--[[----------------------------------------------------------------------------- ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] local Type, Version = "ScrollFrame", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local min, max, floor, abs = math.min, math.max, math.floor, math.abs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function FixScrollOnUpdate(frame) frame:SetScript("OnUpdate", nil) frame.obj:FixScroll() end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function ScrollFrame_OnMouseWheel(frame, value) frame.obj:MoveScroll(value) end local function ScrollFrame_OnSizeChanged(frame) frame:SetScript("OnUpdate", FixScrollOnUpdate) end local function ScrollBar_OnScrollValueChanged(frame, value) frame.obj:SetScroll(value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetScroll(0) end, ["OnRelease"] = function(self) self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil self.content.height, self.content.width = nil, nil end, ["SetScroll"] = function(self, value) local status = self.status or self.localstatus local viewheight = self.scrollframe:GetHeight() local height = self.content:GetHeight() local offset if viewheight > height then offset = 0 else offset = floor((height - viewheight) / 1000.0 * value) end self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset status.scrollvalue = value end, ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() if self.scrollBarShown then local diff = height - viewheight local delta = 1 if value < 0 then delta = -1 end self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) end end, ["FixScroll"] = function(self) if self.updateLock then return end self.updateLock = true local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 local curvalue = self.scrollbar:GetValue() -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! if viewheight < height + 2 then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") self:DoLayout() end else if not self.scrollBarShown then self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self:DoLayout() end local value = (offset / (viewheight - height) * 1000) if value > 1000 then value = 1000 end self.scrollbar:SetValue(value) self:SetScroll(value) if value < 1000 then self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset end end self.updateLock = nil end, ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.scrollvalue then status.scrollvalue = 0 end end, ["OnWidthSet"] = function(self, width) local content = self.content content.width = width end, ["OnHeightSet"] = function(self, height) local content = self.content content.height = height end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) local num = AceGUI:GetNextWidgetNum(Type) local scrollframe = CreateFrame("ScrollFrame", nil, frame) scrollframe:SetPoint("TOPLEFT") scrollframe:SetPoint("BOTTOMRIGHT") scrollframe:EnableMouseWheel(true) scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) scrollbar:SetMinMaxValues(0, 1000) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:Hide() -- set the script as the last step, so it doesn't fire yet scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) content:SetPoint("TOPLEFT") content:SetPoint("TOPRIGHT") content:SetHeight(400) scrollframe:SetScrollChild(content) local widget = { localstatus = { scrollvalue = 0 }, scrollframe = scrollframe, scrollbar = scrollbar, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end scrollframe.obj, scrollbar.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)