## Interface: 40000 ## Title: QuestHelper ## Author: zorbathut, smariot, vipersniper, nesher, nconantj ## Notes: Calculates an optimal route for you to follow while questing. ## Notes-deDE: Berechnet eine optimale Route für dich, der du während dem Questen folgen kannst. ## Notes-frFR: Calcule un itinéraire optimal pour vous de suivre. ## Notes-esES: Calcula la mejor ruta a seguir para usted. ## Notes-esMX: Calcula la mejor ruta a seguir para usted. ## Notes-koKR: 노선에 대한 계산을 수행합니다. ## Version: 4.0.1.1010272230a.svn.milestone2 ## OptionalDeps: Cartographer_Waypoints, TomTom, Cartographer_InstanceMaps, !Swatter, tekticles, UnicodeFont, ClearFont2 ## SavedVariables: QuestHelper_Pref QuestHelper_UID QuestHelper_SaveDate QuestHelper_Errors QuestHelper_Collector QuestHelper_Collector_Version ## SavedVariablesPerCharacter: QuestHelper_KnownFlightRoutes QuestHelper_Home QuestHelper_CharVersion QuestHelper_Flight_Updates ## X-Website: http://www.quest-helper.com/ ## X-Embeds: AstrolabeQH, ChatThrottleLib # Explanation of optional deps: # Cartographer_Waypoints and Tomtom are there so I can link with their arrows properly. # Cartographer_InstanceMaps: Cartographer is terrible. See cartographer_is_terrible.lua. # Swatter really likes intercepting all error messages and not letting them through. Since I want to intercept my own messages, I go after Swatter so I can insert my hook earlier on. # Tekticles is around because, if QH loads before it does, then QH doesn't use its custom fonts, and I think its custom fonts are pretty. There's probably a better solution to this, but it turns out I'm incredibly lazy, so, meh. # UnicodeFont: see Tekticles # ClearFont2: see Tekticles # That is a pile of saved variables. Let me try to explain them better. # # Old data gathering: # QuestHelper_SaveDate: Date of last shutdown. # QuestHelper_Collector_Version: Originally part of the new system, now just hanging around until I believe it vanishing won't cause problems. # # New data gathering: # QuestHelper_Collector: Most new data. In one huge horrible pile, but a *properly categorized* huge horrible pile # # Misc: # QuestHelper_Pref: User preferences # QuestHelper_UID: User unique ID # QuestHelper_Errors: List of errors seen # # Everything under "Old data gathering" will go away once the new data gathering is in place. (note: they have mostly gone away) # # Per-character stuff needs to be consolidated as well, which will happen in some future version. I need to see how it handles *removing* variables. And yeah we're adding more per-character stuff already argharblrghab # Exists just for load-profiling's sake bst_pre.lua # Loads before everything else so we can catch errors in everything else error.lua # Basic utilities used for miscellaneous things, also creates the QH frame utility.lua # Event manager module. Depends on nothing, calls no external functions. manager\manager_event.lua bst_libaboutpanel.lua libs\LibStub\LibStub.lua libs\CallbackHandler-1.0\CallbackHandler-1.0.xml libs\LibDataBroker-1.1\LibDataBroker-1.1.lua libs\AceGUI-3.0\AceGUI-3.0.xml libs\AceConfig-3.0\AceConfig-3.0.xml bst_astrolabe.lua libs\AstrolabeQH\Load.xml bst_ctl.lua libs\ChatThrottleLib\ChatThrottleLib.xml bst_range.lua libs\LibRangeCheck-2.0\CallbackHandler-1.0\CallbackHandler-1.0.xml libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua changes.lua lang\lang.lua lang\cscz.lua lang\dadk.lua lang\dede.lua lang\elel.lua lang\enus.lua lang\eses.lua lang\esmx.lua lang\fifi.lua lang\frfr.lua lang\huhu.lua lang\itit.lua lang\kokr.lua lang\nlnl.lua lang\nono.lua lang\plpl.lua lang\ptbr.lua lang\ptpt.lua lang\roro.lua lang\ruru.lua lang\svse.lua lang\trtr.lua lang\zhcn.lua lang\zhtw.lua # This is kind of a lot of files. lang\static.lua lang\static_1.lua lang\static_2.lua lang\static_deDE.lua lang\static_deDE_1.lua lang\static_deDE_2.lua lang\static_enUS.lua lang\static_enUS_1.lua lang\static_enUS_2.lua lang\static_esES.lua lang\static_esES_1.lua lang\static_esES_2.lua lang\static_esMX.lua lang\static_esMX_1.lua lang\static_esMX_2.lua lang\static_frFR.lua lang\static_frFR_1.lua lang\static_frFR_2.lua lang\static_koKR.lua lang\static_koKR_1.lua lang\static_koKR_2.lua lang\static_ruRU.lua lang\static_ruRU_1.lua lang\static_ruRU_2.lua lang\static_zhTW.lua lang\static_zhTW_1.lua lang\static_zhTW_2.lua # oh shut up collect\collect_notifier.lua # Memory management, depends on nothing, calls nothing. I don't mention when things depend on this - it's not as extensively used as it used to be, but it's still under basic-utilities. recycle.lua # Patterns for parsing the GlobalString patterns. Depends on nothing, calls nothing. Honestly, it's better than collect_pattern, I should probably be using it there. I need util_ or something. pattern.lua # Database module. Depends on nothing, calls no external functions. db_get.lua # Timeslice module. Depends on nothing, calls no external functions besides a few basic system-API things. timeslice.lua # Achievement manager, depends on timeslice manager\manager_achievement.lua # Completed-quests manager, depends on events or something # you know I need to come up with a good way to handle dependencies someday # # someday manager\manager_completed.lua # Graph module. Depends on nothing, calls no external functions. graph\graph_core.lua graph\graph_flightpath.lua # Routing module. Depends on Timeslice and Filters, calls almost no external functions (handles its own get-player-position stuff via RetrieveRawLocation, but that's it.) routing\routing_debug.lua routing\routing_loc.lua routing\routing_route.lua routing\routing_core.lua routing\routing_controller.lua # this segment uses the menu system as well routing\routing_hidden.lua # Filters. Pays attention to QH_pref but not a lot more. filter\filter_core.lua filter\filter_base.lua # New tooltip system. Depends on nothing, calls nothing besides WoW UI. tooltip.lua # Directors # Quest module. Depends on Database, Routing, Patterns, Tooltip, and Event Manager, interfaces with WoW UI. director\director_quest.lua director\director_achievement.lua director\director_find.lua # Map and minimap dodads. Old code. Depends on nothing, interfaces with WoW UI. dodads\dodads.lua # Wacky arbitrary triangle render code dodads\dodads_triangles.lua # New coordinator system. Depends on pretty much everything. core.lua # beep beep radar.lua upgrade.lua main.lua objective.lua quest.lua teleport.lua pathfinding.lua routing\routing.lua custom.lua menu.lua nag.lua comm.lua mapbutton.lua flightpath.lua tracker.lua objtips.lua textviewer.lua help.lua collect\collect_achievement.lua collect\collect_lzw.lua collect\collect_traveled.lua collect\collect_location.lua collect\collect_zone.lua collect\collect_merger.lua collect\collect_monster.lua collect\collect_item.lua collect\collect_object.lua collect\collect_loot.lua collect\collect_patterns.lua collect\collect_flight.lua collect\collect_util.lua collect\collect_quest.lua collect\collect_equip.lua collect\collect_spec.lua collect\collect_bitstream.lua collect\collect_upgrade.lua collect\collect_merchant.lua collect\collect_warp.lua collect\collect.lua cartographer.lua cartographer_is_terrible.lua tomtom.lua arrow.lua config.lua bst_post.lua