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questhelperredux/QuestHelper/routing_route.lua

25 lignes
938 B
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["routing_route.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["routing_route.lua"] = GetTime()
-- Real simple - [1] through [N] is our route. Yes, the player position at the time the route was generated is [1]. There will be route manipulation functions later. I hear that metatables don't have per-table overhead, but do have some CPU use. I've heard this might only occur if the member doesn't exist inside the actual table. I've also heard that both of these might be wrong. I obviously need to research this since the people in #lua are being useless.
function NewRoute()
return QuestHelper:CreateTable("route")
end
function PathToString(path)
local dout
for _, v in ipairs(path) do
if dout then
dout = dout .. string.format(", %d", v)
else
dout = string.format("%d", v)
end
end
return string.format("[%s]:%f", dout, path.distance)
end