Albirew/nyaa-pantsu
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nyaa-pantsu/vendor/github.com/anacrolix/utp/conn.go
akuma06 b2b48f61b0 Torrent Generation on not found error (#1600)
* [WIP] Torrent Generation on not found error
As asked in #1517, it allows on-the-fly torrent generation. Since it uses magnet links, it needs some time to connect to peers. So it can't be instant generation, we need the user to wait and try after a minute at least.

* Replace Fatal by simple error

* attempt at fixing travis

* del

* Add Anacrolyx dependency

* Add back difflib

* Remove .torrent suffix in the url example

* Add some explanations when file missing page shown

* Ignore downloads directory

* Either use cache (third-party site) or own download directory

* Wrong import

* If there is an error then it means we aren't generating a torrent file

May it be "torrent not found" or "We do not store torrent files" which are the two only existing errors for this page

* hash is never empty

* TorrentLink may be empty at times

So we add a /download/:hash link if it is

* Update README.md

* Made a mistake here, need to check if false

* Update en-us.all.json

* Update CHANGELOG.md

* Torrent file generation can be triggered by click on button if JS enabled

* Update download.go

* Update download.go

* Use c.JSON instead of text/template

* Return to default behavior if we don't generate the file

* Don't do the query if returned to default behavior

* Add "Could not generate torrent file" error

* Fix JS condition & lower delay until button updates

* Start download automatically once torrent file is generated

* Fix torrentFileExists() constantly returning false if external torrent download URL

* torrent-view-data is two tables instead of one

This allows the removal of useless things without any problem (e.g Website link), but also a better responsibe design since the previous one separated stats after a certain res looking very wonky

* CSS changes to go along

* Remove useless <b></b>

* Update main.css

* In torrentFileExists, check if filestorage path exists instead of looking at the domain in torrent link

When checking if the file is stored on another server i used to simply check if the domain name was inside the torrent link, but we can straight up check for filestorage length

* Fix JS of on-demand stat fetching

* ScrapeAge variable accessible through view.jet.html

Contains last scraped time in hours, is at -1 is torrent has never been scraped
Stats will get updated if it's either at -1 or above 1460 (2 months old)

* Refresh stats if older than two months OR unknown and older than 24h

Show last scraped date even if stats are unknown

* Add StatsObsolete variable to torrent

Indicating if:
- They can be shown
- They need to be updated

* Update scraped data even if Unknown, prevent users from trying to fetch stats every seconds

* Torrent file stored locally by default

* no need to do all of that if no filestorage

* fix filestorage path

* Fix torrent download button stuck on "Generating torrent file" at rare times

* fix some css rules that didn't work on IE

* Fix panic error

Seems like this error is a known bug from  anacrolyx torrent https://github.com/anacrolix/torrent/issues/83

To prevent it, I'm creating a single client and modifying the socket.go to make it not raise a panic but a simple error log.
2017-10-21 09:40:43 +02:00

618 lignes
14 Kio
Go

package utp
import (
"errors"
"fmt"
"io"
"log"
"net"
"time"
"github.com/anacrolix/missinggo"
)
// Conn is a uTP stream and implements net.Conn. It owned by a Socket, which
// handles dispatching packets to and from Conns.
type Conn struct {
recv_id, send_id uint16
seq_nr, ack_nr uint16
lastAck uint16
lastTimeDiff uint32
peerWndSize uint32
cur_window uint32
connKey connKey
// Data waiting to be Read.
readBuf []byte
readBufNotEmpty missinggo.Event
socket *Socket
remoteSocketAddr net.Addr
// The uTP timestamp.
startTimestamp uint32
// When the conn was allocated.
created time.Time
synAcked bool // Syn is acked by the acceptor. Initiator also tracks it.
gotFin missinggo.Event
wroteFin missinggo.Event
err error
closed missinggo.Event
destroyed missinggo.Event
canWrite missinggo.Event
unackedSends []*send
// Inbound payloads, the first is ack_nr+1.
inbound []recv
inboundWnd int
connDeadlines
latencies []time.Duration
// We need to send state packet.
pendingSendState bool
sendPendingSendSendStateTimer *time.Timer
// Send state is being delayed until sendStateTimer fires, which may have
// been set at the beginning of a batch of received packets.
sendPendingSendStateTimerActive bool
// This timer fires when no packet has been received for a period.
packetReadTimeoutTimer *time.Timer
}
var (
_ net.Conn = &Conn{}
)
func (c *Conn) age() time.Duration {
return time.Since(c.created)
}
func (c *Conn) timestamp() uint32 {
return nowTimestamp() - c.startTimestamp
}
func (c *Conn) sendPendingSendStateTimerCallback() {
mu.Lock()
defer mu.Unlock()
c.sendPendingSendStateTimerActive = false
c.sendPendingSendSendStateTimer.Stop()
c.sendPendingState()
}
// Send a state packet, if one is needed.
func (c *Conn) sendPendingState() {
if c.destroyed.IsSet() {
c.sendReset()
} else {
c.sendState()
}
}
// So far as the spec makes clear, this is how many more, as-yet-unacked bytes
// we can fit into our receive buffers.
func (c *Conn) wndSize() uint32 {
if len(c.readBuf)+c.inboundWnd > readBufferLen {
return 0
}
return uint32(readBufferLen - len(c.readBuf) - c.inboundWnd)
}
func (c *Conn) makePacket(_type st, connID, seqNr uint16, payload []byte) (p []byte) {
var selAck selectiveAckBitmask
for i := 1; i < len(c.inbound); i++ {
if c.inbound[i].seen {
selAck.SetBit(i - 1)
}
}
h := header{
Type: _type,
Version: 1,
ConnID: connID,
SeqNr: seqNr,
AckNr: c.ack_nr,
WndSize: c.wndSize(),
Timestamp: c.timestamp(),
TimestampDiff: c.lastTimeDiff,
}
if len(selAck.Bytes) != 0 {
// The spec requires the number of bytes for a selective ACK to be at
// least 4, and a multiple of 4.
if len(selAck.Bytes)%4 != 0 {
panic(len(selAck.Bytes))
}
h.Extensions = append(h.Extensions, extensionField{
Type: extensionTypeSelectiveAck,
Bytes: selAck.Bytes,
})
}
p = sendBufferPool.Get().([]byte)[:0:minMTU]
n := h.Marshal(p)
p = p[:n]
// Extension headers are currently fixed in size.
if n > maxHeaderSize {
panic("header has unexpected size")
}
p = append(p, payload...)
return
}
// Send the given payload with an up to date header.
func (c *Conn) send(_type st, connID uint16, payload []byte, seqNr uint16) (err error) {
p := c.makePacket(_type, connID, seqNr, payload)
n1, err := c.socket.writeTo(p, c.remoteSocketAddr)
sendBufferPool.Put(p[:0:minMTU])
if err != nil {
return
}
if n1 != len(p) {
panic(n1)
}
if c.unpendSendState() && _type != stState {
// We needed to send a state packet, but this packet suppresses that
// need.
unsentStatePackets.Add(1)
}
return
}
func (c *Conn) unpendSendState() (wasPending bool) {
wasPending = c.pendingSendState
c.pendingSendState = false
c.sendPendingSendSendStateTimer.Stop()
c.sendPendingSendStateTimerActive = false
return
}
func (c *Conn) pendSendState() {
if c.pendingSendState {
// A state packet is pending but hasn't been sent, and we want to send
// another.
unsentStatePackets.Add(1)
}
c.pendingSendState = true
if !c.sendPendingSendStateTimerActive {
c.sendPendingSendSendStateTimer.Reset(pendingSendStateDelay)
c.sendPendingSendStateTimerActive = true
}
}
func (me *Conn) writeSyn() {
me.write(stSyn, me.recv_id, nil, me.seq_nr)
return
}
func (c *Conn) write(_type st, connID uint16, payload []byte, seqNr uint16) (n int, err error) {
switch _type {
case stSyn, stFin, stData:
default:
panic(_type)
}
if c.wroteFin.IsSet() {
panic("can't write after fin")
}
if len(payload) > maxPayloadSize {
payload = payload[:maxPayloadSize]
}
err = c.send(_type, connID, payload, seqNr)
if err != nil {
c.destroy(fmt.Errorf("error sending packet: %s", err))
return
}
n = len(payload)
// Copy payload so caller to write can continue to use the buffer.
if payload != nil {
payload = append(sendBufferPool.Get().([]byte)[:0:minMTU], payload...)
}
send := &send{
payloadSize: uint32(len(payload)),
started: missinggo.MonotonicNow(),
_type: _type,
connID: connID,
payload: payload,
seqNr: seqNr,
conn: c,
}
send.resendTimer = time.AfterFunc(c.resendTimeout(), send.timeoutResend)
c.unackedSends = append(c.unackedSends, send)
c.cur_window += send.payloadSize
c.updateCanWrite()
c.seq_nr++
return
}
// TODO: Introduce a minimum latency.
func (c *Conn) latency() (ret time.Duration) {
if len(c.latencies) == 0 {
return initialLatency
}
for _, l := range c.latencies {
ret += l
}
ret = (ret + time.Duration(len(c.latencies)) - 1) / time.Duration(len(c.latencies))
return
}
func (c *Conn) sendState() {
c.send(stState, c.send_id, nil, c.seq_nr)
sentStatePackets.Add(1)
}
func (c *Conn) sendReset() {
c.send(stReset, c.send_id, nil, c.seq_nr)
}
func (c *Conn) addLatency(l time.Duration) {
c.latencies = append(c.latencies, l)
if len(c.latencies) > 10 {
c.latencies = c.latencies[len(c.latencies)-10:]
}
}
// Ack our send with the given sequence number.
func (c *Conn) ack(nr uint16) {
if !seqLess(c.lastAck, nr) {
// Already acked.
return
}
i := nr - c.lastAck - 1
if int(i) >= len(c.unackedSends) {
// Remote has acknowledged receipt of packets we haven't even sent.
acksReceivedAheadOfSyn.Add(1)
// log.Printf("got ack ahead of syn (%x > %x)", nr, c.seq_nr-1)
return
}
s := c.unackedSends[i]
latency, first := s.Ack()
if first {
c.cur_window -= s.payloadSize
c.updateCanWrite()
c.addLatency(latency)
}
// Trim sends that aren't needed anymore.
for len(c.unackedSends) != 0 {
if !c.unackedSends[0].acked.IsSet() {
// Can't trim unacked sends any further.
return
}
// Trim the front of the unacked sends.
c.unackedSends = c.unackedSends[1:]
c.updateCanWrite()
c.lastAck++
}
}
func (c *Conn) ackTo(nr uint16) {
if !seqLess(nr, c.seq_nr) {
return
}
for seqLess(c.lastAck, nr) {
c.ack(c.lastAck + 1)
}
}
// Return the send state for the sequence number. Returns nil if there's no
// outstanding send for that sequence number.
func (c *Conn) seqSend(seqNr uint16) *send {
if !seqLess(c.lastAck, seqNr) {
// Presumably already acked.
return nil
}
i := int(seqNr - c.lastAck - 1)
if i >= len(c.unackedSends) {
// No such send.
return nil
}
return c.unackedSends[i]
}
func (c *Conn) resendTimeout() time.Duration {
l := c.latency()
ret := missinggo.JitterDuration(3*l, l)
return ret
}
func (c *Conn) ackSkipped(seqNr uint16) {
send := c.seqSend(seqNr)
if send == nil {
return
}
send.acksSkipped++
if send.acked.IsSet() {
return
}
switch send.acksSkipped {
case 3, 60:
ackSkippedResends.Add(1)
send.resend()
send.resendTimer.Reset(c.resendTimeout() * time.Duration(send.numResends))
default:
}
}
// Handle a packet destined for this connection.
func (c *Conn) receivePacket(h header, payload []byte) {
c.packetReadTimeoutTimer.Reset(packetReadTimeout)
c.processDelivery(h, payload)
}
func (c *Conn) receivePacketTimeoutCallback() {
mu.Lock()
c.destroy(errors.New("no packet read timeout"))
mu.Unlock()
}
func (c *Conn) lazyDestroy() {
if c.wroteFin.IsSet() && len(c.unackedSends) <= 1 && (c.gotFin.IsSet() || c.closed.IsSet()) {
c.destroy(errors.New("lazily destroyed"))
}
}
func (c *Conn) processDelivery(h header, payload []byte) {
deliveriesProcessed.Add(1)
defer c.lazyDestroy()
c.assertHeader(h)
c.peerWndSize = h.WndSize
c.applyAcks(h)
if h.Timestamp == 0 {
c.lastTimeDiff = 0
} else {
c.lastTimeDiff = c.timestamp() - h.Timestamp
}
if h.Type == stReset {
c.destroy(errors.New("peer reset"))
return
}
if !c.synAcked {
if h.Type != stState {
return
}
c.synAcked = true
c.updateCanWrite()
c.ack_nr = h.SeqNr - 1
return
}
if h.Type == stState {
return
}
// Even if we didn't need or want this packet, we need to inform the peer
// what our state is, in case they missed something.
c.pendSendState()
if !seqLess(c.ack_nr, h.SeqNr) {
// Already received this packet.
return
}
inboundIndex := int(h.SeqNr - c.ack_nr - 1)
if inboundIndex < len(c.inbound) && c.inbound[inboundIndex].seen {
// Already received this packet.
return
}
// Derived from running in production:
// grep -oP '(?<=packet out of order, index=)\d+' log | sort -n | uniq -c
// 64 should correspond to 8 bytes of selective ack.
if inboundIndex >= maxUnackedInbound {
// Discard packet too far ahead.
if logLevel >= 1 {
log.Printf("received packet from %s %d ahead of next seqnr (%x > %x)", c.remoteSocketAddr, inboundIndex, h.SeqNr, c.ack_nr+1)
}
return
}
// Extend inbound so the new packet has a place.
for inboundIndex >= len(c.inbound) {
c.inbound = append(c.inbound, recv{})
}
c.inbound[inboundIndex] = recv{true, payload, h.Type}
c.inboundWnd += len(payload)
c.processInbound()
}
func (c *Conn) applyAcks(h header) {
c.ackTo(h.AckNr)
for _, ext := range h.Extensions {
switch ext.Type {
case extensionTypeSelectiveAck:
c.ackSkipped(h.AckNr + 1)
bitmask := selectiveAckBitmask{ext.Bytes}
for i := 0; i < bitmask.NumBits(); i++ {
if bitmask.BitIsSet(i) {
nr := h.AckNr + 2 + uint16(i)
// log.Printf("selectively acked %d", nr)
c.ack(nr)
} else {
c.ackSkipped(h.AckNr + 2 + uint16(i))
}
}
}
}
}
func (c *Conn) assertHeader(h header) {
if h.Type == stSyn {
if h.ConnID != c.send_id {
panic(fmt.Sprintf("%d != %d", h.ConnID, c.send_id))
}
} else {
if h.ConnID != c.recv_id {
panic("erroneous delivery")
}
}
}
func (c *Conn) updateReadBufNotEmpty() {
c.readBufNotEmpty.SetBool(len(c.readBuf) != 0)
}
func (c *Conn) processInbound() {
// Consume consecutive next packets.
for !c.gotFin.IsSet() && len(c.inbound) > 0 && c.inbound[0].seen && len(c.readBuf) < readBufferLen {
c.ack_nr++
p := c.inbound[0]
c.inbound = c.inbound[1:]
c.inboundWnd -= len(p.data)
c.readBuf = append(c.readBuf, p.data...)
c.updateReadBufNotEmpty()
if p.Type == stFin {
c.gotFin.Set()
}
}
}
func (c *Conn) waitAck(seq uint16) {
send := c.seqSend(seq)
if send == nil {
return
}
missinggo.WaitEvents(&mu, &send.acked, &c.destroyed)
return
}
// Waits for sent SYN to be ACKed. Returns any errors.
func (c *Conn) recvSynAck() (err error) {
mu.Lock()
defer mu.Unlock()
c.waitAck(1)
if c.err != nil {
err = c.err
}
c.synAcked = true
c.updateCanWrite()
return err
}
func (c *Conn) writeFin() {
if c.wroteFin.IsSet() {
return
}
c.write(stFin, c.send_id, nil, c.seq_nr)
c.wroteFin.Set()
return
}
func (c *Conn) destroy(reason error) {
c.destroyed.Set()
if c.err == nil {
c.err = reason
}
c.detach()
}
func (c *Conn) closeNow() (err error) {
c.closed.Set()
c.writeFin()
c.destroy(errors.New("destroyed"))
return
}
func (c *Conn) Close() (err error) {
mu.Lock()
defer mu.Unlock()
c.closed.Set()
c.writeFin()
c.lazyDestroy()
return
}
func (c *Conn) LocalAddr() net.Addr {
return addr{c.socket.Addr()}
}
func (c *Conn) Read(b []byte) (n int, err error) {
mu.Lock()
defer mu.Unlock()
for {
n = copy(b, c.readBuf)
c.readBuf = c.readBuf[n:]
c.updateReadBufNotEmpty()
if n != 0 {
// Inbound packets are backed up when the read buffer is too big.
c.processInbound()
return
}
if c.gotFin.IsSet() || c.closed.IsSet() {
err = io.EOF
return
}
if c.destroyed.IsSet() {
if c.err == nil {
panic("closed without receiving fin, and no error")
}
err = c.err
return
}
if c.connDeadlines.read.passed.IsSet() {
err = errTimeout
return
}
missinggo.WaitEvents(&mu,
&c.gotFin,
&c.closed,
&c.destroyed,
&c.connDeadlines.read.passed,
&c.readBufNotEmpty)
}
}
func (c *Conn) RemoteAddr() net.Addr {
return addr{c.remoteSocketAddr}
}
func (c *Conn) String() string {
return fmt.Sprintf("<UTPConn %s-%s (%d)>", c.LocalAddr(), c.RemoteAddr(), c.recv_id)
}
func (c *Conn) updateCanWrite() {
c.canWrite.SetBool(c.synAcked &&
len(c.unackedSends) < maxUnackedSends &&
c.cur_window <= c.peerWndSize)
}
func (c *Conn) Write(p []byte) (n int, err error) {
mu.Lock()
defer mu.Unlock()
for len(p) != 0 {
if c.wroteFin.IsSet() || c.closed.IsSet() {
err = errClosed
return
}
if c.destroyed.IsSet() {
err = c.err
return
}
if c.connDeadlines.write.passed.IsSet() {
err = errTimeout
return
}
// If peerWndSize is 0, we still want to send something, so don't
// block until we exceed it.
if c.canWrite.IsSet() {
var n1 int
n1, err = c.write(stData, c.send_id, p, c.seq_nr)
n += n1
if err != nil {
break
}
if n1 == 0 {
panic(len(p))
}
p = p[n1:]
continue
}
missinggo.WaitEvents(&mu,
&c.wroteFin,
&c.closed,
&c.destroyed,
&c.connDeadlines.write.passed,
&c.canWrite)
}
return
}
func (c *Conn) detach() {
s := c.socket
_, ok := s.conns[c.connKey]
if !ok {
return
}
delete(s.conns, c.connKey)
s.lazyDestroy()
}