local GetTime = QuestHelper_GetTime QuestHelper_File["collect_traveled.lua"] = "4.0.1.$svnversion$" QuestHelper_Loadtime["collect_traveled.lua"] = GetTime() local debug_output = false if QuestHelper_File["collect_traveled.lua"] == "Development Version" then debug_output = true end --[[ Meaningful symbols it generates: %d,%d,%d,%d|COMPRESSED First four values: continent ID as per client, X coordinate in yards as per client via Astrolabe, Y coordinate in yards as per client via Astrolabe, faction ID (Alliance/Horde) Compressed data is complicated lzw'ed hideousness. Version number is probably contained in the |, I'll change that when I need to change meaning. User is assumed to start facing right, all turns are 90 degrees. Allowed values, post-lookup-table listed below, are: ^ - forward < - turn left and move forward > - turn right and move forward v - turn around and move forward C - combo indicator, each one indicates that another next UDLR is part of a single move (the toggles are zero-time anyway) S - swim toggle X - taxi toggle M - mount toggle Y - flying mount toggle D - dead/ghost toggle ]] local QHCT local Merger local LZW local Bolus local cc, cx, cy, cd = nil, nil, nil, nil local flags = {} local nx, ny = nil, nil local function round(x) return math.floor(x + 0.5) end local function dist(x, y) return math.abs(x) + math.abs(y) end -- fuck it, manhattan distance -- ++ is turning right local dx = {1, 0, -1, 0} local dy = {0, 1, 0, -1} local function InitWorking() QHCT.working = {} QHCT.working.prefix = {} end local function AddDataPrefix(data) table.insert(QHCT.working.prefix, data) --QHCT.working.prefix = QHCT.working.prefix .. data end local function AddData(data) table.insert(QHCT.working, data) --Merger.Add(QHCT.working, data) end local function FinishData() return Merger.Finish(QHCT.working) end local function TestDirection(nd, kar) if nd < 1 then nd = nd + 4 end if nd > 4 then nd = nd - 4 end if dist(cx + dx[nd] - nx , cy + dy[nd] - ny) < dist(cx - nx, cy - ny) then AddData(kar) cd = nd cx = cx + dx[cd] cy = cy + dy[cd] return true else return false end end local function CompressAndComplete(ki) --QuestHelper:TextOut(string.format("%d tokens", #QHCT.compressing[ki].data)) local tim = GetTime() local lzwed = LZW.Compress_Dicts(QHCT.compressing[ki].data, "^<>vCSXMYD") if debug_output then QuestHelper:TextOut(string.format("%d tokens: compressed to %d in %f", #QHCT.compressing[ki].data, #lzwed, GetTime() - tim)) end if not QHCT.done then QHCT.done = {} end table.insert(QHCT.done, QHCT.compressing[ki].prefix .. lzwed) QHCT.compressing[ki] = nil end local function CompressFromKey(ki) QH_Timeslice_Add(function () CompressAndComplete(ki) end, "lzw") end local function CompileData() local data = FinishData() local prefix = QHCT.working.prefix InitWorking() if #data > 0 then if not QHCT.compressing then QHCT.compressing = {} end local ki = GetTime() while QHCT.compressing[ki] do ki = ki + 1 end -- if this ever triggers, I'm shocked QHCT.compressing[ki] = {data = data, prefix = prefix} CompressFromKey(ki) end end local function AppendFlag(flagval, flagid) flagval = not not flagval flags[flagid] = not not flags[flagid] if flagval ~= flags[flagid] then if debug_output then --QuestHelper:TextOut(string.format("Status toggle %s", flagid)) end flags[flagid] = flagval AddData(flagid) end end local function QH_Collect_Traveled_Point(c, x, y, rc, rz) if not c or not x or not y then return end nx, ny = round(x), round(y) if c ~= cc or dist(nx - cx, ny - cy) > 10 then if debug_output then QuestHelper:TextOut(string.format("finishing thanks to differences, %s,%s,%s vs %s,%s,%s (%s)", tostring(cc), tostring(cx), tostring(cy), tostring(c), tostring(nx), tostring(ny), cc and tostring(dist(nx - cx, ny - cy)) or "lol")) end CompileData() cc, cx, cy, cd = c, nx, ny, 1 swim, mount, flying, taxi = false, false, false, false local b = Bolus(c, x, y, rc, rz) b.faction = QuestHelper:PlayerFaction() AddDataPrefix(Bolus(c, x, y, rc, rz) .. QuestHelper:PlayerFaction()) -- The playerfaction can be removed, as it's now encoded in the collection shard. Not removing it for compatibility reasons. end AppendFlag(IsMounted(), 'M') AppendFlag(IsFlying(), 'Y') AppendFlag(IsSwimming(), 'S') AppendFlag(UnitOnTaxi("player"), 'X') AppendFlag(UnitIsDeadOrGhost("player"), 'D') for x = 1, dist(nx - cx, ny - cy) - 1 do AddData('C') end -- first we go forward as much as is reasonable while TestDirection(cd, '^') do end if TestDirection(cd + 1, '>') then -- if we can go right, we do so, then we go forward again while TestDirection(cd, '^') do end -- In theory, if the original spot was back-and-to-the-right of us, we could need to go right *again* and then forward *again*. So we do. if TestDirection(cd + 1, '>') then while TestDirection(cd, '^') do end end elseif TestDirection(cd - 1, '<') then -- the same logic applies for left. while TestDirection(cd, '^') do end if TestDirection(cd - 1, '<') then while TestDirection(cd, '^') do end end else -- And we also test back, just in case. if TestDirection(cd + 2, 'v') then while TestDirection(cd, '^') do end end end QuestHelper: Assert(cx == nx and cy == ny) -- Done! end local GetRawLocation local function OnUpdate() QH_Collect_Traveled_Point(GetRawLocation()) end function QH_Collect_Traveled_Init(QHCData, API) -- We're actually just going to disable this for now. --[[ Merger = API.Utility_Merger QuestHelper: Assert(Merger) -- I need to get rid of this stupid space hack someday LZW = API.Utility_LZW QuestHelper: Assert(LZW) Bolus = API.Callback_LocationBolus QuestHelper: Assert(Bolus) if not QHCData.traveled then QHCData.traveled = {} end QHCT = QHCData.traveled if not QHCT.working then InitWorking() end if QHCT.compressing then for k, v in pairs(QHCT.compressing) do CompressFromKey(k) end end GetRawLocation = API.Callback_RawLocation API.Registrar_OnUpdateHook(OnUpdate)]] end --[[ function hackeryflush() CompileData() cc = nil end ]]