IndexLookup issues in and of themselves will no longer throw errors... They'll just throw messages to the chat frame.
Cette révision appartient à :
Parent
f20bc1811e
révision
4522e80854
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@ -398,12 +398,14 @@ function QuestHelper_BuildZoneLookup()
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local altered_zone = "!!! QuestHelper_Zones entry needs update: [%s][%s] = %q -- was %s"
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if not index and my_version == "4.0.1.$svnversion\$" then
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QuestHelper_ErrorCatcher_ExplicitError(false, altered_index:format(tostring(base_name), tostring(next_index), tostring(c), tostring(z)))
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--QuestHelper_ErrorCatcher_ExplicitError(false, altered_index:format(tostring(base_name), tostring(next_index), tostring(c), tostring(z)))
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QuestHelper:TextOut(false, altered_index:format(tostring(base_name), tostring(next_index), tostring(c), tostring(z)))
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next_index = next_index + 1
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else
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if QuestHelper_Locale == "enUS" and my_version == "4.0.1.$svnversion$" then
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if original_lookup[base_name][2] ~= c or original_lookup[base_name][3] ~= z then
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QuestHelper_ErrorCatcher_ExplicitError(false, altered_index:format(base_name, index, c, z))
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--QuestHelper_ErrorCatcher_ExplicitError(false, altered_index:format(base_name, index, c, z))
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QuestHelper:TextOut(false, altered_index:format(base_name, index, c, z))
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end
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if not original_zones[c] or original_zones[c][z] ~= zname then
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