* Initial Commit for OAuth API This builds and run and return the right error. Need to test it and then adding all users as possible client * Added mising dependency * just compile already... * Fixing template test * Imrpovements Moved db stuff in models Added some tests Added form in modpanel to add/update a client Added controllers for add/update of client * Added Forms + speed improvements Controller oauth client listing + html Controller oauth client delete + messages Messages on comment delete New ES config that disable ES if set to false. Improve load speed on local development Fix a load config bug Fix index admin & translation string sign_out broken by @ewhal * Sanitize empty strig in form array + css Multiple empty array of strings are sanitized for the oauth client create form Added some css for the form display * Upload and Create form works * Fix splitting response types * Removing required on secret when updating * fix travis error * Fix travis template test * Update dependency * Moved to jinzhu instead of azhao * randomizen secret on creation * Final touch on oath api improved display name fix grant form csrf fix login csrf on oauth * Fix gorm test * fix template test * Fixing deleted dependency issue * Make travis faster * Fix typo * Fix csrf for api calls * This shouldn't be exempt * Removing hard coded hash @ewhal Don't forget to replace the hash in tokens.go with another one * Added an example on how to use OAuth middleware * Renamed fosite utils to oauth2 utils
41 lignes
1,1 Kio
Go
41 lignes
1,1 Kio
Go
// Copyright 2011 Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package uuid
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import (
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"encoding/binary"
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)
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// NewUUID returns a Version 1 UUID based on the current NodeID and clock
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// sequence, and the current time. If the NodeID has not been set by SetNodeID
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// or SetNodeInterface then it will be set automatically. If the NodeID cannot
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// be set NewUUID returns nil. If clock sequence has not been set by
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// SetClockSequence then it will be set automatically. If GetTime fails to
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// return the current NewUUID returns nil.
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func NewUUID() UUID {
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if nodeID == nil {
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SetNodeInterface("")
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}
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now, seq, err := GetTime()
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if err != nil {
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return nil
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}
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uuid := make([]byte, 16)
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time_low := uint32(now & 0xffffffff)
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time_mid := uint16((now >> 32) & 0xffff)
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time_hi := uint16((now >> 48) & 0x0fff)
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time_hi |= 0x1000 // Version 1
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binary.BigEndian.PutUint32(uuid[0:], time_low)
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binary.BigEndian.PutUint16(uuid[4:], time_mid)
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binary.BigEndian.PutUint16(uuid[6:], time_hi)
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binary.BigEndian.PutUint16(uuid[8:], seq)
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copy(uuid[10:], nodeID)
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return uuid
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}
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