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questhelperredux/QuestHelper/main.lua

1082 lignes
37 KiB
Lua

QuestHelper_File["main.lua"] = "1.4.0"
QuestHelper_Loadtime["main.lua"] = GetTime()
local version_string = QuestHelper_File["main.lua"] -- we pretty much save this only so we can inform the user that they're using a beta version
-- Just to make sure it's always 'seen' (there's nothing that can be seen, but still...), and therefore always updating.
QuestHelper:SetFrameStrata("TOOLTIP")
QuestHelper_CharVersion = 1
QuestHelper_Locale = GetLocale() -- This variable is used only for the collected data, and has nothing to do with displayed text.
QuestHelper_Quests = {}
QuestHelper_Objectives = {}
QuestHelper_Pref =
{}
local QuestHelper_DefaultPref =
{
filter_level=true,
filter_zone=false,
filter_done=false,
filter_blocked=false, -- Hides blocked objectives, such as quest turn-ins for incomplete quests
filter_watched=false, -- Limits to Watched objectives
filter_group=true,
filter_group_param=2,
filter_wintergrasp=true,
filter_raid_accessible=true,
zones="next",
track=true,
track_minimized=false,
track_scale=1,
track_level=true,
track_qcolour=true,
track_ocolour=true,
track_size=10,
blizzmap = false,
tooltip=true,
share = true,
scale = 1,
solo = false,
comm = false,
show_ants = true,
level = 3,
hide = false,
cart_wp_new = false,
tomtom_wp_new = false,
arrow = true,
arrow_locked = false,
arrow_arrowsize = 1,
arrow_textsize = 1,
metric = (QuestHelper_Locale ~= "enUS" and QuestHelper_Locale ~= "esMX"),
flight_time = true,
locale = GetLocale(), -- This variable is used for display purposes, and has nothing to do with the collected data.
perf_scale_2 = 1, -- How much background processing can the current machine handle? Higher means more load, lower means better performance.
perfload_scale = 1, -- Performance scale to use on startup
map_button = true,
travel_time = false,
mini_opacity = 1,
}
-- We do it here also in case things decide they care about preferences before the init function is called. Shouldn't happen, but maybe does.
setmetatable(QuestHelper_Pref, {__index=QuestHelper_DefaultPref})
QuestHelper_FlightInstructors = {}
QuestHelper_FlightLinks = {}
QuestHelper_FlightRoutes = {}
QuestHelper_KnownFlightRoutes = {}
QuestHelper_SeenRealms = {}
QuestHelper.tooltip = CreateFrame("GameTooltip", "QuestHelperTooltip", nil, "GameTooltipTemplate")
QuestHelper.objective_objects = {}
QuestHelper.user_objectives = {}
QuestHelper.quest_objects = {}
QuestHelper.player_level = 1
QuestHelper.locale = QuestHelper_Locale
QuestHelper.faction = (UnitFactionGroup("player") == "Alliance" and 1) or
(UnitFactionGroup("player") == "Horde" and 2)
--[[ assert(QuestHelper.faction) ]]
QuestHelper.font = {serif=GameFontNormal:GetFont(), sans=ChatFontNormal:GetFont(), fancy=QuestTitleFont:GetFont()}
function QuestHelper:GetFontPath(list_string, font)
if list_string then
for name in string.gmatch(list_string, "[^;]+") do
if font:SetFont(name, 10) then
return name
elseif font:SetFont("Interface\\AddOns\\QuestHelper\\Fonts\\"..name, 10) then
return "Interface\\AddOns\\QuestHelper\\Fonts\\"..name
end
end
end
end
function QuestHelper:SetLocaleFonts()
self.font.sans = nil
self.font.serif = nil
self.font.fancy = nil
local font = self:CreateText(self)
if QuestHelper_Locale ~= QuestHelper_Pref.locale then
-- Only use alternate fonts if using a language the client wasn't intended for.
local replacements = QuestHelper_SubstituteFonts[QuestHelper_Pref.locale]
if replacements then
self.font.sans = self:GetFontPath(replacements.sans, font)
self.font.serif = self:GetFontPath(replacements.serif, font)
self.font.fancy = self:GetFontPath(replacements.fancy, font)
end
end
self.font.sans = self.font.sans or self:GetFontPath(QuestHelper_Pref.locale.."_sans.ttf", font)
self.font.serif = self.font.serif or self:GetFontPath(QuestHelper_Pref.locale.."_serif.ttf", font) or self.font.sans
self.font.fancy = self.font.fancy or self:GetFontPath(QuestHelper_Pref.locale.."_fancy.ttf", font) or self.font.serif
self:ReleaseText(font)
self.font.sans = self.font.sans or ChatFontNormal:GetFont()
self.font.serif = self.font.serif or GameFontNormal:GetFont()
self.font.fancy = self.font.fancy or QuestTitleFont:GetFont()
-- Need to change the font of the chat frame, for any messages that QuestHelper displays.
-- This should do nothing if not using an alternate font.
--DEFAULT_CHAT_FRAME:SetFont(self.font.sans, select(2, DEFAULT_CHAT_FRAME:GetFont()))
-- what why did we ever do this
end
QuestHelper.route = {}
QuestHelper.to_add = {}
QuestHelper.to_remove = {}
QuestHelper.quest_log = {}
QuestHelper.pos = {nil, {}, 0, 0, 1, "You are here.", 0}
QuestHelper.sharing = false -- Will be set to true when sharing with at least one user.
function QuestHelper.tooltip:GetPrevLines() -- Just a helper to make life easier.
local last = self:NumLines()
local name = self:GetName()
return _G[name.."TextLeft"..last], _G[name.."TextRight"..last]
end
function QuestHelper:SetTargetLocation(i, x, y, toffset)
-- Informs QuestHelper that you're going to be at some location in toffset seconds.
local c, z = unpack(QuestHelper_ZoneLookup[i])
self.target = self:CreateTable()
self.target[2] = self:CreateTable()
self.target_time = time()+(toffset or 0)
x, y = self.Astrolabe:TranslateWorldMapPosition(c, z, x, y, c, 0)
self.target[1] = self.zone_nodes[i]
self.target[3] = x * self.continent_scales_x[c]
self.target[4] = y * self.continent_scales_y[c]
self:SetTargetLocationRecalculate()
end
function QuestHelper:SetTargetLocationRecalculate()
if self.target then
for i, n in ipairs(self.target[1]) do
local a, b = n.x-self.target[3], n.y-self.target[4]
self.target[2][i] = math.sqrt(a*a+b*b)
end
end
end
function QuestHelper:UnsetTargetLocation()
-- Unsets the target set above.
if self.target then
self:ReleaseTable(self.target[2])
self:ReleaseTable(self.target)
self.target = nil
self.target_time = nil
end
end
local interruptcount = 0 -- counts how many "played gained control" messages we recieve, used for flight paths
local init_cartographer_later = false
local startup_time
local please_submit_enabled = true
local please_submit_initted = false
local spawned = false
QH_Event("ADDON_LOADED", function (addonid)
if addonid ~= "QuestHelper" then return end
-- ONLY FAST STUFF ALLOWED IN HERE
-- Use DefaultPref as fallback for unset preference keys.
setmetatable(QuestHelper_Pref, {__index=QuestHelper_DefaultPref})
QuestHelper: Assert(QuestHelper_Pref.perfload_scale) -- if this fails, something is very botched
if not QuestHelper_Pref.track or QuestHelper_Pref.hide then
QuestHelper:HideTracker()
else
QuestHelper:ShowTracker() -- to respect the minimized setting
end
local self = QuestHelper -- whee hack hack hack
QuestHelper_Loadtime["init2_start"] = GetTime()
local file_problem_version = false
local expected_version = GetAddOnMetadata("QuestHelper", "Version")
-- Why are we checking to make sure these files load?
-- Most if not all are named in the toc file.
local expected_files =
{
["bst_pre.lua"] = true,
["bst_post.lua"] = true,
["bst_astrolabe.lua"] = true,
["bst_ctl.lua"] = true,
["bst_libaboutpanel.lua"] = true,
["bst_range.lua"] = true,
["manager_event.lua"] = true,
["manager_achievement.lua"] = true,
["manager_completed.lua"] = true,
["upgrade.lua"] = true,
["main.lua"] = true,
["recycle.lua"] = true,
["objective.lua"] = true,
["quest.lua"] = true,
["utility.lua"] = true,
["dodads.lua"] = true,
["dodads_triangles.lua"] = true,
["teleport.lua"] = true,
["pathfinding.lua"] = true,
["routing.lua"] = true,
["custom.lua"] = true,
["menu.lua"] = true,
["nag.lua"] = true,
["comm.lua"] = true,
["mapbutton.lua"] = true,
["help.lua"] = true,
["pattern.lua"] = true,
["flightpath.lua"] = true,
["tracker.lua"] = true,
["objtips.lua"] = true,
["cartographer.lua"] = true,
["cartographer_is_terrible.lua"] = true,
["tomtom.lua"] = true,
["textviewer.lua"] = true,
["error.lua"] = true,
["timeslice.lua"] = true,
["lang.lua"] = true,
["core.lua"] = true,
["tooltip.lua"] = true,
["arrow.lua"] = true,
["radar.lua"] = true,
["config.lua"] = true,
["static.lua"] = true,
["static_1.lua"] = true,
["static_2.lua"] = true,
["static_deDE.lua"] = true,
["static_deDE_1.lua"] = true,
["static_deDE_2.lua"] = true,
["static_enUS.lua"] = true,
["static_enUS_1.lua"] = true,
["static_enUS_2.lua"] = true,
["static_esES.lua"] = true,
["static_esES_1.lua"] = true,
["static_esES_2.lua"] = true,
["static_esMX.lua"] = true,
["static_esMX_1.lua"] = true,
["static_esMX_2.lua"] = true,
["static_frFR.lua"] = true,
["static_frFR_1.lua"] = true,
["static_frFR_2.lua"] = true,
["static_koKR.lua"] = true,
["static_koKR_1.lua"] = true,
["static_koKR_2.lua"] = true,
["static_ruRU.lua"] = true,
["static_ruRU_1.lua"] = true,
["static_ruRU_2.lua"] = true,
["static_zhTW.lua"] = true,
["static_zhTW_1.lua"] = true,
["static_zhTW_2.lua"] = true,
["collect.lua"] = true,
["collect_achievement.lua"] = true,
["collect_lzw.lua"] = true,
["collect_traveled.lua"] = true,
["collect_zone.lua"] = true,
["collect_location.lua"] = true,
["collect_merger.lua"] = true,
["collect_monster.lua"] = true,
["collect_item.lua"] = true,
["collect_object.lua"] = true,
["collect_loot.lua"] = true,
["collect_patterns.lua"] = true,
["collect_flight.lua"] = true,
["collect_util.lua"] = true,
["collect_quest.lua"] = true,
["collect_equip.lua"] = true,
["collect_notifier.lua"] = true,
["collect_bitstream.lua"] = true,
["collect_spec.lua"] = true,
["collect_upgrade.lua"] = true,
["collect_merchant.lua"] = true,
["collect_warp.lua"] = true,
["filter_core.lua"] = true,
["filter_base.lua"] = true,
["routing_debug.lua"] = true,
["routing_loc.lua"] = true,
["routing_route.lua"] = true,
["routing_core.lua"] = true,
["routing_controller.lua"] = true,
["routing_hidden.lua"] = true,
["director_quest.lua"] = true,
["director_achievement.lua"] = true,
["director_find.lua"] = true,
["db_get.lua"] = true,
["graph_core.lua"] = true,
["graph_flightpath.lua"] = true,
["AstrolabeQH/Astrolabe.lua"] = true,
["AstrolabeQH/AstrolabeMapMonitor.lua"] = true,
}
local uninstallederr = ""
-- Why do we make the checks?
-- QH shouldn't care if an unexpected file is loaded. It is highly unlikely that an unexpected file or version is going to cause an issue.
--[[ Commenting out for now.
for file, version in pairs(QuestHelper_File) do
if not expected_files[file] then
local errmsg = "Unexpected QuestHelper file: "..file
DEFAULT_CHAT_FRAME:AddMessage(errmsg)
uninstallederr = uninstallederr .. " " .. errmsg .. "\n"
file_problem_version = true
elseif version ~= expected_version then
local errmsg = "Wrong version of QuestHelper file: "..file.." (found '"..version.."', should be '"..expected_version.."')"
DEFAULT_CHAT_FRAME:AddMessage(errmsg)
uninstallederr = uninstallederr .. " " .. errmsg .. "\n"
if version ~= "Development Version" and expected_version ~= "Development Version" then
-- Developers are allowed to mix dev versions with release versions
file_problem_version = true
end
end
end
--]]
-- Again, what's the point? If a file doesn't load, WoW will bitch, piss and moan about something bein nil. If it doesn't load, there's probably an error in it.
--[[ Commenting for now.
for file in pairs(expected_files) do
if not QuestHelper_File[file] then
local errmsg = "Missing QuestHelper file: "..file
DEFAULT_CHAT_FRAME:AddMessage(errmsg)
uninstallederr = uninstallederr .. " " .. errmsg .. "\n"
if not (expected_version == "Development Version" and file:match("static.*")) then file_problem_version = true end
end
end
--]]
-- Don't need this table anymore.
QuestHelper_File = nil
if QuestHelper_StaticData and not QuestHelper_StaticData[GetLocale()] then
local errmsg = "Static data does not seem to exist"
DEFAULT_CHAT_FRAME:AddMessage(errmsg)
uninstallederr = uninstallederr .. " " .. errmsg .. "\n"
file_problem_version = true
end
if file_problem_version then
QH_fixedmessage(QHText("PLEASE_RESTART"))
QuestHelper_ErrorCatcher_ExplicitError(false, "not-installed-properly" .. "\n" .. uninstallederr)
QuestHelper = nil -- Just in case anybody else is checking for us, we're not home
return
end
if not GetCategoryList or not GetQuestLogSpecialItemInfo or not WatchFrame_RemoveObjectiveHandler then
QH_fixedmessage(QHText("PRIVATE_SERVER"))
QuestHelper_ErrorCatcher_ExplicitError(false, "error id cakbep ten T")
QuestHelper = nil
return
end
if not DongleStub or not QH_Astrolabe_Ready then
QH_fixedmessage(QHText("NOT_UNZIPPED_CORRECTLY"))
QuestHelper_ErrorCatcher_ExplicitError(false, "not-unzipped-properly")
QuestHelper = nil -- Just in case anybody else is checking for us, we're not home
return
end
QuestHelper_ErrorCatcher_CompletelyStarted()
if not QuestHelper_StaticData then
-- If there is no static data for some mysterious reason, create an empty table so that
-- other parts of the code can carry on as usual, using locally collected data if it exists.
QuestHelper_StaticData = {}
end
QHFormatSetLocale(QuestHelper_Pref.locale or GetLocale())
if not QuestHelper_UID then
QuestHelper_UID = self:CreateUID()
end
QuestHelper_SaveDate = time()
QH_Timeslice_Add(function ()
QuestHelper_Loadtime["init3_start"] = GetTime()
QuestHelper.loading_main = QuestHelper.CreateLoadingCounter()
QuestHelper.loading_init3 = QuestHelper.loading_main:MakeSubcategory(0.3)
QuestHelper.loading_flightpath = QuestHelper.loading_main:MakeSubcategory(1)
QuestHelper.loading_preroll = QuestHelper.loading_main:MakeSubcategory(1)
local stt = 0
-- This is where the slow stuff goes
QuestHelper_BuildZoneLookup()
QH_Graph_Init()
load_graph_links()
if QuestHelper_Locale ~= GetLocale() then
self:TextOut(QHText("LOCALE_ERROR"))
return
end
if not self:ZoneSanity() then
self:TextOut(QHFormat("ZONE_LAYOUT_ERROR", expected_version))
QH_fixedmessage(QHFormat("ZONE_LAYOUT_ERROR", expected_version))
QuestHelper = nil
return
end
QuestHelper_UpgradeDatabase(_G)
QuestHelper_UpgradeComplete()
if QuestHelper_IsPolluted(_G) then
self:TextOut(QHFormat("NAG_POLLUTED"))
self:Purge(nil, true, true)
end
local signature = expected_version .. " on " .. GetBuildInfo()
QuestHelper_Quests[signature] = QuestHelper_Quests[signature] or {}
QuestHelper_Objectives[signature] = QuestHelper_Objectives[signature] or {}
QuestHelper_FlightInstructors[signature] = QuestHelper_FlightInstructors[signature] or {}
QuestHelper_FlightRoutes[signature] = QuestHelper_FlightRoutes[signature] or {}
QuestHelper_Quests_Local = QuestHelper_Quests[signature]
QuestHelper_Objectives_Local = QuestHelper_Objectives[signature]
QuestHelper_FlightInstructors_Local = QuestHelper_FlightInstructors[signature]
QuestHelper_FlightRoutes_Local = QuestHelper_FlightRoutes[signature]
QuestHelper_SeenRealms[GetRealmName()] = true -- some attempt at tracking private servers
QuestHelper.loading_init3:SetPercentage(0.1)
QH_Collector_Init()
QuestHelper.loading_init3:SetPercentage(0.5)
DB_Init()
QuestHelper.loading_init3:SetPercentage(0.9)
self.player_level = UnitLevel("player")
self:SetLocaleFonts()
if QuestHelper_Pref.share and not QuestHelper_Pref.solo then
self:EnableSharing()
end
if QuestHelper_Pref.hide then
self.map_overlay:Hide()
end
self:HandlePartyChange()
self:Nag("all")
for locale in pairs(QuestHelper_StaticData) do
if locale ~= self.locale then
-- Will delete references to locales you don't use.
QuestHelper_StaticData[locale] = nil
_G["QuestHelper_StaticData_" .. locale] = nil
end
end
local static = QuestHelper_StaticData[self.locale]
if static then
if static.flight_instructors then for faction in pairs(static.flight_instructors) do
if faction ~= self.faction then
-- Will delete references to flight instructors that don't belong to your faction.
static.flight_instructors[faction] = nil
end
end end
if static.quest then for faction in pairs(static.quest) do
if faction ~= self.faction then
-- Will delete references to quests that don't belong to your faction.
static.quest[faction] = nil
end
end end
end
-- Adding QuestHelper_CharVersion, so I know if I've already converted this characters saved data.
if not QuestHelper_CharVersion then
-- Changing per-character flight routes, now only storing the flight points they have,
-- will attempt to guess the routes from this.
local routes = {}
for i, l in pairs(QuestHelper_KnownFlightRoutes) do
for key in pairs(l) do
routes[key] = true
end
end
QuestHelper_KnownFlightRoutes = routes
-- Deleting the player's home again.
-- But using the new CharVersion variable I'm adding is cleaner that what I was doing, so I'll go with it.
QuestHelper_Home = nil
QuestHelper_CharVersion = 1
end
if not QuestHelper_Home then
-- Not going to bother complaining about the player's home not being set, uncomment this when the home is used in routing.
-- self:TextOut(QHText("HOME_NOT_KNOWN"))
end
if QuestHelper_Pref.map_button then
QuestHelper:InitMapButton()
end
if QuestHelper_Pref.cart_wp_new then
init_cartographer_later = true
end
if QuestHelper_Pref.tomtom_wp_new then
self:EnableTomTom()
end
self.tracker:SetScale(QuestHelper_Pref.track_scale)
local version = GetAddOnMetadata("QuestHelper", "Version") or "Unknown"
local major, minor = (version_string or ""):match("^(%d+)%.(%d+)")
major, minor = tonumber(major), tonumber(minor)
-- For versions before 0.82, we're changing the default level offset to 3.
if major == 0 and minor and minor < 82 and QuestHelper_Pref.level == 2 then
QuestHelper_Pref.level = nil
end
-- For versions before 0.84...
if major == 0 and minor and minor < 84 then
-- remove all keys that match their default setting.
for key, val in pairs(QuestHelper_DefaultPref) do
if QuestHelper_Pref[key] == val then
QuestHelper_Pref[key] = nil
end
end
end
QH_Hook(self, "OnUpdate", self.OnUpdate)
-- Seems to do its own garbage collection pass before fully loading, so I'll just rely on that
--collectgarbage("collect") -- Free everything we aren't using.
--[[
if self.debug_objectives then
for name, data in pairs(self.debug_objectives) do
self:LoadDebugObjective(name, data)
end
end]]
-- wellllp
QH_Arrow_SetScale()
QH_Arrow_SetTextScale()
--[[
QH_Timeslice_Add(function ()
self:ResetPathing()
self.Routing:Initialize() -- Set up the routing task
end, "init")]] -- FUCK YOU BOXBOT
--[[ -- This is just an example of how the WoW profiler biases its profiles heavily.
function C()
end
function A()
q = 0
for x = 0, 130000000, 1 do
end
end
function B()
q = 0
for x = 0, 12000000, 1 do
C()
end
end
function B2()
q = 0
for x = 0, 1200000, 1 do
--q = q + x
C()
end
end
debugprofilestart()
local ta = debugprofilestop()
A()
local tb = debugprofilestop()
B()
local tc = debugprofilestop()
QuestHelper:TextOut(string.format("%d %d %d", ta, tb - ta, tc - tb))
QuestHelper:TextOut(string.format("%d %d", GetFunctionCPUUsage(A), GetFunctionCPUUsage(B)))
--/script SetCVar("scriptProfile", value)]]
QH_Event("CHAT_MSG_ADDON", function (...)
if arg1 == "QHpr" and arg4 ~= UnitName("player") then
QH_Questcomm_Msg(arg2, arg4)
end
end)
QH_Event({"PARTY_MEMBERS_CHANGED", "UNIT_LEVEL", "RAID_ROSTER_UPDATE"}, function ()
QH_Filter_Group_Sync()
QH_Route_Filter_Rescan("filter_quest_level")
--QH_Route_Filter_Rescan("filter_quest_group")
--QH_Route_Filter_Rescan("filter_quest_raid_accessible") -- These should be in right now, but for simplicity's sake we're actually scanning everything when we get a rescan request. So they're unnecessary. PUT THEM BACK should they become necessary.
end)
QH_Event({"PARTY_MEMBERS_CHANGED", "RAID_ROSTER_UPDATE"}, function ()
QH_Questcomm_Sync()
end)
QH_Event("PLAYER_LEVEL_UP", function ()
self.player_level = arg1
QH_Route_Filter_Rescan("filter_quest_level")
end)
QH_Event("TAXIMAP_OPENED", function ()
self:taxiMapOpened()
end)
QH_Event({"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"}, function()
QH_Route_Filter_Rescan(nil, true)
end)
QH_Event("CHAT_MSG_CHANNEL_NOTICE", function()
if please_submit_enabled and not please_submit_initted then
please_submit_enabled = QHNagInit()
startup_time = GetTime()
please_submit_initted = true
end
end)
QuestHelper.loading_init3:SetPercentage(1.0) -- victory
QuestHelper_Loadtime["init3_end"] = GetTime()
end, "preinit")
QuestHelper_Loadtime["init2_end"] = GetTime()
end)
--[==[
function QuestHelper:OnEvent(event)
local tstart = GetTime()
--[[
if event == "GOSSIP_SHOW" then
local name, id = UnitName("npc"), self:GetUnitID("npc")
if name and id then
self:GetObjective("monster", name).o.id = id
--self:TextOut("NPC: "..name.." = "..id)
end
end]]
--[[if event == "PLAYER_TARGET_CHANGED" then
local name, id = UnitName("target"), self:GetUnitID("target")
if name and id then
self:GetObjective("monster", name).o.id = id
--self:TextOut("Target: "..name.." = "..id)
end
if UnitExists("target") and UnitIsVisible("target") and UnitCreatureType("target") ~= "Critter" and not UnitIsPlayer("target") and not UnitPlayerControlled("target") then
local index, x, y = self:UnitPosition("target")
if index then -- Might not have a position if inside an instance.
local w = 0.1
-- Modify the weight based on how far they are from us.
-- We don't know the exact location (using our own location), so the farther, the less sure we are that it's correct.
if CheckInteractDistance("target", 3) then w = 1
elseif CheckInteractDistance("target", 2) then w = 0.89
elseif CheckInteractDistance("target", 1) or CheckInteractDistance("target", 4) then w = 0.33 end
local monster_objective = self:GetObjective("monster", UnitName("target"))
self:AppendObjectivePosition(monster_objective, index, x, y, w)
monster_objective.o.faction = (UnitFactionGroup("target") == "Alliance" and 1) or
(UnitFactionGroup("target") == "Horde" and 2) or nil
local level = UnitLevel("target")
if level and level >= 1 then
local w = monster_objective.o.levelw or 0
monster_objective.o.level = ((monster_objective.o.level or 0)*w+level)/(w+1)
monster_objective.o.levelw = w+1
end
end
end
end]]
--[[if event == "LOOT_OPENED" then
local target = UnitName("target")
if target and UnitIsDead("target") and UnitCreatureType("target") ~= "Critter" and not UnitIsPlayer("target") and not UnitPlayerControlled("target") then
local index, x, y = self:UnitPosition("target")
local monster_objective = self:GetObjective("monster", target)
monster_objective.o.looted = (monster_objective.o.looted or 0) + 1
if index then -- Might not have a position if inside an instance.
self:AppendObjectivePosition(monster_objective, index, x, y)
end
for i = 1, GetNumLootItems() do
local icon, name, number, rarity = GetLootSlotInfo(i)
if name then
if number and number >= 1 then
self:AppendItemObjectiveDrop(self:GetObjective("item", name), name, target, number)
else
local total = (name:match(COPPER_AMOUNT:gsub("%%d", "%(%%d+%)")) or 0) +
(name:match(SILVER_AMOUNT:gsub("%%d", "%(%%d+%)")) or 0) * 100 +
(name:match(GOLD_AMOUNT:gsub("%%d", "%(%%d+%)")) or 0) * 10000
if total > 0 then
self:AppendObjectiveDrop(self:GetObjective("item", "money"), target, total)
end
end
end
end
else
local container = nil
-- Go through the players inventory and look for a locked item, we're probably looting it.
for bag = 0,NUM_BAG_SLOTS do
for slot = 1,GetContainerNumSlots(bag) do
local link = GetContainerItemLink(bag, slot)
if link and select(3, GetContainerItemInfo(bag, slot)) then
if container == nil then
-- Found a locked item and haven't previously assigned to container, assign its name, or false if we fail to parse it.
container = select(3, string.find(link, "|h%[(.+)%]|h|r")) or false
else
-- Already tried to assign to a container. If there are multiple locked items, we give up.
container = false
end
end
end
end
if container then
local container_objective = self:GetObjective("item", container)
container_objective.o.opened = (container_objective.o.opened or 0) + 1
for i = 1, GetNumLootItems() do
local icon, name, number, rarity = GetLootSlotInfo(i)
if name and number >= 1 then
self:AppendItemObjectiveContainer(self:GetObjective("item", name), container, number)
end
end
else
-- No idea where the items came from.
local index, x, y = self:PlayerPosition()
if index then
for i = 1, GetNumLootItems() do
local icon, name, number, rarity = GetLootSlotInfo(i)
if name and number >= 1 then
self:AppendItemObjectivePosition(self:GetObjective("item", name), name, index, x, y)
end
end
end
end
end
end]]
--[[if event == "CHAT_MSG_SYSTEM" then
local home_name = self:convertPattern(ERR_DEATHBIND_SUCCESS_S)(arg1)
if home_name then
if self.i then
self:TextOut(QHText("HOME_CHANGED"))
self:TextOut(QHText("WILL_RESET_PATH"))
local home = QuestHelper_Home
if not home then
home = {}
QuestHelper_Home = home
end
home[1], home[2], home[3], home[4] = self.i, self.x, self.y, home_name
self.defered_graph_reset = true
end
end
end]]
--[[if event == "QUEST_DETAIL" then
if not self.quest_giver then self.quest_giver = {} end
local npc = UnitName("npc")
if npc then
-- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
local index, x, y = self:UnitPosition("npc")
if index then -- Might not have a position if inside an instance.
local npc_objective = self:GetObjective("monster", npc)
self:AppendObjectivePosition(npc_objective, index, x, y)
self.quest_giver[GetTitleText()] = npc
end
end
end]]
--[[if event == "QUEST_COMPLETE" or event == "QUEST_PROGRESS" then
local quest = GetTitleText()
if quest then
local level, hash = self:GetQuestLevel(quest)
if not level or level < 1 then
--self:TextOut("Don't know quest level for ".. quest.."!")
return
end
local q = self:GetQuest(quest, level, hash)
if q.need_hash then
q.o.hash = hash
end
local unit = UnitName("npc")
if unit then
q.o.finish = unit
q.o.pos = nil
-- Some NPCs aren't actually creatures, and so their positions might not be marked by PLAYER_TARGET_CHANGED.
local index, x, y = self:UnitPosition("npc")
if index then -- Might not have a position if inside an instance.
local npc_objective = self:GetObjective("monster", unit)
self:AppendObjectivePosition(npc_objective, index, x, y)
end
elseif not q.o.finish then
local index, x, y = self:PlayerPosition()
if index then -- Might not have a position if inside an instance.
self:AppendObjectivePosition(q, index, x, y)
end
end
end
end]]
--[[if event == "MERCHANT_SHOW" then
local npc_name = UnitName("npc")
if npc_name then
local npc_objective = self:GetObjective("monster", npc_name)
local index = 1
while true do
local item_name = GetMerchantItemInfo(index)
if item_name then
index = index + 1
local item_objective = self:GetObjective("item", item_name)
if not item_objective.o.vendor then
item_objective.o.vendor = {npc_name}
else
local known = false
for i, vendor in ipairs(item_objective.o.vendor) do
if npc_name == vendor then
known = true
break
end
end
if not known then
table.insert(item_objective.o.vendor, npc_name)
end
end
else
break
end
end
end
end]]
if event == "TAXIMAP_OPENED" then
self:taxiMapOpened()
end
--[[if event == "PLAYER_CONTROL_GAINED" then
interruptcount = interruptcount + 1
end]]
--[[if event == "BAG_UPDATE" then
for slot = 1,GetContainerNumSlots(arg1) do
local link = GetContainerItemLink(arg1, slot)
if link then
local id, name = select(3, string.find(link, "|Hitem:(%d+):.-|h%[(.-)%]|h"))
if name then
self:GetObjective("item", name).o.id = tonumber(id)
end
end
end
end]]
if event == "ZONE_CHANGED" or event == "ZONE_CHANGED_INDOORS" or event == "ZONE_CHANGED_NEW_AREA" then
QH_Route_Filter_Rescan()
end
QH_Timeslice_Increment(GetTime() - tstart, "event")
end]==]
local map_shown_decay = 0
local delayed_action = 100
--local update_count = 0
local ontaxi = false
local frams = 0
QH_OnUpdate_High(function ()
local self = QuestHelper -- hoorj
local tstart = GetTime()
frams = frams + 1
if not QuestHelper_Loadtime["onupdate"] then QuestHelper_Loadtime["onupdate"] = GetTime() end
if false and frams == 60 then
self:ShowText([[
This is a |cffff8000beta of QuestHelper|r. Be warned: It may crash. It may lock up. It may give bad advice. It may spew errors. It shouldn't spam people, delete your hard-won epics, or make your computer catch on fire, but technically I'm giving no guarantees. |cffff8000If you want a polished, functioning product, close WoW, download the official QH release from curse.com, and use that.|r
Known bugs and issues include:
|cff40bbffNo support for "/qh find"|r
|cff40bbffNo support for in-party quest synchronization|r
These may not be fixed before the official 1.0 release - I'm hoping to get them all finished up in time for 1.1.
If you encounter any issue besides the ones listed here, please please please report it, if you're reading this you know how to get in contact with me anyway.
Thanks for testing!]], "QuestHelper " .. version_string, 500, 20, 10)
end
--if frams == 5000 then please_submit_enabled = false end -- TOOK TOO LONG >:(
if please_submit_enabled and startup_time and startup_time + 10 < GetTime() then
QuestHelper:TextOut(QHText("PLEASE_SUBMIT"))
startup_time = nil
please_submit_enabled = false
end
QHUpdateNagTick() -- These probably shouldn't be in OnUpdate. Eventually I'll move them somewhere cleaner.
if init_cartographer_later and Cartographer_Waypoints then -- there has to be a better way to do this
init_cartographer_later = false
if QuestHelper_Pref.cart_wp_new then
self:EnableCartographer()
end
end
if not ontaxi and UnitOnTaxi("player") then
self:flightBegan()
interruptcount = 0
elseif ontaxi and not UnitOnTaxi("player") then
self:flightEnded(interruptcount > 1)
end
ontaxi = UnitOnTaxi("player")
-- For now I'm ripping out the update_count code
--update_count = update_count - 1
--if update_count <= 0 then
-- Reset the update count for next time around; this will make sure the body executes every time
-- when perf_scale_2 >= 1, and down to 1 in 10 iterations when perf_scale_2 < 1, or when hidden.
--update_count = update_count + (QuestHelper_Pref.hide and 10 or 1/QuestHelper_Pref.perf_scale_2)
--if update_count < 0 then
-- Make sure the count doesn't go perpetually negative; don't know what will happen if it underflows.
--update_count = 0
--end
if self.Astrolabe.WorldMapVisible then
-- We won't trust that the zone returned by Astrolabe is correct until map_shown_decay is 0.
map_shown_decay = 2
elseif map_shown_decay > 0 then
map_shown_decay = map_shown_decay - 1
else
--SetMapToCurrentZone() -- not sure why this existed
end
--[[delayed_action = delayed_action - 1
if delayed_action <= 0 then
delayed_action = 100
self:HandlePartyChange()
end]]
local nc, nz, nx, ny = self.Astrolabe:GetCurrentPlayerPosition()
local tc, tx, ty
if nc and nc ~= -1 then -- We just want the raw data here, before we've done anything clever.
tc, tx, ty = self.Astrolabe:GetAbsoluteContinentPosition(nc, nz, nx, ny)
QuestHelper: Assert(tc and tx and ty) -- is it true? nobody knows! :D
end
if nc and nc == self.c and map_shown_decay > 0 and self.z > 0 and self.z ~= nz then
-- There's a chance Astrolable will return the wrong zone if you're messing with the world map, if you can
-- be seen in that zone but aren't in it.
local nnx, nny = self.Astrolabe:TranslateWorldMapPosition(nc, nz, nx, ny, nc, self.z)
if nnx > 0 and nny > 0 and nnx < 1 and nny < 1 then
nz, nx, ny = self.z, nnx, nny
end
end
if nc and nc > 0 and nz == 0 and nc == self.c and self.z > 0 then
nx, ny = self.Astrolabe:TranslateWorldMapPosition(nc, nz, nx, ny, nc, self.z)
if nx and ny --[[and nx > -0.1 and ny > -0.1 and nx < 1.1 and ny < 1.1]] then -- removing the conditional because I think I can use the data even when it's a little wonky
nz = self.z
else
nc, nz, nx, ny = nil, nil, nil, nil
end
end
if nc and nz > 0 and QuestHelper_IndexLookup[nc] then -- QuestHelper_IndexLookup is only initialized after we've finished the preinit step
self.c, self.z, self.x, self.y = nc, nz, nx, ny
local upd_zone = false
if self.i ~= QuestHelper_IndexLookup[nc][nz] then upd_zone = true end
self.i = QuestHelper_IndexLookup[nc][nz]
if upd_zone then QH_Route_Filter_Rescan("filter_zone") end
end
if nc and nz and nx and ny and tc and tx and ty then
self.collect_rc, self.collect_rz, self.collect_rx, self.collect_ry = nc, nz, nx, ny
self.collect_ac, self.collect_ax, self.collect_ay = tc, tx, ty
self.collect_delayed = false
local ibi = self.InBrokenInstance
if nc < -77 then self.InBrokenInstance = true else self.InBrokenInstance = false end
if ibi and not self.InBrokenInstance then self.minimap_marker:OnUpdate(0) end -- poke
else
self.collect_delayed = true
self.InBrokenInstance = true
end
if not UnitOnTaxi("player") and not UnitIsDeadOrGhost("player") then
QuestHelper.routing_ac, QuestHelper.routing_ax, QuestHelper.routing_ay, QuestHelper.routing_c, QuestHelper.routing_z = QuestHelper.collect_ac, QuestHelper.collect_ax, QuestHelper.collect_ay, QuestHelper.c, QuestHelper.z
end
QH_Timeslice_Toggle("routing", not not self.c)
self:PumpCommMessages()
--end
end)
-- Some or all of these may be nil. c,x,y should be enough for a location - c is the pure continent (currently either 0 or 3 for Azeroth or Outland, or -77 for the DK starting zone) and x,y are the coordinates within that continent.
-- rc and rz are the continent and zone that Questhelper thinks it's within. For various reasons, this isn't perfect. TODO: Base it off the map zone name identifiers instead of the map itself?
function QuestHelper:Location_RawRetrieve()
return self.collect_delayed, self.collect_rc, self.collect_rz, self.collect_rx, self.collect_ry
end
function QuestHelper:Location_AbsoluteRetrieve()
return self.collect_delayed, self.collect_ac, self.collect_ax, self.collect_ay
end
--QH_Hook(QuestHelper, "OnEvent", QuestHelper.OnEvent)