--[[----------------------------------------------------------------------------- Slider Widget Graphical Slider, like, for Range values. -------------------------------------------------------------------------------]] local Type, Version = "Slider", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local min, max, floor = math.min, math.max, math.floor local tonumber, pairs = tonumber, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: GameFontHighlightSmall --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function UpdateText(self) local value = self.value or 0 if self.ispercent then self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) else self.editbox:SetText(floor(value * 100 + 0.5) / 100) end end local function UpdateLabels(self) local min, max = (self.min or 0), (self.max or 100) if self.ispercent then self.lowtext:SetFormattedText("%s%%", (min * 100)) self.hightext:SetFormattedText("%s%%", (max * 100)) else self.lowtext:SetText(min) self.hightext:SetText(max) end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Frame_OnMouseDown(frame) frame.obj.slider:EnableMouseWheel(true) AceGUI:ClearFocus() end local function Slider_OnValueChanged(frame) local self = frame.obj if not frame.setup then local newvalue = frame:GetValue() if newvalue ~= self.value and not self.disabled then self.value = newvalue self:Fire("OnValueChanged", newvalue) end if self.value then UpdateText(self) end end end local function Slider_OnMouseUp(frame) local self = frame.obj self:Fire("OnMouseUp", self.value) end local function Slider_OnMouseWheel(frame, v) local self = frame.obj if not self.disabled then local value = self.value if v > 0 then value = min(value + (self.step or 1), self.max) else value = max(value - (self.step or 1), self.min) end self.slider:SetValue(value) end end local function EditBox_OnEscapePressed(frame) frame:ClearFocus() end local function EditBox_OnEnterPressed(frame) local self = frame.obj local value = frame:GetText() if self.ispercent then value = value:gsub('%%', '') value = tonumber(value) / 100 else value = tonumber(value) end if value then PlaySound("igMainMenuOptionCheckBoxOn") self.slider:SetValue(value) self:Fire("OnMouseUp", value) end end local function EditBox_OnEnter(frame) frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) end local function EditBox_OnLeave(frame) frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetHeight(44) self:SetDisabled(false) self:SetIsPercent(nil) self:SetSliderValues(0,100,1) self:SetValue(0) self.slider:EnableMouseWheel(false) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.slider:EnableMouse(false) self.label:SetTextColor(.5, .5, .5) self.hightext:SetTextColor(.5, .5, .5) self.lowtext:SetTextColor(.5, .5, .5) --self.valuetext:SetTextColor(.5, .5, .5) self.editbox:SetTextColor(.5, .5, .5) self.editbox:EnableMouse(false) self.editbox:ClearFocus() else self.slider:EnableMouse(true) self.label:SetTextColor(1, .82, 0) self.hightext:SetTextColor(1, 1, 1) self.lowtext:SetTextColor(1, 1, 1) --self.valuetext:SetTextColor(1, 1, 1) self.editbox:SetTextColor(1, 1, 1) self.editbox:EnableMouse(true) end end, ["SetValue"] = function(self, value) self.slider.setup = true self.slider:SetValue(value) self.value = value UpdateText(self) self.slider.setup = nil end, ["GetValue"] = function(self) return self.value end, ["SetLabel"] = function(self, text) self.label:SetText(text) end, ["SetSliderValues"] = function(self, min, max, step) local frame = self.slider frame.setup = true self.min = min self.max = max self.step = step frame:SetMinMaxValues(min or 0,max or 100) UpdateLabels(self) frame:SetValueStep(step or 1) if self.value then frame:SetValue(self.value) end frame.setup = nil end, ["SetIsPercent"] = function(self, value) self.ispercent = value UpdateLabels(self) UpdateText(self) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local SliderBackdrop = { bgFile = "Interface\\Buttons\\UI-SliderBar-Background", edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", tile = true, tileSize = 8, edgeSize = 8, insets = { left = 3, right = 3, top = 6, bottom = 6 } } local ManualBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, edgeSize = 1, tileSize = 5, } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:EnableMouse(true) frame:SetScript("OnMouseDown", Frame_OnMouseDown) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") label:SetPoint("TOPLEFT") label:SetPoint("TOPRIGHT") label:SetJustifyH("CENTER") label:SetHeight(15) local slider = CreateFrame("Slider", nil, frame) slider:SetOrientation("HORIZONTAL") slider:SetHeight(15) slider:SetHitRectInsets(0, 0, -10, 0) slider:SetBackdrop(SliderBackdrop) slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") slider:SetPoint("TOP", label, "BOTTOM") slider:SetPoint("LEFT", 3, 0) slider:SetPoint("RIGHT", -3, 0) slider:SetValue(0) slider:SetScript("OnValueChanged",Slider_OnValueChanged) slider:SetScript("OnEnter", Control_OnEnter) slider:SetScript("OnLeave", Control_OnLeave) slider:SetScript("OnMouseUp", Slider_OnMouseUp) slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) local editbox = CreateFrame("EditBox", nil, frame) editbox:SetAutoFocus(false) editbox:SetFontObject(GameFontHighlightSmall) editbox:SetPoint("TOP", slider, "BOTTOM") editbox:SetHeight(14) editbox:SetWidth(70) editbox:SetJustifyH("CENTER") editbox:EnableMouse(true) editbox:SetBackdrop(ManualBackdrop) editbox:SetBackdropColor(0, 0, 0, 0.5) editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) editbox:SetScript("OnEnter", EditBox_OnEnter) editbox:SetScript("OnLeave", EditBox_OnLeave) editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) local widget = { label = label, slider = slider, lowtext = lowtext, hightext = hightext, editbox = editbox, alignoffset = 25, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end slider.obj, editbox.obj = widget, widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type,Constructor,Version)