279 lignes
7,6 Kio
Lua
279 lignes
7,6 Kio
Lua
QuestHelper_File["quest.lua"] = "1.4.0"
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QuestHelper_Loadtime["quest.lua"] = GetTime()
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do return end
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local function QuestKnown(self)
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if not self.target and not self.destination then
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if self.o.finish then
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self.target = self.qh:GetObjective("monster", self.o.finish)
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elseif self.fb.finish then
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self.target = self.qh:GetObjective("monster", self.fb.finish)
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elseif self.o.pos then
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self.destination = self.o.pos
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elseif self.fb.pos then
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self.destination = self.fb.pos
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end
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end
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return (self.target or self.destination) and self:DefaultKnown() and (self.destination or self.target:Known())
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end
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local function QuestAppendPositions(self, objective, weight, why, restrict)
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why2 = why and why.."\n" or ""
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if self.target then
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self.target:AppendPositions(self, 1, why2..QHFormat("OBJECTIVE_TALK", self.o.finish or self.fb.finish), restrict)
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elseif self.destination then
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for i, p in ipairs(self.destination) do
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if not restrict or not self.qh:Disallowed(p[1]) then
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self:AddLoc(p[1], p[2], p[3], p[4], p[5])
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end
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end
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end
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end
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QuestHelper.default_objective_quest_param =
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{
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Known = QuestKnown,
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AppendPositions = QuestAppendPositions
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}
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for key, value in pairs(QuestHelper.default_objective_param) do
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if not QuestHelper.default_objective_quest_param[key] then
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QuestHelper.default_objective_quest_param[key] = value
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end
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end
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QuestHelper.default_objective_quest_meta = { __index = QuestHelper.default_objective_quest_param }
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function QuestHelper:GetQuest(name, level, hash)
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if not level then
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if QuestHelper_Quests_Local[self.faction] then
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for l, quest_list in ipairs(QuestHelper_Quests_Local[self.faction]) do
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if quest_list[name] then
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level = l
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break
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end
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end
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end
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if not level and
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QuestHelper_StaticData[self.locale] and
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QuestHelper_StaticData[self.locale].quest[self.faction] then
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for l, quest_list in ipairs(QuestHelper_StaticData[self.locale].quest[self.faction]) do
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if quest_list[name] then
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level = l
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break
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end
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end
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end
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if not level then
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error("Don't know of a quest named '"..name.."' for your faction.")
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end
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self:TextOut("Determined the quest level of '"..name.."' to be "..level..".")
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end
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local bracket = self.quest_objects[level]
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if not bracket then
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bracket = {}
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self.quest_objects[level] = bracket
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end
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local bracket2 = bracket[name]
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if not bracket2 then
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bracket2 = {}
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bracket[name] = bracket2
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end
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local quest_object = bracket2[hash or -1]
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if not quest_object then
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quest_object = self:NewObjectiveObject()
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quest_object.icon_id = 7
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quest_object.icon_bg = 15
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setmetatable(quest_object, QuestHelper.default_objective_quest_meta)
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quest_object.cat = "quest"
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quest_object.obj = level.."/"..(hash or "").."/"..name
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bracket2[hash or -1] = quest_object
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local fbracket = QuestHelper_Quests_Local[self.faction]
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if not fbracket then
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fbracket = {}
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QuestHelper_Quests_Local[self.faction] = fbracket
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end
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bracket = fbracket[level]
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if not bracket then
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bracket = {}
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fbracket[level] = bracket
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end
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quest_object.o = bracket[name]
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if not quest_object.o then
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if hash then
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quest_object.o = {hash=hash}
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bracket[name] = quest_object.o
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else -- Not going to actually save the quest without a hash.
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quest_object.o = {}
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end
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end
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local l = QuestHelper_StaticData[self.locale]
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if l then
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fbracket = l.quest[self.faction]
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if fbracket then
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bracket = fbracket[level]
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if bracket then
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quest_object.fb = bracket[name]
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end
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end
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end
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if not quest_object.fb then
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quest_object.fb = {}
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end
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if quest_object.o.hash and quest_object.o.hash ~= hash then
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if not quest_object.o.alt then quest_object.o.alt = {} end
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local real_quest_data = quest_object.o.alt[hash]
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if not real_quest_data then
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real_quest_data = {hash=hash}
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quest_object.o.alt[hash] = real_quest_data
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end
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quest_object.o = real_quest_data
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elseif not quest_object.o.hash then
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-- Not setting the hash now, as we might not actually have the correct quest loaded.
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-- When we can verify our data is correct, we'll assign a value.
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quest_object.need_hash = true
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end
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if hash and quest_object.fb.hash and quest_object.fb.hash ~= hash then
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quest_object.fb = quest_object.fb.alt and quest_object.fb.alt[hash]
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if not quest_object.fb then
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quest_object.fb = {}
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end
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end
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-- TODO: If we have some other source of information (like LightHeaded) add its data to quest_object.fb
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end
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return quest_object
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end
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function QuestHelper:PurgeItemFromQuest(quest, item_name, item_object)
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if quest.alt then
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for hash, alt_quest in pairs(quest.alt) do
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self:PurgeItemFromQuest(alt_quest, item_name, item_object)
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end
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end
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if quest.item then
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local item_data = quest.item[item_name]
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if item_data then
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quest.item[item_name] = nil
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if not next(quest.item, nil) then quest.item = nil end
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if item_data.pos then
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for i, pos in ipairs(item_data.pos) do
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self:AppendObjectivePosition(item_object, unpack(pos))
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end
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else
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if item_data.drop then
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for monster, count in pairs(item_data.drop) do
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self:AppendObjectiveDrop(item_object, monster, count)
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end
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end
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if item_data.contained then
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for item, count in pairs(item_data.contained) do
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self:AppendItemObjectiveContained(item_object, item, count)
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end
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end
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end
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if item_object.bad_pos then
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for i, pos in ipairs(item_object.bad_pos) do
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self:AppendObjectivePosition(item_object, unpack(pos))
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end
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item_object.bad_pos = nil
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elseif item_object.bad_drop then
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for monster, count in pairs(item_object.bad_drop) do
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self:AppendObjectiveDrop(item_object, monster, count)
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end
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item_object.bad_drop = nil
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end
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end
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end
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end
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function QuestHelper:PurgeQuestItem(item_name, item_object)
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for faction, level_list in pairs(QuestHelper_Quests_Local) do
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for level, quest_list in pairs(level_list) do
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for quest_name, quest in pairs(quest_list) do
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self:PurgeItemFromQuest(quest, item_name, item_object)
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end
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end
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end
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end
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function QuestHelper:AppendQuestPosition(quest, item_name, i, x, y, w)
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local item_list = quest.o.item
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if not item_list then
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item_list = {}
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quest.o.item = item_list
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end
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local item = item_list[item_name]
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if not item then
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item = {}
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item_list[item_name] = item
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end
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local pos = item.pos
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if not pos then
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if item.drop then
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return -- If it's dropped by a monster, don't record the position we got the item at.
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end
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item.pos = self:AppendPosition({}, i, x, y, w)
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else
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self:AppendPosition(pos, i, x, y, w)
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end
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end
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function QuestHelper:AppendQuestDrop(quest, item_name, monster_name, count)
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local item_list = quest.o.item
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if not item_list then
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item_list = {}
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quest.o.item = item_list
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end
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local item = item_list[item_name]
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if not item then
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item = {}
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item_list[item_name] = item
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end
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local drop = item.drop
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if drop then
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drop[monster_name] = (drop[monster_name] or 0) + (count or 1)
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else
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item.drop = {[monster_name] = count or 1}
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item.pos = nil -- If we know monsters drop the item, don't record the position we got the item at.
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end
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end
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