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questhelperredux/QuestHelper/routing_core.lua

1564 lignes
48 KiB
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["routing_core.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["routing_core.lua"] = GetTime()
local debug_output = (QuestHelper_File["routing_core.lua"] == "Development Version")
--[[
let's think about clustering
Easiest way to pass in clusters, as we've already observed, is to just have a "cluster object" to pass in as an addition. This isn't a node, and we don't want to require "clusters" when people just want to add a single node. It isn't an objective either - it's a group of objectives, because when we return a route, we return a series of objectives.
So, "add cluster" is intrinsically different.
The next question, though, is how we link things. I'm liking the idea of the same ol' "link cluster X to cluster Y" thing. I think it's a good idea to create a list of "start nodes", though.
We're going to restrict it so that dependencies can only be done with clusters, just for the sake of my sanity.
This will also probably make it easier to ignore single parts of clusters, since we can do so by just tweaking the cluster definitions. I think this works.
I think this works tomorrow.
]]
--[[
hey hey ignoring is complicated so let's discuss that!
Problem: One item can be ignored by multiple modules. Further problem: One item can be "de-ignored" explicitly by the player. Further further problem: either clusters or items can be ignored.
Current solution: We provide "ignore" and "unignore" functions that take a cluster and an identifier. Ignoring only stacks if the identifier is unique. If X depends on Y, and Y is ignored, then X is implicitly ignored.
Later, we'll provide something similar on items (or just dump items entirely? it's not like they're used for anything)
]]
local QH_Timeslice_Yield = QH_Timeslice_Yield -- performance hack :(
local mpow = math.pow
local pairs, ipairs = pairs, ipairs
local random = math.random
local OptimizationHackery = false
if OptimizationHackery then debug_output = false end -- :ughh:
-- Ant colony optimization. Moving from X to Y has the quality (Distance[x,y]^alpha)*(Weight[x,y]^beta). Sum all available qualities, then choose weighted randomly.
-- Weight adjustment: Weight[x,y] = Weight[x,y]*weightadj + sum(alltravels)(1/distance_of_travel) (note: this is somewhat out of date)
-- Configuration
local PheremonePreservation = 0.98 -- must be within 0 and 1 exclusive
local AntCount = 20 -- number of ants to run before doing a pheremone pass
-- Weighting for the various factors
local WeightFactor = 0.61
local DistanceFactor = -2.5
local DistanceDeweight = 1.4 -- Add this to all distances to avoid sqrt(-1) deals
-- Small amount to add to all weights to ensure it never hits, and to make sure things can still be chosen after a lot of iterations
local UniversalBonus = 0.06
-- End configuration
local Notifier
local DistBatch
-- Node storage and data structures
local CurrentNodes = 1
local ActiveNodes = {1}
local DeadNodes = {}
local NodeIgnored = {[1] = {}}
local NodeIgnoredCount = {[1] = 0}
-- Clusters
local Cluster = {} -- Goes from cluster ID to node IDs
local ClusterLookup = {} -- Goes from node ID to cluster ID
local ClusterTableLookup = {} -- Goes from the actual cluster table to the cluster ID
local ClusterDead = {} -- List of dead clusters that can be reclaimed
local ClusterIgnored = {} -- key-to-table-of-reasons-ignored
local ClusterIgnoredCount = {}
local ClusterIgnoredNodeActive = {}
local ClusterPriority = {}
local Priorities = {}
local PriorityCount = {}
local DependencyLinks = {} -- Every cluster that cluster X depends on
local DependencyLinksReverse = {} -- Every cluster that is depended on by cluster X
local DependencyCounts = {} -- How many different nodes cluster X depends on
local StartNode = {ignore = true, loc = {x = 37690, y = 19671, p = 25, c = 0}} -- Ironforge mailbox :)
local NodeLookup = {[StartNode] = 1}
local NodeList = {[1] = StartNode}
local Distance = {{0}}
local Weight = {{0}}
local DistanceWaiting = {} -- which node indices are waiting for distance data
weight_ave = 0.001
-- End node storage and data structures
local early_exit = false
--[[
----------------------------------
Here's that wacky storage system.
----------------------------------]]
local function unsigned2b(c)
if c > 65535 then -- ughh. again.
print(c)
c = 65535
end
if not (c < 65536) then
print(c)
end
QuestHelper: Assert(c < 65536)
QuestHelper: Assert(bit.mod(c, 256))
QuestHelper: Assert(bit.rshift(c, 8))
local strix = strchar(bit.mod(c, 256), bit.rshift(c, 8))
QuestHelper: Assert(#strix == 2)
return strix
end
-- L
local loopcount = 0
local function Storage_Loop()
loopcount = loopcount + 1
end
local function Storage_LoopFlush()
if loopcount > 0 then
QH_Merger_Add(QH_Collect_Routing_Dump, "L" .. unsigned2b(loopcount) .. "L")
loopcount = 0
end
end
-- -
local function Storage_Distance_StoreFromIDToAll(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "-" .. unsigned2b(id))
for _, v in ipairs(ActiveNodes) do
QH_Merger_Add(QH_Collect_Routing_Dump, unsigned2b(Distance[id][v]))
end
QH_Merger_Add(QH_Collect_Routing_Dump, "-")
end
-- X
local function Storage_Distance_StoreCrossID(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "X")
for _, v in ipairs(ActiveNodes) do
QH_Merger_Add(QH_Collect_Routing_Dump, unsigned2b(Distance[id][v]))
if v ~= id then QH_Merger_Add(QH_Collect_Routing_Dump, unsigned2b(Distance[v][id])) end
end
QH_Merger_Add(QH_Collect_Routing_Dump, "X")
end
-- #
local function Storage_Distance_StoreAll()
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "#")
for _, v in ipairs(ActiveNodes) do
for _, w in ipairs(ActiveNodes) do
QH_Merger_Add(QH_Collect_Routing_Dump, unsigned2b(Distance[v][w]))
end
end
QH_Merger_Add(QH_Collect_Routing_Dump, "#")
end
-- A
local function Storage_NodeAdded(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "A" .. unsigned2b(id))
Storage_Distance_StoreCrossID(id)
QH_Merger_Add(QH_Collect_Routing_Dump, "A")
end
-- R
local function Storage_NodeRemoved(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "R" .. unsigned2b(id) .. "R")
end
-- C
local function Storage_ClusterCreated(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "C" .. unsigned2b(id) .. unsigned2b(#Cluster[id]))
for _, v in ipairs(Cluster[id]) do
QH_Merger_Add(QH_Collect_Routing_Dump, unsigned2b(v))
end
QH_Merger_Add(QH_Collect_Routing_Dump, "C")
end
-- D
local function Storage_ClusterDestroyed(id)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, "D" .. unsigned2b(id) .. "D")
end
-- >
local function Storage_ClusterDependency(from, to)
if not QH_Collect_Routing_Dump then return end
Storage_LoopFlush()
QH_Merger_Add(QH_Collect_Routing_Dump, ">" .. unsigned2b(from) .. unsigned2b(to) .. ">")
end
--[[
----------------------------------
and here's the other end of the wacky storage system
----------------------------------]]
-- we may need to play with these
local QH_Route_Core_NodeAdd_Internal
local QH_Route_Core_NodeRemove_Internal
if OptimizationHackery then
function Unstorage_SetDists(newdists)
local tc = 1
QuestHelper: Assert(#newdists == #ActiveNodes * #ActiveNodes)
for _, v in ipairs(ActiveNodes) do
for _, w in ipairs(ActiveNodes) do
Distance[v][w] = newdists[tc]
tc = tc + 1
end
end
QuestHelper: Assert(tc - 1 == #newdists)
end
function Unstorage_SetDistsX(pivot, newdists)
local tc = 1
QuestHelper: Assert(#newdists == #ActiveNodes * 2 - 1)
for _, v in ipairs(ActiveNodes) do
Distance[pivot][v] = newdists[tc]
tc = tc + 1
if v ~= pivot then
Distance[v][pivot] = newdists[tc]
tc = tc + 1
end
end
QuestHelper: Assert(tc - 1 == #newdists)
end
function Unstorage_SetDistsLine(pivot, newdists)
local tc = 1
QuestHelper: Assert(#newdists == #ActiveNodes)
if pivot == 1 then
if last_best and #last_best > 1 then
last_best.distance = last_best.distance - Distance[last_best[1]][last_best[2]]
end
end
for _, v in ipairs(ActiveNodes) do
Distance[pivot][v] = newdists[tc]
tc = tc + 1
end
QuestHelper: Assert(tc - 1 == #newdists)
if pivot == 1 then
if last_best and #last_best > 1 then
last_best.distance = last_best.distance + Distance[last_best[1]][last_best[2]]
end
end
end
function Unstorage_Add(nod)
QH_Route_Core_NodeAdd_Internal({}, nod)
end
function Unstorage_Remove(nod)
QH_Route_Core_NodeRemove_Internal({}, nod)
end
function Unstorage_ClusterAdd(nod, tab)
QH_Route_Core_ClusterAdd({}, nod)
for _, v in ipairs(tab) do
QuestHelper: Assert(NodeList[v])
ClusterLookup[v] = nod
table.insert(Cluster[nod], v)
end
end
function Unstorage_ClusterRemove(nod)
QH_Route_Core_ClusterRemove({}, nod)
end
function Unstorage_Link(a, b)
QH_Route_Core_ClusterRequires(a, b, true)
end
function Unstorage_Nastyscan()
for _, v in ipairs(ActiveNodes) do
for _, w in ipairs(ActiveNodes) do
QuestHelper: Assert(Distance[v][w])
QuestHelper: Assert(Weight[v][w])
end
end
end
function Unstorage_Magic(tab)
local touched = {}
PheremonePreservation = tab.PheremonePreservation QuestHelper: Assert(PheremonePreservation) touched.PheremonePreservation = true
AntCount = tab.AntCount QuestHelper: Assert(AntCount) touched.AntCount = true
WeightFactor = tab.WeightFactor QuestHelper: Assert(WeightFactor) touched.WeightFactor = true
DistanceFactor = tab.DistanceFactor QuestHelper: Assert(DistanceFactor) touched.DistanceFactor = true
DistanceDeweight = tab.DistanceDeweight QuestHelper: Assert(DistanceDeweight) touched.DistanceDeweight = true
UniversalBonus = tab.UniversalBonus QuestHelper: Assert(UniversalBonus) touched.UniversalBonus = true
for k, v in pairs(tab) do
QuestHelper: Assert(touched[k])
end
end
end
--[[
----------------------------------
here ends the butt of the wacky storage system. yeah, that's right. I said butt. Butt. Hee hee. Butt.
----------------------------------]]
function QH_Route_Core_EarlyExit()
early_exit = true
QH_Timeslice_Bump("new_routing", 50)
end
function QH_Route_Core_NodeCount()
return #ActiveNodes
end
function QH_Route_Core_TraverseNodes(func)
for _, v in ipairs(ActiveNodes) do
if v ~= 1 then
local blocked = false
if ClusterLookup[v] and DependencyLinks[ClusterLookup[v]] and #DependencyLinks[ClusterLookup[v]] > 0 then blocked = true end
--print("nlx", NodeList[v], blocked)
func(NodeList[v], blocked)
end
end
end
function QH_Route_Core_TraverseClusters(func)
for k, v in pairs(ClusterTableLookup) do
func(k)
end
end
function QH_Route_Core_IgnoredReasons_Cluster(clust, func)
for k, _ in pairs(ClusterIgnored[ClusterTableLookup[clust]]) do
if type(k) == "table" then
func(k)
end
end
end
function QH_Route_Core_IgnoredReasons_Node(node, func)
for k, _ in pairs(NodeIgnored[NodeLookup[node]]) do
if type(k) == "table" then
func(k)
end
end
end
function QH_Route_Core_Ignored_Cluster(clust)
return ClusterIgnoredCount[ClusterTableLookup[clust]] ~= 0
end
function QH_Route_Core_Ignored_Cluster_Active(clust)
return ClusterIgnoredNodeActive[ClusterTableLookup[clust]]
end
-- fuck floating-point
local function almost(a, b)
if a == b then return true end
if type(a) ~= "number" or type(b) ~= "number" then return false end
if a == 0 or b == 0 then return false end
return math.abs(a / b - 1) < 0.0001
end
-- Initialization
function QH_Route_Core_Init(PathNotifier, DistanceBatch)
Notifier = PathNotifier
DistBatch = DistanceBatch
QuestHelper: Assert(Notifier)
QuestHelper: Assert(DistBatch)
end
-- End initialization
local last_best = nil
local last_best_tweaked = false
local function ValidateNumber(x)
QuestHelper: Assert(x == x)
QuestHelper: Assert(x ~= math.huge)
QuestHelper: Assert(x ~= -math.huge)
end
local function GetWeight(x, y)
if x == y then return 0.00000000001 end -- sigh
--local idx = GetIndex(x, y)
--local revidx = GetIndex(y, x)
if not Weight[x][y] or not Distance[x][y] then
RTO(string.format("%d/%d %d", x, y, CurrentNodes))
QuestHelper: Assert(x <= CurrentNodes)
QuestHelper: Assert(y <= CurrentNodes)
QuestHelper: Assert(false)
end
local weight = mpow(Weight[x][y], WeightFactor) * mpow(Distance[x][y] + DistanceDeweight, DistanceFactor)
--print(Weight[idx], Weight[revidx], bonus, WeightFactor, Distance[idx], DistanceFactor)
--ValidateNumber(weight)
return weight
end
-- Realtime splice
local function DespliceCN(cluster, node)
QuestHelper: Assert(not cluster or not node)
QuestHelper: Assert(cluster or node)
if not last_best then return end
local ct = 0
for i = 2, #last_best do
if last_best[i] and (last_best[i] == node or ClusterLookup[last_best[i]] == cluster) then
-- Splice it out!
last_best.distance = last_best.distance - Distance[last_best[i - 1]][last_best[i]]
if i ~= #last_best then
last_best.distance = last_best.distance - Distance[last_best[i]][last_best[i + 1]]
end
table.remove(last_best, i)
if i ~= #last_best + 1 then
last_best.distance = last_best.distance + Distance[last_best[i - 1]][last_best[i]]
end
ct = ct + 1
i = i - 1
end
end
last_best_tweaked = true
--QuestHelper:TextOut("Despliced with " .. ct)
end
local function SpliceIn(index, touched)
QuestHelper: Assert(index)
QuestHelper: Assert(last_best)
if touched[index] then return end
QH_Timeslice_Yield()
-- First, try to splice everything it depends on
if DependencyLinks[index] then for _, v in ipairs(DependencyLinks[index]) do
if SpliceIn(v, touched) then
return true
end
end end
local dl_lookup = QuestHelper:CreateTable("splice dl lookup")
local dlr_lookup = QuestHelper:CreateTable("splice dlr lookup")
if DependencyLinks[index] then for _, v in ipairs(DependencyLinks[index]) do dl_lookup[v] = true end end
if DependencyLinksReverse[index] then for _, v in ipairs(DependencyLinksReverse[index]) do dlr_lookup[v] = true end end
local start_bound = 2
local end_bound
-- Next, figure out where it can go
for i = 2, #last_best do
--print(index, last_best[i], ClusterLookup[last_best[i]], dl_lookup[ClusterLookup[last_best[i]]], dlr_lookup[ClusterLookup[last_best[i]]], ClusterPriority[ClusterLookup[last_best[i]]], ClusterPriority[index])
if dl_lookup[ClusterLookup[last_best[i]]] then start_bound = i + 1 end
if dlr_lookup[ClusterLookup[last_best[i]]] and not end_bound then end_bound = i end
if ClusterPriority[ClusterLookup[last_best[i]]] < ClusterPriority[index] then start_bound = i + 1 end
if ClusterPriority[ClusterLookup[last_best[i]]] > ClusterPriority[index] and not end_bound then end_bound = i end
end
if not end_bound then end_bound = #last_best + 1 end
--QuestHelper: TextOut(string.format("Placed cluster %d between %d and %d", index, start_bound, end_bound))
if end_bound < start_bound then
-- arrrrgh
-- this should never happen, but I don't want it to show up all the time, sooooo
QuestHelper_ErrorCatcher_ExplicitError(false, string.format("Routing paradox: %d and %d, panicking and restarting", start_bound, end_bound))
return true
end
-- Figure out the best place to put it
local best_spot = nil
local best_node = nil
local best_cost = nil
for i = start_bound, end_bound do
for _, nindex in ipairs(Cluster[index]) do
if NodeIgnoredCount[nindex] == 0 then
local tcost = Distance[last_best[i - 1]][nindex] -- Cost of that-node-to-this-one
if i <= #last_best then
tcost = tcost + Distance[nindex][last_best[i]] - Distance[last_best[i - 1]][last_best[i]]
end
if not best_cost or tcost < best_cost then
best_spot, best_node, best_cost = i, nindex, tcost
end
end
end
end
QuestHelper: Assert(best_spot)
table.insert(last_best, best_spot, best_node)
last_best.distance = last_best.distance + best_cost
touched[index] = true
last_best_tweaked = true
QuestHelper:ReleaseTable(dl_lookup)
QuestHelper:CreateTable(dlr_lookup)
end
-- end realtime splice
-- Yeah, this function, right here? This is QH's brain. This is the only thing in all of Questhelper that actually generates routes. THIS IS IT.
local function RunAnt()
local route = NewRoute()
route[1] = 1
route.distance = 0
local dependencies = QuestHelper:CreateTable("route_core_dependencies")
local needed = QuestHelper:CreateTable("route_core_needed")
local needed_count = 0
local needed_ready_count = 0
for k, v in pairs(DependencyCounts) do
dependencies[k] = v
QuestHelper: Assert(dependencies[k] >= 0)
end
local curloc = 1
local gwc = QuestHelper:CreateTable("route_core_gwc")
TestShit()
for k, v in ipairs(Priorities) do
if Priorities[k + 1] then
QuestHelper: Assert(Priorities[k] < Priorities[k + 1])
end
end
for _, current_pri in ipairs(Priorities) do
-- Here is we add the new batch of nodes
for _, v in ipairs(ActiveNodes) do
QH_Timeslice_Yield()
if v ~= 1 then -- if it's ignored, then we just plain don't do anything
local clustid = ClusterLookup[v]
QuestHelper: Assert(clustid)
if ClusterPriority[clustid] < current_pri then
QuestHelper: Assert(dependencies[clustid] == -1 or NodeIgnoredCount[v] > 0 or ClusterIgnoredCount[clustid] >= 0)
elseif ClusterPriority[clustid] == current_pri then
if NodeIgnoredCount[v] == 0 and ClusterIgnoredCount[clustid] == 0 then
local need = false
QuestHelper: Assert(dependencies[clustid])
if dependencies[clustid] == 0 then
needed[v] = true
needed_ready_count = needed_ready_count + 1
end
needed_count = needed_count + 1
end
else
QuestHelper: Assert(dependencies[clustid] ~= -1, clustid)
end
end
end
if not (needed_ready_count > 0 or needed_count == 0) then
QuestHelper: Assert(needed_ready_count > 0 or needed_count == 0, string.format("%d %d", needed_ready_count, needed_count)) -- I should really rig this to output stuff of this sort more easily
end
while needed_count > 0 do
QH_Timeslice_Yield()
if early_exit then if debug_output then QuestHelper:TextOut("early exit") end return end
QuestHelper: Assert(needed_ready_count > 0)
local accumulated_weight = 0
local tweight = 0
for k, _ in pairs(needed) do
local tw = GetWeight(curloc, k)
gwc[k] = tw
accumulated_weight = accumulated_weight + tw
end
tweight = accumulated_weight
accumulated_weight = accumulated_weight * random()
QH_Timeslice_Yield()
if early_exit then if debug_output then QuestHelper:TextOut("early exit") end return end
local nod = nil
for k, _ in pairs(needed) do
accumulated_weight = accumulated_weight - gwc[k]
if accumulated_weight < 0 then
nod = k
break
end
end
if not nod then
RTO(string.format("no nod :( %f/%f", accumulated_weight, tweight))
for k, _ in pairs(needed) do
nod = k
break
end
end
-- Now we've chosen stuff. Bookkeeping.
local clust = ClusterLookup[nod]
QuestHelper: Assert(clust)
-- Obliterate other cluster items. Guaranteed to be at the same priority level.
for _, v in pairs(Cluster[clust]) do
if NodeIgnoredCount[v] == 0 then
needed[v] = nil
needed_count = needed_count - 1
needed_ready_count = needed_ready_count - 1
end
end
-- Dependency links.
if DependencyLinksReverse[clust] then for _, v in ipairs(DependencyLinksReverse[clust]) do
dependencies[v] = dependencies[v] - 1
QuestHelper: Assert(dependencies[v] >= 0)
if dependencies[v] == 0 and ClusterIgnoredCount[v] == 0 and ClusterPriority[v] == current_pri then
for _, v in pairs(Cluster[v]) do
if NodeIgnoredCount[v] == 0 then
needed[v] = true
needed_ready_count = needed_ready_count + 1
end
end
end
end end
QuestHelper: Assert(dependencies[clust] == 0)
QuestHelper: Assert(ClusterPriority[clust] == current_pri)
dependencies[clust] = -1
--print(needed_count, needed_ready_count)
route.distance = route.distance + Distance[curloc][nod]
table.insert(route, nod)
curloc = nod
end
QuestHelper: Assert(needed_ready_count == 0 and needed_count == 0)
end
QuestHelper:ReleaseTable(gwc)
QuestHelper:ReleaseTable(dependencies)
QuestHelper:ReleaseTable(needed)
return route
end
-- Lots of doublechecks to make sure our route is both sane and complete
local function CheckRoute(route)
--print("starting check")
QuestHelper: Assert(route[1] == 1) -- starting at the beginning
local td = 0
for i = 1, #route - 1 do
td = td + Distance[route[i]][route[i + 1]]
end
--print(td, route.distance)
QuestHelper: Assert(abs(td - route.distance) < 5 or abs(td / route.distance - 1) < 0.0001)
local seen = QuestHelper:CreateTable("check seen")
local cpri = nil
for i = 1, #route do
QuestHelper: Assert(NodeIgnoredCount[route[i]] == 0)
local clust = ClusterLookup[route[i]]
if clust then
--print("seeing cluster ", clust, cpri, ClusterPriority[clust])
QuestHelper: Assert(ClusterIgnoredCount[clust] == 0)
QuestHelper: Assert(not seen[clust])
seen[clust] = true
QuestHelper: Assert(not cpri or cpri <= ClusterPriority[clust])
cpri = ClusterPriority[clust]
if DependencyLinks[clust] then for _, v in ipairs(DependencyLinks[clust]) do QuestHelper: Assert(seen[v]) end end
if DependencyLinksReverse[clust] then for _, v in ipairs(DependencyLinksReverse[clust]) do QuestHelper: Assert(not seen[v]) end end
end
end
for k, v in pairs(ClusterIgnoredCount) do
QuestHelper: Assert(not seen[k] == (ClusterIgnoredCount[k] > 0))
end
QuestHelper:ReleaseTable(seen)
--print("ending check")
end
local function BetterRoute(route)
CheckRoute(route)
local rt = {}
for k, v in ipairs(route) do
rt[k] = NodeList[v]
end
rt.distance = route.distance -- this is probably temporary
Notifier(rt)
end
local QH_Route_Core_DistanceClear_Local -- sigh
-- Core process function
function QH_Route_Core_Process()
early_exit = false
--QuestHelper:TextOut("Startprocess")
Storage_Loop()
--QuestHelper:TextOut("Pathing")
-- First we check to see if we need to add more distances, and if so, we do so
local route_tweak_progress
local better_route_progress
do
local refreshcount = 0
for k, v in pairs(DistanceWaiting) do
refreshcount = refreshcount + 1
end
--[[ assert(not QuestHelper.route_change_progress) ]]
if refreshcount > 0 then
QuestHelper.route_change_progress = QuestHelper.CreateLoadingCounter()
route_tweak_progress = QuestHelper.route_change_progress:MakeSubcategory(0.1)
better_route_progress = QuestHelper.route_change_progress:MakeSubcategory(0.2)
if debug_output then QuestHelper:TextOut(string.format("Refreshing %d", refreshcount)) end
if refreshcount >= #ActiveNodes / 2 then
-- Refresh everything!
QH_Route_Core_DistanceClear_Local(QuestHelper.route_change_progress:MakeSubcategory(0.7))
else
local resynch_progress = QuestHelper.route_change_progress:MakeSubcategory(0.7)
local tlnod = QuestHelper:CreateTable("routecore distance tlnod")
for _, v in ipairs(ActiveNodes) do
table.insert(tlnod, NodeList[v])
end
local ct = 0
for idx, _ in pairs(DistanceWaiting) do ct = ct + 1 end
local ctd = 0
for idx, _ in pairs(DistanceWaiting) do
-- Refresh a subset of things.
local forward = DistBatch(NodeList[idx], tlnod)
local backward = DistBatch(NodeList[idx], tlnod, true)
for k, v in ipairs(ActiveNodes) do
Distance[idx][v] = forward[k]
Distance[v][idx] = backward[k]
end
QuestHelper:ReleaseTable(forward)
QuestHelper:ReleaseTable(backward)
ctd = ctd + 1
resynch_progress:SetPercentage(ctd / ct)
end
QuestHelper:ReleaseTable(tlnod)
end
QuestHelper:ReleaseTable(DistanceWaiting)
DistanceWaiting = QuestHelper:CreateTable("routecore distance waiting")
end
end
--QuestHelper:TextOut("Inserting/removing")
-- Next we see if last_best needs tweaking
if last_best then
local touched_clusts = QuestHelper:CreateTable("routing touched")
for i = 2, #last_best do
local clust = ClusterLookup[last_best[i]]
QuestHelper: Assert(clust)
QuestHelper: Assert(not touched_clusts[clust])
touched_clusts[clust] = true
end
if not route_tweak_progress then
--[[ assert(not QuestHelper.route_change_progress) ]]
QuestHelper.route_change_progress = QuestHelper.CreateLoadingCounter()
route_tweak_progress = QuestHelper.route_change_progress:MakeSubcategory(0.1)
better_route_progress = QuestHelper.route_change_progress:MakeSubcategory(0.9)
end
local ct = 0
for k, _ in pairs(Cluster) do ct = ct + 1 end
local ctd = 0
for k, _ in pairs(Cluster) do
local exists = touched_clusts[k]
local ignored = (ClusterIgnoredCount[k] ~= 0)
QuestHelper: Assert(not (ignored and exists)) -- something went wrong, item should have been removed
if not ignored and not exists then
-- here we go
if SpliceIn(k, touched_clusts) then
last_best = nil
break
end
last_best_tweaked = true
end
ctd = ctd + 1
route_tweak_progress:SetPercentage(ctd / ct)
end
QuestHelper:ReleaseTable(touched_clusts)
end
--QuestHelper:TextOut("Posting")
if last_best_tweaked and last_best then
--QuestHelper:TextOut("Pushing tweaked")
BetterRoute(last_best, better_route_progress)
last_best_tweaked = false
end
QH_Timeslice_Bump_Reset("new_routing")
QuestHelper.route_change_progress = nil
local worst = 0
local best_is_local = false
--QuestHelper:TextOut("Anting")
local trouts = QuestHelper:CreateTable("routing_core_trouts")
-- Run the ants through the system building routes.
for x = 1, AntCount do
if early_exit then if debug_output then QuestHelper:TextOut("early exit") end return end -- get money fuck routing
local ant = RunAnt()
if ant then table.insert(trouts, ant) end
if early_exit then if debug_output then QuestHelper:TextOut("early exit") end return end
--if last_best then RTO(string.format("Path generated: %s vs %s", PathToString(trouts[#trouts]), PathToString(last_best))) end
if not last_best or last_best.distance > trouts[#trouts].distance then
if last_best and not best_is_local then QuestHelper:ReleaseTable(last_best) end
best_is_local = true
last_best = trouts[#trouts]
BetterRoute(last_best)
end
worst = math.max(worst, trouts[#trouts].distance)
QH_Timeslice_Yield()
end
--QuestHelper:TextOut("Cleanup")
local scale
if worst == last_best.distance then
scale = 1
else
scale = 1 / (worst - last_best.distance)
end
QH_Timeslice_Yield()
-- Next 3 loops are essentially pheromone update.
for _, x in ipairs(ActiveNodes) do
local wx = Weight[x]
for _, y in ipairs(ActiveNodes) do
--local idx = GetIndex(x, y)
wx[y] = wx[y] * PheremonePreservation + UniversalBonus
--ValidateNumber(Weight[idx])
end
end
QH_Timeslice_Yield()
for _, x in ipairs(trouts) do
local amount = 1 / x.distance
for y = 1, #x - 1 do
--local idx = GetIndex(x[y], x[y + 1])
Weight[x[y]][x[y + 1]] = Weight[x[y]][x[y + 1]] + amount
--ValidateNumber(Weight[idx])
end
end
QH_Timeslice_Yield()
local weitotal = 0
local weicount = 0
for _, x in ipairs(ActiveNodes) do
local wx = Weight[x]
for _, y in ipairs(ActiveNodes) do
--local idx = GetIndex(x, y)
weitotal = weitotal + wx[y]
weicount = weicount + 1
end
end
QH_Timeslice_Yield()
weight_ave = weitotal / weicount
for k, v in pairs(trouts) do
if v ~= last_best then
QuestHelper:ReleaseTable(v)
end
end
QuestHelper:ReleaseTable(trouts)
QH_Timeslice_Yield() -- "heh"
--QuestHelper:TextOut("Done")
end
-- End core loop
function QH_Core_Bump()
for _, x in ipairs(ActiveNodes) do
local wx = Weight[x]
for _, y in ipairs(ActiveNodes) do
wx[y] = weight_ave
end
end
QH_Route_Core_EarlyExit()
end
-- Ignore/unignore
local function RecursiveIgnoreCount(clustid, accum)
if accum == 0 then return end
--print(clustid, accum)
if ClusterIgnoredCount[clustid] == 0 then QuestHelper: Assert(accum > 0) DespliceCN(clustid) end
ClusterIgnoredCount[clustid] = ClusterIgnoredCount[clustid] + accum
if ClusterIgnoredCount[clustid] == 0 then QuestHelper: Assert(accum < 0) end -- Item being added, we'll handle this at the beginning of run
if DependencyLinksReverse[clustid] then
for _, v in pairs(DependencyLinksReverse[clustid]) do
RecursiveIgnoreCount(v, accum)
end
end
end
local function Internal_IgnoreCluster(clustid, reason)
QuestHelper: Assert(clustid)
if not ClusterIgnored[clustid][reason] then
ClusterIgnored[clustid][reason] = true
RecursiveIgnoreCount(clustid, 1)
end
end
local function Internal_UnignoreCluster(clustid, reason)
QuestHelper: Assert(clustid)
if ClusterIgnored[clustid][reason] then
ClusterIgnored[clustid][reason] = nil
RecursiveIgnoreCount(clustid, -1)
end
end
function QH_Route_Core_IgnoreCluster(clust, reason)
QuestHelper: Assert(type(reason) == "table")
local clustid = ClusterTableLookup[clust]
if not clustid then
-- This can just happen due to the lag introduced by the controller, so, whatever
--QuestHelper:TextOut("Attempted to ignore a cluster that no longer exists")
return
end
Internal_IgnoreCluster(clustid, reason)
end
function QH_Route_Core_UnignoreCluster(clust, reason)
QuestHelper: Assert(type(reason) == "table")
local clustid = ClusterTableLookup[clust]
if not clustid then
-- This can just happen due to the lag introduced by the controller, so, whatever
--QuestHelper:TextOut("Attempted to unignore a cluster that no longer exists")
return
end
Internal_UnignoreCluster(clustid, reason)
end
function QH_Route_Core_IgnoreNode(node, reason)
QuestHelper: Assert(type(reason) == "table")
local nid = NodeLookup[node]
if not nid then
-- This can just happen due to the lag introduced by the controller, so, whatever
--QuestHelper:TextOut("Attempted to ignore a node that no longer exists")
return
end
QuestHelper: Assert(nid)
if not NodeIgnored[nid][reason] then
NodeIgnored[nid][reason] = true
NodeIgnoredCount[nid] = NodeIgnoredCount[nid] + 1
if NodeIgnoredCount[nid] == 1 then
DespliceCN(nil, nid)
if ClusterLookup[nid] then
local cloost = ClusterLookup[nid]
ClusterIgnoredNodeActive[cloost] = ClusterIgnoredNodeActive[cloost] - 1
if ClusterIgnoredNodeActive[cloost] == 0 then
Internal_IgnoreCluster(cloost, "internal_node_ignored")
end
end
end
end
end
function QH_Route_Core_UnignoreNode(node, reason)
QuestHelper: Assert(type(reason) == "table")
local nid = NodeLookup[node]
if not nid then
-- This can just happen due to the lag introduced by the controller, so, whatever
--QuestHelper:TextOut("Attempted to unignore a node that no longer exists")
return
end
QuestHelper: Assert(nid)
if NodeIgnored[nid][reason] then
NodeIgnored[nid][reason] = nil
NodeIgnoredCount[nid] = NodeIgnoredCount[nid] - 1
if NodeIgnoredCount[nid] == 0 then
-- Item being added
if ClusterLookup[nid] then
-- Item being added
ClusterIgnoredNodeActive[ClusterLookup[nid]] = ClusterIgnoredNodeActive[ClusterLookup[nid]] + 1
if ClusterIgnoredNodeActive[ClusterLookup[nid]] == 1 then
Internal_UnignoreCluster(ClusterLookup[nid], "internal_node_ignored")
end
end
end
end
end
local QH_Route_Core_UnignoreCluster = QH_Route_Core_UnignoreCluster -- we're just saving this so it doesn't get splattered
-- End ignore/unignore
-- Node allocation and deallocation
-- this is only separate so we can use it for the crazy optimization hackery
local function Expand()
for _, v in ipairs(Distance) do
table.insert(v, 0)
end
for _, v in ipairs(Weight) do
table.insert(v, 0)
end
table.insert(Distance, {})
table.insert(Weight, {})
for k = 1, CurrentNodes + 1 do
table.insert(Distance[#Distance], 0)
table.insert(Weight[#Weight], 0)
end
CurrentNodes = CurrentNodes + 1
end
-- This is pretty bad overall. Going from 0 nodes to N nodes is an O(n^3) operation. Eugh. Todo: allocate more than one at a time?
local function AllocateExtraNode()
if #DeadNodes > 0 then
local nod = table.remove(DeadNodes)
table.insert(ActiveNodes, nod)
table.sort(ActiveNodes)
return nod
end
-- We always allocate on the end, so we know this is safe.
Expand()
table.insert(DeadNodes, CurrentNodes)
return AllocateExtraNode() -- ha ha
end
-- Set the start location
function QH_Route_Core_SetStart(stt)
-- We do some kind of ghastly things here.
--TestShit()
if last_best and #last_best > 1 then
last_best.distance = last_best.distance - Distance[last_best[1]][last_best[2]]
end
NodeLookup[StartNode] = nil
NodeList[1] = stt
StartNode = stt
NodeLookup[StartNode] = 1
local tlnod = QuestHelper:CreateTable("routecore setstart tlnod")
for _, v in ipairs(ActiveNodes) do
if v ~= 1 then
table.insert(tlnod, NodeList[v])
end
end
local forward = DistBatch(NodeList[1], tlnod)
local ct = 1
for _, v in ipairs(ActiveNodes) do
if v ~= 1 then
QuestHelper: Assert(forward[ct])
Distance[1][v] = forward[ct]
ct = ct + 1
Distance[v][1] = 65500 -- this should never be used anyway
end
end
if last_best and #last_best > 1 then
last_best.distance = last_best.distance + Distance[last_best[1]][last_best[2]]
end
QuestHelper:ReleaseTable(forward)
QuestHelper:ReleaseTable(tlnod)
Storage_Distance_StoreFromIDToAll(1)
--TestShit()
-- TODO: properly deallocate old startnode?
end
QH_Route_Core_NodeAdd_Internal = function (nod, used_idx)
--QuestHelper:TextOut(tostring(nod))
--TestShit()
QuestHelper: Assert(nod)
if NodeLookup[nod] then
-- ughhh
QuestHelper: Assert(not NodeLookup[nod], QuestHelper:StringizeTable(nod))
end
local idx
if used_idx then
QuestHelper: Assert(OptimizationHackery)
QuestHelper: Assert(not NodeList[used_idx])
idx = used_idx
table.insert(ActiveNodes, used_idx)
table.sort(ActiveNodes)
if not Distance[idx] then Expand() QuestHelper: Assert(Distance[idx]) end
else
idx = AllocateExtraNode()
end
--RTO("|cffFF8080AEN: " .. tostring(idx))
NodeLookup[nod] = idx
NodeList[idx] = nod
NodeIgnored[idx] = {}
NodeIgnoredCount[idx] = 0
for _, v in ipairs(ActiveNodes) do
Weight[v][idx] = weight_ave
Weight[idx][v] = weight_ave
end
DistanceWaiting[idx] = true
-- Item being added
return idx
end
-- Remove a node with the given location
QH_Route_Core_NodeRemove_Internal = function (nod, used_idx)
--TestShit()
QuestHelper: Assert(nod)
local idx
if used_idx then
QuestHelper: Assert(OptimizationHackery)
QuestHelper: Assert(NodeList[used_idx])
idx = used_idx
else
QuestHelper: Assert(NodeLookup[nod])
idx = NodeLookup[nod]
end
--RTO("|cffFF8080RFN: " .. tostring(NodeLookup[nod]))
NodeList[idx] = nil
table.insert(DeadNodes, idx)
local oas = #ActiveNodes
for k, v in pairs(ActiveNodes) do if v == idx then table.remove(ActiveNodes, k) break end end -- this is pretty awful
QuestHelper: Assert(#ActiveNodes < oas)
NodeLookup[nod] = nil
-- We don't have to modify the table itself, some sections are just "dead".
--TestShit()
DistanceWaiting[idx] = nil -- just in case we haven't updated it in the intervening time
-- If we're a standalone node, nothing depends on us. If we're part of a cluster, the cluster's getting smoked anyway.
NodeIgnored[idx] = nil
NodeIgnoredCount[idx] = nil
DespliceCN(nil, idx)
return idx
end
-- End node allocation and deallocation
function QH_Route_Core_ClusterAdd(clust, clustid_used)
local clustid
if clustid_used then
QuestHelper: Assert(OptimizationHackery)
QuestHelper: Assert(not Cluster[clustid_used])
clustid = clustid_used
else
QuestHelper: Assert(#clust > 0)
clustid = table.remove(ClusterDead)
if not clustid then clustid = #Cluster + 1 end
end
if debug_output then QuestHelper:TextOut(string.format("Adding cluster %d", clustid)) end
Cluster[clustid] = {}
ClusterTableLookup[clust] = clustid
ClusterIgnored[clustid] = {}
ClusterIgnoredCount[clustid] = 0
ClusterIgnoredNodeActive[clustid] = #clust
ClusterPriority[clustid] = 0
if not PriorityCount[0] then
table.insert(Priorities, 0)
table.sort(Priorities)
end
PriorityCount[0] = (PriorityCount[0] or 0) + 1
-- if we're doing hackery, clust will just be an empty table and we'll retrofit stuff later
for _, v in ipairs(clust) do
local idx = QH_Route_Core_NodeAdd_Internal(v)
Storage_NodeAdded(idx)
ClusterLookup[idx] = clustid
table.insert(Cluster[clustid], idx)
end
DependencyCounts[clustid] = 0
Storage_ClusterCreated(clustid)
end
function QH_Route_Core_ClusterRemove(clust, clustid_used)
local clustid
if clustid_used then
QuestHelper: Assert(OptimizationHackery)
QuestHelper: Assert(Cluster[clustid_used])
clustid = clustid_used
for _, v in ipairs(Cluster[clustid]) do
QH_Route_Core_NodeRemove_Internal({}, v)
ClusterLookup[v] = nil
end
else
clustid = ClusterTableLookup[clust]
end
do
local ct = 0
local abort
repeat
QuestHelper: Assert(ct < 100)
abort = true
for k, v in pairs(ClusterIgnored[clustid]) do
abort = false
Internal_UnignoreCluster(clustid, k)
ct = ct + 1
break
end
until abort
-- Imagine a->b->c. a is ignored, and b is deleted. This decouples a from c (todo: should it?) but we need to reduce c's ignore count appropriately so it's unignored.
RecursiveIgnoreCount(clustid, -ClusterIgnoredCount[clustid])
QuestHelper: Assert(ClusterIgnoredCount[clustid] == 0)
end
if debug_output then QuestHelper:TextOut(string.format("Removing cluster %d", clustid)) end
for _, v in ipairs(clust) do
local idx = QH_Route_Core_NodeRemove_Internal(v)
ClusterLookup[idx] = nil
end
DependencyCounts[clustid] = nil
if DependencyLinks[clustid] then
for k, v in pairs(DependencyLinks[clustid]) do
for m, f in pairs(DependencyLinksReverse[v]) do
if f == clustid then
if debug_output then QuestHelper:TextOut(string.format("Unlinking cluster %d needs %d", clustid, v)) end
table.remove(DependencyLinksReverse[v], m)
break
end
end
end
end
DependencyLinks[clustid] = nil
if DependencyLinksReverse[clustid] then
for k, v in pairs(DependencyLinksReverse[clustid]) do
for m, f in pairs(DependencyLinks[v]) do
if f == clustid then
if debug_output then QuestHelper:TextOut(string.format("Unlinking cluster %d needs %d", v, clustid)) end
table.remove(DependencyLinks[v], m)
DependencyCounts[v] = DependencyCounts[v] - 1
break
end
end
end
end
DependencyLinksReverse[clustid] = nil
Cluster[clustid] = nil
ClusterTableLookup[clust] = nil
table.insert(ClusterDead, clustid)
ClusterIgnored[clustid] = nil
ClusterIgnoredCount[clustid] = nil
ClusterIgnoredNodeActive[clustid] = nil
local pri = ClusterPriority[clustid]
PriorityCount[pri] = PriorityCount[pri] - 1
if PriorityCount[pri] == 0 then
PriorityCount[pri] = nil
for k, v in ipairs(Priorities) do
if v == pri then
Priorities[k] = Priorities[#Priorities]
table.remove(Priorities)
table.sort(Priorities)
break
end
end
end
ClusterPriority[clustid] = nil
Storage_ClusterDestroyed(clustid)
end
local QH_Route_Core_SetClusterPriority_Internal
-- Add a note that node 1 requires node 2.
function QH_Route_Core_ClusterRequires(a, b, hackery)
local aidx
local bidx
if hackery then
QuestHelper: Assert(OptimizationHackery)
QuestHelper: Assert(Cluster[a])
QuestHelper: Assert(Cluster[b])
aidx, bidx = a, b
else
aidx = ClusterTableLookup[a]
bidx = ClusterTableLookup[b]
end
QuestHelper: Assert(aidx)
QuestHelper: Assert(bidx)
QuestHelper: Assert(aidx ~= bidx)
if debug_output then QuestHelper:TextOut(string.format("Linking cluster %d needs %d", aidx, bidx)) end
DependencyCounts[aidx] = DependencyCounts[aidx] + 1
if not DependencyLinks[aidx] then DependencyLinks[aidx] = {} end
table.insert(DependencyLinks[aidx], bidx)
if not DependencyLinksReverse[bidx] then DependencyLinksReverse[bidx] = {} end
table.insert(DependencyLinksReverse[bidx], aidx)
DespliceCN(aidx)
DespliceCN(bidx)
Storage_ClusterDependency(aidx, bidx)
QH_Route_Core_SetClusterPriority_Internal(bidx, ClusterPriority[bidx], true)
end
function QH_Route_Core_GetClusterPriority(clust)
return ClusterPriority[ClusterTableLookup[clust]]
end
function QH_Route_Core_SetClusterPriority_Internal(clustid, new_pri, force)
QuestHelper: Assert(clustid)
if not force and ClusterPriority[clustid] == new_pri then return end
--QuestHelper:TextOut(string.format("Setting %d to %d", clustid, new_pri))
local pri = ClusterPriority[clustid]
QuestHelper: Assert(pri)
PriorityCount[pri] = PriorityCount[pri] - 1
if PriorityCount[pri] == 0 then
PriorityCount[pri] = nil
for k, v in ipairs(Priorities) do
if v == pri then
Priorities[k] = Priorities[#Priorities]
table.remove(Priorities)
table.sort(Priorities)
break
end
end
end
ClusterPriority[clustid] = new_pri
if not PriorityCount[new_pri] then
table.insert(Priorities, new_pri)
table.sort(Priorities)
end
PriorityCount[new_pri] = (PriorityCount[new_pri] or 0) + 1
DespliceCN(clustid)
-- NOTE: These are recursive functions. It is vitally important that these not be called if nothing is changing, and it is vitally important that we change the local node first, otherwise we'll get infinite recursion and explosions. Or even EXPLOISIONS.
-- Clusters that this one depends on. Must happen first (i.e. have a smaller or equal priority)
if DependencyLinks[clustid] then for _, v in ipairs(DependencyLinks[clustid]) do
if ClusterPriority[v] > new_pri then QH_Route_Core_SetClusterPriority_Internal(v, new_pri) end
end end
-- Clusters that depend on this one. Must happen last (i.e. have a greater or equal priority)
if DependencyLinksReverse[clustid] then for _, v in ipairs(DependencyLinksReverse[clustid]) do
if ClusterPriority[v] < new_pri then QH_Route_Core_SetClusterPriority_Internal(v, new_pri) end
end end
end
function QH_Route_Core_SetClusterPriority(clust, new_pri)
QuestHelper: Assert(clust)
local clustid = ClusterTableLookup[clust]
if clustid then QH_Route_Core_SetClusterPriority_Internal(clustid, new_pri) end
end
-- Wipe and re-cache all distances.
function QH_Route_Core_DistanceClear(progress)
local tlnod = {}
for _, v in ipairs(ActiveNodes) do
table.insert(tlnod, NodeList[v])
end
for ani, idx in ipairs(ActiveNodes) do
local forward = DistBatch(NodeList[idx], tlnod, false, true)
for k, v in ipairs(ActiveNodes) do
Distance[idx][v] = forward[k]
end
if QuestHelper.loading_preroll and #ActiveNodes > 1 then QuestHelper.loading_preroll:SetPercentage(ani / #ActiveNodes) end
if progress then progress:SetPercentage(ani / #ActiveNodes) end
end
if last_best then
last_best.distance = 0
for i = 1, #last_best - 1 do
last_best.distance = last_best.distance + Distance[last_best[i]][last_best[i + 1]]
end
end
Storage_Distance_StoreAll()
end
QH_Route_Core_DistanceClear_Local = QH_Route_Core_DistanceClear
function findin(tab, val)
local ct = 0
for k, v in pairs(tab) do
if v == val then ct = ct + 1 end
end
return ct == 1
end
function TestShit()
--[[
for x = 1, #ActiveNodes do
local ts = ""
for y = 1, #ActiveNodes do
ts = ts .. string.format("%f ", Distance[GetIndex(ActiveNodes[x], ActiveNodes[y])])
end
RTO(ts)
end
]]
--[[
RTO("Lookup table")
for x = 1, #ActiveNodes do
RTO(tostring(ActiveNodes[x]))
end
RTO("Lookup table done")
]]
--[=[
local fail = false
for x = 1, #ActiveNodes do
for y = 2, #ActiveNodes do
if not (almost(Dist(NodeList[ActiveNodes[x]], NodeList[ActiveNodes[y]]), Distance[ActiveNodes[x]][ActiveNodes[y]])) then
RTO(string.format("%d/%d (%d/%d) should be %f, is %f", x, y, ActiveNodes[x], ActiveNodes[y], Dist(NodeList[ActiveNodes[x]], NodeList[ActiveNodes[y]]),Distance[ActiveNodes[x]][ActiveNodes[y]]))
fail = true
end
end
end]=]
for k, v in pairs(DependencyLinks) do
QuestHelper: Assert(#v == DependencyCounts[k])
end
for k, v in pairs(DependencyCounts) do
QuestHelper: Assert(v == (DependencyLinks[k] and #DependencyLinks[k] or 0))
end
for k, v in pairs(DependencyLinks) do
for _, v2 in pairs(v) do
QuestHelper: Assert(findin(DependencyLinksReverse[v2], k))
QuestHelper: Assert(ClusterPriority[v2] <= ClusterPriority[k])
end
end
for k, v in pairs(DependencyLinksReverse) do
for _, v2 in pairs(v) do
QuestHelper: Assert(findin(DependencyLinks[v2], k))
QuestHelper: Assert(ClusterPriority[v2] >= ClusterPriority[k])
end
end
QuestHelper: Assert(not fail)
end
--[=[
function HackeryDump()
local st = "{"
for k, v in pairs(ActiveNodes) do
if v ~= 1 then
st = st .. string.format("{c = %d, x = %f, y = %f}, ", NodeList[k].loc.c, NodeList[k].loc.x, NodeList[k].loc.y)
end
end
st = st .. "}"
QuestHelper: Assert(false, st)
end]=]
-- weeeeee