1
0
Bifurcation 0

Separated a few variables out into their own file.

Cette révision appartient à :
Nathanial.C.Jones 2013-01-02 17:17:01 +00:00
Parent e4ced7cc49
révision 0941d6e1e6
4 fichiers modifiés avec 1171 ajouts et 1165 suppressions

Voir le fichier

@ -1,219 +1,220 @@
## Interface: 50001
## Title: QuestHelper
## Author: zorbathut, smariot, vipersniper, nesher, nconantj
## Notes: Calculates an optimal route for you to follow while questing.
## Notes-deDE: Berechnet eine optimale Route für dich, der du während dem Questen folgen kannst.
## Notes-frFR: Calcule un itinéraire optimal pour vous de suivre.
## Notes-esES: Calcula la mejor ruta a seguir para usted.
## Notes-esMX: Calcula la mejor ruta a seguir para usted.
## Notes-koKR: 노선에 대한 계산을 수행합니다.
## Version: 4.0.1.$svnversion$
## Dependencies: QHData-base
## OptionalDeps: Cartographer_Waypoints, TomTom, Cartographer_InstanceMaps, !Swatter, tekticles, UnicodeFont, ClearFont2
## SavedVariables: QuestHelper_Pref QuestHelper_UID QuestHelper_SaveDate QuestHelper_Errors QuestHelper_Collector QuestHelper_Collector_Version QHDB_Export
## SavedVariablesPerCharacter: QuestHelper_KnownFlightRoutes QuestHelper_Home QuestHelper_CharVersion QuestHelper_Flight_Updates
## X-Website: http://www.quest-helper.com/
## X-Embeds: AstrolabeQH, ChatThrottleLib
# Explanation of optional deps:
# Cartographer_Waypoints and Tomtom are there so I can link with their arrows properly.
# Swatter really likes intercepting all error messages and not letting them through. Since I want to intercept my own messages, I go after Swatter so I can insert my hook earlier on.
# Tekticles is around because, if QH loads before it does, then QH doesn't use its custom fonts, and I think its custom fonts are pretty. There's probably a better solution to this, but it turns out I'm incredibly lazy, so, meh.
# UnicodeFont: see Tekticles
# ClearFont2: see Tekticles
# That is a pile of saved variables. Let me try to explain them better.
#
# Old data gathering:
# QuestHelper_SaveDate: Date of last shutdown.
# QuestHelper_Collector_Version: Originally part of the new system, now just hanging around until I believe it vanishing won't cause problems.
#
# New data gathering:
# QuestHelper_Collector: Most new data. In one huge horrible pile, but a *properly categorized* huge horrible pile
#
# Misc:
# QuestHelper_Pref: User preferences
# QuestHelper_UID: User unique ID
# QuestHelper_Errors: List of errors seen
#
# Everything under "Old data gathering" will go away once the new data gathering is in place. (note: they have mostly gone away)
#
# Per-character stuff needs to be consolidated as well, which will happen in some future version. I need to see how it handles *removing* variables. And yeah we're adding more per-character stuff already argharblrghab
# Exists just for load-profiling's sake
bst_pre.lua
# Loads before everything else so we can catch errors in everything else
error.lua
# Basic utilities used for miscellaneous things, also creates the QH frame
utility.lua
# Event manager module. Depends on nothing, calls no external functions.
manager_event.lua
bst_libaboutpanel.lua
libs\LibStub\LibStub.lua
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
libs\AceGUI-3.0\AceGUI-3.0.xml
libs\AceConfig-3.0\AceConfig-3.0.xml
bst_astrolabe.lua
libs\AstrolabeQH\Load.xml
#MapMonitor.lua
#AstroLabeToLibMapDataConversionStub.lua
bst_ctl.lua
libs\ChatThrottleLib\ChatThrottleLib.xml
bst_range.lua
#-libs\LibRangeCheck-2.0\CallbackHandler-1.0\CallbackHandler-1.0.xml
#-libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua
bst_mapdata.lua
libs\LibMapData-1.0\Libs\CallbackHandler-1.0
libs\LibMapData-1.0\library.lua
LibMapDataInit.lua
changes.lua
lang.lua
lang\cscz.lua
lang\dadk.lua
lang\dede.lua
lang\elel.lua
lang\enus.lua
lang\eses.lua
lang\esmx.lua
lang\fifi.lua
lang\frfr.lua
lang\huhu.lua
lang\itit.lua
lang\kokr.lua
lang\nlnl.lua
lang\nono.lua
lang\plpl.lua
lang\ptbr.lua
lang\ptpt.lua
lang\roro.lua
lang\ruru.lua
lang\svse.lua
lang\trtr.lua
lang\zhcn.lua
lang\zhtw.lua
# oh shut up
collect_notifier.lua
# Memory management, depends on nothing, calls nothing. I don't mention when things depend on this - it's not as extensively used as it used to be, but it's still under basic-utilities.
recycle.lua
# Patterns for parsing the GlobalString patterns. Depends on nothing, calls nothing. Honestly, it's better than collect_pattern, I should probably be using it there. I need util_ or something.
pattern.lua
# Database module. Depends on nothing, calls no external functions.
#-db_get.lua
# Timeslice module. Depends on nothing, calls no external functions besides a few basic system-API things.
timeslice.lua
# Achievement manager, depends on timeslice
manager_achievement.lua
# Completed-quests manager, depends on events or something
# you know I need to come up with a good way to handle dependencies someday
#
# someday
manager_completed.lua
# Graph module. Depends on nothing, calls no external functions.
#-graph_core.lua
#-graph_flightpath.lua
# Routing module. Depends on Timeslice and Filters, calls almost no external functions (handles its own get-player-position stuff via RetrieveRawLocation, but that's it.)
#-routing_debug.lua
#-routing_loc.lua
#-routing_route.lua
#-routing_core.lua
#-routing_controller.lua
# this segment uses the menu system as well
#-routing_hidden.lua
# Filters. Pays attention to QH_pref but not a lot more.
#-filter_core.lua
#-filter_base.lua
# New tooltip system. Depends on nothing, calls nothing besides WoW UI.
#-tooltip.lua
# Directors
# Quest module. Depends on Database, Routing, Patterns, Tooltip, and Event Manager, interfaces with WoW UI.
#-director_quest.lua
#-director_achievement.lua
#-director_find.lua
# Map and minimap dodads. Old code. Depends on nothing, interfaces with WoW UI.
dodads.lua
# Wacky arbitrary triangle render code
dodads_triangles.lua
# New coordinator system. Depends on pretty much everything.
core.lua
# beep beep
#-radar.lua
#-upgrade.lua
pref.lua
main.lua
objective.lua
quest.lua
teleport.lua
#-pathfinding.lua
routing.lua
custom.lua
menu.lua
nag.lua
comm.lua
#-mapbutton.lua
#-flightpath.lua
#-tracker.lua
objtips.lua
textviewer.lua
help.lua
collect_achievement.lua
collect_lzw.lua
collect_traveled.lua
collect_location.lua
collect_zone.lua
collect_hearth.lua
collect_merger.lua
collect_monster.lua
collect_item.lua
collect_object.lua
collect_loot.lua
collect_patterns.lua
collect_flight.lua
collect_util.lua
collect_quest.lua
collect_equip.lua
collect_spec.lua
collect_bitstream.lua
collect_upgrade.lua
collect_merchant.lua
collect_warp.lua
collect.lua
cartographer.lua
tomtom.lua
arrow.lua
config.lua
bst_post.lua
## Interface: 50001
## Title: QuestHelper
## Author: zorbathut, smariot, vipersniper, nesher, nconantj
## Notes: Calculates an optimal route for you to follow while questing.
## Notes-deDE: Berechnet eine optimale Route für dich, der du während dem Questen folgen kannst.
## Notes-frFR: Calcule un itinéraire optimal pour vous de suivre.
## Notes-esES: Calcula la mejor ruta a seguir para usted.
## Notes-esMX: Calcula la mejor ruta a seguir para usted.
## Notes-koKR: 노선에 대한 계산을 수행합니다.
## Version: 4.0.1.$svnversion$
## Dependencies: QHData-base
## OptionalDeps: Cartographer_Waypoints, TomTom, Cartographer_InstanceMaps, !Swatter, tekticles, UnicodeFont, ClearFont2
## SavedVariables: QuestHelper_Pref QuestHelper_UID QuestHelper_SaveDate QuestHelper_Errors QuestHelper_Collector QuestHelper_Collector_Version QHDB_Export
## SavedVariablesPerCharacter: QuestHelper_KnownFlightRoutes QuestHelper_Home QuestHelper_CharVersion QuestHelper_Flight_Updates
## X-Website: http://www.quest-helper.com/
## X-Embeds: AstrolabeQH, ChatThrottleLib
# Explanation of optional deps:
# Cartographer_Waypoints and Tomtom are there so I can link with their arrows properly.
# Swatter really likes intercepting all error messages and not letting them through. Since I want to intercept my own messages, I go after Swatter so I can insert my hook earlier on.
# Tekticles is around because, if QH loads before it does, then QH doesn't use its custom fonts, and I think its custom fonts are pretty. There's probably a better solution to this, but it turns out I'm incredibly lazy, so, meh.
# UnicodeFont: see Tekticles
# ClearFont2: see Tekticles
# That is a pile of saved variables. Let me try to explain them better.
#
# Old data gathering:
# QuestHelper_SaveDate: Date of last shutdown.
# QuestHelper_Collector_Version: Originally part of the new system, now just hanging around until I believe it vanishing won't cause problems.
#
# New data gathering:
# QuestHelper_Collector: Most new data. In one huge horrible pile, but a *properly categorized* huge horrible pile
#
# Misc:
# QuestHelper_Pref: User preferences
# QuestHelper_UID: User unique ID
# QuestHelper_Errors: List of errors seen
#
# Everything under "Old data gathering" will go away once the new data gathering is in place. (note: they have mostly gone away)
#
# Per-character stuff needs to be consolidated as well, which will happen in some future version. I need to see how it handles *removing* variables. And yeah we're adding more per-character stuff already argharblrghab
# Exists just for load-profiling's sake
bst_pre.lua
# Loads before everything else so we can catch errors in everything else
error.lua
# Basic utilities used for miscellaneous things, also creates the QH frame
utility.lua
# Event manager module. Depends on nothing, calls no external functions.
manager_event.lua
bst_libaboutpanel.lua
libs\LibStub\LibStub.lua
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
libs\AceGUI-3.0\AceGUI-3.0.xml
libs\AceConfig-3.0\AceConfig-3.0.xml
bst_astrolabe.lua
libs\AstrolabeQH\Load.xml
#MapMonitor.lua
#AstroLabeToLibMapDataConversionStub.lua
bst_ctl.lua
libs\ChatThrottleLib\ChatThrottleLib.xml
bst_range.lua
#-libs\LibRangeCheck-2.0\CallbackHandler-1.0\CallbackHandler-1.0.xml
#-libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua
bst_mapdata.lua
libs\LibMapData-1.0\Libs\CallbackHandler-1.0
libs\LibMapData-1.0\library.lua
LibMapDataInit.lua
changes.lua
lang.lua
lang\cscz.lua
lang\dadk.lua
lang\dede.lua
lang\elel.lua
lang\enus.lua
lang\eses.lua
lang\esmx.lua
lang\fifi.lua
lang\frfr.lua
lang\huhu.lua
lang\itit.lua
lang\kokr.lua
lang\nlnl.lua
lang\nono.lua
lang\plpl.lua
lang\ptbr.lua
lang\ptpt.lua
lang\roro.lua
lang\ruru.lua
lang\svse.lua
lang\trtr.lua
lang\zhcn.lua
lang\zhtw.lua
# oh shut up
collect_notifier.lua
# Memory management, depends on nothing, calls nothing. I don't mention when things depend on this - it's not as extensively used as it used to be, but it's still under basic-utilities.
recycle.lua
# Patterns for parsing the GlobalString patterns. Depends on nothing, calls nothing. Honestly, it's better than collect_pattern, I should probably be using it there. I need util_ or something.
pattern.lua
# Database module. Depends on nothing, calls no external functions.
#-db_get.lua
# Timeslice module. Depends on nothing, calls no external functions besides a few basic system-API things.
timeslice.lua
# Achievement manager, depends on timeslice
manager_achievement.lua
# Completed-quests manager, depends on events or something
# you know I need to come up with a good way to handle dependencies someday
#
# someday
manager_completed.lua
# Graph module. Depends on nothing, calls no external functions.
#-graph_core.lua
#-graph_flightpath.lua
# Routing module. Depends on Timeslice and Filters, calls almost no external functions (handles its own get-player-position stuff via RetrieveRawLocation, but that's it.)
#-routing_debug.lua
#-routing_loc.lua
#-routing_route.lua
#-routing_core.lua
#-routing_controller.lua
# this segment uses the menu system as well
#-routing_hidden.lua
# Filters. Pays attention to QH_pref but not a lot more.
#-filter_core.lua
#-filter_base.lua
# New tooltip system. Depends on nothing, calls nothing besides WoW UI.
#-tooltip.lua
# Directors
# Quest module. Depends on Database, Routing, Patterns, Tooltip, and Event Manager, interfaces with WoW UI.
#-director_quest.lua
#-director_achievement.lua
#-director_find.lua
# Map and minimap dodads. Old code. Depends on nothing, interfaces with WoW UI.
dodads.lua
# Wacky arbitrary triangle render code
dodads_triangles.lua
# New coordinator system. Depends on pretty much everything.
core.lua
# beep beep
#-radar.lua
#-upgrade.lua
pref.lua
vars.lua
main.lua
objective.lua
quest.lua
teleport.lua
#-pathfinding.lua
routing.lua
custom.lua
menu.lua
nag.lua
comm.lua
#-mapbutton.lua
#-flightpath.lua
#-tracker.lua
objtips.lua
textviewer.lua
help.lua
collect_achievement.lua
collect_lzw.lua
collect_traveled.lua
collect_location.lua
collect_zone.lua
collect_hearth.lua
collect_merger.lua
collect_monster.lua
collect_item.lua
collect_object.lua
collect_loot.lua
collect_patterns.lua
collect_flight.lua
collect_util.lua
collect_quest.lua
collect_equip.lua
collect_spec.lua
collect_bitstream.lua
collect_upgrade.lua
collect_merchant.lua
collect_warp.lua
collect.lua
cartographer.lua
tomtom.lua
arrow.lua
config.lua
bst_post.lua

Le diff du fichier est caché, car celui-ci est trop grand Voir la diff

Voir le fichier

@ -1,3 +1,6 @@
QuestHelper_File["pref.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["pref.lua"] = GetTime()
QuestHelper_Pref = {}
local QuestHelper_DefaultPref = {

13
QuestHelper/vars.lua Fichier exécutable
Voir le fichier

@ -0,0 +1,13 @@
QuestHelper_File["vars.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["vars.lua"] = GetTime()
QuestHelper_CharVersion = 1
QuestHelper_Locale = GetLocale() -- This variable is used only for the collected data, and has nothing to do with displayed text.
QuestHelper_Quests = {}
QuestHelper_Objectives = {}
QuestHelper_FlightInstructors = {}
QuestHelper_FlightLinks = {}
QuestHelper_FlightRoutes = {}
QuestHelper_KnownFlightRoutes = {}
QuestHelper_SeenRealms = {}