388 lignes
11 Kio
Lua
388 lignes
11 Kio
Lua
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local AceGUI = LibStub("AceGUI-3.0")
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-- Lua APIs
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local pairs, ipairs, assert, type = pairs, ipairs, assert, type
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
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-------------
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-- Widgets --
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-------------
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--[[
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Widgets must provide the following functions
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Acquire() - Called when the object is aquired, should set everything to a default hidden state
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Release() - Called when the object is Released, should remove any anchors and hide the Widget
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And the following members
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frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
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type - the type of the object, same as the name given to :RegisterWidget()
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Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
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It will be cleared automatically when a widget is released
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Placing values directly into a widget object should be avoided
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If the Widget can act as a container for other Widgets the following
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content - frame or derivitive that children will be anchored to
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The Widget can supply the following Optional Members
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]]
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--------------------------
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-- Tab Group --
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--------------------------
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do
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local Type = "TabGroup"
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local Version = 24
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local PaneBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 3, right = 3, top = 5, bottom = 3 }
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}
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local function OnAcquire(self)
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end
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local function OnRelease(self)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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self.status = nil
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for k in pairs(self.localstatus) do
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self.localstatus[k] = nil
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end
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self.tablist = nil
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for _, tab in pairs(self.tabs) do
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tab:Hide()
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end
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self:SetTitle()
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end
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local function Tab_SetText(self, text)
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self:_SetText(text)
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local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
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PanelTemplates_TabResize(self, 0, nil, width)
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end
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local function UpdateTabLook(self)
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if self.disabled then
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PanelTemplates_SetDisabledTabState(self)
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elseif self.selected then
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PanelTemplates_SelectTab(self)
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else
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PanelTemplates_DeselectTab(self)
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end
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end
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local function Tab_SetSelected(self, selected)
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self.selected = selected
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UpdateTabLook(self)
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end
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local function Tab_OnClick(self)
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if not (self.selected or self.disabled) then
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self.obj:SelectTab(self.value)
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end
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end
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local function Tab_SetDisabled(self, disabled)
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self.disabled = disabled
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UpdateTabLook(self)
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end
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local function Tab_OnEnter(this)
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local self = this.obj
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self:Fire("OnTabEnter", self.tabs[this.id].value, this)
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end
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local function Tab_OnLeave(this)
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local self = this.obj
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self:Fire("OnTabLeave", self.tabs[this.id].value, this)
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end
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local function Tab_OnShow(this)
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_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
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end
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local function CreateTab(self, id)
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local tabname = "AceGUITabGroup"..self.num.."Tab"..id
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local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
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tab.obj = self
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tab.id = id
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tab.text = _G[tabname .. "Text"]
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tab.text:ClearAllPoints()
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tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
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tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
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tab:SetScript("OnClick",Tab_OnClick)
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tab:SetScript("OnEnter",Tab_OnEnter)
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tab:SetScript("OnLeave",Tab_OnLeave)
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tab:SetScript("OnShow", Tab_OnShow)
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tab._SetText = tab.SetText
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tab.SetText = Tab_SetText
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tab.SetSelected = Tab_SetSelected
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tab.SetDisabled = Tab_SetDisabled
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return tab
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end
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local function SetTitle(self, text)
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self.titletext:SetText(text or "")
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if text and text ~= "" then
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self.alignoffset = 25
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else
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self.alignoffset = 18
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end
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self:BuildTabs()
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end
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-- called to set an external table to store status in
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local function SetStatusTable(self, status)
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assert(type(status) == "table")
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self.status = status
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end
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local function SelectTab(self, value)
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local status = self.status or self.localstatus
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local found
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for i, v in ipairs(self.tabs) do
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if v.value == value then
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v:SetSelected(true)
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found = true
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else
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v:SetSelected(false)
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end
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end
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status.selected = value
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if found then
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self:Fire("OnGroupSelected",value)
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end
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end
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local function SetTabs(self, tabs)
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self.tablist = tabs
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self:BuildTabs()
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end
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local widths = {}
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local rowwidths = {}
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local rowends = {}
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local function BuildTabs(self)
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local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
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local status = self.status or self.localstatus
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local tablist = self.tablist
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local tabs = self.tabs
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if not tablist then return end
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local width = self.frame.width or self.frame:GetWidth() or 0
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for i = #widths, 1, -1 do
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widths[i] = nil
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end
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for i = #rowwidths, 1, -1 do
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rowwidths[i] = nil
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end
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for i = #rowends, 1, -1 do
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rowends[i] = nil
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end
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--Place Text into tabs and get thier initial width
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for i, v in ipairs(tablist) do
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local tab = tabs[i]
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if not tab then
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tab = self:CreateTab(i)
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tabs[i] = tab
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end
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tab:Show()
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tab:SetText(v.text)
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tab:SetDisabled(v.disabled)
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tab.value = v.value
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widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
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end
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for i = (#tablist)+1, #tabs, 1 do
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tabs[i]:Hide()
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end
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--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
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local numtabs = #tablist
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local numrows = 1
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local usedwidth = 0
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for i = 1, #tablist do
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--If this is not the first tab of a row and there isn't room for it
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if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
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rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
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rowends[numrows] = i - 1
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numrows = numrows + 1
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usedwidth = 0
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end
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usedwidth = usedwidth + widths[i]
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end
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rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
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rowends[numrows] = #tablist
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--Fix for single tabs being left on the last row, move a tab from the row above if applicable
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if numrows > 1 then
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--if the last row has only one tab
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if rowends[numrows-1] == numtabs-1 then
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--if there are more than 2 tabs in the 2nd last row
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if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
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--move 1 tab from the second last row to the last, if there is enough space
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if (rowwidths[numrows] + widths[numtabs-1]) <= width then
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rowends[numrows-1] = rowends[numrows-1] - 1
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rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
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rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
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end
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end
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end
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end
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--anchor the rows as defined and resize tabs to fill thier row
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local starttab = 1
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for row, endtab in ipairs(rowends) do
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local first = true
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for tabno = starttab, endtab do
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local tab = tabs[tabno]
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tab:ClearAllPoints()
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if first then
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tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
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first = false
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else
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tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
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end
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end
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-- equal padding for each tab to fill the available width,
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-- if the used space is above 75% already
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local padding = 0
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if not (numrows == 1 and rowwidths[1] < width*0.75) then
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padding = (width - rowwidths[row]) / (endtab - starttab+1)
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end
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for i = starttab, endtab do
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PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
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end
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starttab = endtab + 1
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end
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self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
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self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
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end
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local function BuildTabsOnUpdate(this)
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BuildTabs(this.obj)
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this:SetScript("OnUpdate", nil)
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end
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local function OnWidthSet(self, width)
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local content = self.content
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local contentwidth = width - 60
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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BuildTabs(self)
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self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
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end
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local function OnHeightSet(self, height)
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local content = self.content
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local contentheight = height - (self.borderoffset + 23)
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end
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local function LayoutFinished(self, width, height)
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if self.noAutoHeight then return end
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self:SetHeight((height or 0) + (self.borderoffset + 23))
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end
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local function Constructor()
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local frame = CreateFrame("Frame",nil,UIParent)
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local self = {}
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self.type = Type
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self.num = AceGUI:GetNextWidgetNum(Type)
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self.localstatus = {}
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self.OnRelease = OnRelease
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self.OnAcquire = OnAcquire
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self.SetTitle = SetTitle
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self.CreateTab = CreateTab
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self.SelectTab = SelectTab
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self.BuildTabs = BuildTabs
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self.SetStatusTable = SetStatusTable
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self.SetTabs = SetTabs
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self.LayoutFinished = LayoutFinished
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self.frame = frame
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self.OnWidthSet = OnWidthSet
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self.OnHeightSet = OnHeightSet
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frame.obj = self
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frame:SetHeight(100)
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frame:SetWidth(100)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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self.alignoffset = 18
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local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
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titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
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titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
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titletext:SetJustifyH("LEFT")
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titletext:SetHeight(18)
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titletext:SetText("")
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self.titletext = titletext
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local border = CreateFrame("Frame",nil,frame)
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self.border = border
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self.borderoffset = 27
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border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
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border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
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border:SetBackdrop(PaneBackdrop)
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border:SetBackdropColor(0.1,0.1,0.1,0.5)
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border:SetBackdropBorderColor(0.4,0.4,0.4)
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self.tabs = {}
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--Container Support
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local content = CreateFrame("Frame",nil,border)
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self.content = content
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content.obj = self
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content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
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content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
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AceGUI:RegisterAsContainer(self)
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return self
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end
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AceGUI:RegisterWidgetType(Type,Constructor,Version)
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end
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