-- -- ChatThrottleLib by Mikk -- -- Manages AddOn chat output to keep player from getting kicked off. -- -- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept -- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage. -- -- Priorities get an equal share of available bandwidth when fully loaded. -- Communication channels are separated on extension+chattype+destination and -- get round-robinned. (Destination only matters for whispers and channels, -- obviously) -- -- Will install hooks for SendChatMessage and SendAddonMessage to measure -- bandwidth bypassing the library and use less bandwidth itself. -- -- -- Fully embeddable library. Just copy this file into your addon directory, -- add it to the .toc, and it's done. -- -- Can run as a standalone addon also, but, really, just embed it! :-) -- local CTL_VERSION = 21 local _G = _G if _G.ChatThrottleLib then if _G.ChatThrottleLib.version >= CTL_VERSION then -- There's already a newer (or same) version loaded. Buh-bye. return elseif not _G.ChatThrottleLib.securelyHooked then print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, =v16) in it!") -- ATTEMPT to unhook; this'll behave badly if someone else has hooked... -- ... and if someone has securehooked, they can kiss that goodbye too... >.< _G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage if _G.ChatThrottleLib.ORIG_SendAddonMessage then _G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage end end _G.ChatThrottleLib.ORIG_SendChatMessage = nil _G.ChatThrottleLib.ORIG_SendAddonMessage = nil end if not _G.ChatThrottleLib then _G.ChatThrottleLib = {} end ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh) local ChatThrottleLib = _G.ChatThrottleLib ChatThrottleLib.version = CTL_VERSION ------------------ TWEAKABLES ----------------- ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800. ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now. ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value local setmetatable = setmetatable local table_remove = table.remove local tostring = tostring local GetTime = GetTime local math_min = math.min local math_max = math.max local next = next local strlen = string.len local GetFrameRate = GetFrameRate ----------------------------------------------------------------------- -- Double-linked ring implementation local Ring = {} local RingMeta = { __index = Ring } function Ring:New() local ret = {} setmetatable(ret, RingMeta) return ret end function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position) if self.pos then obj.prev = self.pos.prev obj.prev.next = obj obj.next = self.pos obj.next.prev = obj else obj.next = obj obj.prev = obj self.pos = obj end end function Ring:Remove(obj) obj.next.prev = obj.prev obj.prev.next = obj.next if self.pos == obj then self.pos = obj.next if self.pos == obj then self.pos = nil end end end ----------------------------------------------------------------------- -- Recycling bin for pipes -- A pipe is a plain integer-indexed queue, which also happens to be a ring member ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different local PipeBin = setmetatable({}, {__mode="k"}) local function DelPipe(pipe) for i = #pipe, 1, -1 do pipe[i] = nil end pipe.prev = nil pipe.next = nil PipeBin[pipe] = true end local function NewPipe() local pipe = next(PipeBin) if pipe then PipeBin[pipe] = nil return pipe end return {} end ----------------------------------------------------------------------- -- Recycling bin for messages ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different local MsgBin = setmetatable({}, {__mode="k"}) local function DelMsg(msg) msg[1] = nil -- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them. MsgBin[msg] = true end local function NewMsg() local msg = next(MsgBin) if msg then MsgBin[msg] = nil return msg end return {} end ----------------------------------------------------------------------- -- ChatThrottleLib:Init -- Initialize queues, set up frame for OnUpdate, etc function ChatThrottleLib:Init() -- Set up queues if not self.Prio then self.Prio = {} self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 } self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 } self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 } end -- v4: total send counters per priority for _, Prio in pairs(self.Prio) do Prio.nTotalSent = Prio.nTotalSent or 0 end if not self.avail then self.avail = 0 -- v5 end if not self.nTotalSent then self.nTotalSent = 0 -- v5 end -- Set up a frame to get OnUpdate events if not self.Frame then self.Frame = CreateFrame("Frame") self.Frame:Hide() end self.Frame:SetScript("OnUpdate", self.OnUpdate) self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD") self.OnUpdateDelay = 0 self.LastAvailUpdate = GetTime() self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup -- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7) if not self.securelyHooked then -- Use secure hooks as of v16. Old regular hook support yanked out in v21. self.securelyHooked = true --SendChatMessage hooksecurefunc("SendChatMessage", function(...) return ChatThrottleLib.Hook_SendChatMessage(...) end) --SendAddonMessage hooksecurefunc("SendAddonMessage", function(...) return ChatThrottleLib.Hook_SendAddonMessage(...) end) end self.nBypass = 0 end ----------------------------------------------------------------------- -- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage local bMyTraffic = false function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...) if bMyTraffic then return end local self = ChatThrottleLib local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD self.avail = self.avail - size self.nBypass = self.nBypass + size -- just a statistic end function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...) if bMyTraffic then return end local self = ChatThrottleLib local size = tostring(text or ""):len() + tostring(prefix or ""):len(); size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD self.avail = self.avail - size self.nBypass = self.nBypass + size -- just a statistic end ----------------------------------------------------------------------- -- ChatThrottleLib:UpdateAvail -- Update self.avail with how much bandwidth is currently available function ChatThrottleLib:UpdateAvail() local now = GetTime() local MAX_CPS = self.MAX_CPS; local newavail = MAX_CPS * (now - self.LastAvailUpdate) local avail = self.avail if now - self.HardThrottlingBeginTime < 5 then -- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5) self.bChoking = true elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs avail = math_min(MAX_CPS, avail + newavail*0.5) self.bChoking = true -- just a statistic else avail = math_min(self.BURST, avail + newavail) self.bChoking = false end avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can. self.avail = avail self.LastAvailUpdate = now return avail end ----------------------------------------------------------------------- -- Despooling logic function ChatThrottleLib:Despool(Prio) local ring = Prio.Ring while ring.pos and Prio.avail > ring.pos[1].nSize do local msg = table_remove(Prio.Ring.pos, 1) if not Prio.Ring.pos[1] then local pipe = Prio.Ring.pos Prio.Ring:Remove(pipe) Prio.ByName[pipe.name] = nil DelPipe(pipe) else Prio.Ring.pos = Prio.Ring.pos.next end Prio.avail = Prio.avail - msg.nSize bMyTraffic = true msg.f(unpack(msg, 1, msg.n)) bMyTraffic = false Prio.nTotalSent = Prio.nTotalSent + msg.nSize DelMsg(msg) if msg.callbackFn then msg.callbackFn (msg.callbackArg) end end end function ChatThrottleLib.OnEvent(this,event) -- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too. local self = ChatThrottleLib if event == "PLAYER_ENTERING_WORLD" then self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning self.avail = 0 end end function ChatThrottleLib.OnUpdate(this,delay) local self = ChatThrottleLib self.OnUpdateDelay = self.OnUpdateDelay + delay if self.OnUpdateDelay < 0.08 then return end self.OnUpdateDelay = 0 self:UpdateAvail() if self.avail < 0 then return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu. end -- See how many of our priorities have queued messages (we only have 3, don't worry about the loop) local n = 0 for prioname,Prio in pairs(self.Prio) do if Prio.Ring.pos or Prio.avail < 0 then n = n + 1 end end -- Anything queued still? if n<1 then -- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing for prioname, Prio in pairs(self.Prio) do self.avail = self.avail + Prio.avail Prio.avail = 0 end self.bQueueing = false self.Frame:Hide() return end -- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues local avail = self.avail/n self.avail = 0 for prioname, Prio in pairs(self.Prio) do if Prio.Ring.pos or Prio.avail < 0 then Prio.avail = Prio.avail + avail if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then self:Despool(Prio) -- Note: We might not get here if the user-supplied callback function errors out! Take care! end end end end ----------------------------------------------------------------------- -- Spooling logic function ChatThrottleLib:Enqueue(prioname, pipename, msg) local Prio = self.Prio[prioname] local pipe = Prio.ByName[pipename] if not pipe then self.Frame:Show() pipe = NewPipe() pipe.name = pipename Prio.ByName[pipename] = pipe Prio.Ring:Add(pipe) end pipe[#pipe + 1] = msg self.bQueueing = true end function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg) if not self or not prio or not prefix or not text or not self.Prio[prio] then error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2) end if callbackFn and type(callbackFn)~="function" then error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2) end local nSize = text:len() if nSize>255 then error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2) end nSize = nSize + self.MSG_OVERHEAD -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then self.avail = self.avail - nSize bMyTraffic = true _G.SendChatMessage(text, chattype, language, destination) bMyTraffic = false self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize if callbackFn then callbackFn (callbackArg) end return end -- Message needs to be queued local msg = NewMsg() msg.f = _G.SendChatMessage msg[1] = text msg[2] = chattype or "SAY" msg[3] = language msg[4] = destination msg.n = 4 msg.nSize = nSize msg.callbackFn = callbackFn msg.callbackArg = callbackArg self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg) end function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) end if callbackFn and type(callbackFn)~="function" then error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2) end local nSize = prefix:len() + 1 + text:len(); if nSize>255 then error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2) end nSize = nSize + self.MSG_OVERHEAD; -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then self.avail = self.avail - nSize bMyTraffic = true _G.SendAddonMessage(prefix, text, chattype, target) bMyTraffic = false self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize if callbackFn then callbackFn (callbackArg) end return end -- Message needs to be queued local msg = NewMsg() msg.f = _G.SendAddonMessage msg[1] = prefix msg[2] = text msg[3] = chattype msg[4] = target msg.n = (target~=nil) and 4 or 3; msg.nSize = nSize msg.callbackFn = callbackFn msg.callbackArg = callbackArg self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg) end ----------------------------------------------------------------------- -- Get the ball rolling! ChatThrottleLib:Init() --[[ WoWBench debugging snippet if(WOWB_VER) then local function SayTimer() print("SAY: "..GetTime().." "..arg1) end ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer) ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY") end ]]