120 lignes
3,1 Kio
Lua
120 lignes
3,1 Kio
Lua
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QuestHelper_File["manager_completed.lua"] = "1.4.0"
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QuestHelper_Loadtime["manager_completed.lua"] = GetTime()
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local completed_active = false
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local rescan
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function QH_Incomplete()
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if QueryQuestsCompleted then
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completed_active = not completed_active
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if completed_active then
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QuestHelper:TextOut("Activating incomplete quest list. Please check your map.")
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else
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QuestHelper:TextOut("Deactivating incomplete quest list.")
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end
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rescan()
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else
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QuestHelper:TextOut("This feature isn't available until the WoW 3.3 patch. Sorry!")
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end
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end
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if not QueryQuestsCompleted then return end
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local quests = {}
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local temp_notifications = {}
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function QH_GetCompletedTable()
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return quests
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end
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local notifications = {}
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function QH_AddCompletionNotifier(func)
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table.insert(notifications, func)
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end
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local function notify()
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for _, v in ipairs(notifications) do
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v(quests)
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end
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end
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local poll_again = true
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local poll_timeout = GetTime() + 30
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local poll_first = true
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QH_Event("QUEST_QUERY_COMPLETE", function ()
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quests = GetQuestsCompleted() -- entertainingly, we actually want exactly the output of this. How convenient! Blizzard does things right <3 forever
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notify()
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end)
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local GetQuestReward_Orig = GetQuestReward
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GetQuestReward = function (...)
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poll_again = true
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GetQuestReward_Orig(...)
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end
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QH_OnUpdate(function()
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if poll_again and poll_timeout < GetTime() then
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QueryQuestsCompleted()
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--print("QQC")
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poll_again = false
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poll_first = false
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end
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end, "quest_completed")
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-- now over here we're rigging up something to scatter waypoints all over the goddamn map
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-- we're just tossing them out like sprinkles
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-- neon lozenges, scattered upon the ground
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-- colors across the leaves, sucrose stars hangin' out across the foliage
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-- here comes a squirrel
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-- oh look it is eating the candy! how adorable
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-- we should take it home and keep it as a pet
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-- now you understand waypoints.
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-- Aloha.
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local waypoint_zone
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function rescan()
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if not waypoint_zone then return end
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if not QuestHelper.Astrolabe.WorldMapVisible then return end
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QH_POI_Reset()
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if not completed_active then return end
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local questlist = DB_GetItem("questlist", waypoint_zone, true)
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if not questlist then return end
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local donequests = QH_GetCompletedTable()
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for _, v in ipairs(questlist) do
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if donequests[v] then
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--print("Done:", v)
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else
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--print("Not done:", v)
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local ql = DB_GetItem("quest", v)
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--print(ql.start)
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--print(ql.start.loc)
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--print(ql.start.loc[1])
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QH_POI_Add(waypoint_zone, ql.start.loc[1].x, ql.start.loc[1].y, string.format("%s (quest #%d)", ql.name or "(unknown quest name)", v))
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end
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end
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end
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QH_AddCompletionNotifier(rescan)
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QH_Event("WORLD_MAP_UPDATE", function ()
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local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
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--print(c, z)
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if not QuestHelper_IndexLookup[c] or not QuestHelper_IndexLookup[c][z] then return end
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QuestHelper: Assert(QuestHelper_IndexLookup[c])
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QuestHelper: Assert(QuestHelper_IndexLookup[c][z])
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waypoint_zone = QuestHelper_IndexLookup[c][z]
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rescan()
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end)
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