1
0
Bifurcation 0

Fixed a 'compile' error.

Cette révision appartient à :
Nathanial.C.Jones 2011-01-21 01:34:25 +00:00
Parent d76e17c0a6
révision bb2100b4ae
1 fichiers modifiés avec 1 ajouts et 21 suppressions

Voir le fichier

@ -27,17 +27,6 @@ local function Tooltipy(self)
local skintype = nil
local lines = GameTooltip:NumLines()
--[[
if lines == 2 then -- see if we're mine or herb
for k, v in pairs(minetypes) do
if _G["GameTooltipTextLeft2"]:GetText() == v then
skintype = k
end
end
if not skintype then return end -- we are neither!
elseif lines == 0 then -- this isn't much of anything, is it
return
end]]
if not skintype then
local cline = 2
@ -77,15 +66,6 @@ local function Tooltipy(self)
if not QHCO[name] then QHCO[name] = {} end
local qhci = QHCO[name]
--[[
for k, _ in pairs(minetypes) do
if k == skintype then
qhci[k .. "_yes"] = (qhci[k .. "_yes"] or 0) + 1
else
qhci[k .. "_no"] = (qhci[k .. "_no"] or 0) + 1
end
end]]
-- We have no unique identifier, so I'm just going to record every position we see. That said, I wonder if it's a good idea to add a cooldown.
-- Obviously, we also have no possible range data, so, welp.
local loc = GetLoc()
@ -100,7 +80,7 @@ local function Tooltipy(self)
end
end
end
if not contained then table.insert(qhci, loc)
if not contained then table.insert(qhci, loc) end
--Merger.Add(qhci, "(" .. GetLoc() .. ")", true)
end
end