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questhelperredux/QuestHelper/manager_completed.lua

120 lignes
3,1 Kio
Lua
Brut Vue normale Historique

2010-10-24 23:17:33 +02:00
QuestHelper_File["manager_completed.lua"] = "1.4.0"
QuestHelper_Loadtime["manager_completed.lua"] = GetTime()
local completed_active = false
local rescan
function QH_Incomplete()
if QueryQuestsCompleted then
completed_active = not completed_active
if completed_active then
QuestHelper:TextOut("Activating incomplete quest list. Please check your map.")
else
QuestHelper:TextOut("Deactivating incomplete quest list.")
end
rescan()
else
QuestHelper:TextOut("This feature isn't available until the WoW 3.3 patch. Sorry!")
end
end
if not QueryQuestsCompleted then return end
local quests = {}
local temp_notifications = {}
function QH_GetCompletedTable()
return quests
end
local notifications = {}
function QH_AddCompletionNotifier(func)
table.insert(notifications, func)
end
local function notify()
for _, v in ipairs(notifications) do
v(quests)
end
end
local poll_again = true
local poll_timeout = GetTime() + 30
local poll_first = true
QH_Event("QUEST_QUERY_COMPLETE", function ()
quests = GetQuestsCompleted() -- entertainingly, we actually want exactly the output of this. How convenient! Blizzard does things right <3 forever
notify()
end)
local GetQuestReward_Orig = GetQuestReward
GetQuestReward = function (...)
poll_again = true
GetQuestReward_Orig(...)
end
QH_OnUpdate(function()
if poll_again and poll_timeout < GetTime() then
QueryQuestsCompleted()
--print("QQC")
poll_again = false
poll_first = false
end
end, "quest_completed")
-- now over here we're rigging up something to scatter waypoints all over the goddamn map
-- we're just tossing them out like sprinkles
-- neon lozenges, scattered upon the ground
-- colors across the leaves, sucrose stars hangin' out across the foliage
-- here comes a squirrel
-- oh look it is eating the candy! how adorable
-- we should take it home and keep it as a pet
-- now you understand waypoints.
-- Aloha.
local waypoint_zone
function rescan()
if not waypoint_zone then return end
if not QuestHelper.Astrolabe.WorldMapVisible then return end
QH_POI_Reset()
if not completed_active then return end
local questlist = DB_GetItem("questlist", waypoint_zone, true)
if not questlist then return end
local donequests = QH_GetCompletedTable()
for _, v in ipairs(questlist) do
if donequests[v] then
--print("Done:", v)
else
--print("Not done:", v)
local ql = DB_GetItem("quest", v)
--print(ql.start)
--print(ql.start.loc)
--print(ql.start.loc[1])
QH_POI_Add(waypoint_zone, ql.start.loc[1].x, ql.start.loc[1].y, string.format("%s (quest #%d)", ql.name or "(unknown quest name)", v))
end
end
end
QH_AddCompletionNotifier(rescan)
QH_Event("WORLD_MAP_UPDATE", function ()
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
--print(c, z)
if not QuestHelper_IndexLookup[c] or not QuestHelper_IndexLookup[c][z] then return end
QuestHelper: Assert(QuestHelper_IndexLookup[c])
QuestHelper: Assert(QuestHelper_IndexLookup[c][z])
waypoint_zone = QuestHelper_IndexLookup[c][z]
rescan()
end)