Albirew/nyaa-pantsu
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nyaa-pantsu/vendor/github.com/dchest/captcha/captcha.go
akuma06 a41f938cec Add Godep support (#758)
As we have seen, dependencies version can prevent the build. We should
user lock versions on dependencies that we know work:
* Packages are vendored
* Add Godep support
* Added addtional install step in readme
* Fix travis build error
2017-05-26 13:07:22 +02:00

165 lignes
5,7 Kio
Go

// Copyright 2011 Dmitry Chestnykh. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// Package captcha implements generation and verification of image and audio
// CAPTCHAs.
//
// A captcha solution is the sequence of digits 0-9 with the defined length.
// There are two captcha representations: image and audio.
//
// An image representation is a PNG-encoded image with the solution printed on
// it in such a way that makes it hard for computers to solve it using OCR.
//
// An audio representation is a WAVE-encoded (8 kHz unsigned 8-bit) sound with
// the spoken solution (currently in English, Russian, and Chinese). To make it
// hard for computers to solve audio captcha, the voice that pronounces numbers
// has random speed and pitch, and there is a randomly generated background
// noise mixed into the sound.
//
// This package doesn't require external files or libraries to generate captcha
// representations; it is self-contained.
//
// To make captchas one-time, the package includes a memory storage that stores
// captcha ids, their solutions, and expiration time. Used captchas are removed
// from the store immediately after calling Verify or VerifyString, while
// unused captchas (user loaded a page with captcha, but didn't submit the
// form) are collected automatically after the predefined expiration time.
// Developers can also provide custom store (for example, which saves captcha
// ids and solutions in database) by implementing Store interface and
// registering the object with SetCustomStore.
//
// Captchas are created by calling New, which returns the captcha id. Their
// representations, though, are created on-the-fly by calling WriteImage or
// WriteAudio functions. Created representations are not stored anywhere, but
// subsequent calls to these functions with the same id will write the same
// captcha solution. Reload function will create a new different solution for
// the provided captcha, allowing users to "reload" captcha if they can't solve
// the displayed one without reloading the whole page. Verify and VerifyString
// are used to verify that the given solution is the right one for the given
// captcha id.
//
// Server provides an http.Handler which can serve image and audio
// representations of captchas automatically from the URL. It can also be used
// to reload captchas. Refer to Server function documentation for details, or
// take a look at the example in "capexample" subdirectory.
package captcha
import (
"bytes"
"errors"
"io"
"time"
)
const (
// Default number of digits in captcha solution.
DefaultLen = 6
// The number of captchas created that triggers garbage collection used
// by default store.
CollectNum = 100
// Expiration time of captchas used by default store.
Expiration = 10 * time.Minute
)
var (
ErrNotFound = errors.New("captcha: id not found")
// globalStore is a shared storage for captchas, generated by New function.
globalStore = NewMemoryStore(CollectNum, Expiration)
)
// SetCustomStore sets custom storage for captchas, replacing the default
// memory store. This function must be called before generating any captchas.
func SetCustomStore(s Store) {
globalStore = s
}
// New creates a new captcha with the standard length, saves it in the internal
// storage and returns its id.
func New() string {
return NewLen(DefaultLen)
}
// NewLen is just like New, but accepts length of a captcha solution as the
// argument.
func NewLen(length int) (id string) {
id = randomId()
globalStore.Set(id, RandomDigits(length))
return
}
// Reload generates and remembers new digits for the given captcha id. This
// function returns false if there is no captcha with the given id.
//
// After calling this function, the image or audio presented to a user must be
// refreshed to show the new captcha representation (WriteImage and WriteAudio
// will write the new one).
func Reload(id string) bool {
old := globalStore.Get(id, false)
if old == nil {
return false
}
globalStore.Set(id, RandomDigits(len(old)))
return true
}
// WriteImage writes PNG-encoded image representation of the captcha with the
// given id. The image will have the given width and height.
func WriteImage(w io.Writer, id string, width, height int) error {
d := globalStore.Get(id, false)
if d == nil {
return ErrNotFound
}
_, err := NewImage(id, d, width, height).WriteTo(w)
return err
}
// WriteAudio writes WAV-encoded audio representation of the captcha with the
// given id and the given language. If there are no sounds for the given
// language, English is used.
func WriteAudio(w io.Writer, id string, lang string) error {
d := globalStore.Get(id, false)
if d == nil {
return ErrNotFound
}
_, err := NewAudio(id, d, lang).WriteTo(w)
return err
}
// Verify returns true if the given digits are the ones that were used to
// create the given captcha id.
//
// The function deletes the captcha with the given id from the internal
// storage, so that the same captcha can't be verified anymore.
func Verify(id string, digits []byte) bool {
if digits == nil || len(digits) == 0 {
return false
}
reald := globalStore.Get(id, true)
if reald == nil {
return false
}
return bytes.Equal(digits, reald)
}
// VerifyString is like Verify, but accepts a string of digits. It removes
// spaces and commas from the string, but any other characters, apart from
// digits and listed above, will cause the function to return false.
func VerifyString(id string, digits string) bool {
if digits == "" {
return false
}
ns := make([]byte, len(digits))
for i := range ns {
d := digits[i]
switch {
case '0' <= d && d <= '9':
ns[i] = d - '0'
case d == ' ' || d == ',':
// ignore
default:
return false
}
}
return Verify(id, ns)
}