QuestHelper_File["objtips.lua"] = "4.0.1.$svnversion$" QuestHelper_Loadtime["objtips.lua"] = GetTime() --[[ local real_GameTooltipOnShow = GameTooltip:GetScript("OnShow") or QuestHelper.nop local function addObjectiveObjTip(tooltip, objective, depth, already_touched) if depth > 10 then return end -- fuck that, man. Just fuck that. already_touched[objective] = true -- YOU CANNOT EAT A PURSE if objective.watched or objective.progress then local depth2 = depth if objective.quest then tooltip:AddLine((" "):rep(depth2)..QHFormat("TOOLTIP_QUEST", string.match(objective.quest.obj or "", "^%d*/%d*/(.*)$") or "???"), 1, 1, 1) depth2 = depth2 + 1 end if objective.progress then QuestHelper:AppendObjectiveProgressToTooltip(objective, tooltip, nil, depth2) else tooltip:AddLine((" "):rep(depth2)..QHText("TOOLTIP_WATCHED"), unpack(QuestHelper:GetColourTheme().tooltip)) end -- Calling Show again to cause the tooltip's dimensions to be recalculated. -- Since the frame should already be shown, the OnShow event shouldn't be called again. tooltip:Show() end if objective.used then for obj, text in pairs(objective.used) do if not already_touched[obj] then -- no infinite loops please tooltip:AddLine((" "):rep(depth)..QHFormat(text, obj.obj), 1, 1, 1) addObjectiveObjTip(tooltip, obj, depth+1, already_touched) end end end already_touched[objective] = nil -- oh why not. just so I can get a screenshot of some poor sap getting a 2^n case end local function addObjectiveTip(tooltip, cat, obj) local list = QuestHelper.objective_objects[cat] if list then local objective = list[obj] if objective then addObjectiveObjTip(tooltip, objective, 0, {}) end end end local function CopyOver(to, from) to:SetFont(from:GetFont()) to:SetFontObject(from:GetFontObject()) to:SetText(from:GetText()) to:SetTextColor(from:GetTextColor()) to:SetSpacing(from:GetSpacing()) to:SetShadowOffset(from:GetShadowOffset()) to:SetShadowColor(from:GetShadowColor()) to:Show() end local function StripBlizzQHTooltipClone(ttp) if not UnitExists("mouseover") then return end local line = 2 local wpos = line local changed = false while _G["GameTooltipTextLeft" .. line] and _G["GameTooltipTextLeft" .. line]:IsShown() do local r, g, b, a = _G["GameTooltipTextLeft" .. line]:GetTextColor() r, g, b, a = math.floor(r * 255 + 0.5), math.floor(g * 255 + 0.5), math.floor(b * 255 + 0.5), math.floor(a * 255 + 0.5) if r == 255 and g == 210 and b == 0 and a == 255 then --_G["GameTooltipTextLeft" .. line]:SetText("hellos") changed = true else if line ~= wpos then CopyOver(_G["GameTooltipTextLeft" .. wpos], _G["GameTooltipTextLeft" .. line]) CopyOver(_G["GameTooltipTextRight" .. wpos], _G["GameTooltipTextRight" .. line]) changed = true end wpos = wpos + 1 end line = line + 1 end if line ~= wpos then for ts = wpos, line - 1 do QuestHelper: Assert(ts > 1) local tt = _G["GameTooltipTextLeft" .. ts] local ttr = _G["GameTooltipTextRight" .. ts] local ptt = _G["GameTooltipTextLeft" .. (ts - 1)] -- this . . . this is awful! tt:SetText(nil) ttr:SetText(nil) tt:ClearAllPoints() tt:SetPoint("TOPLEFT", ptt, "BOTTOMLEFT", 0, 0) changed = true end end if changed then ttp:Show() end end QH_Hook(GameTooltip, "OnShow", function(self, ...) if not self then -- Some other AddOns hook this function, but don't bother to pass the values they were called with. self = GameTooltip end if QH_filter_hints then StripBlizzQHTooltipClone(self) end if QuestHelper and QuestHelper_Pref.tooltip then -- Apparantly, sometimes InventoryOnPar invokes our tooltip function with something that doesn't have GetItem method. local monster, item = self.GetUnit and self:GetUnit(), self.GetItem and self:GetItem() if monster then addObjectiveTip(self, "monster", monster) end if item then addObjectiveTip(self, "item", item) end end return real_GameTooltipOnShow(self, ...) end) ]]