Nathanial.C.Jones
965e8589c9
Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
...
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().
I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00
Nathanial.C.Jones
dc11e77101
Fixed an issue where a talent was returning nil.
2011-07-06 18:56:10 +00:00
Nathanial.C.Jones
163a021f90
Commented out the offensive code that was causing issue 448 (not sure why it was being offensive, but it was). Made some data collection adjustments to further streamline parsing in the future.
2011-06-19 04:05:19 +00:00
Nathanial.C.Jones
ff0992f38a
More structural changes to the data collection. Reduced the size of the spec bolus to conserve memory and rekeyed the talents to use the talent name as the key.
2011-01-22 01:45:43 +00:00
Nathanial.C.Jones
ec2e6864ee
More structural changes to the data collection. Some changes to the spec bolus to ensure we get the key on game exit
2011-01-21 11:33:43 +00:00
Nathanial.C.Jones
e1f08c9146
Fixed LostIsles coord issue. Restructured collectors to output tables only.
2011-01-21 01:06:11 +00:00
Nathanial.C.Jones
9ea6f88143
Fixed issue 201. More data collection structure changes.
2010-12-16 12:50:13 +00:00
Nathanial.C.Jones
5b7a41a9fc
Adding version check back in. Updated files, putting in the version place holder and updated build script to streamline overall process and replace the version place holder in the lua files.
2010-11-08 13:28:59 +00:00
Nathanial.C.Jones
05b02bd620
Restructered repository.
2010-10-25 01:54:08 +00:00