QuestHelper_File["teleport.lua"] = "1.4.0" QuestHelper_Loadtime["teleport.lua"] = GetTime() function QuestHelper:CreateTeleportInfo() local info = self:CreateTable() info.node = self:CreateTable() info.reag = self:CreateTable() return info end function QuestHelper:ReleaseTeleportInfo(info) for _, data in pairs(info.node) do self:ReleaseTable(data) end self:ReleaseTable(info.node) self:ReleaseTable(info.reag) self:ReleaseTable(info) end function QuestHelper:TeleportInfoClear(info) for node, data in pairs(info.node) do self:ReleaseTable(data) info.node[node] = nil end for id in pairs(info.reag) do info.reag[id] = nil end end function QuestHelper:SetTeleportInfoTarget(info, node, -- The world graph node this will take us to. start, -- The last time this spell was used. duration, -- How long the spell cooldown is. cast, -- How long does the spell take to cast. reagent_id) -- What reagent is consumed by using the spell (can be nil) local data = info.node[node] if not data then data = self:CreateTable() info.node[node] = data end data[1], data[2], data[3], data[4] = start, duration, cast, reagent_id end function QuestHelper:SetTeleportInfoReagent(info, reagent_id, count) if count > 0 then info.reag[reagent_id] = count else info.reag[reagent_id] = nil end end function QuestHelper:TeleportInfoUseNode(info, node, time_delta) local data = info.node[node] if data then self:TextOut("Used "..(node.name or "unnamed node").." in path.") data[1] = GetTime()+time_delta if data[3] then local count = info.reag[data[3]] or 0 count = count - 1 if count > 1 then info.reag[data[4]] = count else info.reag[data[4]] = nil end end end end function QuestHelper:TeleportInfoTransfer(original, dest) for key in pairs(dest.node) do if not original.node[key] then self:ReleaseTable(dest.node[key]) dest.node[key] = nil end end for key, data in pairs(original.node) do local data2 = dest.node[key] if not data2 then data2 = self:CreateTable() dest.node[key] = data2 end data2[1], data2[2], data2[3], data2[4] = data[1], data[2], data[3], data[4] end for key in pairs(dest.reag) do if not original.reag[key] then dest.reag[key] = nil end end for key, value in pairs(original.reag) do dest.reag[key] = value end end function QuestHelper:TeleportInfoAddGraphPoints(info, graph, end_list, time_delta) for node, data in pairs(info.node) do if data[1]+data[2] >= time_delta+GetTime() and (not data[4] or (data[4] and info.reag[data[4]])) then self:TextOut("Considering "..(node.name or "unnamed node").." for use in pathing.") graph:AddStartNode(node, data[3], end_list) end end end QuestHelper.teleport_info = QuestHelper:CreateTeleportInfo()