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questhelperredux/QuestHelper/db_get.lua

456 lignes
13 KiB
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["db_get.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["db_get.lua"] = GetTime()
local dev_mode = (QuestHelper_File["db_get.lua"] == "Development Version")
QHDB_Export = {}
local export = false
-- yoink
--[[
local QHDB_temp = QHDB
QHDB = nil
local QHDB = QHDB_temp]]
QuestHelper: Assert(#QHDB == 4, "Please make sure that you are loading a locale.")
local weak_v = { __mode = 'v' }
local weak_k = { __mode = 'k' }
local cache = {}
local frequencies = setmetatable({}, weak_k)
-- guhhh just want this to work
local freq_group = setmetatable({}, weak_k)
local freq_id = setmetatable({}, weak_k)
local function DBC_Get(group, id)
if not cache[group] then return end
return cache[group][id]
end
local function DBC_Put(group, id, item)
if not cache[group] then cache[group] = setmetatable({}, weak_v) end
QuestHelper: Assert(not cache[group][id])
cache[group][id] = item
--DB_how_many_are_used()
end
local function mark(tab, tomark)
for k, v in pairs(tab) do
if k ~= "__owner" and type(v) == "table" then
mark(v, tomark)
end
end
tab.__owner = tomark
end
local function read_adaptint(data, offset)
local stx = 0
local acu = 1
while true do
local v = strbyte(data, offset)
QuestHelper: Assert(v, string.format("%d %d", #data, offset))
stx = stx + acu * math.floor(v / 2)
offset = offset + 1
acu = acu * 128
if mod(v, 2) == 0 then break end
end
return stx, offset
end
local function search_index(index, data, item)
--[[Header format:
Itemid (0 for endnode)
Offset
Length
Rightlink]]
local cofs = 1
--[[ assert(index and type(index) == "string") ]]
--[[ assert(data and type(data) == "string") ]]
while true do
local idx, ofs, len, rlink
idx, cofs = read_adaptint(index, cofs)
if idx == 0 then return end
ofs, cofs = read_adaptint(index, cofs)
len, cofs = read_adaptint(index, cofs)
rlink, cofs = read_adaptint(index, cofs)
if idx == item then
return strsub(data, ofs, ofs + len)
end
if idx < item then cofs = cofs + rlink end
end
end
local initted = false
function DB_Init()
QuestHelper: Assert(not initted)
for _, db in ipairs(QHDB) do
for _, v in pairs(db) do
--print("db", not not v.__dictionary, not not v.__tokens)
if v.__dictionary and v.__tokens then
local redictix = v.__dictionary
if not redictix:find("\"") then redictix = redictix .. "\"" end
if not redictix:find(",") then redictix = redictix .. "," end
if not redictix:find("\\") then redictix = redictix .. "\\" end
local tokens = loadstring("return {" .. QH_LZW_Decompress_Dicts_Arghhacky(v.__tokens, redictix) .. "}")()
QuestHelper: Assert(tokens)
local _, _, prep = QH_LZW_Prepare_Arghhacky(v.__dictionary, tokens)
QuestHelper: Assert(prep)
QuestHelper: Assert(type(prep) == "table")
v.__tokens = prep
end
end
end
initted = true
QH_UpdateQuests() -- just in case it's been waiting on us (it has almost certainly been waiting on us)
end
function DB_Ready()
return initted
end
function DB_HasItem(group, id)
QuestHelper: Assert(initted)
if group == "quest" then
if type(id) == "number" and id > 0 then return true
else return false
end
end
for _, db in ipairs(QHDB) do
if db[group] then
if db[group][id] then
return true
end
if type(id) == "number" and id > 0 and db[group].__serialize_index and db[group].__serialize_data and search_index(db[group].__serialize_index, db[group].__serialize_data, id) then
return true
end
end
end
return false
end
local function GetBlizzardQuestInfoFrameMainLoop(qid)
local POIFrame, questFrame
QuestMapUpdateAllQuests()
QuestPOIUpdateIcons()
WorldMapFrame_UpdateQuests()
for i = 1, MAX_NUM_QUESTS do
questFrame = _G["WorldMapQuestFrame" .. i]
if questFrame then
if questFrame.questId == qid then
POIFrame = questFrame.poiIcon
break
end
end
end
return questFrame, POIFrame
end
local function GetBlizzardQuestInfoFrame(qid, map)
if map then SetMapByID(map) end
QuestMapUpdateAllQuests()
QuestPOIUpdateIcons()
WorldMapFrame_UpdateQuests()
local POIFrame
local questFrame
local dLvl
if map and GetNumDungeonMapLevels() > 0 then -- Suspicion is that each dungeon level has to be iterated.
for i = 1, GetNumDungeonMapLevels() do
SetDungeonMapLevel(i)
questFrame, POIFrame = GetBlizzardQuestInfoFrameMainLoop(qid)
if POIFrame then
dLvl = i
break
end
end
else -- Only need to call once
questFrame, POIFrame = GetBlizzardQuestInfoFrameMainLoop(qid)
end
return questFrame, POIFrame, dLvl or 0
end
local function GetBlizzardQuestInfo(qid)
local questFrame, POIFrame, qdLvl = GetBlizzardQuestInfoFrame(qid)
local mapId = GetCurrentMapAreaID()
local c, z
local dLvl = false
local qMapId
if GetNumDungeonMapLevels() > 0 then dLvl = GetCurrentMapDungeonLevel() end
if not POIFrame then
-- Iterate over all maps to try and find it (we are of course assuming that the player has the quest, otherwise we will be SOL.
local maps = QuestHelper.LibMapData:GetAllMapIDs()
for _, map in pairs(maps) do
if map >= 0 and not QuestHelper.LibMapData:IsContinentMap(map) then
questFrame, POIFrame, qdLvl = GetBlizzardQuestInfoFrame(qid, map)
if POIFrame then
qMapId = map
break
end
end
end
c, z = GetCurrentMapContinent(), GetCurrentMapZone()
SetMapByID(mapId)
if not POIFrame then return nil end -- At this point we either have the quest or we are SOL.
else
qMapId = mapId
c, z = GetCurrentMapContinent(), GetCurrentMapZone()
end
local _, _, _, x, y = POIFrame:GetPoint()
if not x or not y then return nil end
local frame = WorldMapDetailFrame
local width, height = frame:GetWidth(), frame:GetHeight()
local wm_scale, poi_scale = frame:GetScale(), POIFrame:GetScale()
-- Convert from yards to %
local cx = ((x / (wm_scale / poi_scale)) / width)
local cy = ((-y / (wm_scale / poi_scale)) / height)
if cx < 0 or cx > 1 or cy < 0 or cy > 1 then return nil end
-- Now we want to convert to proper format for QH.
-- Look at WoWPro:findBlizzCoords(qid) for remainder
local _, contX, contY = QuestHelper.Astrolabe:GetAbsoluteContinentPosition(c, z, cx, cy)
--contX, contY = contX / QuestHelper.Astrolabe:GetZoneWidth(c, 0), contY / QuestHelper.Astrolabe:GetZoneHeight(c, 0)
local solid = { ["continent"] = c, contX - 10, contY - 10, contX + 10, contY - 10, contX + 10, contY + 10, contX - 10, contY + 10 }
local ret = {}
ret.solid = solid
ret.criteria = {}
local questIdx = GetQuestLogIndexByID(qid)
local numCrit = GetNumQuestLeaderBoards(questIdx)
local loc = { ["loc"] = { { ["p"] = qMapId, ["x"] = contX, ["y"] = contY} } }
for i = 1, numCrit do
table.insert(ret.criteria, loc)
end
ret.name = GetQuestLogTitle(questIdx)
ret.Blizzard = true
return ret
end
local function GetLightHeadedQuestInfo(qid)
if not LightHeaded or type(LightHeaded) ~= "table" then return nil end -- LH not loaded
local npcid, npcname, stype
local coords = {}
_, _, _, _, _, _, _, stype, npcname, npcid = LightHeaded:GetQuestInfo(qid)
-- Note: If we want the quest giver, we need fields 5, 6 and 7 above, rather than what we have gotten.
--
if stype == "npc" then
local data = LightHeaded:LoadNPCData(tonumber(npcid))
if not data then return end -- LightHeaded has no clue about the given NPC, despite giving us the id.
for zid,x,y in data:gmatch("([^,]+),([^,]+),([^:]+):") do
table.insert(coords, {["p"] = zid, ["x"] = x, ["y"] = y})
end
end
--can't return coordinates until we know more about what we are getting and then convert accordingly.
for k, v in pairs(coords) do for k1, v1 in pairs(v) do print(k, k1, v1) end end
--return coords
return nil
end
local function GetSelfQuestInfo(qid)
return nil
end
-- Returns x and y in yards relative to something... Continent?
local function GetQuestInfo(qid)
assert(type(qid) == "number")
local coords = GetSelfQuestInfo(qid)
--if not coords then coords = GetLightHeadedQuestInfo(qid) end
if not coords then
coords = GetBlizzardQuestInfo(qid)
end
return coords -- Might still be nil, but if we don't have anything from Blizz, prolly nothing can be done.
end
function DB_GetItem(group, id, silent, register)
QuestHelper: Assert(initted)
QuestHelper: Assert(group, string.format("%s %s", tostring(group), tostring(id)))
QuestHelper: Assert(id, string.format("%s %s", tostring(group), tostring(id)))
local ite = DBC_Get(group, id)
if not ite and group == "flightpaths" then return nil end
if not ite and group == "quest" then
-- Loop over zones AND floors
-- see QuestRouterLite.lua for specific calls.
-- In the end, the item returned MUST be "formatted" the same as a true QHDB item.
ite = GetQuestInfo(id)
end
if not ite then
if type(id) == "string" then QuestHelper: Assert(not id:match("__.*")) end
--QuestHelper:TextOut(string.format("%s %d", group, id))
for _, db in ipairs(QHDB) do
--print(db, db[group], db[group] and db[group][id], type(group), type(id))
if db[group] then
local dat
if db[group][id] then
dat = db[group][id]
end
--print(not dat, type(id), id, not not db[group].__serialize_index, not not db[group].__serialize_index)
if not dat and type(id) == "number" and id > 0 and db[group].__serialize_index and db[group].__serialize_data then
dat = search_index(db[group].__serialize_index, db[group].__serialize_data, id)
end
if dat then
if not ite then ite = QuestHelper:CreateTable("db") end
local srctab
if type(dat) == "string" then
QuestHelper: Assert(db[group].__tokens == nil or type(db[group].__tokens) == "table")
srctab = loadstring("return {" .. (db[group].__prefix or "") .. QH_LZW_Decompress_Dicts_Prepared_Arghhacky(dat, db[group].__dictionary, nil, db[group].__tokens) .. (db[group].__suffix or "") .. "}")()
elseif type(dat) == "table" then
srctab = dat
else
QuestHelper: Assert()
end
for k, v in pairs(srctab) do
QuestHelper: Assert(not ite[k] or k == "used")
ite[k] = v
if export then
if not QHDB_Export[group] then QHDB_Export[group] = {} end
if not QHDB_Export[group][id] then QHDB_Export[group][id] = {} end
QHDB_Export[group][id][k] = v
end
end
end
end
end
if ite then
--print("marking", group, id, silent, register)
mark(ite, ite)
--print("done marking")
DBC_Put(group, id, ite)
freq_group[ite] = group
freq_id[ite] = id
else
if not silent then
QuestHelper:TextOut(string.format("Tried to get %s/%s, failed", tostring(group), tostring(id)))
end
end
end
if ite then
frequencies[ite] = (frequencies[ite] or 0) + (register and 1 or 1000000000) -- effectively infinity
end
return ite
end
local function incinerate(ite, crunchy)
if dev_mode then return end -- wellllp
if not crunchy[ite] then
crunchy[ite] = true
for k, v in pairs(ite) do
if type(k) == "table" then incinerate(k, crunchy) end
if type(v) == "table" then incinerate(v, crunchy) end
end
end
end
function DB_ReleaseItem(ite)
QuestHelper: Assert(ite)
frequencies[ite] = frequencies[ite] - 1
if frequencies[ite] == 0 then
--print("incinerating", freq_group[ite], freq_id[ite])
if cache[freq_group[ite]] then
cache[freq_group[ite]][freq_id[ite]] = nil
end
freq_group[ite] = nil
freq_id[ite] = nil
local incin = QuestHelper:CreateTable("incinerate")
incinerate(ite, incin)
for k, _ in pairs(incin) do
QuestHelper:ReleaseTable(k)
end -- burn baby burn
QuestHelper:ReleaseTable(incin)
end
end
function DB_ListItems(group)
local tab = {}
for _, db in ipairs(QHDB) do
if db[group] then
QuestHelper: Assert(not db.__serialize_index and not db.__serialize_data)
for k, _ in pairs(db[group]) do
if type(k) ~= "string" or not k:match("__.*") then
tab[k] = true
end
end
end
end
local rv = {}
for k, _ in pairs(tab) do
table.insert(rv, k)
end
return rv
end
function DB_how_many_are_used()
local count = 0
for k, v in pairs(cache) do
for k2, v2 in pairs(v) do
count = count + 1
end
end
print(count)
end
function DB_DumpItems()
local dt = {}
for k, v in pairs(freq_group) do
dt[string.format("%s/%s", freq_group[k], tostring(freq_id[k]))] = true
end
return dt
end