QuestHelper_File["radar.lua"] = "1.4.0" QuestHelper_Loadtime["radar.lua"] = GetTime() local tick = GetTime() local anchor = nil local rc = nil local map = {} local widgets = {} local lwidth = 1.5 local lheight = 1.5 local quieted = true local texparent = CreateFrame("Frame") local grid = 3 QH_OnUpdate(function() if not QuestHelper_Pref.radar then if not quieted then for _, v in ipairs(widgets) do v[3] = nil v[1]:Hide() end quieted = true end return end quieted = false if not rc then rc = LibStub("LibRangeCheck-2.0") end if tick <= GetTime() then tick = tick + 1 if tick < GetTime() then tick = GetTime() end local targ = UnitGUID("target") if targ ~= anchor or UnitIsDead("target") then for _, v in pairs(map) do QuestHelper:ReleaseTable(v) end wipe(map) for _, v in ipairs(widgets) do v[3] = nil v[1]:Hide() end anchor = targ end local minRange, maxRange = rc:GetRange('target') if minRange then if not maxRange then maxRange = 120 end minRange = math.max(0, minRange - 1) maxRange = maxRange + 1 local mnr, mxr = minRange * minRange, maxRange * maxRange local px, py = QuestHelper.routing_ax, QuestHelper.routing_ay -- first we blur local newmap = QuestHelper:CreateTable("radar") for x, d in pairs(map) do if not newmap[x - grid] then newmap[x - grid] = QuestHelper:CreateTable("radar") end if not newmap[x] then newmap[x] = QuestHelper:CreateTable("radar") end if not newmap[x + grid] then newmap[x + grid] = QuestHelper:CreateTable("radar") end for y, v in pairs(d) do newmap[x - grid][y - grid] = (newmap[x - grid][y - grid] or 0) + v newmap[x - grid][y] = (newmap[x - grid][y] or 0) + v * 2 newmap[x - grid][y + grid] = (newmap[x - grid][y + grid] or 0) + v newmap[x][y - grid] = (newmap[x][y - grid] or 0) + v * 2 newmap[x][y] = (newmap[x][y] or 0) + v * 4 newmap[x][y + grid] = (newmap[x][y + grid] or 0) + v * 2 newmap[x + grid][y - grid] = (newmap[x + grid][y - grid] or 0) + v newmap[x + grid][y] = (newmap[x + grid][y] or 0) + v * 2 newmap[x + grid][y + grid] = (newmap[x + grid][y + grid] or 0) + v end QuestHelper:ReleaseTable(d) end QuestHelper:ReleaseTable(map) map = newmap -- then we crop local highest = 0 local newmap = QuestHelper:CreateTable("radar") for x, d in pairs(map) do local newk = QuestHelper:CreateTable("radar") local something = false local dx = px - x dx = dx * dx for y, v in pairs(d) do local dy = py - y dy = dy * dy --print(dx + dy, mnr, mxr) if dx + dy >= mnr and dx + dy <= mxr then newk[y] = v highest = max(highest, v) something = true end end if something then newmap[x] = newk end QuestHelper:ReleaseTable(d) end QuestHelper:ReleaseTable(map) map = newmap -- then we normalize if highest > 0 then highest = 1 / highest -- I don't know if mult is faster in lua or not, but it often is for x, d in pairs(map) do for y, v in pairs(d) do d[y] = v * highest end end end -- then we add -- probably a more efficient way to do this px, py = math.floor(px / grid + 0.5) * grid, math.floor(py / grid + 0.5) * grid for dx = 0, maxRange, grid do for dy = 0, maxRange, grid do local ofs = dx * dx + dy * dy if ofs >= mnr and ofs <= mxr then if not map[px + dx] then map[px + dx] = QuestHelper:CreateTable("radar") end if not map[px - dx] then map[px - dx] = QuestHelper:CreateTable("radar") end map[px + dx][py + dy] = (map[px + dx][py + dy] or 0) + 0.001 if dx > 0 then map[px - dx][py + dy] = (map[px - dx][py + dy] or 0) + 0.001 if dy > 0 then map[px - dx][py - dy] = (map[px - dx][py - dy] or 0) + 0.001 end end if dy > 0 then map[px + dx][py - dy] = (map[px + dx][py - dy] or 0) + 0.001 end end end end -- then we post local widgetofs = 1 for x, d in pairs(map) do for y, v in pairs(d) do if v > 0.1 then local widg = widgets[widgetofs] if not widg then widg = {texparent:CreateTexture()} table.insert(widgets, widg) widg[1]:SetWidth(lwidth) widg[1]:SetHeight(lheight) end widgetofs = widgetofs + 1 widg[1]:SetTexture(0, 1, 0, math.min(1, v * 1.2)) widg[1]:Show() widg[2] = x widg[3] = y end end end for rem = widgetofs, #widgets do widgets[rem][1]:Hide() widgets[rem][3] = nil end end end -- here we replace the widgets local rotatey = (GetCVar("rotateMinimap") == "0") and 0 or GetPlayerFacing() rotatey = rotatey * 180 / 3.14159 local mapdiam = QuestHelper.Astrolabe:GetMapDiameter() local minimap = QuestHelper.Astrolabe:GetMinimapObject() local mapwid, maphei = minimap:GetWidth(), minimap:GetHeight() local xds, yds = mapwid / mapdiam, maphei / mapdiam local nwidth, nheight = xds * grid, yds * grid if nwidth ~= lwidth or nheight ~= lheight then for _, widg in pairs(widgets) do widg[1]:SetWidth(nwidth) widg[1]:SetHeight(nheight) end end lwidth, lheight = nwidth, nheight local xdx, xdy, ydx, ydy = cos(rotatey), -sin(rotatey), -sin(rotatey), -cos(rotatey) -- this will be wrong, but I'll figure it out xdx, ydx = xdx * xds, ydx * xds xdy, ydy = xdy * yds, ydy * yds local px, py = QuestHelper.routing_ax, QuestHelper.routing_ay for _, v in pairs(widgets) do if not v[3] then break end local dx, dy = v[2] - px, v[3] - py v[1]:SetPoint("CENTER", Minimap, "CENTER", dx * xdx + dy * ydx, dx * xdy + dy * ydy) --print("placing", dx * xdx + dy * ydx, dx * xdy + dy * ydy) end end, "radar") if ( minimapRotationEnabled ) then minimapRotationOffset = -Astrolabe.GetFacing() end