QuestHelper_File["quest.lua"] = "1.4.0" QuestHelper_Loadtime["quest.lua"] = GetTime() do return end local function QuestKnown(self) if not self.target and not self.destination then if self.o.finish then self.target = self.qh:GetObjective("monster", self.o.finish) elseif self.fb.finish then self.target = self.qh:GetObjective("monster", self.fb.finish) elseif self.o.pos then self.destination = self.o.pos elseif self.fb.pos then self.destination = self.fb.pos end end return (self.target or self.destination) and self:DefaultKnown() and (self.destination or self.target:Known()) end local function QuestAppendPositions(self, objective, weight, why, restrict) why2 = why and why.."\n" or "" if self.target then self.target:AppendPositions(self, 1, why2..QHFormat("OBJECTIVE_TALK", self.o.finish or self.fb.finish), restrict) elseif self.destination then for i, p in ipairs(self.destination) do if not restrict or not self.qh:Disallowed(p[1]) then self:AddLoc(p[1], p[2], p[3], p[4], p[5]) end end end end QuestHelper.default_objective_quest_param = { Known = QuestKnown, AppendPositions = QuestAppendPositions } for key, value in pairs(QuestHelper.default_objective_param) do if not QuestHelper.default_objective_quest_param[key] then QuestHelper.default_objective_quest_param[key] = value end end QuestHelper.default_objective_quest_meta = { __index = QuestHelper.default_objective_quest_param } function QuestHelper:GetQuest(name, level, hash) if not level then if QuestHelper_Quests_Local[self.faction] then for l, quest_list in ipairs(QuestHelper_Quests_Local[self.faction]) do if quest_list[name] then level = l break end end end if not level and QuestHelper_StaticData[self.locale] and QuestHelper_StaticData[self.locale].quest[self.faction] then for l, quest_list in ipairs(QuestHelper_StaticData[self.locale].quest[self.faction]) do if quest_list[name] then level = l break end end end if not level then error("Don't know of a quest named '"..name.."' for your faction.") end self:TextOut("Determined the quest level of '"..name.."' to be "..level..".") end local bracket = self.quest_objects[level] if not bracket then bracket = {} self.quest_objects[level] = bracket end local bracket2 = bracket[name] if not bracket2 then bracket2 = {} bracket[name] = bracket2 end local quest_object = bracket2[hash or -1] if not quest_object then quest_object = self:NewObjectiveObject() quest_object.icon_id = 7 quest_object.icon_bg = 15 setmetatable(quest_object, QuestHelper.default_objective_quest_meta) quest_object.cat = "quest" quest_object.obj = level.."/"..(hash or "").."/"..name bracket2[hash or -1] = quest_object local fbracket = QuestHelper_Quests_Local[self.faction] if not fbracket then fbracket = {} QuestHelper_Quests_Local[self.faction] = fbracket end bracket = fbracket[level] if not bracket then bracket = {} fbracket[level] = bracket end quest_object.o = bracket[name] if not quest_object.o then if hash then quest_object.o = {hash=hash} bracket[name] = quest_object.o else -- Not going to actually save the quest without a hash. quest_object.o = {} end end local l = QuestHelper_StaticData[self.locale] if l then fbracket = l.quest[self.faction] if fbracket then bracket = fbracket[level] if bracket then quest_object.fb = bracket[name] end end end if not quest_object.fb then quest_object.fb = {} end if quest_object.o.hash and quest_object.o.hash ~= hash then if not quest_object.o.alt then quest_object.o.alt = {} end local real_quest_data = quest_object.o.alt[hash] if not real_quest_data then real_quest_data = {hash=hash} quest_object.o.alt[hash] = real_quest_data end quest_object.o = real_quest_data elseif not quest_object.o.hash then -- Not setting the hash now, as we might not actually have the correct quest loaded. -- When we can verify our data is correct, we'll assign a value. quest_object.need_hash = true end if hash and quest_object.fb.hash and quest_object.fb.hash ~= hash then quest_object.fb = quest_object.fb.alt and quest_object.fb.alt[hash] if not quest_object.fb then quest_object.fb = {} end end -- TODO: If we have some other source of information (like LightHeaded) add its data to quest_object.fb end return quest_object end function QuestHelper:PurgeItemFromQuest(quest, item_name, item_object) if quest.alt then for hash, alt_quest in pairs(quest.alt) do self:PurgeItemFromQuest(alt_quest, item_name, item_object) end end if quest.item then local item_data = quest.item[item_name] if item_data then quest.item[item_name] = nil if not next(quest.item, nil) then quest.item = nil end if item_data.pos then for i, pos in ipairs(item_data.pos) do self:AppendObjectivePosition(item_object, unpack(pos)) end else if item_data.drop then for monster, count in pairs(item_data.drop) do self:AppendObjectiveDrop(item_object, monster, count) end end if item_data.contained then for item, count in pairs(item_data.contained) do self:AppendItemObjectiveContained(item_object, item, count) end end end if item_object.bad_pos then for i, pos in ipairs(item_object.bad_pos) do self:AppendObjectivePosition(item_object, unpack(pos)) end item_object.bad_pos = nil elseif item_object.bad_drop then for monster, count in pairs(item_object.bad_drop) do self:AppendObjectiveDrop(item_object, monster, count) end item_object.bad_drop = nil end end end end function QuestHelper:PurgeQuestItem(item_name, item_object) for faction, level_list in pairs(QuestHelper_Quests_Local) do for level, quest_list in pairs(level_list) do for quest_name, quest in pairs(quest_list) do self:PurgeItemFromQuest(quest, item_name, item_object) end end end end function QuestHelper:AppendQuestPosition(quest, item_name, i, x, y, w) local item_list = quest.o.item if not item_list then item_list = {} quest.o.item = item_list end local item = item_list[item_name] if not item then item = {} item_list[item_name] = item end local pos = item.pos if not pos then if item.drop then return -- If it's dropped by a monster, don't record the position we got the item at. end item.pos = self:AppendPosition({}, i, x, y, w) else self:AppendPosition(pos, i, x, y, w) end end function QuestHelper:AppendQuestDrop(quest, item_name, monster_name, count) local item_list = quest.o.item if not item_list then item_list = {} quest.o.item = item_list end local item = item_list[item_name] if not item then item = {} item_list[item_name] = item end local drop = item.drop if drop then drop[monster_name] = (drop[monster_name] or 0) + (count or 1) else item.drop = {[monster_name] = count or 1} item.pos = nil -- If we know monsters drop the item, don't record the position we got the item at. end end