1
0
Bifurcation 0
Ce dépôt a été archivé le 2020-03-15. Vous pouvez voir ses fichiers ou le cloner, mais pas ouvrir de ticket ou de demandes d'ajout, ni soumettre de changements.
questhelperredux/QuestHelper/objtips.lua

143 lignes
4,2 Kio
Lua
Brut Vue normale Historique

local GetTime = QuestHelper_GetTime
QuestHelper_File["objtips.lua"] = "4.0.1.$svnversion$"
2010-10-24 23:17:33 +02:00
QuestHelper_Loadtime["objtips.lua"] = GetTime()
--[[
local real_GameTooltipOnShow = GameTooltip:GetScript("OnShow") or QuestHelper.nop
local function addObjectiveObjTip(tooltip, objective, depth, already_touched)
if depth > 10 then return end -- fuck that, man. Just fuck that.
already_touched[objective] = true -- YOU CANNOT EAT A PURSE
if objective.watched or objective.progress then
local depth2 = depth
if objective.quest then
tooltip:AddLine((" "):rep(depth2)..QHFormat("TOOLTIP_QUEST", string.match(objective.quest.obj or "", "^%d*/%d*/(.*)$") or "???"), 1, 1, 1)
depth2 = depth2 + 1
end
if objective.progress then
QuestHelper:AppendObjectiveProgressToTooltip(objective, tooltip, nil, depth2)
else
tooltip:AddLine((" "):rep(depth2)..QHText("TOOLTIP_WATCHED"), unpack(QuestHelper:GetColourTheme().tooltip))
end
-- Calling Show again to cause the tooltip's dimensions to be recalculated.
-- Since the frame should already be shown, the OnShow event shouldn't be called again.
tooltip:Show()
end
if objective.used then
for obj, text in pairs(objective.used) do
if not already_touched[obj] then -- no infinite loops please
tooltip:AddLine((" "):rep(depth)..QHFormat(text, obj.obj), 1, 1, 1)
addObjectiveObjTip(tooltip, obj, depth+1, already_touched)
end
end
end
already_touched[objective] = nil -- oh why not. just so I can get a screenshot of some poor sap getting a 2^n case
end
local function addObjectiveTip(tooltip, cat, obj)
local list = QuestHelper.objective_objects[cat]
if list then
local objective = list[obj]
if objective then
addObjectiveObjTip(tooltip, objective, 0, {})
end
end
end
local function CopyOver(to, from)
to:SetFont(from:GetFont())
to:SetFontObject(from:GetFontObject())
to:SetText(from:GetText())
to:SetTextColor(from:GetTextColor())
to:SetSpacing(from:GetSpacing())
to:SetShadowOffset(from:GetShadowOffset())
to:SetShadowColor(from:GetShadowColor())
to:Show()
end
local function StripBlizzQHTooltipClone(ttp)
if not UnitExists("mouseover") then return end
local line = 2
local wpos = line
local changed = false
while _G["GameTooltipTextLeft" .. line] and _G["GameTooltipTextLeft" .. line]:IsShown() do
local r, g, b, a = _G["GameTooltipTextLeft" .. line]:GetTextColor()
r, g, b, a = math.floor(r * 255 + 0.5), math.floor(g * 255 + 0.5), math.floor(b * 255 + 0.5), math.floor(a * 255 + 0.5)
if r == 255 and g == 210 and b == 0 and a == 255 then
--_G["GameTooltipTextLeft" .. line]:SetText("hellos")
changed = true
else
if line ~= wpos then
CopyOver(_G["GameTooltipTextLeft" .. wpos], _G["GameTooltipTextLeft" .. line])
CopyOver(_G["GameTooltipTextRight" .. wpos], _G["GameTooltipTextRight" .. line])
changed = true
end
wpos = wpos + 1
end
line = line + 1
end
if line ~= wpos then for ts = wpos, line - 1 do
QuestHelper: Assert(ts > 1)
local tt = _G["GameTooltipTextLeft" .. ts]
local ttr = _G["GameTooltipTextRight" .. ts]
local ptt = _G["GameTooltipTextLeft" .. (ts - 1)]
-- this . . . this is awful!
tt:SetText(nil)
ttr:SetText(nil)
tt:ClearAllPoints()
tt:SetPoint("TOPLEFT", ptt, "BOTTOMLEFT", 0, 0)
changed = true
end end
if changed then
ttp:Show()
end
end
QH_Hook(GameTooltip, "OnShow", function(self, ...)
if not self then
-- Some other AddOns hook this function, but don't bother to pass the values they were called with.
self = GameTooltip
end
if QH_filter_hints then
StripBlizzQHTooltipClone(self)
end
if QuestHelper and QuestHelper_Pref.tooltip then
-- Apparantly, sometimes InventoryOnPar invokes our tooltip function with something that doesn't have GetItem method.
local monster, item = self.GetUnit and self:GetUnit(), self.GetItem and self:GetItem()
if monster then
addObjectiveTip(self, "monster", monster)
end
if item then
addObjectiveTip(self, "item", item)
end
end
return real_GameTooltipOnShow(self, ...)
end)
]]