QuestHelper_File["recycle.lua"] = "1.4.0" QuestHelper_Loadtime["recycle.lua"] = GetTime() --[[ "Zorba, why are you doing manual memory allocation in Lua? That's incredibly stupid! You, as well, must be incredibly stupid. Why are you so stupid?" Yeah. Yeah, that's what I thought too. It turns out things are more complicated than I thought. There's a few good reasons to do something this ugly. First off, it makes it real, real easy to track where allocations are going. That's what the whole "tag" thing is for - all created tables are tagged. This is useful. This is very, very useful, as it lets me track down memory leaks extraordinarily easily. This is also obsoleted slightly by the technique in bst_pre.lua (check it out.) Second, it deals far better with table churn. I don't know if this is a WoW issue, but in WoW at least, tables can hang around for quite a while before getting garbage-collected. If you're making a dozen tables per frame, you can rapidly eat 10 or 20 megs of RAM that you're not actually using. Rigging an explicit thing like this allows you to recycle those tables instead of just wasting them. It's ugly. I'm not arguing that. But it really, really helps. ]] QuestHelper.used_tables = 0 QuestHelper.free_tables = setmetatable({}, {__mode="k"}) -- But Zorba, the only thing you're storing here is unused table values! Yeah, that's right, *unused* table values, if the garbage collector wants to have a field day, go for it local function crashy(tab, name) QuestHelper: Assert(false, "Tried to access " .. name .. " from released table") end local unused_meta = {__index=crashy, __newindex=crashy} QuestHelper.used_textures = 0 QuestHelper.free_textures = {} QuestHelper.used_text = 0 QuestHelper.free_text = {} QuestHelper.used_frames = 0 QuestHelper.free_frames = {} -- This little table rigs up a basic typing system to assist with debugging. It has weak-reference keys so it shouldn't ever lead to leaks of any kind. QuestHelper.recycle_tabletyping = setmetatable({}, {__mode="k"}) local toomanytables_warned = false local function mark(table, item, tag) table[item] = tag end function QuestHelper:CreateTable(tag) local tbl = next(self.free_tables) self.used_tables = self.used_tables + 1 if not tbl then tbl = {} else self.free_tables[tbl] = nil setmetatable(tbl, nil) end tag = tag or string.gsub(debugstack(2, 1, 1), "\n.*", "") if type(tag) ~= "string" then tag = tostring(tag) .. " ((weird)) " .. string.gsub(debugstack(2, 1, 1), "\n.*", "") end if QH_RegisterTable then QH_RegisterTable(tbl, true, tag) end if not pcall(mark, self.recycle_tabletyping, tbl, tag) then local freq = {} for _, v in pairs(self.recycle_tabletyping) do freq[v] = (freq[v] or 0) + 1 end local fqx = {} for k, v in pairs(freq) do table.insert(fqx, {k, v}) end table.sort(fqx, function(a, b) return a[2] < b[2] end) local stt = "recycle overflow error (too many tables)\n" for _, v in ipairs(fqx) do stt = stt .. string.format(" %d: %s\n", v[2], v[1]) end local pcscaught = QH_ClearPathcache(true) collectgarbage("collect") stt = stt .. string.format(" (pathcache cleared %d)\n", pcscaught) if not pcall(mark, self.recycle_tabletyping, tbl, tag) then QuestHelper: Assert(false, stt) end QuestHelper_ErrorCatcher_ExplicitError(false, stt .. " (recovered)\n") if not toomanytables_warned then QuestHelper:TextOut("Something has gone wrong! QuestHelper should continue working, but Zorba would really appreciate it if you type |cffbbffd6/qh error|r and went to report that on the QuestHelper homepage.") toomanytables_warned = true end end return tbl end local release_cycle = 0 function QuestHelper:ReleaseTable(tbl) QuestHelper: Assert(type(tbl) == "table") QuestHelper: Assert(not self.free_tables[tbl]) wipe(tbl) self.used_tables = self.used_tables - 1 self.recycle_tabletyping[tbl] = nil if QH_RegisterTable or self.used_tables < 500 or release_cycle < 100 then -- this is actually plenty. you'd be horrified how much table churn there is in this thing self.free_tables[setmetatable(tbl, unused_meta)] = true release_cycle = release_cycle + 1 else self.recycle_tabletyping[tbl] = (self.recycle_tabletyping[tbl] or "((unknown))") .. "((released))" release_cycle = 0 end end function QuestHelper:RecycleClear() local ct = QuestHelper:TableSize(QuestHelper.free_tables) QuestHelper.free_tables = {} return ct end function QuestHelper:DumpTableTypeFrequencies(silent) local freq = {} for k, v in pairs(self.recycle_tabletyping) do freq[v] = (freq[v] or 0) + 1 end if not silent then local flist = {} for k, v in pairs(freq) do table.insert(flist, {count=v, name=k}) end table.sort(flist, function(a, b) return a.count < b.count end) for k, v in pairs(flist) do self:TextOut(v.count .. ": " .. v.name) end end return freq end function QuestHelper:CreateFrame(parent) self.used_frames = self.used_frames + 1 local frame = table.remove(self.free_frames) if frame then frame:SetParent(parent) else frame = CreateFrame("Button", string.format("QuestHelperFrame%d",self.used_frames), parent) end frame:SetFrameLevel((parent or UIParent):GetFrameLevel()+1) frame:SetFrameStrata("MEDIUM") frame:Show() return frame end local frameScripts = { "OnChar", "OnClick", "OnDoubleClick", "OnDragStart", "OnDragStop", "OnEnter", "OnEvent", "OnHide", "OnKeyDown", "OnKeyUp", "OnLeave", "OnLoad", "OnMouseDown", "OnMouseUp", "OnMouseWheel", "OnReceiveDrag", "OnShow", "OnSizeChanged", "OnUpdate", "PostClick", "PreClick" } function QuestHelper:ReleaseFrame(frame) --[[ assert(type(frame) == "table") ]] for i,t in ipairs(self.free_frames) do --[[ assert(t ~= frame) ]] end for key in pairs(frame) do -- Remove all keys except 0, which seems to hold some special data. if key ~= 0 then frame[key] = nil end end for _, script in ipairs(frameScripts) do QH_Hook(frame, script, nil) end frame:Hide() frame:SetParent(QuestHelper) frame:ClearAllPoints() frame:SetMovable(false) frame:RegisterForDrag() frame:RegisterForClicks() frame:SetBackdrop(nil) frame:SetScale(1) frame:SetAlpha(1) self.used_frames = self.used_frames - 1 table.insert(self.free_frames, frame) end function QuestHelper:CreateText(parent, text_str, text_size, text_font, r, g, b, a) self.used_text = self.used_text + 1 local text = table.remove(self.free_text) if text then text:SetParent(parent) else text = parent:CreateFontString() end text:SetFont(text_font or QuestHelper.font.sans or ChatFontNormal:GetFont(), text_size or 12) text:SetDrawLayer("OVERLAY") text:SetJustifyH("CENTER") text:SetJustifyV("MIDDLE") text:SetTextColor(r or 1, g or 1, b or 1, a or 1) text:SetText(text_str or "") text:SetShadowColor(0, 0, 0, 0.3) text:SetShadowOffset(1, -1) text:Show() return text end function QuestHelper:ReleaseText(text) --[[ assert(type(text) == "table") ]] for i,t in ipairs(self.free_text) do --[[ assert(t ~= text) ]] end for key in pairs(text) do -- Remove all keys except 0, which seems to hold some special data. if key ~= 0 then text[key] = nil end end text:Hide() text:SetParent(UIParent) text:ClearAllPoints() self.used_text = self.used_text - 1 table.insert(self.free_text, text) end function QuestHelper:CreateTexture(parent, r, g, b, a) self.used_textures = self.used_textures + 1 local tex = table.remove(self.free_textures) if tex then tex:SetParent(parent) else tex = parent:CreateTexture() end if not tex:SetTexture(r, g, b, a) and not tex:SetTexture("Interface\\Icons\\Temp.blp") then tex:SetTexture(1, 0, 1, 0.5) end tex:ClearAllPoints() tex:SetTexCoord(0, 1, 0, 1) tex:SetVertexColor(1, 1, 1, 1) tex:SetDrawLayer("ARTWORK") tex:SetBlendMode("BLEND") tex:SetWidth(12) tex:SetHeight(12) tex:Show() return tex end function QuestHelper:CreateIconTexture(parent, id) local icon = self:CreateTexture(parent, "Interface\\AddOns\\QuestHelper\\Art\\Icons.tga") local w, h = 1/8, 1/8 local x, y = ((id-1)%8)*w, math.floor((id-1)/8)*h icon:SetTexCoord(x, x+w, y, y+h) return icon end function QuestHelper:CreateDotTexture(parent) local icon = self:CreateIconTexture(parent, 13) icon:SetWidth(5) icon:SetHeight(5) icon:SetVertexColor(0, 0, 0, 0.35) return icon end function QuestHelper:CreateGlowTexture(parent) local tex = self:CreateTexture(parent, "Interface\\Addons\\QuestHelper\\Art\\Glow.tga") local angle = math.random()*6.28318530717958647692528676655900576839433879875021164 local x, y = math.cos(angle)*0.707106781186547524400844362104849039284835937688474036588339869, math.sin(angle)*0.707106781186547524400844362104849039284835937688474036588339869 -- Randomly rotate the texture, so they don't all look the same. tex:SetTexCoord(x+0.5, y+0.5, y+0.5, 0.5-x, 0.5-y, x+0.5, 0.5-x, 0.5-y) tex:ClearAllPoints() return tex end function QuestHelper:ReleaseTexture(tex) --[[ assert(type(tex) == "table") ]] for i,t in ipairs(self.free_textures) do --[[ assert(t ~= tex) ]] end for key in pairs(tex) do -- Remove all keys except 0, which seems to hold some special data. if key ~= 0 then tex[key] = nil end end tex:Hide() tex:SetParent(UIParent) tex:ClearAllPoints() self.used_textures = self.used_textures - 1 table.insert(self.free_textures, tex) end QuestHelper.recycle_active_cached_tables = {} QuestHelper.recycle_decache_queue = {} function QuestHelper:CacheRegister(obj) if not self.recycle_active_cached_tables[obj] then self.recycle_active_cached_tables[obj] = true table.insert(self.recycle_decache_queue, obj) end end function QuestHelper:CacheCleanup(obj) local target = self.recycle_decache_queue[1] if not target then return end table.remove(self.recycle_decache_queue, 1) self.recycle_active_cached_tables[target] = nil if target.distance_cache then for k, v in pairs(target.distance_cache) do self:ReleaseTable(v) end self:ReleaseTable(target.distance_cache) target.distance_cache = self:CreateTable("objective.distance_cache cleaned") end end function QuestHelper:DumpCacheData(obj) local caches = 0 local cached = 0 for k, v in pairs(self.recycle_decache_queue) do caches = caches + 1 if v.distance_cache then for q, w in pairs(v.distance_cache) do cached = cached + 1 end end end self:TextOut(caches .. " queued caches with a total of " .. cached .. " cached items") end