QuestHelper_File["collect_item.lua"] = "1.4.0" QuestHelper_Loadtime["collect_item.lua"] = GetTime() local debug_output = false if QuestHelper_File["collect_item.lua"] == "Development Version" then debug_output = true end local GetItemType local QHCI -- We could probably snag data from other locations as well, but at the moment, we're not. local function Tooltipy(self) if not self.GetItem then return end -- ughhhh, inventoryonpar local _, ilink = self:GetItem() if not ilink then return end local id = GetItemType(ilink) if not QHCI[id] then QHCI[id] = {} end local item = QHCI[id] local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(id) if name then item.name = name item.quality = quality item.ilevel = ilvl item.minlevel = min item.type = string.format("%s/%s", itype, isubtype) local loc = string.match(equiploc, "INVTYPE_(.*)") if loc then item.equiplocation = loc else item.equiplocation = nil end local lines = GameTooltip:NumLines() local openable = false for i = 2, lines do if _G["GameTooltipTextLeft" .. tostring(i)]:GetText() == ITEM_OPENABLE then openable = true end end openable = "open_" .. (openable and "yes" or "no") item[openable] = (item[openable] or 0) + 1 -- so we're going to add a lot to this if the user keeps whipping their mouse over it. I'll live. end end function QH_Collect_Item_Init(QHCData, API) if not QHCData.item then QHCData.item = {} end QHCI = QHCData.item API.Registrar_TooltipHook(Tooltipy) GetItemType = API.Utility_GetItemType QuestHelper: Assert(GetItemType) end