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questhelperredux/QuestHelper/collect/collect_spec.lua

61 lignes
1.4 KiB
Lua

QuestHelper_File["collect_spec.lua"] = "1.4.0"
QuestHelper_Loadtime["collect_spec.lua"] = GetTime()
local Bitstream
local classlookup = {
["DEATHKNIGHT"] = "K",
["DRUID"] = "D",
["HUNTER"] = "H",
["MAGE"] = "M",
["PALADIN"] = "N",
["PRIEST"] = "P",
["ROGUE"] = "R",
["SHAMAN"] = "S",
["WARLOCK"] = "L",
["WARRIOR"] = "W"
};
local racelookup = {
["Draenei"] = "R",
["Gnome"] = "G",
["Dwarf"] = "D",
["Human"] = "H",
["NightElf"] = "E",
["Orc"] = "O",
["Troll"] = "T",
["Tauren"] = "N",
["Undead"] = "U",
["BloodElf"] = "B",
-- lol i spelled nub
}
local function GetSpecBolus()
local _, id = UnitClass("player")
local level = UnitLevel("player")
local _, race = UnitRace("player")
--[[ assert(racelookup[race]) ]]
local bso = Bitstream.Output(8)
for t = 1, GetNumTalentTabs() do -- come on. Is this ever not going to be 3? Seriously?
for ta = 1, GetNumTalents(t) do
local _, _, _, _, rank, _ = GetTalentInfo(t, ta)
bso:append(rank, 3)
end
bso:append(6, 3) -- no 6-point talents, so we use this as an end-of-tree market
end
bso:append(7, 3) -- end-of-spec! because of *all of those 4-tree classes*
return string.format("2%s%s%02d", classlookup[id], racelookup[race] or "", level) .. bso:finish()
end
function QH_Collect_Spec_Init(_, API)
Bitstream = API.Utility_Bitstream
QuestHelper: Assert(Bitstream)
API.Utility_GetSpecBolus = GetSpecBolus
end