252 lignes
8,4 Kio
Lua
252 lignes
8,4 Kio
Lua
QuestHelper_File["collect.lua"] = "1.4.0"
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QuestHelper_Loadtime["collect.lua"] = GetTime()
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local debug_output = false
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if QuestHelper_File["collect.lua"] == "Development Version" then debug_output = true end
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local QuestHelper_Collector_Version_Current = 8
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QuestHelper_Collector = {}
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QuestHelper_Collector_Version = QuestHelper_Collector_Version_Current
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local OnUpdateRegistrar = {}
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local TooltipRegistrar = {}
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local function OnUpdateHookRegistrar(func)
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QuestHelper: Assert(func)
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table.insert(OnUpdateRegistrar, func)
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end
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local suppress = false
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-- real tooltips don't use this function
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local SetTextScript = GameTooltip.SetText
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GameTooltip.SetText = function (...)
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suppress = true
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SetTextScript(...)
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suppress = false
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end
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local function CollectTooltippery(self)
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if not self then self = GameTooltip end
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for k, v in pairs(TooltipRegistrar) do
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v(self)
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end
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-- anything past here is not my fault
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end
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local ottsu = GameTooltip:GetScript("OnTooltipSetUnit")
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QH_Hook(GameTooltip, "OnTooltipSetUnit", function (self, ...)
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CollectTooltippery(self)
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if ottsu then return QH_Hook_NotMyFault(ottsu, self, ...) end
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end, "collection OnTooltipSetUnit")
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local ottsi = GameTooltip:GetScript("OnTooltipSetItem")
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QH_Hook(GameTooltip, "OnTooltipSetItem", function (self, ...)
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CollectTooltippery(self)
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if ottsi then return QH_Hook_NotMyFault(ottsi, self, ...) end
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end, "collection OnTooltipSetItem")
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local ottsh = GameTooltip:GetScript("OnShow")
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QH_Hook(GameTooltip, "OnShow", function (self, ...)
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CollectTooltippery(self)
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if ottsh then return QH_Hook_NotMyFault(ottsh, self, ...) end
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end, "collection OnShow")
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local function TooltipHookRegistrar(func)
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QuestHelper: Assert(func)
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table.insert(TooltipRegistrar, func)
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end
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local API = {
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Registrar_OnUpdateHook = OnUpdateHookRegistrar,
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Registrar_TooltipHook = TooltipHookRegistrar,
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Callback_Location_Raw = function () return QuestHelper:Location_RawRetrieve() end,
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Callback_Location_Absolute = function () return QuestHelper:Location_AbsoluteRetrieve() end,
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}
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-- We do these early, because some things that aren't in collect may rely on these. Yes I realize that avoiding this was one of my main goals in the separate collect system, shut up go away I hate you (in all seriousness: crunch mode + lazy = some nasty bits.)
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-- TODO: Make a common collect/mainmodule system, then rely on that better.
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QH_Collect_Util_Init(nil, API) -- Some may actually add their own functions to the API, and should go first. There's no real formalized order, I just know which depend on others, and it's heavily asserted so it will break if it goes in the wrong order.
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QH_Collect_Merger_Init(nil, API)
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QH_Collect_Bitstream_Init(nil, API)
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QH_Collect_Location_Init(nil, API)
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QH_Collect_Patterns_Init(nil, API)
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QH_Collect_Notifier_Init(nil, API)
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QH_Collect_Spec_Init(nil, API)
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QH_Collect_LZW_Init(nil, API)
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local CompressCollection
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function QH_Collector_Init()
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QH_Collector_UpgradeAll(QuestHelper_Collector)
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for _, v in pairs(QuestHelper_Collector) do
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if not v.modified then v.modified = time() - 7 * 24 * 60 * 60 end -- eugh. Yeah, we set it to be a week ago. It's pretty grim.
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end
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QuestHelper_Collector_Version = QuestHelper_Collector_Version_Current
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local sig = string.format("%s on %s/%s/%d", GetAddOnMetadata("QuestHelper", "Version"), GetBuildInfo(), GetLocale(), QuestHelper:PlayerFaction())
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local sig_altfaction = string.format("%s on %s/%s/%d", GetAddOnMetadata("QuestHelper", "Version"), GetBuildInfo(), GetLocale(), (QuestHelper:PlayerFaction() == 1) and 2 or 1)
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if not QuestHelper_Collector[sig] or QuestHelper_Collector[sig].compressed then QuestHelper_Collector[sig] = {version = QuestHelper_Collector_Version} end -- fuckin' bullshit, man
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local QHCData = QuestHelper_Collector[sig]
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QuestHelper: Assert(not QHCData.compressed)
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QuestHelper: Assert(QHCData.version == QuestHelper_Collector_Version_Current)
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QHCData.modified = time()
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QH_Collect_Achievement_Init(QHCData, API)
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QH_Collect_Traveled_Init(QHCData, API)
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QH_Collect_Zone_Init(QHCData, API)
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QH_Collect_Monster_Init(QHCData, API)
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QH_Collect_Item_Init(QHCData, API)
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QH_Collect_Object_Init(QHCData, API)
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QH_Collect_Flight_Init(QHCData, API)
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QH_Collect_Quest_Init(QHCData, API)
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QH_Collect_Warp_Init(QHCData, API)
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QH_Collect_Loot_Init(QHCData, API)
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QH_Collect_Equip_Init(QHCData, API)
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QH_Collect_Merchant_Init(QHCData, API)
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if not QHCData.realms then QHCData.realms = {} end
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QHCData.realms[GetRealmName()] = (QHCData.realms[GetRealmName()] or 0) + 1 -- I'm not entirely sure why I'm counting
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if false then -- this will be disabled in most public releases, or set to a very rare probabalistic thing
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if not QHCData.routing_dump then QHCData.routing_dump = {} end
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local nt = {}
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table.insert(QHCData.routing_dump, nt)
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QH_Collect_Routing_Dump = nt
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end
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do -- Clean some stuff up!
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local obliterate = {}
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for k, v in pairs(QuestHelper_Collector) do
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if not v.modified or v.modified + 30 * 24 * 60 * 60 < GetTime() then
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table.insert(obliterate, k)
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end
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end
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for _, v in ipairs(obliterate) do
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QuestHelper_Collector[v] = nil
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end
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end
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-- So, why do we delay it?
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-- It's simple. People are gonna update to this version, and then they're going to look at the memory usage. Then they will panic because omg this version uses so much more memory, I bet that will somehow hurt my framerates in a way which is not adequately explained!
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-- So instead, we just wait half an hour before compressing. Compression will still get done, and I won't have to deal with panicked comments about how bloated QH has gotten.
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-- addendum: yeah naturally I'm getting all sorts of panicked comments about how bloated qh has gotten, sigh
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API.Utility_Notifier(GetTime() + (debug_output and 0 or (30 * 60)), function() CompressCollection(QHCData, QuestHelper_Collector[sig_altfaction], API.Utility_Merger, API.Utility_LZW.Compress) end)
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end
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QH_OnUpdate(function ()
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local tstart = GetTime()
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for _, v in pairs(OnUpdateRegistrar) do
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v()
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end
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QH_Timeslice_Increment(GetTime() - tstart, "collect_update")
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end)
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--- I've tossed the compression stuff down here just 'cause I don't feel like making an entire file for it (even though I probably should.)
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local noncompressible = {
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modified = true,
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version = true,
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}
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local squarify
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local seritem
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local serializers = {
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["nil"] = function(item, add)
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add("nil")
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end,
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["number"] = function(item, add)
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add(tostring(item))
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end,
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["string"] = function(item, add)
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add(string.format("%q", item))
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end,
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["boolean"] = function(item, add)
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add(item and "true" or "false")
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end,
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["table"] = function(item, add)
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add("{")
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local first = true
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for k, v in pairs(item) do
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if not first then add(",") end
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first = false
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add("[")
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seritem(k, add)
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add("]=")
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seritem(v, add)
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end
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add("}")
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end,
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}
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seritem = function(item, add)
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QH_Timeslice_Yield()
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serializers[type(item)](item, add)
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end
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local function DoCompress(item, merger, comp)
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if debug_output then QuestHelper: TextOut("Item condensing") end
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local ts = GetTime()
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local target = {}
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for k, v in pairs(item) do
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if not noncompressible[k] then
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target[k] = v
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end
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end
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local mg = {}
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seritem(target, function(dat) merger.Add(mg, dat) end)
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local tg = merger.Finish(mg)
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if debug_output then QuestHelper: TextOut(string.format("Item condensed to %d bytes, %f taken so far", #tg, GetTime() - ts)) end
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mg = nil
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local cmp = {}
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local cmptot = 0
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local doublecheck = ""
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for chunk = 1, #tg, 1048576 do
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local fragment = tg:sub(chunk, chunk + 1048575)
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doublecheck = doublecheck .. fragment
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local ite = comp(fragment, 256, 8)
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cmptot = cmptot + #ite
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table.insert(cmp, ite)
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end
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QuestHelper: Assert(doublecheck == tg)
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if #cmp == 1 then cmp = cmp[1] end
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for k, v in pairs(target) do
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if not noncompressible[k] then
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item[k] = nil
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end
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end
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item.compressed = cmp
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if debug_output then QuestHelper: TextOut(string.format("Item compressed to %d bytes in %d shards (previously %d), %f taken", cmptot, type(cmp) == "table" and #cmp or 1, #tg, GetTime() - ts)) end
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end
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CompressCollection = function(active, active2, merger, comp)
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for _, v in pairs(QuestHelper_Collector) do
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if v ~= active and v ~= active2 and not v.compressed then
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QH_Timeslice_Add(function ()
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DoCompress(v, merger, comp)
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CompressCollection(active, active2, merger, comp)
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end, "compress")
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break
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end
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end
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end
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