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# Cartographer_Waypoints and Tomtom are there so I can link with their arrows properly.
# Cartographer_InstanceMaps: Cartographer is terrible. See cartographer_is_terrible.lua.
# Swatter really likes intercepting all error messages and not letting them through. Since I want to intercept my own messages, I go after Swatter so I can insert my hook earlier on.
# Tekticles is around because, if QH loads before it does, then QH doesn't use its custom fonts, and I think its custom fonts are pretty. There's probably a better solution to this, but it turns out I'm incredibly lazy, so, meh.
# UnicodeFont: see Tekticles
# ClearFont2: see Tekticles
# That is a pile of saved variables. Let me try to explain them better.
#
# Old data gathering:
# QuestHelper_SaveDate: Date of last shutdown.
# QuestHelper_Collector_Version: Originally part of the new system, now just hanging around until I believe it vanishing won't cause problems.
#
# New data gathering:
# QuestHelper_Collector: Most new data. In one huge horrible pile, but a *properly categorized* huge horrible pile
#
# Misc:
# QuestHelper_Pref: User preferences
# QuestHelper_UID: User unique ID
# QuestHelper_Errors: List of errors seen
#
# Everything under "Old data gathering" will go away once the new data gathering is in place. (note: they have mostly gone away)
#
# Per-character stuff needs to be consolidated as well, which will happen in some future version. I need to see how it handles *removing* variables. And yeah we're adding more per-character stuff already argharblrghab
# Exists just for load-profiling's sake
bst_pre.lua
# Loads before everything else so we can catch errors in everything else
error.lua
# Basic utilities used for miscellaneous things, also creates the QH frame
utility.lua
# Event manager module. Depends on nothing, calls no external functions.
# Memory management, depends on nothing, calls nothing. I don't mention when things depend on this - it's not as extensively used as it used to be, but it's still under basic-utilities.
recycle.lua
# Patterns for parsing the GlobalString patterns. Depends on nothing, calls nothing. Honestly, it's better than collect_pattern, I should probably be using it there. I need util_ or something.
pattern.lua
# Database module. Depends on nothing, calls no external functions.
db_get.lua
# Timeslice module. Depends on nothing, calls no external functions besides a few basic system-API things.
timeslice.lua
# Achievement manager, depends on timeslice
manager_achievement.lua
# Completed-quests manager, depends on events or something
# you know I need to come up with a good way to handle dependencies someday
#
# someday
manager_completed.lua
# Graph module. Depends on nothing, calls no external functions.
graph_core.lua
graph_flightpath.lua
# Routing module. Depends on Timeslice and Filters, calls almost no external functions (handles its own get-player-position stuff via RetrieveRawLocation, but that's it.)
routing_debug.lua
routing_loc.lua
routing_route.lua
routing_core.lua
routing_controller.lua
# this segment uses the menu system as well
routing_hidden.lua
# Filters. Pays attention to QH_pref but not a lot more.
filter_core.lua
filter_base.lua
# New tooltip system. Depends on nothing, calls nothing besides WoW UI.
tooltip.lua
# Directors
# Quest module. Depends on Database, Routing, Patterns, Tooltip, and Event Manager, interfaces with WoW UI.
director_quest.lua
director_achievement.lua
director_find.lua
# Map and minimap dodads. Old code. Depends on nothing, interfaces with WoW UI.
dodads.lua
# Wacky arbitrary triangle render code
dodads_triangles.lua
# New coordinator system. Depends on pretty much everything.