1
0
Bifurcation 0

Where's my sign? I had some variables mixed up, so that is fixed. Fixed a couple elder coordinates for accuracy.

Cette révision appartient à :
Nathanial.C.Jones 2011-01-25 01:51:43 +00:00
Parent 3a73da94ac
révision a5cdb3dd52
1 fichiers modifiés avec 5 ajouts et 5 suppressions

Voir le fichier

@ -154,8 +154,8 @@ local elders = {
["Rumblerock"] = {40, 70, 45}, --"Burning Steppes 70 45",
["Dawnstrider"] = {40, 53, 24}, --"Burning Steppes 53 24",
["Goldwell"] = {28, 53, 49}, --"Dun Morogh 53 49",
["Windrun"] = {34, 35, 68}, --"Eastern Plaguelands 35 68",
["Snowcrown"] = {34, 35, 68}, --"Eastern Plaguelands 75.7 54.5",
["Windrun"] = {34, 35.6, 68.8}, --"Eastern Plaguelands 35 68",
["Snowcrown"] = {34, 75.7, 54.5}, --"Eastern Plaguelands 75.7 54.5",
["Stormbrow"] = {37, 40, 63}, --"Elwynn Forest 40 63",
["Highpeak"] = {42, 50, 48}, --"Hinterlands 50 48",
["Silvervein"] = {29, 33, 46}, --"Loch Modan 33 46",
@ -200,16 +200,16 @@ local function QH_FindElders(elder_or_achievement, all_elders)
for elder, elder_loc in pairs(eldrs) do
if not all_elders then
if achievement_match then -- just add it
local locx, locy, locz = unpack(elder_loc)
local locz, locx, locy = unpack(elder_loc)
QH_FindCoord(locx, locy, locz, elder)
elseif elder_or_achievement == string.upper(elder) then -- We have input and it's not an achievement, so it must be an elder.
elder_match = true
local locx, locy, locz = unpack(elder_loc)
local locz, locx, locy = unpack(elder_loc)
QH_FindCoord(locx, locy, locz, elder)
break -- We've found him or her.
end -- No need for else here. We alread know we don't need everything so we either have an achievement or we have an elder.
else -- We came in without an input, therefore we add all.
local locx, locy, locz = unpack(elder_loc)
local locz, locx, locy = unpack(elder_loc)
QH_FindCoord(locx, locy, locz, elder)
end
end