local GetTime = QuestHelper_GetTime QuestHelper_File["collect_spec.lua"] = "4.0.1.$svnversion$" QuestHelper_Loadtime["collect_spec.lua"] = GetTime() local Bitstream local classlookup = { ["DEATHKNIGHT"] = "K", ["DRUID"] = "D", ["HUNTER"] = "H", ["MAGE"] = "M", ["PALADIN"] = "N", ["PRIEST"] = "P", ["ROGUE"] = "R", ["SHAMAN"] = "S", ["WARLOCK"] = "L", ["WARRIOR"] = "W", ["MONK"] = "O" }; local racelookup = { ["Draenei"] = "R", ["Gnome"] = "G", ["Dwarf"] = "D", ["Human"] = "H", ["NightElf"] = "E", ["Worgen"] = "W", ["Orc"] = "O", ["Troll"] = "T", ["Tauren"] = "N", ["Undead"] = "U", ["BloodElf"] = "B", ["Goblin"] = "L", ["Pandaren"] = "P" -- lol i spelled nub } local function GetSpecBolus() local _, id = UnitClass("player") local level = UnitLevel("player") local _, race = UnitRace("player") --[[ assert(racelookup[race]) ]] --[[ --local bso = Bitstream.Output(8) local talents = {} --local points = (GetUnspentTalentPoints() or 0) local talents_learned = false for t = 1, GetNumTalentTabs() do -- come on. Is this ever not going to be 3? Seriously? Perhaps someday, but not as of Cat. local _, tab, _, _, p, _, _, yn = GetTalentTabInfo(t) p = p or 0 talents_learned = true talents[tab] = {} for ta = 1, GetNumTalents(t) do local talent, _, _, _, rank, _ = GetTalentInfo(t, ta) if talent then talents[tab][talent] = rank end end end ]] local spec = {} -- spec.talents = talents spec.class = id spec.race = race spec.level = level --return string.format("(2%s,%s,%02d)", classlookup[id], racelookup[race] or "", level) .. talstr return spec end function QH_Collect_Spec_Init(_, API) Bitstream = API.Utility_Bitstream QuestHelper: Assert(Bitstream) API.Utility_GetSpecBolus = GetSpecBolus end