QuestHelper_File["routing_loc.lua"] = "1.4.0" QuestHelper_Loadtime["routing_loc.lua"] = GetTime() -- Okay, this is going to be revamped seriously later, but for now: -- .c is continent, either 0, 3, or -77 -- .x is x-coordinate -- .y is y-coordinate -- .p is original-questhelper plane -- that's it. -- Also, we're gonna pull something similar as with Collect to wrap everything up and not pollute the global space. But for now we don't. -- LOCATIONS ARE IMMUTABLE, THEY NEVER CHANGE, THIS IS INCREDIBLY IMPORTANT function NewLoc(c, x, y, rc, rz) QuestHelper: Assert(c) QuestHelper: Assert(x) QuestHelper: Assert(y) local tab = QuestHelper:CreateTable("location") tab.c = c tab.x = x tab.y = y if not QuestHelper_IndexLookup[rc] or not QuestHelper_IndexLookup[rc][rz] then QuestHelper:TextOut(string.format("lolwut %s %s", tostring(rc), tostring(rz))) end QuestHelper: Assert(QuestHelper_IndexLookup[rc]) QuestHelper: Assert(QuestHelper_IndexLookup[rc][rz]) tab.p = QuestHelper_IndexLookup[rc][rz] return tab end function IsLoc(c) return c and c.c and c.x and c.y and c.p end