a41f938cec
As we have seen, dependencies version can prevent the build. We should user lock versions on dependencies that we know work: * Packages are vendored * Add Godep support * Added addtional install step in readme * Fix travis build error
165 lignes
5,7 Kio
Go
165 lignes
5,7 Kio
Go
// Copyright 2011 Dmitry Chestnykh. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// Package captcha implements generation and verification of image and audio
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// CAPTCHAs.
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//
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// A captcha solution is the sequence of digits 0-9 with the defined length.
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// There are two captcha representations: image and audio.
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//
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// An image representation is a PNG-encoded image with the solution printed on
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// it in such a way that makes it hard for computers to solve it using OCR.
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//
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// An audio representation is a WAVE-encoded (8 kHz unsigned 8-bit) sound with
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// the spoken solution (currently in English, Russian, and Chinese). To make it
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// hard for computers to solve audio captcha, the voice that pronounces numbers
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// has random speed and pitch, and there is a randomly generated background
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// noise mixed into the sound.
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//
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// This package doesn't require external files or libraries to generate captcha
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// representations; it is self-contained.
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//
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// To make captchas one-time, the package includes a memory storage that stores
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// captcha ids, their solutions, and expiration time. Used captchas are removed
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// from the store immediately after calling Verify or VerifyString, while
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// unused captchas (user loaded a page with captcha, but didn't submit the
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// form) are collected automatically after the predefined expiration time.
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// Developers can also provide custom store (for example, which saves captcha
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// ids and solutions in database) by implementing Store interface and
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// registering the object with SetCustomStore.
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//
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// Captchas are created by calling New, which returns the captcha id. Their
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// representations, though, are created on-the-fly by calling WriteImage or
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// WriteAudio functions. Created representations are not stored anywhere, but
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// subsequent calls to these functions with the same id will write the same
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// captcha solution. Reload function will create a new different solution for
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// the provided captcha, allowing users to "reload" captcha if they can't solve
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// the displayed one without reloading the whole page. Verify and VerifyString
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// are used to verify that the given solution is the right one for the given
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// captcha id.
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//
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// Server provides an http.Handler which can serve image and audio
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// representations of captchas automatically from the URL. It can also be used
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// to reload captchas. Refer to Server function documentation for details, or
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// take a look at the example in "capexample" subdirectory.
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package captcha
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import (
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"bytes"
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"errors"
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"io"
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"time"
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)
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const (
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// Default number of digits in captcha solution.
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DefaultLen = 6
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// The number of captchas created that triggers garbage collection used
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// by default store.
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CollectNum = 100
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// Expiration time of captchas used by default store.
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Expiration = 10 * time.Minute
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)
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var (
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ErrNotFound = errors.New("captcha: id not found")
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// globalStore is a shared storage for captchas, generated by New function.
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globalStore = NewMemoryStore(CollectNum, Expiration)
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)
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// SetCustomStore sets custom storage for captchas, replacing the default
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// memory store. This function must be called before generating any captchas.
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func SetCustomStore(s Store) {
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globalStore = s
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}
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// New creates a new captcha with the standard length, saves it in the internal
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// storage and returns its id.
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func New() string {
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return NewLen(DefaultLen)
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}
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// NewLen is just like New, but accepts length of a captcha solution as the
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// argument.
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func NewLen(length int) (id string) {
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id = randomId()
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globalStore.Set(id, RandomDigits(length))
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return
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}
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// Reload generates and remembers new digits for the given captcha id. This
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// function returns false if there is no captcha with the given id.
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//
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// After calling this function, the image or audio presented to a user must be
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// refreshed to show the new captcha representation (WriteImage and WriteAudio
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// will write the new one).
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func Reload(id string) bool {
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old := globalStore.Get(id, false)
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if old == nil {
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return false
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}
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globalStore.Set(id, RandomDigits(len(old)))
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return true
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}
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// WriteImage writes PNG-encoded image representation of the captcha with the
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// given id. The image will have the given width and height.
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func WriteImage(w io.Writer, id string, width, height int) error {
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d := globalStore.Get(id, false)
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if d == nil {
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return ErrNotFound
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}
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_, err := NewImage(id, d, width, height).WriteTo(w)
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return err
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}
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// WriteAudio writes WAV-encoded audio representation of the captcha with the
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// given id and the given language. If there are no sounds for the given
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// language, English is used.
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func WriteAudio(w io.Writer, id string, lang string) error {
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d := globalStore.Get(id, false)
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if d == nil {
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return ErrNotFound
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}
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_, err := NewAudio(id, d, lang).WriteTo(w)
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return err
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}
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// Verify returns true if the given digits are the ones that were used to
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// create the given captcha id.
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//
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// The function deletes the captcha with the given id from the internal
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// storage, so that the same captcha can't be verified anymore.
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func Verify(id string, digits []byte) bool {
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if digits == nil || len(digits) == 0 {
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return false
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}
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reald := globalStore.Get(id, true)
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if reald == nil {
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return false
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}
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return bytes.Equal(digits, reald)
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}
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// VerifyString is like Verify, but accepts a string of digits. It removes
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// spaces and commas from the string, but any other characters, apart from
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// digits and listed above, will cause the function to return false.
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func VerifyString(id string, digits string) bool {
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if digits == "" {
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return false
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}
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ns := make([]byte, len(digits))
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for i := range ns {
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d := digits[i]
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switch {
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case '0' <= d && d <= '9':
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ns[i] = d - '0'
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case d == ' ' || d == ',':
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// ignore
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default:
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return false
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}
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}
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return Verify(id, ns)
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}
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