QuestHelper_File["director_quest.lua"] = "4.0.1.$svnversion$" QuestHelper_Loadtime["director_quest.lua"] = GetTime() local debug_output = false if QuestHelper_File["director_quest.lua"] == "Development Version" then debug_output = true end --[[ Little bit of explanation here. The db layer dumps things out in DB format. This isn't immediately usable for our routing engine. We convert this to an intermediate "metaobjective" format that the routing engine can use, as well as copying anything that needs to be copied. This also allows us to modify our metaobjective tables as we see fit, rather than doing nasty stuff to keep the original objectives intact. It's worth mentioning that, completely accidentally, everything it requests from the DB is deallocated rapidly - it doesn't keep any references to the original DB objects around. This is unintentional, but kind of neat. It's not worth preserving, but it doesn't really have to be "fixed" either. ]] local function copy(tab) local tt = {} for _, v in ipairs(tab) do table.insert(tt, v) end return tt end local function copy_without_last(tab) local tt = {} for _, v in ipairs(tab) do table.insert(tt, v) end table.remove(tt) return tt end local function AppendObjlinks(target, source, tooltips, icon, last_name, map_lines, tooltip_lines, seen) if not seen then seen = {} end if not map_lines then map_lines = {} end if not tooltip_lines then tooltip_lines = {} end QuestHelper: Assert(not seen[source]) if seen[source] then return end seen[source] = true if source.loc then if target then for m, v in ipairs(source.loc) do QuestHelper: Assert(target) QuestHelper: Assert(QuestHelper_ParentLookup) if v.p == 26 then v.p = 48 end -- Alterac Mountains merged to Hillsbrad Foothills QuestHelper: Assert(QuestHelper_ParentLookup[v.p], v.p) table.insert(target, {loc = {x = v.x, y = v.y, c = QuestHelper_ParentLookup[v.p], p = v.p}, path_desc = copy(map_lines), icon_id = icon or 6}) end end target = nil -- if we have a "source" as well, then we want to plow through it for tooltip data, but we don't want to add targets for it end for _, v in ipairs(source) do local dbgi = DB_GetItem(v.sourcetype, v.sourceid, nil, true) local licon --print(v.sourcetype, v.sourceid, v.type) if v.sourcetype == "monster" then table.insert(map_lines, QHFormat("OBJECTIVE_SLAY", dbgi.name or QHText("OBJECTIVE_UNKNOWN_MONSTER"))) table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_SLAY", source.name or "nothing")) licon = 1 elseif v.sourcetype == "item" then table.insert(map_lines, QHFormat("OBJECTIVE_LOOT", dbgi.name or QHText("OBJECTIVE_ITEM_UNKNOWN"))) table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_LOOT", source.name or "nothing")) licon = 2 elseif v.sourcetype == "object" then table.insert(map_lines, QHFormat("OBJECTIVE_OPEN", dbgi.name or QHText("OBJECTIVE_ITEM_UNKNOWN"))) table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_OPEN", source.name or "nothing")) licon = 2 else table.insert(map_lines, string.format("unknown %s (%s/%s)", tostring(dbgi.name), tostring(v.sourcetype), tostring(v.sourceid))) table.insert(tooltip_lines, 1, string.format("unknown %s (%s/%s)", tostring(last_name), tostring(v.sourcetype), tostring(v.sourceid))) licon = 3 end tooltips[string.format("%s@@%s", v.sourcetype, v.sourceid)] = copy_without_last(tooltip_lines) AppendObjlinks(target, dbgi, tooltips, icon or licon, source.name, map_lines, tooltip_lines, seen) table.remove(tooltip_lines, 1) table.remove(map_lines) DB_ReleaseItem(dbgi) end seen[source] = false end local function horribledupe(from) if not from then return nil end local rv = {} for k, v in pairs(from) do if k == "__owner" then elseif type(v) == "table" then rv[k] = horribledupe(v) else rv[k] = v end end return rv end local quest_list = setmetatable({}, {__mode="k"}) local QuestCriteriaWarningBroadcast local function GetQuestMetaobjective(questid, lbcount, qindex) if not quest_list[questid] then local q = DB_GetItem("quest", questid, true, true) if not lbcount then QuestHelper: TextOut("Missing lbcount, guessing wildly") if q and q.criteria then lbcount = 0 for k, v in ipairs(q.criteria) do lbcount = math.max(lbcount, k) end else lbcount = 0 -- heh end end -- just doublechecking here if not QuestCriteriaWarningBroadcast and q and q.criteria then for k, v in pairs(q.criteria) do if type(k) == "number" and k > lbcount then --QuestHelper:TextOut(string.format("Too many stored objectives for this quest, please report on the Questhelper homepage (%s %s %s)", questid, lbcount, k)) -- we're just going to hide this for now if qindex then QuestHelper_ErrorCatcher_ExplicitError(false, string.format("Too many stored objectives (%s %s %s %s)", questid, lbcount, k, select(1, GetQuestLogTitle(qindex)))) else QuestHelper_ErrorCatcher_ExplicitError(false, string.format("Too many stored objectives (%s %s %s %s)", questid, lbcount, k, v)) end QuestCriteriaWarningBroadcast = true end end end local ite = {type_quest = {__backlink = ite}} -- we don't want to mutate the existing quest data. backlink exists only for nasty GC reasons ite.desc = string.format("Quest %s", q and q.name or "(unknown)") -- this gets changed later anyway for i = 1, lbcount do local ttx = {} local desc, typ, done = nil, nil, nil if qindex > 0 then desc, typ, done = GetQuestLogLeaderBoard(i, qindex) end if qindex < 0 or (desc and typ ~= "log") then -- Ignore if no description. --QuestHelper:TextOut(string.format("critty %d %d", k, c.loc and #c.loc or -1)) --[[ if done then print(string.format("Quest %s, Objective %s('%s') is done.", qindex, i, desc)) else print(string.format("Quest %s, Objective %s('%s') is not done.", qindex, i, desc)) end ]] ttx.tooltip_canned = {} if q and q.criteria and q.criteria[i] then --print("Appending criteria", questid, i) AppendObjlinks(ttx, q.criteria[i], ttx.tooltip_canned) --print("Done") if debug_output and q.criteria[i].loc and #q.criteria[i] > 0 then QuestHelper:TextOut(string.format("Wackyquest %d/%d", questid, i)) end ttx.solid = horribledupe(q.criteria[i].solid) end if #ttx == 0 then table.insert(ttx, {loc = {x = 5000, y = 5000, c = 0, p = 2}, icon_id = 7, type_quest_unknown = true, map_desc = {"Unknown"}}) -- this is Ashenvale, for no particularly good reason ttx.type_quest_unknown = true end for idx, v in ipairs(ttx) do v.desc = string.format("Criteria %d", i) v.why = ite v.cluster = ttx v.type_quest = ite.type_quest end for k, v in pairs(ttx.tooltip_canned) do ttx.tooltip_canned[k] = {ttx.tooltip_canned[k], ttx} -- we're gonna be handing out this table to other modules, so this isn't as dumb as it looks end ite[i] = ttx end end do local ttx = {type_quest_finish = true} --QuestHelper:TextOut(string.format("finny %d", q.finish.loc and #q.finish.loc or -1)) if q and q.finish and q.finish.loc then ttx.solid = horribledupe(q.finish.solid) for m, v in ipairs(q.finish.loc) do --print(v.rc, v.rz) --print(QuestHelper_IndexLookup[v.rc]) --print(QuestHelper_IndexLookup[v.rc][v.rz]) if v.p == 26 then v.p = 48 end table.insert(ttx, {desc = "Turn in quest", why = ite, loc = {x = v.x, y = v.y, c = QuestHelper_ParentLookup[v.p], p = v.p}, tracker_hidden = true, cluster = ttx, icon_id = 7, type_quest = ite.type_quest}) end end if #ttx == 0 then table.insert(ttx, {desc = "Turn in quest", why = ite, loc = {x = 5000, y = 5000, c = 0, p = 2}, tracker_hidden = true, cluster = ttx, icon_id = 7, type_quest = ite.type_quest, type_quest_unknown = true}) -- this is Ashenvale, for no particularly good reason ttx.type_quest_unknown = true end ite.finish = ttx end quest_list[questid] = ite if q then DB_ReleaseItem(q) end end return quest_list[questid] end local function GetQuestType(link) return tonumber(string.match(link, "^|cff%x%x%x%x%x%x|Hquest:(%d+):[%d-]+|h%[[^%]]*%]|h|r$" )), tonumber(string.match(link, "^|cff%x%x%x%x%x%x|Hquest:%d+:([%d-]+)|h%[[^%]]*%]|h|r$" )) end local update = true local function UpdateTrigger() update = true end -- It's possible that things end up garbage-collected and we end up with different tables than we expect. This is something that the entire system is kind of prone to. The solution's pretty easy - we just have to store them ourselves while we're using them. local active_db = {} local objective_parse_table = { item = function (txt) return QuestHelper:convertPattern(QUEST_OBJECTS_FOUND)(txt) end, object = function (txt) return QuestHelper:convertPattern(QUEST_OBJECTS_FOUND)(txt) end, -- why does this even exist monster = function (txt) return QuestHelper:convertPattern(QUEST_MONSTERS_KILLED)(txt) end, event = function (txt, done) return txt, (done and 1 or 0), 1 end, -- It appears that events are only used for things which can only happen once. reputation = function (txt) return QuestHelper:convertPattern(QUEST_FACTION_NEEDED)(txt) end, -- :ughh: player = function (txt) return QuestHelper:convertPattern(QUEST_MONSTERS_KILLED)(txt) end, -- We're using monsters here in the hopes that it follows the same pattern. I'd rather not try to find the exact right version of "player" in the locale files, though PLAYER might be it. spell = function (txt, done) return txt, (done and 1 or 0), 1 end, -- It appears that spells are only used for learning a spell. } local function objective_parse(typ, txt, done) QuestHelper:Assert(typ, "We don't have a type") if ( objective_parse_table[typ] == nil ) then QuestHelper_ErrorCatcher_ExplicitError(false, "We don't know about type '" .. tostring(typ) .. "'") return end QuestHelper:Assert(objective_parse_table[typ], "We don't know about type '" .. tostring(typ) .. "'") local pt, target, have, need = typ, objective_parse_table[typ](txt, done) if not target then -- well, that didn't work target, have, need = string.match(txt, "^%s*(.-)%s*:%s*(.-)%s*/%s*(.-)%s*$") pt = "fallback" --QuestHelper:TextOut(string.format("%s rebecomes %s/%s/%s", tostring(title), tostring(target), tostring(have), tostring(need))) end if not target then target, have, need = string.match(txt, "^%s*(.-)%s*$"), (done and 1 or 0), 1 --QuestHelper:TextOut(string.format("%s rerebecomes %s/%s/%s", tostring(title), tostring(target), tostring(have), tostring(need))) end QuestHelper: Assert(target) -- This will fail repeatedly. Come on. We all know it. QuestHelper: Assert(have) QuestHelper: Assert(need) -- As will these. if tonumber(have) then have = tonumber(have) end if tonumber(need) then need = tonumber(need) end return pt, target, have, need end local function clamp(v) if v < 0 then return 0 elseif v > 255 then return 255 else return v end end local function colorlerp(position, r1, g1, b1, r2, g2, b2) local antip = 1 - position return string.format("|cff%02x%02x%02x", clamp((r1 * antip + r2 * position) * 255), clamp((g1 * antip + g2 * position) * 255), clamp((b1 * antip + b2 * position) * 255)) end -- We're just gonna do the same thing QH originally did - red->yellow->green. local function difficulty_color(position) if position < 0 then position = 0 end if position > 1 then position = 1 end return (position < 0.5) and colorlerp(position * 2, 1, 0, 0, 1, 1, 0) or colorlerp(position * 2 - 1, 1, 1, 0, 0, 1, 0) end local function MakeQuestTitle(title, level) local plevel = UnitLevel("player") -- meh, should probably cache this, buuuuut local grayd if plevel >= 60 then grayd = 9 elseif plevel >= 40 then grayd = plevel / 5 + 1 else grayd = plevel / 10 + 5 end local isgray = (plevel - floor(grayd) >= level) local ccode = isgray and "|cffb0b0b0" or difficulty_color(1 - ((level - plevel) / grayd + 1) / 2) local qlevel = string.format("[%d] ", level) local ret = title if QuestHelper_Pref.track_level then ret = qlevel .. ret end if QuestHelper_Pref.track_qcolour then ret = ccode .. ret end return ret end local function MakeQuestObjectiveTitle(progress, target) if not progress then return nil end local player = UnitName("player") local pt, pd = 0, 0 for _, v in pairs(progress) do pt = pt + 1 if v[3] == 1 then pd = pd + 1 end end local ccode local status local party local party_show = false local party_compact = false if progress[player] then local have, need = tonumber(progress[player][1]), tonumber(progress[player][2]) ccode = difficulty_color(progress[player][3]) if have and need then if need > 1 then status = string.format("%d/%d", have, need) party_compact = true end else status = string.format("%s/%s", progress[player][1], progress[player][2]) party_compact = true end if pt > 1 then party_show = true end elseif pt == 0 then ccode = difficulty_color(1) -- probably just in the process of being removed from the tracker status = "Complete" else ccode = difficulty_color(pd / pt) party_show = true end if party_show then if party_compact then party = string.format("(P: %d/%d)", pd, pt) else party = string.format("Party %d/%d", pd, pt) end end if QuestHelper_Pref.track_ocolour then target = ccode .. target end if status or party then target = target .. ":" end if status then target = target .. " " .. status end if party then target = target .. " " .. party end return target end local function Clicky(index) ShowUIPanel(QuestLogFrame) QuestLog_SetSelection(index) QuestLog_Update() end local dontknow = { name = "director_quest_unknown_objective", no_exception = true, no_disable = true, friendly_reason = QHText("UNKNOWN_OBJ"), } -- InsertedItem[item] = {"list", "of", "reasons"} local InsertedItems = {} local TooltipType = {} local Unknowning = {} local Unknowned = {} local in_pass = nil local function SetTooltip(item, typ) --print("stt", item, typ, item.tooltip_defer_questobjective) if TooltipType[item] == typ and typ ~= "defer" and not item.tooltip_defer_questobjective_last then return end if TooltipType[item] == "defer" and typ == "defer" and (not item.tooltip_defer_questobjective_last or item.tooltip_defer_questobjective_last == item.tooltip_defer_questobjective) then return end -- sigh if TooltipType[item] == "canned" then QuestHelper: Assert(item.tooltip_canned) QH_Tooltip_Canned_Remove(item.tooltip_canned) elseif TooltipType[item] == "defer" then QuestHelper: Assert(item.tooltip_defer_questname_last) --print("remove", item.tooltip_defer_questname_last, item.tooltip_defer_questobjective_last, item.tooltip_defer_questobjective) if item.tooltip_defer_questobjective_last then QH_Tooltip_Defer_Remove(item.tooltip_defer_questname_last, item.tooltip_defer_questobjective_last, item.tooltip_defer_token_last) else QH_Tooltip_Defer_Remove(item.tooltip_defer_questname_last, item.tooltip_defer_questobjective, item.tooltip_defer_token_last) end elseif TooltipType[item] == nil then else QuestHelper: Assert(false) end item.tooltip_defer_questobjective_last = nil item.tooltip_defer_questname_last = nil -- if it was anything, it is not now item.tooltip_defer_token_last = nil if typ == "canned" then QuestHelper: Assert(item.tooltip_canned) QH_Tooltip_Canned_Add(item.tooltip_canned) elseif typ == "defer" then QuestHelper: Assert(not not item.tooltip_defer_questobjective == not item.type_quest_finish) -- hmmm --print("add", item.tooltip_defer_questname, item.tooltip_defer_questobjective) QuestHelper: Assert(item.tooltip_defer_questname) item.tooltip_defer_token_last = {{}, item} QH_Tooltip_Defer_Add(item.tooltip_defer_questname, item.tooltip_defer_questobjective, item.tooltip_defer_token_last) item.tooltip_defer_questname_last = item.tooltip_defer_questname item.tooltip_defer_questobjective_last = item.tooltip_defer_questobjective elseif typ == nil then else QuestHelper: Assert(false) end TooltipType[item] = typ end local function StartInsertionPass(id) QuestHelper: Assert(not in_pass) in_pass = id QH_Timeslice_PushUnyieldable() for k, v in pairs(InsertedItems) do v[id] = nil if k.progress then k.progress[id] = nil local desc = MakeQuestObjectiveTitle(k.progress, k.target) for _, v in ipairs(k) do v.tracker_desc = desc or "(no description available)" end end -- if these are needed to remove, they'll be stored in last, and this way they'll be obliterated if the user doesn't have that actual quest if id == UnitName("player") then k.tooltip_defer_questname = nil k.tooltip_defer_questobjective = nil end end end local function RefreshItem(id, item, required) --if not required and math.random() < 0.2 then return false end -- ha ha bzzzzt QuestHelper: Assert(in_pass == id) local added = false if not InsertedItems[item] then QH_Route_ClusterAdd(item) --QH_Route_SetClusterPriority(item, math.random(5)) added = true InsertedItems[item] = {} end InsertedItems[item][id] = true if item.tooltip_defer_questname then SetTooltip(item, "defer") elseif item.tooltip_canned then SetTooltip(item, "canned") else SetTooltip(item, nil) end if item.type_quest_unknown then table.insert(Unknowning, item) end local desc = MakeQuestObjectiveTitle(item.progress, item.target) for _, v in ipairs(item) do v.tracker_desc = desc or "(no description available)" end return added end local function EndInsertionPass(id) QuestHelper: Assert(in_pass == id) local rem = QuestHelper:CreateTable("ip rem") for k, v in pairs(InsertedItems) do local has = false for _, _ in pairs(v) do has = true break end if not has then QH_Tracker_Unpin(k[1], true) QH_Route_ClusterRemove(k) rem[k] = true SetTooltip(k, nil) end end QH_Tracker_Rescan() for k, _ in pairs(rem) do InsertedItems[k] = nil end QuestHelper:ReleaseTable(rem) -- this is all so we don't spam the system with multiple ignores, since that currently causes an early routing exit for k in pairs(Unknowned) do Unknowned[k] = false end for _, v in ipairs(Unknowning) do if Unknowned[v] == nil then QH_Route_IgnoreCluster(v, dontknow) end Unknowned[v] = true end while table.remove(Unknowning) do end local need_rescan = false local new_unknowned = QuestHelper:CreateTable("unk") for k, v in pairs(Unknowned) do if v then new_unknowned[k] = true end end QuestHelper:ReleaseTable(Unknowned) Unknowned = new_unknowned QH_Timeslice_PopUnyieldable() in_pass = nil --QH_Tooltip_Defer_Dump() end function QuestProcessor(user_id, db, title, level, group, variety, groupsize, watched, complete, lbcount, timed) db.desc = title db.tracker_desc = MakeQuestTitle(title, level) db.type_quest.objectives = lbcount db.type_quest.level = level db.type_quest.done = (complete == 1) db.type_quest.variety = variety db.type_quest.groupsize = groupsize db.type_quest.title = title local turnin local turnin_new -- This is our "quest turnin" objective, which is currently being handled separately for no particularly good reason. if db.finish and #db.finish > 0 then for _, v in ipairs(db.finish) do v.map_highlight = (complete == 1) end turnin = db.finish --print("turnin:", turnin.tooltip_defer_questname) if RefreshItem(user_id, turnin, true) then turnin_new = true for k, v in ipairs(turnin) do v.tracker_clicked = function () Clicky(lindex) end v.map_desc = {QHFormat("OBJECTIVE_REASON_TURNIN", title)} end end if watched ~= "(ignore)" then QH_Tracker_SetPin(db.finish[1], watched, true) end end -- These are the individual criteria of the quest. Remember that each criteria can be represented by multiple routing objectives. for i = 1, lbcount do if db[i] then local pt, pd, have, need = objective_parse(db[i].temp_typ, db[i].temp_desc, db[i].temp_done) local dline if pt == "item" or pt == "object" then dline = QHFormat("OBJECTIVE_REASON", QHText("ACQUIRE_VERB"), pd, title) elseif pt == "monster" then dline = QHFormat("OBJECTIVE_REASON", QHText("SLAY_VERB"), pd, title) else dline = QHFormat("OBJECTIVE_REASON_FALLBACK", pd, title) end if not db[i].progress then db[i].progress = {} end if type(have) == "number" and type(need) == "number" then db[i].progress[db[i].temp_person] = {have, need, have / need} else db[i].progress[db[i].temp_person] = {have, need, db[i].temp_done and 1 or 0} -- it's only used for the coloring anyway end local _, target = objective_parse(db[i].temp_typ, db[i].temp_desc) db[i].target = target db[i].desc = QHFormat("TOOLTIP_QUEST", title) for k, v in ipairs(db[i]) do v.desc = db[i].temp_desc v.tracker_clicked = db.tracker_clicked v.progress = db[i].progress if v.path_desc then v.map_desc = copy(v.path_desc) v.map_desc[1] = dline else v.map_desc = {dline} end end -- This is the snatch of code that actually adds it to routing. if not db[i].temp_done and #db[i] > 0 then if RefreshItem(user_id, db[i]) then if turnin then QH_Route_ClusterRequires(turnin, db[i]) end end if watched ~= "(ignore)" then QH_Tracker_SetPin(db[i][1], watched, true) end end db[i].temp_desc, db[i].temp_typ, db[i].temp_done = nil, nil, nil end end if turnin_new and timed then QH_Route_SetClusterPriority(turnin, -1) end end function SerItem(item) local rtx if type(item) == "boolean" then rtx = "b" .. (item and "t" or "f") elseif type(item) == "number" then rtx = "n" .. tostring(item) elseif type(item) == "string" then rtx = "s" .. item:gsub("\\", "\\\\"):gsub(":", "\\;") elseif type(item) == "nil" then rtx = "0" else print(type(item), item) QuestHelper: Assert() end return rtx end function DeSerItem(item) local t = item:sub(1, 1) local d = item:sub(2) if t == "b" then return (d == "t") elseif t == "n" then return tonumber(d) elseif t == "s" then return d:gsub("\\;", ":"):gsub("\\\\", "\\") elseif t == "0" then return nil else QuestHelper: Assert() end end local function Serialize(...) local sx for i = 1, select("#", ...) do if sx then sx = sx .. ":" else sx = "" end sx = sx .. SerItem(select(i, ...)) end QuestHelper: Assert(sx) return sx end local function SAM(msg, chattype, target) --QuestHelper: TextOut(string.format("%s/%s: %s", chattype, tostring(target), msg)) local thresh = 245 local msgsize = 240 if #msg > thresh then for i = 1, #msg, msgsize do local prefx = "x:" if i == 1 then prefx = "v:" elseif i + msgsize > #msg then prefx = "X:" end SAM(prefx .. msg:sub(i, i + msgsize - 1), chattype, target) end else ChatThrottleLib:SendAddonMessage("BULK", "QHpr", msg, chattype, target, "QHpr") end end -- sigh. function is_uncached(typ, txt, done) if not txt then return true end if txt == "" then return true end if txt:match("^ : %d+/%d+$") then return true end local _, target = objective_parse(typ, txt, done) if target == "" or target == " " then return true end return false end -- qid, chunk local current_chunks = {} -- "log" is a synthetic objective that Blizzard tossed in for god only knows what reason, so we just pretend it doesn't exist local function GetEffectiveNumQuestLeaderBoards(index) local v = GetNumQuestLeaderBoards(index) if v ~= 1 then return v end if select(2, GetQuestLogLeaderBoard(1, index)) == "log" then return 0 end return 1 end -- Here's the core update function function QH_UpdateQuests(force) if not DB_Ready() then return end QH_Timeslice_PushUnyieldable() if update or force then -- Sometimes (usually) we don't actually update --local index = 1 local player = UnitName("player") if not player then return end -- bzzt, try again later StartInsertionPass(player) local next_chunks = {} local first = true local numEntries, numQuests = GetNumQuestLogEntries() -- This begins the main update loop that loops through all of the quests for index=1,numEntries do local title, level, variety, groupsize, _, _, complete = GetQuestLogTitle(index) if title then title = title:match("%[.*%] (.*)") or title local qlink = GetQuestLink(index) if qlink then -- If we don't have a quest link, it's not really a quest local id = GetQuestType(qlink) --if first then id = 13836 else id = nil end if id then -- If we don't have a *valid* quest link, give up local lbcount = GetEffectiveNumQuestLeaderBoards(index) local db = GetQuestMetaobjective(id, lbcount, index) -- This generates the above-mentioned metaobjective, including doing the database lookup. QuestHelper: Assert(db) local watched = IsQuestWatched(index) -- The section in here, in other words, is: we have a metaobjective (which may be a new one, or may not be), and we're trying to attach things to our routing engine. Now is where the real work begins! (many conditionals deep) local lindex = index db.tracker_clicked = function () Clicky(lindex) end db.type_quest.index = index local timidx = 1 while true do local timer = GetQuestIndexForTimer(timidx) if not timer then timidx = nil break end if timer == index then break end timidx = timidx + 1 end local timed = not not timidx --print(id, title, level, groupsize, variety, groupsize, complete, timed) local chunk = "q:" .. Serialize(id, title, level, groupsize, variety, groupsize, complete, timed) for i = 1, lbcount do local temp_desc, temp_typ, temp_done = GetQuestLogLeaderBoard(i, index) if temp_desc and temp_typ ~= "log" then QuestHelper: Assert(db[i]) db[i].temp_desc, db[i].temp_typ, db[i].temp_done = GetQuestLogLeaderBoard(i, index) --[[if not db[i].temp_desc or is_uncached(db[i].temp_typ, db[i].temp_desc, db[i].temp_done) then db[i].temp_desc = string.format("(missing description %d)", i) end]] db[i].temp_person = player db[i].tooltip_defer_questname = title db[i].tooltip_defer_questobjective = db[i].temp_desc -- yoink QuestHelper: Assert(db[i].tooltip_defer_questobjective) -- hmmm chunk = chunk .. ":" .. Serialize(db[i].temp_desc, db[i].temp_typ, db[i].temp_done) end end db.finish.tooltip_defer_questname = title -- we're using this as our fallback right now next_chunks[id] = chunk QuestProcessor(player, db, title, level, groupsize, variety, groupsize, watched, complete, lbcount, timed) end first = false end end end EndInsertionPass(player) QH_Route_Filter_Rescan(nil, true) -- 'cause filters may also change, but let's not bother getting too excited about it if not QuestHelper_Pref.solo and QuestHelper_Pref.share then for k, v in pairs(next_chunks) do if current_chunks[k] ~= v then SAM(v, "PARTY") end end for k, v in pairs(current_chunks) do if not next_chunks[k] then SAM(string.format("q:n%d", k), "PARTY") end end end current_chunks = next_chunks --update = false end QH_Timeslice_PopUnyieldable() end -- comm_packets[user][qid] = data local comm_packets = {} local function RefreshUserComms(user) StartInsertionPass(user) if comm_packets[user] then for _, dat in pairs(comm_packets[user]) do local id, title, level, group, variety, groupsize, complete, timed = dat[1], dat[2], dat[3], dat[4], dat[5], dat[6], dat[7], dat[8] local objstart = 9 local obj = {} while true do if dat[#obj * 3 + objstart] == nil and dat[#obj * 3 + objstart + 1] == nil and dat[#obj * 3 + objstart + 2] == nil then break end table.insert(obj, {dat[#obj * 3 + objstart], dat[#obj * 3 + objstart + 1], dat[#obj * 3 + objstart + 2]}) end local lbcount = #obj local db = GetQuestMetaobjective(id, lbcount, -1) -- This generates the above-mentioned metaobjective, including doing the database lookup. QuestHelper: Assert(db) for i = 1, lbcount do db[i].temp_desc, db[i].temp_typ, db[i].temp_done, db[i].temp_person = obj[i][1], obj[i][2], obj[i][3], user end QuestProcessor(user, db, title, level, group, variety, groupsize, "(ignore)", complete, lbcount, false) end end EndInsertionPass(user) QH_Route_Filter_Rescan() -- 'cause filters may also change end function QH_InsertCommPacket(user, data) local q, chunk = data:match("([^:]+):(.*)") if q ~= "q" then return end local dat = {} local idx = 1 for item in chunk:gmatch("([^:]+)") do dat[idx] = DeSerItem(item) idx = idx + 1 end if not comm_packets[user] then comm_packets[user] = {} end if idx == 2 then comm_packets[user][dat[1]] = nil else comm_packets[user][dat[1]] = dat end -- refresh the comms RefreshUserComms(user) end local function QH_DumpCommUser(user) comm_packets[user] = nil RefreshUserComms(user) end QH_Event("PLAYER_ENTERING_WORLD", UpdateTrigger) QH_Event("UNIT_QUEST_LOG_CHANGED", UpdateTrigger) QH_Event("QUEST_LOG_UPDATE", QH_UpdateQuests) -- We don't return anything here, but I don't think that's actually an issue - those functions don't return anything anyway. Someday I'll regret writing this. Delay because of beql which is a bitch. QH_AddNotifier(GetTime() + 5, function () local aqw_orig = AddQuestWatch AddQuestWatch = function(...) aqw_orig(...) QH_UpdateQuests(true) end local rqw_orig = RemoveQuestWatch RemoveQuestWatch = function(...) rqw_orig(...) QH_UpdateQuests(true) end end) -- We seem to end up out of sync sometimes. Why? I'm not sure. Maybe my current events aren't reliable. So let's just scan every five seconds and see what happens, scanning is fast and efficient anyway. --[[local function autonotify() QH_UpdateQuests(true) QH_AddNotifier(GetTime() + 5, autonotify) end QH_AddNotifier(GetTime() + 30, autonotify)]] local old_playerlist = {} function QH_Questcomm_Sync() if not (not QuestHelper_Pref.solo and QuestHelper_Pref.share) then old_playerlist = {} return end local playerlist = {} --[[if GetNumRaidMembers() > 0 then for i = 1, 40 do local liv = UnitName(string.format("raid%d", i)) if liv then playerlist[liv] = true end end elseif]] if GetNumPartyMembers() > 0 then -- we is in a party for i = 1, 4 do local targ = string.format("party%d", i) local liv, relm = UnitName(targ) if liv and not relm and liv ~= UNKNOWNOBJECT and UnitIsConnected(targ) then playerlist[liv] = true end end end playerlist[UnitName("player")] = nil local additions = {} for k, v in pairs(playerlist) do if not old_playerlist[k] then --print("new player:", k) table.insert(additions, k) end end local removals = {} for k, v in pairs(old_playerlist) do if not playerlist[k] then --print("lost player:", k) table.insert(removals, k) end end old_playerlist = playerlist for _, v in ipairs(removals) do QH_DumpCommUser(v) end if #additions == 0 then return end if #additions == 1 then SAM("syn:2", "WHISPER", additions[1]) else SAM("syn:2", "PARTY") end end local aku = {} local newer_reported = false local older_reported = false function QH_Questcomm_Msg(data, from) if data:match("syn:0") then QH_DumpCommUser(from) return end if QuestHelper_Pref.solo then return end --print("received", from, data) do local cont = true local key, value = data:match("(.):(.*)") if key == "v" then aku[from] = value elseif key == "x" then if aku[from] then aku[from] = aku[from] .. value end elseif key == "X" then if aku[from] then aku[from] = aku[from] .. value data = aku[from] aku[from] = nil cont = true end else cont = true end if not cont then return end end --print("packet received", from, data) if data:match("syn:.*") then local synv = data:match("syn:([0-9]*)") if synv then synv = tonumber(synv) end if synv and synv ~= 2 then if synv > 2 and not newer_reported then QuestHelper:TextOut(QHFormat("PEER_NEWER", from)) newer_reported = true elseif synv < 2 and not older_reported then QuestHelper:TextOut(QHFormat("PEER_OLDER", from)) older_reported = true end end if synv and synv >= 2 then SAM("hello:2", "WHISPER", from) end elseif data == "hello:2" or data == "retrieve:2" then if data == "hello:2" then SAM("retrieve:2", "WHISPER", from) end -- requests their info as well, needed to deal with UI reloading/logon/logoff properly for k, v in pairs(current_chunks) do SAM(v, "WHISPER", from) end else if old_playerlist[from] then QH_InsertCommPacket(from, data) end end end function QuestHelper:SetShare(flag) if flag then QH_Questcomm_Sync() else SAM("syn:0", "PARTY") local cpb = comm_packets comm_packets = {} for k in pairs(cpb) do RefreshUserComms(k) end end end