QuestHelper_File["menu.lua"] = "4.0.1.$svnversion$" QuestHelper_Loadtime["menu.lua"] = GetTime() QuestHelper.active_menu = nil local menuBorderInset = 4 local menuBackdrop = { bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", edgeSize = 16, tile = true, tileSize = 16, insets = { left = menuBorderInset, right = menuBorderInset, top = menuBorderInset, bottom = menuBorderInset }} local menuBackdropColor = { 0, 0, 0, 0.65 } local menuBackdropBorderColor = { 1, 1, 1, 0.7 } local function Menu_AddItem(self, item) item:ClearAllPoints() item:SetParent(self) item:SetPoint("TOPLEFT", self, "TOPLEFT") item.parent = self table.insert(self.items, item) end local function Menu_SetCloseFunction(self, ...) self.func_arg = {...} self.func = table.remove(self.func_arg, 1) end local function Menu_OnUpdate(self, elapsed) if self.showing then self.show_phase = self.show_phase + elapsed * 5.0 if self.show_phase > 1 then self.show_phase = 1 QH_Hook(self, "OnUpdate", nil) end else self.show_phase = self.show_phase - elapsed * 3.0 if self.show_phase < 0 then self.show_phase = 0 QH_Hook(self, "OnUpdate", nil) self:Hide() if self.func then self.func(unpack(self.func_arg)) end if self.auto_release then QuestHelper:ReleaseMenu(self) return end end end self:SetAlpha(self.show_phase) end local function Menu_DoShow(self) self.showing = true local w, h = 0, 0 for i, c in ipairs(self.items) do local cw, ch = c:GetSize() w = math.max(w, cw) h = h + ch end local y = menuBorderInset self:SetWidth(w+2*menuBorderInset) self:SetHeight(h+2*menuBorderInset) self:Show() QH_Hook(self, "OnUpdate", self.OnUpdate) for i, c in ipairs(self.items) do local cw, ch = c:GetSize() c:ClearAllPoints() c:SetSize(w, ch) c:SetPoint("TOPLEFT", self, "TOPLEFT", menuBorderInset, -y) y = y + ch end if self.parent then self.level = self.parent.parent.level + #self.parent.parent.items + 1 self:SetFrameStrata(self.parent:GetFrameStrata()) -- It should be sufficient to just set all to "TOOLTIP", but this seemed more versatile... else -- When there's no world map, or the world map is in a window, the menus -- are un-parented. So make sure they're at a sufficient strata to be seen. self:SetFrameStrata("TOOLTIP") end self:SetFrameLevel(self.level) for i, n in ipairs(self.items) do n.level = self.level+i n:SetFrameLevel(n.level) n:SetFrameStrata(self:GetFrameStrata()) n:DoShow() end end local function Menu_DoHide(self) self.showing = false QH_Hook(self, "OnUpdate", self.OnUpdate) if self.active_item then self.active_item.highlighting = false QH_Hook(self.active_item, "OnUpdate", self.active_item.OnUpdate) end for i, n in ipairs(self.items) do n:DoHide() end end local function Menu_ShowAtCursor(self, auto_release) auto_release = (auto_release == nil) and true or auto_release self.auto_release = auto_release -- Add a 'Close Menu' item to the end of the menu, if it's not there already if not self.close_item then self.close_item = QuestHelper:CreateMenuItem(self, QHText("MENU_CLOSE")) self.close_item:SetFunction( function() self:DoHide() end ) end -- Set up the menu position, parentage, etc local x, y = GetCursorPosition() local parent = not UIParent:IsVisible() and QuestHelper.map_overlay_uncropped or UIParent self:SetParent(parent) self.level = (parent or UIParent):GetFrameLevel()+10 self:ClearAllPoints() -- Need to call DoShow before setting the position so that the width and height will have been calculated. self:DoShow() -- I declare this math horrible and convoluted. local scale = parent and parent:GetEffectiveScale() or 1 x, y = math.max(0, math.min(x-self:GetWidth()/2*scale, UIParent:GetRight()*UIParent:GetEffectiveScale()-self:GetWidth()*scale)) / scale, math.min(UIParent:GetTop()*UIParent:GetEffectiveScale(), math.max(self:GetHeight(), y+5)) / scale self:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y) if QuestHelper.active_menu and QuestHelper.active_menu ~= self then QuestHelper.active_menu:DoHide() end QuestHelper.active_menu = self end function QuestHelper:CreateMenu() local menu = self:CreateFrame(UIParent) menu:Hide() menu.items = self:CreateTable() menu:SetMovable(true) menu:SetFrameStrata("TOOLTIP") -- A good default, but we usually re-parent the menus, which clobbers this. menu:SetBackdrop(menuBackdrop) menu:SetBackdropColor(unpack(menuBackdropColor)) menu:SetBackdropBorderColor(unpack(menuBackdropBorderColor)) menu.AddItem = Menu_AddItem menu.SetCloseFunction = Menu_SetCloseFunction menu.OnUpdate = Menu_OnUpdate menu.DoShow = Menu_DoShow menu.DoHide = Menu_DoHide menu.ShowAtCursor = Menu_ShowAtCursor menu.show_phase = 0 menu.showing = false menu.level = 2 menu:SetFrameLevel(menu.level) return menu end function QuestHelper:ReleaseMenu(menu) while #menu.items > 0 do local item = table.remove(menu.items) self:ReleaseMenuItem(item) end if self.active_menu == menu then self.active_menu = nil end self:ReleaseTable(menu.items) self:ReleaseFrame(menu) end local function MenuItem_AddTexture(self, tex, before) if before then table.insert(self.lchildren, 1, tex) else table.insert(self.rchildren, tex) end end local function MenuItem_DoShow(self) self.showing = true QH_Hook(self, "OnUpdate", self.OnUpdate) self:Show() end local function MenuItem_DoHide(self) if self.submenu then self.submenu:DoHide() end self.showing = false QH_Hook(self, "OnUpdate", self.OnUpdate) end local function MenuItem_OnUpdate(self, elapsed) local done_update = true if self.highlighting then self.highlight_phase = self.highlight_phase + elapsed * 3.0 if self.highlight_phase > 1 then self.highlight_phase = 1 else done_update = false end else self.highlight_phase = self.highlight_phase - elapsed if self.highlight_phase < 0 then self.highlight_phase = 0 else done_update = false end end if self.showing then self.show_phase = self.show_phase + elapsed * 5.0 if self.show_phase > 1 then self.show_phase = 1 else done_update = false end else self.show_phase = self.show_phase - elapsed * 5.0 if self.show_phase < 0 then self.show_phase = 0 self.highlight_phase = 0 self:Hide() done_update = true else done_update = false end end self:Shade(self.show_phase, self.highlight_phase) if done_update then QH_Hook(self, "OnUpdate", nil) end end local function MenuItem_Shade(self, s, h) local theme = QuestHelper:GetColourTheme() local ih = 1-h self.text:SetTextColor(ih*theme.menu_text[1]+h*theme.menu_text_highlight[1], ih*theme.menu_text[2]+h*theme.menu_text_highlight[2], ih*theme.menu_text[3]+h*theme.menu_text_highlight[3], 1) self.text:SetShadowColor(0, 0, 0, ih) self.text:SetShadowOffset(1, -1) self.background:SetVertexColor(ih*theme.menu[1]+h*theme.menu_highlight[1], ih*theme.menu[2]+h*theme.menu_highlight[2], ih*theme.menu[3]+h*theme.menu_highlight[3], h*0.3+0.4) self:SetAlpha(s) end local function MenuItem_SetFunction(self, ...) self.func_arg = {...} self.func = table.remove(self.func_arg, 1) end local function MenuItem_SetSubmenu(self, menu) --[[ assert(not self.submenu and menu) ]] menu:ClearAllPoints() menu:SetParent(self) menu:SetPoint("TOPLEFT", self, "TOPLEFT") menu.parent = self self.submenu = menu self:AddTexture(QuestHelper:CreateIconTexture(self, 9)) end local function MenuItem_OnEnter(self) self.highlighting = true QH_Hook(self, "OnUpdate", self.OnUpdate) if self.parent.active_item and self.parent.active_item ~= self then self.parent.active_item.highlighting = false QH_Hook(self.parent.active_item, "OnUpdate", self.parent.active_item.OnUpdate) end self.parent.active_item = self if self.parent.submenu and self.parent.submenu ~= self.submenu then self.parent.submenu:DoHide() self.parent.submenu = nil end if self.submenu then self.parent.submenu = self.submenu self.submenu:ClearAllPoints() local v, h1, h2 = "TOP", "LEFT", "RIGHT" self.submenu:DoShow() if self:GetRight()+self.submenu:GetWidth() > UIParent:GetRight()*UIParent:GetEffectiveScale() then h1, h2 = h2, h1 end if self:GetBottom()-self.submenu:GetHeight() < 0 then v = "BOTTOM" end self.submenu:SetPoint(v..h1, self, v..h2) self.submenu:DoShow() end end local function MenuItem_GetSize(self) self.text:SetParent(UIParent) -- Remove the text's parent so that it doesn't inherit scaling and mess up the dimensions. self.text:ClearAllPoints() self.text:SetWidth(0) self.text:SetHeight(0) self.text_w = self.text:GetStringWidth()+20 if self.text_w >= 320 then -- Clamp width to 320, then ballance the two rows (using a binary search) self.text:SetWidth(320) self.text_h = self.text:GetHeight()+1 local mn, mx = 100, 321 while mn ~= mx do local w = math.floor((mn+mx)*0.5) self.text:SetWidth(w-1) if self.text:GetHeight() <= self.text_h then mx = w else mn = w+1 end end self.text_w = mn+1 self.text:SetWidth(self.text_w) else self.text:SetWidth(self.text_w) self.text_h = self.text:GetHeight()+1 end self.text:SetParent(self) local w, h = self.text_w+4, self.text_h+4 for i, f in ipairs(self.lchildren) do w = w + f:GetWidth() + 4 h = math.max(h, f:GetHeight() + 4) end for i, f in ipairs(self.rchildren) do w = w + f:GetWidth() + 4 h = math.max(h, f:GetHeight() + 4) end self.needed_width = w return w, h end local function MenuItem_SetSize(self, w, h) self:SetWidth(w) self:SetHeight(h) local x = 0 for i, f in ipairs(self.lchildren) do local cw, ch = f:GetWidth(), f:GetHeight() f:ClearAllPoints() f:SetPoint("TOPLEFT", self, "TOPLEFT", x+2, -(h-ch)*0.5) x = x + cw + 4 end local x1 = x x = w for i, f in ipairs(self.rchildren) do local cw, ch = f:GetWidth(), f:GetHeight() f:ClearAllPoints() x = x - cw - 4 f:SetPoint("TOPLEFT", self, "TOPLEFT", x+2, -(h-ch)*0.5) end self.text:ClearAllPoints() self.text:SetPoint("TOPLEFT", self, "TOPLEFT", x1+((x-x1)-self.text_w)*0.5, -(h-self.text_h)*0.5) end local function MenuItem_OnClick(self, btn) if btn == "RightButton" then local parent = self.parent while parent.parent do parent = parent.parent end parent:DoHide() elseif btn == "LeftButton" and self.func then self.func(unpack(self.func_arg)) local parent = self.parent while parent.parent do parent = parent.parent end parent:DoHide() end end function QuestHelper:CreateMenuItem(menu, text) item = self:CreateFrame(menu) item:Hide() item.lchildren = self:CreateTable() item.rchildren = self:CreateTable() item.text = self:CreateText(item, text) item.background = self:CreateTexture(item, 1, 1, 1, 1) item.background:SetDrawLayer("BACKGROUND") item.background:SetAllPoints() item.background:SetVertexColor(0, 0, 0, 0) item.showing = false item.highlighting = false item.show_phase = 0 item.highlight_phase = 0 item.AddTexture = MenuItem_AddTexture item.DoShow = MenuItem_DoShow item.DoHide = MenuItem_DoHide item.OnUpdate = MenuItem_OnUpdate item.Shade = MenuItem_Shade item.SetFunction = MenuItem_SetFunction item.SetSubmenu = MenuItem_SetSubmenu item.OnEnter = MenuItem_OnEnter item.GetSize = MenuItem_GetSize item.SetSize = MenuItem_SetSize item.OnClick = MenuItem_OnClick item:RegisterForClicks("LeftButtonUp", "RightButtonDown") QH_Hook(item, "OnEnter", item.OnEnter) QH_Hook(item, "OnClick", item.OnClick) menu:AddItem(item) return item end function QuestHelper:ReleaseMenuItem(item) item:Hide() while #item.lchildren > 0 do local child = table.remove(item.lchildren) self:ReleaseTexture(child) end while #item.rchildren > 0 do local child = table.remove(item.rchildren) self:ReleaseTexture(child) end if item.submenu then self:ReleaseMenu(item.submenu) item.submenu = nil end self:ReleaseTable(item.lchildren) self:ReleaseTable(item.rchildren) self:ReleaseText(item.text) self:ReleaseTexture(item.background) self:ReleaseFrame(item) end local function MenuTitle_OnDragStart(self) local parent = self.parent while parent.parent do parent = parent.parent end parent:StartMoving() end local function MenuTitle_OnDragStop(self) local parent = self.parent while parent.parent do parent = parent.parent end parent:StopMovingOrSizing() end local function MenuTitle_Shade(self, s, h) local theme = QuestHelper:GetColourTheme() local ih = 1-h self.text:SetTextColor(ih*theme.menu_title_text[1]+h*theme.menu_title_text_highlight[1], ih*theme.menu_title_text[2]+h*theme.menu_title_text_highlight[2], ih*theme.menu_title_text[3]+h*theme.menu_title_text_highlight[3], 1) self.background:SetVertexColor(ih*theme.menu_title[1]+h*theme.menu_title_highlight[1], ih*theme.menu_title[2]+h*theme.menu_title_highlight[2], ih*theme.menu_title[3]+h*theme.menu_title_highlight[3], h*0.3+0.4) self.text:SetShadowColor(0, 0, 0, 1) self.text:SetShadowOffset(1, -1) self:SetAlpha(s) end local function MenuTitle_OnClick(self) local parent = self.parent while parent.parent do parent = parent.parent end parent:DoHide() end function QuestHelper:CreateMenuTitle(menu, title) local item = self:CreateMenuItem(menu, title) local f1, f2 = self:CreateTexture(item, "Interface\\AddOns\\QuestHelper\\Art\\Fluff.tga"), self:CreateTexture(item, "Interface\\AddOns\\QuestHelper\\Art\\Fluff.tga") f1:SetTexCoord(0, 1, 0, .5) f1:SetWidth(20) f1:SetHeight(10) f2:SetTexCoord(0, 1, .5, 1) f2:SetWidth(20) f2:SetHeight(10) item:AddTexture(f1, true) item:AddTexture(f2, false) item.OnDragStart = MenuTitle_OnDragStart item.OnDragStop = MenuTitle_OnDragStop item.Shade = MenuTitle_Shade item.OnClick = MenuTitle_OnClick item:RegisterForClicks("RightButtonDown") QH_Hook(item, "OnClick", item.OnClick) QH_Hook(item, "OnDragStart", item.OnDragStart) QH_Hook(item, "OnDragStop", item.OnDragStop) item:RegisterForDrag("LeftButton") item.text:SetFont(QuestHelper.font.fancy, 11) end