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questhelperredux/QuestHelper/timeslice.lua

227 lignes
8,3 Kio
Lua
Brut Vue normale Historique

2010-10-24 23:17:33 +02:00
QuestHelper_File["timeslice.lua"] = "1.4.0"
QuestHelper_Loadtime["timeslice.lua"] = GetTime()
local debug_output = (QuestHelper_File["timeslice.lua"] == "Development Version")
-- Any non-local item here is part of an available public interface.
local coroutine_running = false
local coroutine_stop_time = 0
local coroutine_list = {}
local coroutine_route_pass = 1
local coroutine_verbose = false
local coroutine_time_used = {}
local coroutine_power_up = GetTime()
local coroutine_time_exceeded = 0
function QH_Timeslice_DumpPerf()
local sortable = {}
for k, v in pairs(coroutine_time_used) do
table.insert(sortable, {name = k, amount = v})
end
table.sort(sortable, function(a, b) return a.name < b.name end)
for _, v in pairs(sortable) do
QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText(v.name), v.amount))
end
QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText("poweron"), GetTime() - coroutine_power_up))
end
local last_stack = nil
local yield_ct = 0
local GetTime = GetTime
local unyieldable = 0
function QH_Timeslice_PushUnyieldable()
unyieldable = unyieldable + 1
--print(unyieldable)
end
function QH_Timeslice_PopUnyieldable()
unyieldable = unyieldable - 1
--print(unyieldable)
QuestHelper: Assert(unyieldable >= 0)
end
function QH_Timeslice_Yield()
if unyieldable > 0 then return end
if coroutine_running then
-- Check if we've run our alotted time
yield_ct = yield_ct + 1
if GetTime() > coroutine_stop_time then
local sti = debugstack(2, 5, 5) -- string.gsub(debugstack(2, 1, 1), "\n.*", "")
if qh_loud_and_annoying and GetTime() > coroutine_stop_time + 0.0015 then
print(yield_ct, (GetTime() - coroutine_stop_time) * 1000, "took too long", sti, "------ from", last_stack, "------")
end
-- As a safety, reset stop time to 0. If somehow we fail to set it next time,
-- we'll be sure to yield promptly.
coroutine_stop_time = 0
coroutine.yield()
last_stack = sti
yield_ct = 0
end
end
end
function QH_Timeslice_Bonus(quantity)
if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %d bonus", quantity)) end
coroutine_route_pass = coroutine_route_pass + quantity
end
local prioritize = {
preinit = {101},
init = {100},
criteria = {10},
lzw = {-5},
compress = {-8, 5},
new_routing = {-10},
}
local bumped_priority = {}
function QH_Timeslice_Add(workfunc, name)
QuestHelper: Assert(workfunc)
QuestHelper: Assert(name)
local priority = prioritize[name] and prioritize[name][1] or 0
local sharding = prioritize[name] and prioritize[name][2] or 1
if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s added (%s, %d)", name, tostring(workfunc), priority)) end
local ncoro = coroutine.create(workfunc)
QuestHelper: Assert(ncoro)
table.insert(coroutine_list, {priority = priority, sharding = sharding, name = name, coro = ncoro, active = true})
end
function QH_Timeslice_Toggle(name, flag)
--if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s toggled to %s", name, tostring(not not flag))) end
for _, v in pairs(coroutine_list) do
if v.name == name then v.active = flag end
end
end
local started = false
function QH_Timeslice_Doneinit()
if not started then
if debug_output then
QuestHelper:TextOut("Done with initialization step")
end
QuestHelper.loading_main = nil
QuestHelper.loading_flightpath = nil
QuestHelper.loading_preroll = nil
collectgarbage("collect") -- fuuuuuck youuuuuuuu
end
started = true
end
function QH_Timeslice_Bump(type, newpri)
bumped_priority[type] = newpri
end
function QH_Timeslice_Bump_Reset(type)
bumped_priority[type] = nil
end
local startacu = GetTime()
local totalacu = 0
local lacu = 0
--[[function qhtacureset()
startacu = GetTime()
totalacu = 0
lacu = 0
end]]
local thrown_away_excess = 0
local total_used = 0
function QH_Timeslice_Work(time_used, time_this_frame, bonus_time, verbose)
-- There's probably a better way to do this, but. Eh. Lua.
QuestHelper: Assert(unyieldable == 0)
local coro = nil
local key = nil
local cpri = nil
for k, v in pairs(coroutine_list) do
if v.active then
--if v.sharding then QuestHelper:TextOut(string.format("%d mod %d is %d, %s", time(), v.sharding, bit.mod(time(), v.sharding), tostring(bit.mod(time(), v.sharding) == 0))) end
local pri = bumped_priority[v.name] or v.priority
if (not v.sharding or bit.mod(time(), v.sharding) == 0) and (not coro or (pri > cpri)) then
coro = v
key = k
cpri = pri
end
end
end
if coro then
--if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s running", coro.name)) end
if coroutine.status(coro.coro) == "dead" then -- Someone was claiming to get an infinite loop with this. I don't see how it's possible, but this should at least fix the infinite loop.
coroutine_list[key] = nil
end
QuestHelper: Assert(coroutine.status(coro.coro) ~= "dead")
local slicefactor = (QuestHelper_Pref.hide and 0.01 or (QuestHelper_Pref.perf_scale_2 * math.min(coroutine_route_pass, 5)))
if not started then slicefactor = 5 * QuestHelper_Pref.perfload_scale * math.min(coroutine_route_pass, 5) end -- the init process gets much higher priority so we get done with it faster
local time_to_use = slicefactor * time_this_frame * 0.075 -- We want to use 7.5% of the system CPU
if InCombatLockdown() then time_to_use = time_to_use / 5 end
local coroutine_intended_stop_time = time_to_use
coroutine_stop_time = coroutine_intended_stop_time - coroutine_time_exceeded - time_used + bonus_time
coroutine_route_pass = coroutine_route_pass - 5
if coroutine_route_pass <= 0 then coroutine_route_pass = 1 end
if verbose then
print(string.format("time_to_use %f, time_already_used %f, bonus_time %f, coroutine_time_exceeded %f, total_time_to_use %f", time_to_use, time_used, bonus_time, coroutine_time_exceeded, coroutine_stop_time))
print(string.format("thrown_away_excess %f, used %f, maxi %f", thrown_away_excess, total_used, slicefactor * 0.075 * 5))
end
local start = GetTime()
coroutine_stop_time, coroutine_intended_stop_time = coroutine_stop_time + start, coroutine_intended_stop_time + start
local state, err = true, nil -- default values for "we're fine"
totalacu = totalacu + math.max(0, coroutine_stop_time - start)
--[[if lacu + 0.1 < totalacu then
lacu = totalacu
print(string.format("%f realtime, %f runtime, %f%%", start - startacu, totalacu, (totalacu / (start - startacu)) * 100))
end]]
if start < coroutine_stop_time then -- We don't want to just return on failure because we want to credit the exceeded time properly.
coroutine_running = true
QuestHelper: Assert(unyieldable == 0)
state, err = coroutine.resume(coro.coro)
QuestHelper: Assert(unyieldable == 0)
coroutine_running = false
end
local stop = GetTime()
local total = stop - start
local coroutine_this_cycle_exceeded = stop - coroutine_intended_stop_time -- may be either positive or negative
local origcte = coroutine_time_exceeded + coroutine_this_cycle_exceeded
coroutine_time_exceeded = min(origcte, slicefactor * 0.075 * 5) -- honestly, waiting for more than five seconds to recover from a stutter is just dumb
thrown_away_excess = thrown_away_excess + (origcte - coroutine_time_exceeded)
total_used = total_used + total
coroutine_time_used[coro.name] = (coroutine_time_used[coro.name] or 0) + total
if not state then
if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s errored", coro.name)) end
QuestHelper_ErrorCatcher_ExplicitError(true, err, "", string.format("(Coroutine error in %s)\n", coro.name))
end
QuestHelper: Assert(coro.coro)
if coroutine.status(coro.coro) == "dead" then
if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s complete", coro.name)) end
coroutine_list[key] = nil
end
else
if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: no available tasks")) end
end
end
function QH_Timeslice_Increment(quantity, name)
local an = "(nc) " .. name
coroutine_time_used[an] = (coroutine_time_used[an] or 0) + quantity
end