b2b48f61b0
* [WIP] Torrent Generation on not found error As asked in #1517, it allows on-the-fly torrent generation. Since it uses magnet links, it needs some time to connect to peers. So it can't be instant generation, we need the user to wait and try after a minute at least. * Replace Fatal by simple error * attempt at fixing travis * del * Add Anacrolyx dependency * Add back difflib * Remove .torrent suffix in the url example * Add some explanations when file missing page shown * Ignore downloads directory * Either use cache (third-party site) or own download directory * Wrong import * If there is an error then it means we aren't generating a torrent file May it be "torrent not found" or "We do not store torrent files" which are the two only existing errors for this page * hash is never empty * TorrentLink may be empty at times So we add a /download/:hash link if it is * Update README.md * Made a mistake here, need to check if false * Update en-us.all.json * Update CHANGELOG.md * Torrent file generation can be triggered by click on button if JS enabled * Update download.go * Update download.go * Use c.JSON instead of text/template * Return to default behavior if we don't generate the file * Don't do the query if returned to default behavior * Add "Could not generate torrent file" error * Fix JS condition & lower delay until button updates * Start download automatically once torrent file is generated * Fix torrentFileExists() constantly returning false if external torrent download URL * torrent-view-data is two tables instead of one This allows the removal of useless things without any problem (e.g Website link), but also a better responsibe design since the previous one separated stats after a certain res looking very wonky * CSS changes to go along * Remove useless <b></b> * Update main.css * In torrentFileExists, check if filestorage path exists instead of looking at the domain in torrent link When checking if the file is stored on another server i used to simply check if the domain name was inside the torrent link, but we can straight up check for filestorage length * Fix JS of on-demand stat fetching * ScrapeAge variable accessible through view.jet.html Contains last scraped time in hours, is at -1 is torrent has never been scraped Stats will get updated if it's either at -1 or above 1460 (2 months old) * Refresh stats if older than two months OR unknown and older than 24h Show last scraped date even if stats are unknown * Add StatsObsolete variable to torrent Indicating if: - They can be shown - They need to be updated * Update scraped data even if Unknown, prevent users from trying to fetch stats every seconds * Torrent file stored locally by default * no need to do all of that if no filestorage * fix filestorage path * Fix torrent download button stuck on "Generating torrent file" at rare times * fix some css rules that didn't work on IE * Fix panic error Seems like this error is a known bug from anacrolyx torrent https://github.com/anacrolix/torrent/issues/83 To prevent it, I'm creating a single client and modifying the socket.go to make it not raise a panic but a simple error log.
161 lignes
5,1 Kio
Go
161 lignes
5,1 Kio
Go
// Copyright (c) 2016 Marty Schoch
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the
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// License. You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an "AS
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// IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
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// express or implied. See the License for the specific language
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// governing permissions and limitations under the License.
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package smat
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import (
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"bufio"
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"bytes"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"math/rand"
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)
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// Logger is a configurable logger used by this package
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// by default output is discarded
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var Logger = log.New(ioutil.Discard, "smat ", log.LstdFlags)
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// Context is a container for any user state
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type Context interface{}
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// State is a function which describes which action to perform in the event
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// that a particular byte is seen
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type State func(next byte) ActionID
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// PercentAction describes the frequency with which an action should occur
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// for example: Action{Percent:10, Action:DonateMoney} means that 10% of
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// the time you should donate money.
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type PercentAction struct {
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Percent int
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Action ActionID
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}
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// Action is any function which returns the next state to transition to
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// it can optionally mutate the provided context object
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// if any error occurs, it may return an error which will abort execution
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type Action func(Context) (State, error)
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// ActionID is a unique identifier for an action
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type ActionID int
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// NopAction does nothing and simply continues to the next input
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var NopAction ActionID = -1
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// ActionMap is a mapping form ActionID to Action
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type ActionMap map[ActionID]Action
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func (a ActionMap) findSetupTeardown(setup, teardown ActionID) (Action, Action, error) {
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setupFunc, ok := a[setup]
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if !ok {
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return nil, nil, ErrSetupMissing
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}
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teardownFunc, ok := a[teardown]
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if !ok {
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return nil, nil, ErrTeardownMissing
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}
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return setupFunc, teardownFunc, nil
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}
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// Fuzz runs the fuzzing state machine with the provided context
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// first, the setup action is executed unconditionally
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// the start state is determined by this action
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// actionMap is a lookup table for all actions
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// the data byte slice determines all future state transitions
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// finally, the teardown action is executed unconditionally for cleanup
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func Fuzz(ctx Context, setup, teardown ActionID, actionMap ActionMap, data []byte) int {
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reader := bytes.NewReader(data)
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err := runReader(ctx, setup, teardown, actionMap, reader, nil)
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if err != nil {
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panic(err)
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}
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return 1
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}
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// Longevity runs the state machine with the provided context
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// first, the setup action is executed unconditionally
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// the start state is determined by this action
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// actionMap is a lookup table for all actions
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// random bytes are generated to determine all future state transitions
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// finally, the teardown action is executed unconditionally for cleanup
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func Longevity(ctx Context, setup, teardown ActionID, actionMap ActionMap, seed int64, closeChan chan struct{}) error {
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source := rand.NewSource(seed)
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return runReader(ctx, setup, teardown, actionMap, rand.New(source), closeChan)
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}
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var (
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// ErrSetupMissing is returned when the setup action cannot be found
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ErrSetupMissing = fmt.Errorf("setup action missing")
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// ErrTeardownMissing is returned when the teardown action cannot be found
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ErrTeardownMissing = fmt.Errorf("teardown action missing")
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// ErrClosed is returned when the closeChan was closed to cancel the op
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ErrClosed = fmt.Errorf("closed")
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// ErrActionNotPossible is returned when an action is encountered in a
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// FuzzCase that is not possible in the current state
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ErrActionNotPossible = fmt.Errorf("action not possible in state")
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)
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func runReader(ctx Context, setup, teardown ActionID, actionMap ActionMap, r io.Reader, closeChan chan struct{}) error {
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setupFunc, teardownFunc, err := actionMap.findSetupTeardown(setup, teardown)
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if err != nil {
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return err
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}
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Logger.Printf("invoking setup action")
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state, err := setupFunc(ctx)
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if err != nil {
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return err
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}
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defer func() {
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Logger.Printf("invoking teardown action")
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_, _ = teardownFunc(ctx)
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}()
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reader := bufio.NewReader(r)
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for next, err := reader.ReadByte(); err == nil; next, err = reader.ReadByte() {
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select {
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case <-closeChan:
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return ErrClosed
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default:
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actionID := state(next)
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action, ok := actionMap[actionID]
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if !ok {
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Logger.Printf("no such action defined, continuing")
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continue
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}
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Logger.Printf("invoking action - %d", actionID)
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state, err = action(ctx)
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if err != nil {
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Logger.Printf("it was action %d that returned err %v", actionID, err)
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return err
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}
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}
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}
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return err
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}
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// PercentExecute interprets the next byte as a random value and normalizes it
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// to values 0-99, it then looks to see which action should be execued based
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// on the action distributions
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func PercentExecute(next byte, pas ...PercentAction) ActionID {
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percent := int(99 * int(next) / 255)
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sofar := 0
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for _, pa := range pas {
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sofar = sofar + pa.Percent
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if percent < sofar {
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return pa.Action
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}
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}
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return NopAction
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}
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