--[[----------------------------------------------------------------------------- Checkbox Widget -------------------------------------------------------------------------------]] local Type, Version = "CheckBox", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local select, pairs = select, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: SetDesaturation, GameFontHighlight --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function AlignImage(self) local img = self.image:GetTexture() self.text:ClearAllPoints() if not img then self.text:SetPoint("LEFT", self.checkbg, "RIGHT") self.text:SetPoint("RIGHT") else self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) self.text:SetPoint("RIGHT") end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function CheckBox_OnMouseDown(frame) local self = frame.obj if not self.disabled then if self.image:GetTexture() then self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) else self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) end end AceGUI:ClearFocus() end local function CheckBox_OnMouseUp(frame) local self = frame.obj if not self.disabled then self:ToggleChecked() if self.checked then PlaySound("igMainMenuOptionCheckBoxOn") else -- for both nil and false (tristate) PlaySound("igMainMenuOptionCheckBoxOff") end self:Fire("OnValueChanged", self.checked) AlignImage(self) end end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetType() self:SetValue(false) self:SetTriState(nil) -- height is calculated from the width and required space for the description self:SetWidth(200) self:SetImage() self:SetDisabled(nil) self:SetDescription(nil) end, -- ["OnRelease"] = nil, ["OnWidthSet"] = function(self, width) if self.desc then self.desc:SetWidth(width - 30) if self.desc:GetText() and self.desc:GetText() ~= "" then self:SetHeight(28 + self.desc:GetHeight()) end end end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.frame:Disable() self.text:SetTextColor(0.5, 0.5, 0.5) SetDesaturation(self.check, true) else self.frame:Enable() self.text:SetTextColor(1, 1, 1) if self.tristate and self.checked == nil then SetDesaturation(self.check, true) else SetDesaturation(self.check, false) end end end, ["SetValue"] = function(self,value) local check = self.check self.checked = value if value then SetDesaturation(self.check, false) self.check:Show() else --Nil is the unknown tristate value if self.tristate and value == nil then SetDesaturation(self.check, true) self.check:Show() else SetDesaturation(self.check, false) self.check:Hide() end end self:SetDisabled(self.disabled) end, ["GetValue"] = function(self) return self.checked end, ["SetTriState"] = function(self, enabled) self.tristate = enabled self:SetValue(self:GetValue()) end, ["SetType"] = function(self, type) local checkbg = self.checkbg local check = self.check local highlight = self.highlight local size if type == "radio" then size = 16 checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") checkbg:SetTexCoord(0, 0.25, 0, 1) check:SetTexture("Interface\\Buttons\\UI-RadioButton") check:SetTexCoord(0.25, 0.5, 0, 1) check:SetBlendMode("ADD") highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") highlight:SetTexCoord(0.5, 0.75, 0, 1) else size = 24 checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexCoord(0, 1, 0, 1) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexCoord(0, 1, 0, 1) check:SetBlendMode("BLEND") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexCoord(0, 1, 0, 1) end checkbg:SetHeight(size) checkbg:SetWidth(size) end, ["ToggleChecked"] = function(self) local value = self:GetValue() if self.tristate then --cycle in true, nil, false order if value then self:SetValue(nil) elseif value == nil then self:SetValue(false) else self:SetValue(true) end else self:SetValue(not self:GetValue()) end end, ["SetLabel"] = function(self, label) self.text:SetText(label) end, ["SetDescription"] = function(self, desc) if desc then if not self.desc then local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") desc:ClearAllPoints() desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) desc:SetWidth(self.frame.width - 30) desc:SetJustifyH("LEFT") desc:SetJustifyV("TOP") self.desc = desc end self.desc:Show() --self.text:SetFontObject(GameFontNormal) self.desc:SetText(desc) self:SetHeight(28 + self.desc:GetHeight()) else if self.desc then self.desc:SetText("") self.desc:Hide() end --self.text:SetFontObject(GameFontHighlight) self:SetHeight(24) end end, ["SetImage"] = function(self, path, ...) local image = self.image image:SetTexture(path) if image:GetTexture() then local n = select("#", ...) if n == 4 or n == 8 then image:SetTexCoord(...) else image:SetTexCoord(0, 1, 0, 1) end end AlignImage(self) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Button", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) local checkbg = frame:CreateTexture(nil, "ARTWORK") checkbg:SetWidth(24) checkbg:SetHeight(24) checkbg:SetPoint("TOPLEFT") checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") local check = frame:CreateTexture(nil, "OVERLAY") check:SetAllPoints(checkbg) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") text:SetJustifyH("LEFT") text:SetHeight(18) text:SetPoint("LEFT", checkbg, "RIGHT") text:SetPoint("RIGHT") local highlight = frame:CreateTexture(nil, "HIGHLIGHT") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetBlendMode("ADD") highlight:SetAllPoints(checkbg) local image = frame:CreateTexture(nil, "OVERLAY") image:SetHeight(16) image:SetWidth(16) image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) local widget = { checkbg = checkbg, check = check, text = text, highlight = highlight, image = image, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)