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QuestHelper_File [ " main.lua " ] = " 4.0.1.$svnversion$ "
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QuestHelper_Loadtime [ " main.lua " ] = GetTime ( )
local version_string = QuestHelper_File [ " main.lua " ] -- we pretty much save this only so we can inform the user that they're using a beta version
-- Just to make sure it's always 'seen' (there's nothing that can be seen, but still...), and therefore always updating.
QuestHelper : SetFrameStrata ( " TOOLTIP " )
QuestHelper_CharVersion = 1
QuestHelper_Locale = GetLocale ( ) -- This variable is used only for the collected data, and has nothing to do with displayed text.
QuestHelper_Quests = { }
QuestHelper_Objectives = { }
QuestHelper_Pref =
{ }
local QuestHelper_DefaultPref =
{
filter_level = true ,
filter_zone = false ,
filter_done = false ,
filter_blocked = false , -- Hides blocked objectives, such as quest turn-ins for incomplete quests
filter_watched = false , -- Limits to Watched objectives
filter_group = true ,
filter_group_param = 2 ,
filter_wintergrasp = true ,
filter_raid_accessible = true ,
zones = " next " ,
track = true ,
track_minimized = false ,
track_scale = 1 ,
track_level = true ,
track_qcolour = true ,
track_ocolour = true ,
track_size = 10 ,
blizzmap = false ,
tooltip = true ,
share = true ,
scale = 1 ,
solo = false ,
comm = false ,
show_ants = true ,
level = 3 ,
hide = false ,
cart_wp_new = false ,
tomtom_wp_new = false ,
arrow = true ,
arrow_locked = false ,
arrow_arrowsize = 1 ,
arrow_textsize = 1 ,
metric = ( QuestHelper_Locale ~= " enUS " and QuestHelper_Locale ~= " esMX " ) ,
flight_time = true ,
locale = GetLocale ( ) , -- This variable is used for display purposes, and has nothing to do with the collected data.
perf_scale_2 = 1 , -- How much background processing can the current machine handle? Higher means more load, lower means better performance.
perfload_scale = 1 , -- Performance scale to use on startup
map_button = true ,
travel_time = false ,
mini_opacity = 1 ,
}
-- We do it here also in case things decide they care about preferences before the init function is called. Shouldn't happen, but maybe does.
setmetatable ( QuestHelper_Pref , { __index = QuestHelper_DefaultPref } )
QuestHelper_FlightInstructors = { }
QuestHelper_FlightLinks = { }
QuestHelper_FlightRoutes = { }
QuestHelper_KnownFlightRoutes = { }
QuestHelper_SeenRealms = { }
QuestHelper.tooltip = CreateFrame ( " GameTooltip " , " QuestHelperTooltip " , nil , " GameTooltipTemplate " )
QuestHelper.objective_objects = { }
QuestHelper.user_objectives = { }
QuestHelper.quest_objects = { }
QuestHelper.player_level = 1
QuestHelper.locale = QuestHelper_Locale
QuestHelper.faction = ( UnitFactionGroup ( " player " ) == " Alliance " and 1 ) or
( UnitFactionGroup ( " player " ) == " Horde " and 2 )
--[[ assert(QuestHelper.faction) ]]
QuestHelper.font = { serif = GameFontNormal : GetFont ( ) , sans = ChatFontNormal : GetFont ( ) , fancy = QuestTitleFont : GetFont ( ) }
function QuestHelper : GetFontPath ( list_string , font )
if list_string then
for name in string.gmatch ( list_string , " [^;]+ " ) do
if font : SetFont ( name , 10 ) then
return name
elseif font : SetFont ( " Interface \\ AddOns \\ QuestHelper \\ Fonts \\ " .. name , 10 ) then
return " Interface \\ AddOns \\ QuestHelper \\ Fonts \\ " .. name
end
end
end
end
function QuestHelper : SetLocaleFonts ( )
self.font . sans = nil
self.font . serif = nil
self.font . fancy = nil
local font = self : CreateText ( self )
if QuestHelper_Locale ~= QuestHelper_Pref.locale then
-- Only use alternate fonts if using a language the client wasn't intended for.
local replacements = QuestHelper_SubstituteFonts [ QuestHelper_Pref.locale ]
if replacements then
self.font . sans = self : GetFontPath ( replacements.sans , font )
self.font . serif = self : GetFontPath ( replacements.serif , font )
self.font . fancy = self : GetFontPath ( replacements.fancy , font )
end
end
self.font . sans = self.font . sans or self : GetFontPath ( QuestHelper_Pref.locale .. " _sans.ttf " , font )
self.font . serif = self.font . serif or self : GetFontPath ( QuestHelper_Pref.locale .. " _serif.ttf " , font ) or self.font . sans
self.font . fancy = self.font . fancy or self : GetFontPath ( QuestHelper_Pref.locale .. " _fancy.ttf " , font ) or self.font . serif
self : ReleaseText ( font )
self.font . sans = self.font . sans or ChatFontNormal : GetFont ( )
self.font . serif = self.font . serif or GameFontNormal : GetFont ( )
self.font . fancy = self.font . fancy or QuestTitleFont : GetFont ( )
-- Need to change the font of the chat frame, for any messages that QuestHelper displays.
-- This should do nothing if not using an alternate font.
--DEFAULT_CHAT_FRAME:SetFont(self.font.sans, select(2, DEFAULT_CHAT_FRAME:GetFont()))
-- what why did we ever do this
end
QuestHelper.route = { }
QuestHelper.to_add = { }
QuestHelper.to_remove = { }
QuestHelper.quest_log = { }
QuestHelper.pos = { nil , { } , 0 , 0 , 1 , " You are here. " , 0 }
QuestHelper.sharing = false -- Will be set to true when sharing with at least one user.
function QuestHelper . tooltip : GetPrevLines ( ) -- Just a helper to make life easier.
local last = self : NumLines ( )
local name = self : GetName ( )
return _G [ name .. " TextLeft " .. last ] , _G [ name .. " TextRight " .. last ]
end
function QuestHelper : SetTargetLocation ( i , x , y , toffset )
-- Informs QuestHelper that you're going to be at some location in toffset seconds.
local c , z = unpack ( QuestHelper_ZoneLookup [ i ] )
self.target = self : CreateTable ( )
self.target [ 2 ] = self : CreateTable ( )
self.target_time = time ( ) + ( toffset or 0 )
x , y = self.Astrolabe : TranslateWorldMapPosition ( c , z , x , y , c , 0 )
self.target [ 1 ] = self.zone_nodes [ i ]
self.target [ 3 ] = x * self.continent_scales_x [ c ]
self.target [ 4 ] = y * self.continent_scales_y [ c ]
self : SetTargetLocationRecalculate ( )
end
function QuestHelper : SetTargetLocationRecalculate ( )
if self.target then
for i , n in ipairs ( self.target [ 1 ] ) do
local a , b = n.x - self.target [ 3 ] , n.y - self.target [ 4 ]
self.target [ 2 ] [ i ] = math.sqrt ( a * a + b * b )
end
end
end
function QuestHelper : UnsetTargetLocation ( )
-- Unsets the target set above.
if self.target then
self : ReleaseTable ( self.target [ 2 ] )
self : ReleaseTable ( self.target )
self.target = nil
self.target_time = nil
end
end
local interruptcount = 0 -- counts how many "played gained control" messages we recieve, used for flight paths
local init_cartographer_later = false
local startup_time
local please_submit_enabled = true
local please_submit_initted = false
local spawned = false
QH_Event ( " ADDON_LOADED " , function ( addonid )
if addonid ~= " QuestHelper " then return end
-- ONLY FAST STUFF ALLOWED IN HERE
-- Use DefaultPref as fallback for unset preference keys.
setmetatable ( QuestHelper_Pref , { __index = QuestHelper_DefaultPref } )
QuestHelper : Assert ( QuestHelper_Pref.perfload_scale ) -- if this fails, something is very botched
if not QuestHelper_Pref.track or QuestHelper_Pref.hide then
QuestHelper : HideTracker ( )
else
QuestHelper : ShowTracker ( ) -- to respect the minimized setting
end
local self = QuestHelper -- whee hack hack hack
QuestHelper_Loadtime [ " init2_start " ] = GetTime ( )
local file_problem_version = false
local expected_version = GetAddOnMetadata ( " QuestHelper " , " Version " )
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-- Why are we checking to make sure these files load?
-- Most if not all are named in the toc file.
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local expected_files =
{
[ " bst_pre.lua " ] = true ,
[ " bst_post.lua " ] = true ,
[ " bst_astrolabe.lua " ] = true ,
[ " bst_ctl.lua " ] = true ,
[ " bst_libaboutpanel.lua " ] = true ,
[ " bst_range.lua " ] = true ,
[ " manager_event.lua " ] = true ,
[ " manager_achievement.lua " ] = true ,
[ " manager_completed.lua " ] = true ,
[ " upgrade.lua " ] = true ,
[ " main.lua " ] = true ,
[ " recycle.lua " ] = true ,
[ " objective.lua " ] = true ,
[ " quest.lua " ] = true ,
[ " utility.lua " ] = true ,
[ " dodads.lua " ] = true ,
[ " dodads_triangles.lua " ] = true ,
[ " teleport.lua " ] = true ,
[ " pathfinding.lua " ] = true ,
[ " routing.lua " ] = true ,
[ " custom.lua " ] = true ,
[ " menu.lua " ] = true ,
[ " nag.lua " ] = true ,
[ " comm.lua " ] = true ,
[ " mapbutton.lua " ] = true ,
[ " help.lua " ] = true ,
[ " pattern.lua " ] = true ,
[ " flightpath.lua " ] = true ,
[ " tracker.lua " ] = true ,
[ " objtips.lua " ] = true ,
[ " cartographer.lua " ] = true ,
[ " cartographer_is_terrible.lua " ] = true ,
[ " tomtom.lua " ] = true ,
[ " textviewer.lua " ] = true ,
[ " error.lua " ] = true ,
[ " timeslice.lua " ] = true ,
[ " lang.lua " ] = true ,
[ " core.lua " ] = true ,
[ " tooltip.lua " ] = true ,
[ " arrow.lua " ] = true ,
[ " radar.lua " ] = true ,
[ " config.lua " ] = true ,
[ " static.lua " ] = true ,
[ " static_1.lua " ] = true ,
[ " static_2.lua " ] = true ,
[ " static_deDE.lua " ] = true ,
[ " static_deDE_1.lua " ] = true ,
[ " static_deDE_2.lua " ] = true ,
[ " static_enUS.lua " ] = true ,
[ " static_enUS_1.lua " ] = true ,
[ " static_enUS_2.lua " ] = true ,
[ " static_esES.lua " ] = true ,
[ " static_esES_1.lua " ] = true ,
[ " static_esES_2.lua " ] = true ,
[ " static_esMX.lua " ] = true ,
[ " static_esMX_1.lua " ] = true ,
[ " static_esMX_2.lua " ] = true ,
[ " static_frFR.lua " ] = true ,
[ " static_frFR_1.lua " ] = true ,
[ " static_frFR_2.lua " ] = true ,
[ " static_koKR.lua " ] = true ,
[ " static_koKR_1.lua " ] = true ,
[ " static_koKR_2.lua " ] = true ,
[ " static_ruRU.lua " ] = true ,
[ " static_ruRU_1.lua " ] = true ,
[ " static_ruRU_2.lua " ] = true ,
[ " static_zhTW.lua " ] = true ,
[ " static_zhTW_1.lua " ] = true ,
[ " static_zhTW_2.lua " ] = true ,
[ " collect.lua " ] = true ,
[ " collect_achievement.lua " ] = true ,
[ " collect_lzw.lua " ] = true ,
[ " collect_traveled.lua " ] = true ,
[ " collect_zone.lua " ] = true ,
[ " collect_location.lua " ] = true ,
[ " collect_merger.lua " ] = true ,
[ " collect_monster.lua " ] = true ,
[ " collect_item.lua " ] = true ,
[ " collect_object.lua " ] = true ,
[ " collect_loot.lua " ] = true ,
[ " collect_patterns.lua " ] = true ,
[ " collect_flight.lua " ] = true ,
[ " collect_util.lua " ] = true ,
[ " collect_quest.lua " ] = true ,
[ " collect_equip.lua " ] = true ,
[ " collect_notifier.lua " ] = true ,
[ " collect_bitstream.lua " ] = true ,
[ " collect_spec.lua " ] = true ,
[ " collect_upgrade.lua " ] = true ,
[ " collect_merchant.lua " ] = true ,
[ " collect_warp.lua " ] = true ,
[ " filter_core.lua " ] = true ,
[ " filter_base.lua " ] = true ,
[ " routing_debug.lua " ] = true ,
[ " routing_loc.lua " ] = true ,
[ " routing_route.lua " ] = true ,
[ " routing_core.lua " ] = true ,
[ " routing_controller.lua " ] = true ,
[ " routing_hidden.lua " ] = true ,
[ " director_quest.lua " ] = true ,
[ " director_achievement.lua " ] = true ,
[ " director_find.lua " ] = true ,
[ " db_get.lua " ] = true ,
[ " graph_core.lua " ] = true ,
[ " graph_flightpath.lua " ] = true ,
[ " AstrolabeQH/Astrolabe.lua " ] = true ,
[ " AstrolabeQH/AstrolabeMapMonitor.lua " ] = true ,
}
local uninstallederr = " "
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-- Why do we make the checks?
-- QH shouldn't care if an unexpected file is loaded. It is highly unlikely that an unexpected file or version is going to cause an issue.
--[[ Commenting out for now.
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for file , version in pairs ( QuestHelper_File ) do
if not expected_files [ file ] then
local errmsg = " Unexpected QuestHelper file: " .. file
DEFAULT_CHAT_FRAME : AddMessage ( errmsg )
uninstallederr = uninstallederr .. " " .. errmsg .. " \n "
file_problem_version = true
elseif version ~= expected_version then
local errmsg = " Wrong version of QuestHelper file: " .. file .. " (found ' " .. version .. " ', should be ' " .. expected_version .. " ') "
DEFAULT_CHAT_FRAME : AddMessage ( errmsg )
uninstallederr = uninstallederr .. " " .. errmsg .. " \n "
if version ~= " Development Version " and expected_version ~= " Development Version " then
-- Developers are allowed to mix dev versions with release versions
file_problem_version = true
end
end
end
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--]]
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-- Again, what's the point? If a file doesn't load, WoW will bitch, piss and moan about something bein nil. If it doesn't load, there's probably an error in it.
--[[ Commenting for now.
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for file in pairs ( expected_files ) do
if not QuestHelper_File [ file ] then
local errmsg = " Missing QuestHelper file: " .. file
DEFAULT_CHAT_FRAME : AddMessage ( errmsg )
uninstallederr = uninstallederr .. " " .. errmsg .. " \n "
if not ( expected_version == " Development Version " and file : match ( " static.* " ) ) then file_problem_version = true end
end
end
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--]]
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-- Don't need this table anymore.
QuestHelper_File = nil
if QuestHelper_StaticData and not QuestHelper_StaticData [ GetLocale ( ) ] then
local errmsg = " Static data does not seem to exist "
DEFAULT_CHAT_FRAME : AddMessage ( errmsg )
uninstallederr = uninstallederr .. " " .. errmsg .. " \n "
file_problem_version = true
end
if file_problem_version then
QH_fixedmessage ( QHText ( " PLEASE_RESTART " ) )
QuestHelper_ErrorCatcher_ExplicitError ( false , " not-installed-properly " .. " \n " .. uninstallederr )
QuestHelper = nil -- Just in case anybody else is checking for us, we're not home
return
end
if not GetCategoryList or not GetQuestLogSpecialItemInfo or not WatchFrame_RemoveObjectiveHandler then
QH_fixedmessage ( QHText ( " PRIVATE_SERVER " ) )
QuestHelper_ErrorCatcher_ExplicitError ( false , " error id cakbep ten T " )
QuestHelper = nil
return
end
if not DongleStub or not QH_Astrolabe_Ready then
QH_fixedmessage ( QHText ( " NOT_UNZIPPED_CORRECTLY " ) )
QuestHelper_ErrorCatcher_ExplicitError ( false , " not-unzipped-properly " )
QuestHelper = nil -- Just in case anybody else is checking for us, we're not home
return
end
QuestHelper_ErrorCatcher_CompletelyStarted ( )
if not QuestHelper_StaticData then
-- If there is no static data for some mysterious reason, create an empty table so that
-- other parts of the code can carry on as usual, using locally collected data if it exists.
QuestHelper_StaticData = { }
end
QHFormatSetLocale ( QuestHelper_Pref.locale or GetLocale ( ) )
if not QuestHelper_UID then
QuestHelper_UID = self : CreateUID ( )
end
QuestHelper_SaveDate = time ( )
QH_Timeslice_Add ( function ( )
QuestHelper_Loadtime [ " init3_start " ] = GetTime ( )
QuestHelper.loading_main = QuestHelper.CreateLoadingCounter ( )
QuestHelper.loading_init3 = QuestHelper.loading_main : MakeSubcategory ( 0.3 )
QuestHelper.loading_flightpath = QuestHelper.loading_main : MakeSubcategory ( 1 )
QuestHelper.loading_preroll = QuestHelper.loading_main : MakeSubcategory ( 1 )
local stt = 0
-- This is where the slow stuff goes
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-- 4.0.3a Breakage related
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QuestHelper_BuildZoneLookup ( )
QH_Graph_Init ( )
load_graph_links ( )
if QuestHelper_Locale ~= GetLocale ( ) then
self : TextOut ( QHText ( " LOCALE_ERROR " ) )
return
end
if not self : ZoneSanity ( ) then
self : TextOut ( QHFormat ( " ZONE_LAYOUT_ERROR " , expected_version ) )
QH_fixedmessage ( QHFormat ( " ZONE_LAYOUT_ERROR " , expected_version ) )
QuestHelper = nil
return
end
QuestHelper_UpgradeDatabase ( _G )
QuestHelper_UpgradeComplete ( )
if QuestHelper_IsPolluted ( _G ) then
self : TextOut ( QHFormat ( " NAG_POLLUTED " ) )
self : Purge ( nil , true , true )
end
local signature = expected_version .. " on " .. GetBuildInfo ( )
QuestHelper_Quests [ signature ] = QuestHelper_Quests [ signature ] or { }
QuestHelper_Objectives [ signature ] = QuestHelper_Objectives [ signature ] or { }
QuestHelper_FlightInstructors [ signature ] = QuestHelper_FlightInstructors [ signature ] or { }
QuestHelper_FlightRoutes [ signature ] = QuestHelper_FlightRoutes [ signature ] or { }
QuestHelper_Quests_Local = QuestHelper_Quests [ signature ]
QuestHelper_Objectives_Local = QuestHelper_Objectives [ signature ]
QuestHelper_FlightInstructors_Local = QuestHelper_FlightInstructors [ signature ]
QuestHelper_FlightRoutes_Local = QuestHelper_FlightRoutes [ signature ]
QuestHelper_SeenRealms [ GetRealmName ( ) ] = true -- some attempt at tracking private servers
QuestHelper.loading_init3 : SetPercentage ( 0.1 )
QH_Collector_Init ( )
QuestHelper.loading_init3 : SetPercentage ( 0.5 )
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DB_Init ( )
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QuestHelper.loading_init3 : SetPercentage ( 0.9 )
self.player_level = UnitLevel ( " player " )
self : SetLocaleFonts ( )
if QuestHelper_Pref.share and not QuestHelper_Pref.solo then
self : EnableSharing ( )
end
if QuestHelper_Pref.hide then
self.map_overlay : Hide ( )
end
self : HandlePartyChange ( )
self : Nag ( " all " )
for locale in pairs ( QuestHelper_StaticData ) do
if locale ~= self.locale then
-- Will delete references to locales you don't use.
QuestHelper_StaticData [ locale ] = nil
_G [ " QuestHelper_StaticData_ " .. locale ] = nil
end
end
local static = QuestHelper_StaticData [ self.locale ]
if static then
if static.flight_instructors then for faction in pairs ( static.flight_instructors ) do
if faction ~= self.faction then
-- Will delete references to flight instructors that don't belong to your faction.
static.flight_instructors [ faction ] = nil
end
end end
if static.quest then for faction in pairs ( static.quest ) do
if faction ~= self.faction then
-- Will delete references to quests that don't belong to your faction.
static.quest [ faction ] = nil
end
end end
end
-- Adding QuestHelper_CharVersion, so I know if I've already converted this characters saved data.
if not QuestHelper_CharVersion then
-- Changing per-character flight routes, now only storing the flight points they have,
-- will attempt to guess the routes from this.
local routes = { }
for i , l in pairs ( QuestHelper_KnownFlightRoutes ) do
for key in pairs ( l ) do
routes [ key ] = true
end
end
QuestHelper_KnownFlightRoutes = routes
-- Deleting the player's home again.
-- But using the new CharVersion variable I'm adding is cleaner that what I was doing, so I'll go with it.
QuestHelper_Home = nil
QuestHelper_CharVersion = 1
end
if not QuestHelper_Home then
-- Not going to bother complaining about the player's home not being set, uncomment this when the home is used in routing.
-- self:TextOut(QHText("HOME_NOT_KNOWN"))
end
if QuestHelper_Pref.map_button then
QuestHelper : InitMapButton ( )
end
if QuestHelper_Pref.cart_wp_new then
init_cartographer_later = true
end
if QuestHelper_Pref.tomtom_wp_new then
self : EnableTomTom ( )
end
self.tracker : SetScale ( QuestHelper_Pref.track_scale )
local version = GetAddOnMetadata ( " QuestHelper " , " Version " ) or " Unknown "
local major , minor = ( version_string or " " ) : match ( " ^(%d+)%.(%d+) " )
major , minor = tonumber ( major ) , tonumber ( minor )
QH_Hook ( self , " OnUpdate " , self.OnUpdate )
-- Seems to do its own garbage collection pass before fully loading, so I'll just rely on that
--collectgarbage("collect") -- Free everything we aren't using.
--[[
if self.debug_objectives then
for name , data in pairs ( self.debug_objectives ) do
self : LoadDebugObjective ( name , data )
end
end ] ]
-- wellllp
QH_Arrow_SetScale ( )
QH_Arrow_SetTextScale ( )
--[[
QH_Timeslice_Add ( function ( )
self : ResetPathing ( )
self.Routing : Initialize ( ) -- Set up the routing task
end , " init " ) ] ] -- FUCK YOU BOXBOT
QH_Event ( " CHAT_MSG_ADDON " , function ( ... )
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local arg1 = select ( 1 , ... )
local arg2 = select ( 2 , ... )
local arg4 = select ( 4 , ... )
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if arg1 == " QHpr " and arg4 ~= UnitName ( " player " ) then
QH_Questcomm_Msg ( arg2 , arg4 )
end
end )
QH_Event ( { " PARTY_MEMBERS_CHANGED " , " UNIT_LEVEL " , " RAID_ROSTER_UPDATE " } , function ( )
QH_Filter_Group_Sync ( )
QH_Route_Filter_Rescan ( " filter_quest_level " )
--QH_Route_Filter_Rescan("filter_quest_group")
--QH_Route_Filter_Rescan("filter_quest_raid_accessible") -- These should be in right now, but for simplicity's sake we're actually scanning everything when we get a rescan request. So they're unnecessary. PUT THEM BACK should they become necessary.
end )
QH_Event ( { " PARTY_MEMBERS_CHANGED " , " RAID_ROSTER_UPDATE " } , function ( )
QH_Questcomm_Sync ( )
end )
QH_Event ( " PLAYER_LEVEL_UP " , function ( )
self.player_level = arg1
QH_Route_Filter_Rescan ( " filter_quest_level " )
end )
QH_Event ( " TAXIMAP_OPENED " , function ( )
self : taxiMapOpened ( )
end )
QH_Event ( { " ZONE_CHANGED " , " ZONE_CHANGED_INDOORS " , " ZONE_CHANGED_NEW_AREA " } , function ( )
QH_Route_Filter_Rescan ( nil , true )
end )
QH_Event ( " CHAT_MSG_CHANNEL_NOTICE " , function ( )
if please_submit_enabled and not please_submit_initted then
please_submit_enabled = QHNagInit ( )
startup_time = GetTime ( )
please_submit_initted = true
end
end )
QuestHelper.loading_init3 : SetPercentage ( 1.0 ) -- victory
QuestHelper_Loadtime [ " init3_end " ] = GetTime ( )
end , " preinit " )
QuestHelper_Loadtime [ " init2_end " ] = GetTime ( )
end )
--[==[
function QuestHelper : OnEvent ( event )
local tstart = GetTime ( )
--[[
if event == " GOSSIP_SHOW " then
local name , id = UnitName ( " npc " ) , self : GetUnitID ( " npc " )
if name and id then
self : GetObjective ( " monster " , name ) . o.id = id
--self:TextOut("NPC: "..name.." = "..id)
end
end ] ]
--[[if event == "PLAYER_TARGET_CHANGED" then
local name , id = UnitName ( " target " ) , self : GetUnitID ( " target " )
if name and id then
self : GetObjective ( " monster " , name ) . o.id = id
--self:TextOut("Target: "..name.." = "..id)
end
if UnitExists ( " target " ) and UnitIsVisible ( " target " ) and UnitCreatureType ( " target " ) ~= " Critter " and not UnitIsPlayer ( " target " ) and not UnitPlayerControlled ( " target " ) then
local index , x , y = self : UnitPosition ( " target " )
if index then -- Might not have a position if inside an instance.
local w = 0.1
-- Modify the weight based on how far they are from us.
-- We don't know the exact location (using our own location), so the farther, the less sure we are that it's correct.
if CheckInteractDistance ( " target " , 3 ) then w = 1
elseif CheckInteractDistance ( " target " , 2 ) then w = 0.89
elseif CheckInteractDistance ( " target " , 1 ) or CheckInteractDistance ( " target " , 4 ) then w = 0.33 end
local monster_objective = self : GetObjective ( " monster " , UnitName ( " target " ) )
self : AppendObjectivePosition ( monster_objective , index , x , y , w )
monster_objective.o . faction = ( UnitFactionGroup ( " target " ) == " Alliance " and 1 ) or
( UnitFactionGroup ( " target " ) == " Horde " and 2 ) or nil
local level = UnitLevel ( " target " )
if level and level >= 1 then
local w = monster_objective.o . levelw or 0
monster_objective.o . level = ( ( monster_objective.o . level or 0 ) * w + level ) / ( w + 1 )
monster_objective.o . levelw = w + 1
end
end
end
end ] ]
--[[if event == "LOOT_OPENED" then
local target = UnitName ( " target " )
if target and UnitIsDead ( " target " ) and UnitCreatureType ( " target " ) ~= " Critter " and not UnitIsPlayer ( " target " ) and not UnitPlayerControlled ( " target " ) then
local index , x , y = self : UnitPosition ( " target " )
local monster_objective = self : GetObjective ( " monster " , target )
monster_objective.o . looted = ( monster_objective.o . looted or 0 ) + 1
if index then -- Might not have a position if inside an instance.
self : AppendObjectivePosition ( monster_objective , index , x , y )
end
for i = 1 , GetNumLootItems ( ) do
local icon , name , number , rarity = GetLootSlotInfo ( i )
if name then
if number and number >= 1 then
self : AppendItemObjectiveDrop ( self : GetObjective ( " item " , name ) , name , target , number )
else
local total = ( name : match ( COPPER_AMOUNT : gsub ( " %%d " , " %(%%d+%) " ) ) or 0 ) +
( name : match ( SILVER_AMOUNT : gsub ( " %%d " , " %(%%d+%) " ) ) or 0 ) * 100 +
( name : match ( GOLD_AMOUNT : gsub ( " %%d " , " %(%%d+%) " ) ) or 0 ) * 10000
if total > 0 then
self : AppendObjectiveDrop ( self : GetObjective ( " item " , " money " ) , target , total )
end
end
end
end
else
local container = nil
-- Go through the players inventory and look for a locked item, we're probably looting it.
for bag = 0 , NUM_BAG_SLOTS do
for slot = 1 , GetContainerNumSlots ( bag ) do
local link = GetContainerItemLink ( bag , slot )
if link and select ( 3 , GetContainerItemInfo ( bag , slot ) ) then
if container == nil then
-- Found a locked item and haven't previously assigned to container, assign its name, or false if we fail to parse it.
container = select ( 3 , string.find ( link , " |h%[(.+)%]|h|r " ) ) or false
else
-- Already tried to assign to a container. If there are multiple locked items, we give up.
container = false
end
end
end
end
if container then
local container_objective = self : GetObjective ( " item " , container )
container_objective.o . opened = ( container_objective.o . opened or 0 ) + 1
for i = 1 , GetNumLootItems ( ) do
local icon , name , number , rarity = GetLootSlotInfo ( i )
if name and number >= 1 then
self : AppendItemObjectiveContainer ( self : GetObjective ( " item " , name ) , container , number )
end
end
else
-- No idea where the items came from.
local index , x , y = self : PlayerPosition ( )
if index then
for i = 1 , GetNumLootItems ( ) do
local icon , name , number , rarity = GetLootSlotInfo ( i )
if name and number >= 1 then
self : AppendItemObjectivePosition ( self : GetObjective ( " item " , name ) , name , index , x , y )
end
end
end
end
end
end ] ]
--[[if event == "CHAT_MSG_SYSTEM" then
local home_name = self : convertPattern ( ERR_DEATHBIND_SUCCESS_S ) ( arg1 )
if home_name then
if self.i then
self : TextOut ( QHText ( " HOME_CHANGED " ) )
self : TextOut ( QHText ( " WILL_RESET_PATH " ) )
local home = QuestHelper_Home
if not home then
home = { }
QuestHelper_Home = home
end
home [ 1 ] , home [ 2 ] , home [ 3 ] , home [ 4 ] = self.i , self.x , self.y , home_name
self.defered_graph_reset = true
end
end
end ] ]
--[[if event == "QUEST_DETAIL" then
if not self.quest_giver then self.quest_giver = { } end
local npc = UnitName ( " npc " )
if npc then
-- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
local index , x , y = self : UnitPosition ( " npc " )
if index then -- Might not have a position if inside an instance.
local npc_objective = self : GetObjective ( " monster " , npc )
self : AppendObjectivePosition ( npc_objective , index , x , y )
self.quest_giver [ GetTitleText ( ) ] = npc
end
end
end ] ]
--[[if event == "QUEST_COMPLETE" or event == "QUEST_PROGRESS" then
local quest = GetTitleText ( )
if quest then
local level , hash = self : GetQuestLevel ( quest )
if not level or level < 1 then
--self:TextOut("Don't know quest level for ".. quest.."!")
return
end
local q = self : GetQuest ( quest , level , hash )
if q.need_hash then
q.o . hash = hash
end
local unit = UnitName ( " npc " )
if unit then
q.o . finish = unit
q.o . pos = nil
-- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
local index , x , y = self : UnitPosition ( " npc " )
if index then -- Might not have a position if inside an instance.
local npc_objective = self : GetObjective ( " monster " , unit )
self : AppendObjectivePosition ( npc_objective , index , x , y )
end
elseif not q.o . finish then
local index , x , y = self : PlayerPosition ( )
if index then -- Might not have a position if inside an instance.
self : AppendObjectivePosition ( q , index , x , y )
end
end
end
end ] ]
--[[if event == "MERCHANT_SHOW" then
local npc_name = UnitName ( " npc " )
if npc_name then
local npc_objective = self : GetObjective ( " monster " , npc_name )
local index = 1
while true do
local item_name = GetMerchantItemInfo ( index )
if item_name then
index = index + 1
local item_objective = self : GetObjective ( " item " , item_name )
if not item_objective.o . vendor then
item_objective.o . vendor = { npc_name }
else
local known = false
for i , vendor in ipairs ( item_objective.o . vendor ) do
if npc_name == vendor then
known = true
break
end
end
if not known then
table.insert ( item_objective.o . vendor , npc_name )
end
end
else
break
end
end
end
end ] ]
if event == " TAXIMAP_OPENED " then
self : taxiMapOpened ( )
end
--[[if event == "PLAYER_CONTROL_GAINED" then
interruptcount = interruptcount + 1
end ] ]
--[[if event == "BAG_UPDATE" then
for slot = 1 , GetContainerNumSlots ( arg1 ) do
local link = GetContainerItemLink ( arg1 , slot )
if link then
local id , name = select ( 3 , string.find ( link , " |Hitem:(%d+):.-|h%[(.-)%]|h " ) )
if name then
self : GetObjective ( " item " , name ) . o.id = tonumber ( id )
end
end
end
end ] ]
if event == " ZONE_CHANGED " or event == " ZONE_CHANGED_INDOORS " or event == " ZONE_CHANGED_NEW_AREA " then
QH_Route_Filter_Rescan ( )
end
QH_Timeslice_Increment ( GetTime ( ) - tstart , " event " )
end ] == ]
local map_shown_decay = 0
local delayed_action = 100
--local update_count = 0
local ontaxi = false
local frams = 0
QH_OnUpdate_High ( function ( )
local self = QuestHelper -- hoorj
local tstart = GetTime ( )
frams = frams + 1
if not QuestHelper_Loadtime [ " onupdate " ] then QuestHelper_Loadtime [ " onupdate " ] = GetTime ( ) end
if false and frams == 60 then
self : ShowText ( [ [
This is a | cffff8000beta of QuestHelper | r . Be warned : It may crash . It may lock up . It may give bad advice . It may spew errors . It shouldn ' t spam people, delete your hard-won epics, or make your computer catch on fire, but technically I ' m giving no guarantees . | cffff8000If you want a polished , functioning product , close WoW , download the official QH release from curse.com , and use that . | r
Known bugs and issues include :
| cff40bbffNo support for " /qh find " | r
| cff40bbffNo support for in - party quest synchronization | r
These may not be fixed before the official 1.0 release - I ' m hoping to get them all finished up in time for 1.1.
If you encounter any issue besides the ones listed here , please please please report it , if you ' re reading this you know how to get in contact with me anyway.
Thanks for testing ! ] ] , " QuestHelper " .. version_string , 500 , 20 , 10 )
end
--if frams == 5000 then please_submit_enabled = false end -- TOOK TOO LONG >:(
if please_submit_enabled and startup_time and startup_time + 10 < GetTime ( ) then
QuestHelper : TextOut ( QHText ( " PLEASE_SUBMIT " ) )
startup_time = nil
please_submit_enabled = false
end
QHUpdateNagTick ( ) -- These probably shouldn't be in OnUpdate. Eventually I'll move them somewhere cleaner.
if init_cartographer_later and Cartographer_Waypoints then -- there has to be a better way to do this
init_cartographer_later = false
if QuestHelper_Pref.cart_wp_new then
self : EnableCartographer ( )
end
end
if not ontaxi and UnitOnTaxi ( " player " ) then
self : flightBegan ( )
interruptcount = 0
elseif ontaxi and not UnitOnTaxi ( " player " ) then
self : flightEnded ( interruptcount > 1 )
end
ontaxi = UnitOnTaxi ( " player " )
-- For now I'm ripping out the update_count code
--update_count = update_count - 1
--if update_count <= 0 then
-- Reset the update count for next time around; this will make sure the body executes every time
-- when perf_scale_2 >= 1, and down to 1 in 10 iterations when perf_scale_2 < 1, or when hidden.
--update_count = update_count + (QuestHelper_Pref.hide and 10 or 1/QuestHelper_Pref.perf_scale_2)
--if update_count < 0 then
-- Make sure the count doesn't go perpetually negative; don't know what will happen if it underflows.
--update_count = 0
--end
if self.Astrolabe . WorldMapVisible then
-- We won't trust that the zone returned by Astrolabe is correct until map_shown_decay is 0.
map_shown_decay = 2
elseif map_shown_decay > 0 then
map_shown_decay = map_shown_decay - 1
else
--SetMapToCurrentZone() -- not sure why this existed
end
--[[delayed_action = delayed_action - 1
if delayed_action <= 0 then
delayed_action = 100
self : HandlePartyChange ( )
end ] ]
local nc , nz , nx , ny = self.Astrolabe : GetCurrentPlayerPosition ( )
2010-12-12 19:08:33 +01:00
if QuestHelper_IndexLookup [ nc ] then
if ( nx == math.huge or nx == - math.huge or ny == math.huge or ny == - math.huge ) then print ( nc , nz , nx , ny ) end
-- if nx then QuestHelper:Assert( nx ~= math.huge and nx ~= -math.huge, "Invalid x position... Infinite." ) end
-- if ny then QuestHelper:Assert( ny ~= math.huge and ny ~= -math.huge, "Invalid y position... Infinite." ) end
end
2010-10-24 23:17:33 +02:00
local tc , tx , ty
if nc and nc ~= - 1 then -- We just want the raw data here, before we've done anything clever.
tc , tx , ty = self.Astrolabe : GetAbsoluteContinentPosition ( nc , nz , nx , ny )
QuestHelper : Assert ( tc and tx and ty ) -- is it true? nobody knows! :D
end
if nc and nc == self.c and map_shown_decay > 0 and self.z > 0 and self.z ~= nz then
-- There's a chance Astrolable will return the wrong zone if you're messing with the world map, if you can
-- be seen in that zone but aren't in it.
local nnx , nny = self.Astrolabe : TranslateWorldMapPosition ( nc , nz , nx , ny , nc , self.z )
if nnx > 0 and nny > 0 and nnx < 1 and nny < 1 then
nz , nx , ny = self.z , nnx , nny
end
end
if nc and nc > 0 and nz == 0 and nc == self.c and self.z > 0 then
nx , ny = self.Astrolabe : TranslateWorldMapPosition ( nc , nz , nx , ny , nc , self.z )
if nx and ny --[[and nx > -0.1 and ny > -0.1 and nx < 1.1 and ny < 1.1]] then -- removing the conditional because I think I can use the data even when it's a little wonky
nz = self.z
else
nc , nz , nx , ny = nil , nil , nil , nil
end
end
if nc and nz > 0 and QuestHelper_IndexLookup [ nc ] then -- QuestHelper_IndexLookup is only initialized after we've finished the preinit step
self.c , self.z , self.x , self.y = nc , nz , nx , ny
local upd_zone = false
if self.i ~= QuestHelper_IndexLookup [ nc ] [ nz ] then upd_zone = true end
self.i = QuestHelper_IndexLookup [ nc ] [ nz ]
if upd_zone then QH_Route_Filter_Rescan ( " filter_zone " ) end
end
if nc and nz and nx and ny and tc and tx and ty then
self.collect_rc , self.collect_rz , self.collect_rx , self.collect_ry = nc , nz , nx , ny
self.collect_ac , self.collect_ax , self.collect_ay = tc , tx , ty
self.collect_delayed = false
local ibi = self.InBrokenInstance
if nc < - 77 then self.InBrokenInstance = true else self.InBrokenInstance = false end
if ibi and not self.InBrokenInstance then self.minimap_marker : OnUpdate ( 0 ) end -- poke
else
self.collect_delayed = true
self.InBrokenInstance = true
end
if not UnitOnTaxi ( " player " ) and not UnitIsDeadOrGhost ( " player " ) then
QuestHelper.routing_ac , QuestHelper.routing_ax , QuestHelper.routing_ay , QuestHelper.routing_c , QuestHelper.routing_z = QuestHelper.collect_ac , QuestHelper.collect_ax , QuestHelper.collect_ay , QuestHelper.c , QuestHelper.z
end
QH_Timeslice_Toggle ( " routing " , not not self.c )
self : PumpCommMessages ( )
--end
end )
-- Some or all of these may be nil. c,x,y should be enough for a location - c is the pure continent (currently either 0 or 3 for Azeroth or Outland, or -77 for the DK starting zone) and x,y are the coordinates within that continent.
-- rc and rz are the continent and zone that Questhelper thinks it's within. For various reasons, this isn't perfect. TODO: Base it off the map zone name identifiers instead of the map itself?
function QuestHelper : Location_RawRetrieve ( )
return self.collect_delayed , self.collect_rc , self.collect_rz , self.collect_rx , self.collect_ry
end
function QuestHelper : Location_AbsoluteRetrieve ( )
return self.collect_delayed , self.collect_ac , self.collect_ax , self.collect_ay
end
--QH_Hook(QuestHelper, "OnEvent", QuestHelper.OnEvent)