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Graphe des révisions

15 Révisions

Auteur SHA1 Message Date
Nathanial.C.Jones 63efdfe2a2 Modified collect.lua
Put all session info into a tab delimited string containing, in order, svnversion (QH build), realm, buildInfo (WoW version), locale and faction. This string is inserted into a sub-table of QuestHelper_Collector called sessions, with a key of session time.
	Put all data into a sub-table of QuestHelper_Collector called data.
	Creates session data table on the new data sub-table and sets the key to session time.
	QH_Collector_SetupData now returns QuestHelper_Collector.data[sessiontime]

	Changed Collector Current Version to 9... This might be useful for future changes to data layout.

Modified collect_location
	Made BolusizeLocation accept the right arguments.
	Calculated the distance from either Azeroth map center or Outland map center to the provided point for inclusion. (See comments in code for what is collected and why.)
	Converted the information into a string. If we couldn't compute a distance to either map center, we leave it out for now, since we are probably in an instance.
2013-01-31 01:27:10 +00:00
Nathanial.C.Jones 87617c4eed QH Now queries the WoW client for quests, though it doesn't seem to update correctly when a quest is accepted (and though untested, probably doesn't update locations when the WoW poi changes).
Added LibMapData and began transitioning map data needs to use LibMapData.

Began changing the data collection, yet again. Once this goes beta, the new collection system will be in place... My hope is to allow QH to "learn" as you play, eliminating any need for data compilation, though I will still make attempts to compile said data into a full on db.

Added some code that will eventually be usable to get data from LightHeaded. This is not yet implemented in full, but will be the preferred method of QH doesn't know about a quest. Order of preference will eventually be: 1) Learned data, 2) Internal DB, 3) LightHeaded, 4) WoW client.

NOTE: THIS COMMIT IS ON THE WOW-DB-GET BRANCH. An alpha release will be up on the downloads page by 6:30 US EST on February 29, 2012 (tomorrow).

I THINK I have covered all the changes in this, but I have done so much since my last commit, I cannot be sure.
2012-02-29 03:27:41 +00:00
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00
Nathanial.C.Jones 386b376097 Collecting more info on location to help with dungeon quests.
Converted assertion for a completely unknown loot item to a quiet error, since there seems to be no way to determine exactly why it happens.
2011-10-24 10:33:55 +00:00
Nathanial.C.Jones 7e3971dce5 Fixed an issue where numbers in Europe are saved using European notation and causing the parser to return really large numbers for x and y coordinates when converting from a string to a number.
Set MINSVNVERSION to this commit, since I will be building momentarily.
2011-06-19 16:28:27 +00:00
Nathanial.C.Jones 7023fed46f Ooops, forgot to change the return statement. 2011-01-21 02:17:35 +00:00
Nathanial.C.Jones d0cb454610 Resolved issue 194. Made some more changes to the saved variables layout. 2010-12-16 03:23:48 +00:00
Nathanial.C.Jones db1b0fee04 Re-enabled the maelstrom paths. Added 'meta' sizes for new zones. Converted some of the stored data to output strings, rather than convert numbers to sequences of bytes. 2010-12-13 02:33:21 +00:00
Nathanial.C.Jones 9721dba23e Added check for nil c in float(c) in collect_location.lua. Added 'meta' paths for Maelstrom Continent zones. 2010-12-12 16:24:21 +00:00
Nathanial.C.Jones c3865045f1 The only pathing remaining is Maelstrom and goblin start zones. Issue 139 is now resolved as well. 2010-12-12 00:55:58 +00:00
Nathanial.C.Jones e88d9bbd54 Fixed issue 140. Added paths for STV sub-zones, did not encounter STV master anywhere. Finished pathing for Worgen starts, up to and including the official path to main world... I just need to go back with another new Worgen to check the start coords for accuracy. Added routes for Ruins of Gilneas and Ruins of Gilneas City (City is its own zone, but isn't triggered reliably or accurately). Adjusted assertion error text for collect_location to be more useful. Made the afflicted function return strings too, since I want as much plain text as possible. It is late, and that seems to be all I can remember. 2010-12-11 07:21:30 +00:00
Nathanial.C.Jones 05aa02c879 Added routes for all of Vash'Jir, Hyjal and Uldum. There is an issue when crossing the Ocean from Vash to mainland EK. This issue also arises during map browsing. I think this is just an issue with what Astrolabe is sending back and will figure it out sometime in the near future. 2010-12-10 03:15:15 +00:00
Nathanial.C.Jones 82da2634a4 Blanked out database files... NO DATA FOR ANY QUESTS. Added support for new spell objective type. Began inserting static routes for zones. Removed Portals from Shatt and Dal. Stopped data compression by commenting the related code... Need to see the underlying data structure to implement new build system. Added virtual zones for Worgen starting areas. Made a couple new error messages that are a bit more verbose. 2010-12-08 20:16:49 +00:00
Nathanial.C.Jones 5b7a41a9fc Adding version check back in. Updated files, putting in the version place holder and updated build script to streamline overall process and replace the version place holder in the lua files. 2010-11-08 13:28:59 +00:00
Nathanial.C.Jones 05b02bd620 Restructered repository. 2010-10-25 01:54:08 +00:00
Renamed from collect_location.lua (Browse further)