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questhelperredux/QuestHelper/collect_quest.lua

428 lignes
14 Kio
Lua

QuestHelper_File["collect_quest.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["collect_quest.lua"] = GetTime()
local debug_output = false
if QuestHelper_File["collect_quest.lua"] == "Development Version" then debug_output = true end
local IsMonsterGUID
local GetMonsterType
local GetQuestType
local GetItemType
local GetLoc
local GetSpecBolus
local QHCQ
local deebey
local function RegisterQuestData(category, location, GetQuestLogWhateverInfo)
local index = 1
local localspot
while true do
local ilink = GetQuestLogItemLink(category, index)
if not ilink then break end
if not localspot then if not location["items_" .. category] then location["items_" .. category] = {} end localspot = location["items_" .. category] end
local name, tex, num, qual, usa = GetQuestLogWhateverInfo(index)
localspot[GetItemType(ilink)] = num
--QuestHelper:TextOut(string.format("%s:%d - %d %s %s", category, index, num, tostring(ilink), tostring(name)))
index = index + 1
end
end
local complete_suffix = string.gsub(string.gsub(string.gsub(ERR_QUEST_OBJECTIVE_COMPLETE_S, "%%s", ""), "%)", "%%)"), "%(", "%%(")
function pin()
QuestHelper:TextOut("^.*: (%d+)/(%d+)(" .. complete_suffix .. ")?$")
end
-- qlookup[questname][objectivename] = {{qid = qid, objid = objid}}
local qlookups = {}
local function ScanQuests()
local selected
local index = 1
local dbx = {}
qlookups = {}
while true do
if not GetQuestLogTitle(index) then break end
local qlink = GetQuestLink(index)
if qlink then
--QuestHelper:TextOut(qlink)
--QuestHelper:TextOut(string.gsub(qlink, "|", "||"))
local id, level = GetQuestType(qlink)
local title, _, tag, groupcount, _, _, _, daily = GetQuestLogTitle(index)
if not qlookups[title] then qlookups[title] = {} end -- gronk
--QuestHelper:TextOut(string.format("%s - %d %d", qlink, id, level))
if not QHCQ[id] then
--if true then
if not selected then selected = GetQuestLogSelection() end
SelectQuestLogEntry(index)
QHCQ[id] = {}
QHCQ[id].level = level
RegisterQuestData("reward", QHCQ[id], GetQuestLogRewardInfo)
RegisterQuestData("choice", QHCQ[id], GetQuestLogChoiceInfo)
--QuestHelper:TextOut(string.format("%d", GetNumQuestLeaderBoards(index)))
for i = 1, GetNumQuestLeaderBoards(index) do
local desc, type = GetQuestLogLeaderBoard(i, index)
QHCQ[id][string.format("criteria_%d_text", i)] = desc
QHCQ[id][string.format("criteria_%d_type", i)] = type
--QuestHelper:TextOut(string.format("%s, %s", desc, type))
end
QHCQ[id].name = title
QHCQ[id].tag = tag
QHCQ[id].groupcount = (groupcount or -1)
QHCQ[id].daily = (not not daily)
if GetQuestLogSpecialItemInfo then
local typ = GetQuestLogSpecialItemInfo(index)
if typ then typ = GetItemType(typ) end
QHCQ[id].special_item = typ or false
end
end
dbx[id] = {}
--QuestHelper:TextOut(string.format("%d", GetNumQuestLeaderBoards(index)))
for i = 1, GetNumQuestLeaderBoards(index) do
local desc, typ, done = GetQuestLogLeaderBoard(i, index)
-- Some quests have faulty objectives where there is literally NO information... Ignore those objectives.
if desc and typ ~= "log" then
if not qlookups[title][desc] then qlookups[title][desc] = {} end
table.insert(qlookups[title][desc], {qid = id, obj = i})
-- If we wanted to parse everything here, we'd do something very complicated.
-- Fundamentally, we don't. We only care if numeric values change or if something goes from "not done" to "done".
-- Luckily, the patterns are identical in all cases for this (I think.)
local have, needed = string.match(desc, "^.*: (%d+)/(%d+)$")
have = tonumber(have)
needed = tonumber(needed)
--[[QuestHelper:TextOut(desc)
QuestHelper:TextOut("^.*: (%d+)/(%d+)(" .. complete_suffix .. ")?$")
QuestHelper:TextOut(string.gsub(desc, complete_suffix, ""))
QuestHelper:TextOut(string.format("%s %s", tostring(have), tostring(needed)))]]
if not have or not needed then
have = done and 1 or 0
needed = 1 -- okay so we don't really use this unless we're debugging, shut up >:(
end
dbx[id][i] = have
end
end
end
index = index + 1
end
if selected then SelectQuestLogEntry(selected) end -- abort abort bzzt bzzt bzzt awoooooooga dive, dive, dive
return dbx
end
local eventy = {}
local function Looted(message)
local ltype = GetItemType(message, true)
-- Oddly, we get an ltype that has a nil value once in a while, so we ignore it and return.
-- Only seems to occur when rolling for something.
if ltype == nil then return end
-- Just in case...
if type(ltype) ~= "number" then
error(string.format("Expected a number but got a %s.", type(ltype)) .. "The value is:" .. ltype)
end
table.insert(eventy, {time = GetTime(), event = string.format("I%di", ltype)})
--if debug_output then QuestHelper:TextOut(string.format("Added event %s", string.format("I%di", ltype))) end
end
local function Combat(_, event, _, _, _, guid)
if event ~= "UNIT_DIED" then return end
if not IsMonsterGUID(guid) then return end
local mtype = GetMonsterType(guid, true)
table.insert(eventy, {time = GetTime(), event = string.format("M%dm", mtype)})
--if debug_output then QuestHelper:TextOut(string.format("Added event %s", string.format("M%dm", mtype))) end
end
local changed = false
local first = true
local function Init()
first = true
end
local function LogChanged()
changed = true
end
local function WatchUpdate() -- we're currently ignoring the ID of the quest that was updated for simplicity's sake.
changed = true
end
local function AppendMember(tab, key, dat)
tab[key] = (tab[key] or "") .. dat
end
local function StartOrEnd(se, id)
local targuid = UnitGUID("target")
local chunk = ""
if targuid and IsMonsterGUID(targuid) then
chunk = string.format("M%dm", GetMonsterType(targuid))
end
chunk = chunk .. GetLoc()
AppendMember(QHCQ[id], se, chunk)
AppendMember(QHCQ[id], se .. "_spec", GetSpecBolus())
end
local abandoncomplete = ""
local abandoncomplete_timestamp = nil
local GetQuestReward_Orig = GetQuestReward
GetQuestReward = function (...)
abandoncomplete = "complete"
abandoncomplete_timestamp = GetTime()
GetQuestReward_Orig(...)
end
local AbandonQuest_Orig = AbandonQuest
AbandonQuest = function ()
abandoncomplete = "abandon"
abandoncomplete_timestamp = GetTime()
AbandonQuest_Orig()
end
local function UpdateQuests()
do -- this should once and for all fix this issue
local foverride = true
for _, _ in pairs(deebey) do
foverride = false
end
if UnitLevel("player") == 1 then
foverride = false
end
if foverride then foverride = true end
end
if first then deebey = ScanQuests() first = false end
if not changed then return end
changed = false
local tim = GetTime()
local noobey = ScanQuests()
local traverse = {}
local dsize, nsize = QuestHelper:TableSize(deebey), QuestHelper:TableSize(noobey)
for k, _ in pairs(deebey) do traverse[k] = true end
for k, _ in pairs(noobey) do traverse[k] = true end
--[[
if QuestHelper:TableSize(deebey) ~= QuestHelper:TableSize(noobey) then
QuestHelper:TextOut(string.format("%d %d", QuestHelper:TableSize(deebey), QuestHelper:TableSize(noobey)))
end]]
while #eventy > 0 and eventy[1].time < GetTime() - 1 do table.remove(eventy, 1) end -- slurp
local token
local debugtok
local diffs = 0
for k, _ in pairs(traverse) do
if not deebey[k] then
-- Quest was acquired
if debug_output then QuestHelper:TextOut(string.format("Acquired! Questid %d", k)) end
StartOrEnd("start", k)
diffs = diffs + 1
elseif not noobey[k] then
-- Quest was dropped or completed
if abandoncomplete == "complete" and abandoncomplete_timestamp + 30 >= GetTime() then
if debug_output then QuestHelper:TextOut(string.format("Completed! Questid %d", k)) end
StartOrEnd("end", k)
abandoncomplete = ""
else
if debug_output then QuestHelper:TextOut(string.format("Dropped! Questid %d", k)) end
end
diffs = diffs + 1
else
QuestHelper: Assert(#deebey[k] == #noobey[k], string.format("%d vs %d, %d", #deebey[k], #noobey[k], k))
for i = 1, #deebey[k] do
--[[
if not (noobey[k][i] >= deebey[k][i]) then
QuestHelper:TextOut(string.format("%s, %s", type(noobey[k][i]), type(deebey[k][i])))
QuestHelper:TextOut(string.format("%d, %d", noobey[k][i], deebey[k][i]))
for index = 1, 100 do
local qlink = GetQuestLink(index)
if qlink then qlink = GetQuestType(qlink) end
if qlink == k then
QuestHelper:TextOut(GetQuestLogLeaderBoard(i, index))
end
end
end
QuestHelper: Assert(noobey[k][i] >= deebey[k][i]) -- man I hope this is true]] -- This entire section can fail if people throw away quest items, or if quest items have a duration that expires. Sigh.
if noobey[k][i] > deebey[k][i] then
if not token then
token = ""
for k, v in pairs(eventy) do token = token .. v.event end
debugtok = token
token = token .. "L" .. GetLoc() .. "l"
end
local ttok = token
if noobey[k][i] - 1 ~= deebey[k][i] then
ttok = string.format("C%dc", noobey[k][i] - deebey[k][i]) .. ttok
end
AppendMember(QHCQ[k], string.format("criteria_%d_satisfied", i), ttok)
if debug_output then QuestHelper:TextOut(string.format("Updated! Questid %d item %d count %d tok %s", k, i, noobey[k][i] - deebey[k][i], debugtok)) end
diffs = diffs + 1
end
end
end
end
deebey = noobey
--QuestHelper: Assert(diffs <= 5, string.format("excessive quest diffs - delta is %d, went from %d to %d", diffs, dsize, nsize))
--QuestHelper:TextOut(string.format("done in %f", GetTime() - tim))
end
local enable_quest_hints = GetBuildInfo():match("0%.1%..*") or (GetBuildInfo():match("3%..*") and not GetBuildInfo():match("3%.0%..*"))
QH_filter_hints = false
local function MouseoverUnit()
QH_filter_hints = false
if not enable_quest_hints then return end
if GameTooltip:GetUnit() and UnitExists("mouseover") and UnitIsVisible("mouseover") and not UnitIsPlayer("mouseover") and not UnitPlayerControlled("mouseover") then
local guid = UnitGUID("mouseover")
if not IsMonsterGUID(guid) then return end
guid = GetMonsterType(guid)
if GetQuestLogSpecialItemInfo then
for _, v in pairs(qlookups) do
for _, block in pairs(v) do
for _, tv in ipairs(block) do
if not QHCQ[tv.qid][string.format("criteria_%d_monster_true", tv.obj)] then
QHCQ[tv.qid][string.format("criteria_%d_monster_true", tv.obj)] = {}
QHCQ[tv.qid][string.format("criteria_%d_monster_false", tv.obj)] = {}
end
QHCQ[tv.qid][string.format("criteria_%d_monster_false", tv.obj)][guid] = (QHCQ[tv.qid][string.format("criteria_%d_monster_false", tv.obj)][guid] or 0) + 1
end
end
end
local line = 2
local qs
local qe
while _G["GameTooltipTextLeft" .. line] and _G["GameTooltipTextLeft" .. line]:IsShown() do
local r, g, b, a = _G["GameTooltipTextLeft" .. line]:GetTextColor()
r, g, b, a = math.floor(r * 255 + 0.5), math.floor(g * 255 + 0.5), math.floor(b * 255 + 0.5), math.floor(a * 255 + 0.5)
--print(r, g, b, a)
if r == 255 and g == 210 and b == 0 and a == 255 then
if not qs then qs = line end
else
if qs and not qe then qe = line end
end
line = line + 1
end
if qs and not qe then qe = line end
if qe then qe = qe - 1 end
if qs and qe then
local cquest = nil
QH_filter_hints = true
for i = qs, qe do
local lin = _G["GameTooltipTextLeft" .. i]:GetText()
if cquest and cquest[lin] then
local titem_block = cquest[lin]
for _, titem in pairs(titem_block) do
QHCQ[titem.qid][string.format("criteria_%d_monster_false", titem.obj)][guid] = (QHCQ[titem.qid][string.format("criteria_%d_monster_false", titem.obj)][guid] or 0) - 1
QHCQ[titem.qid][string.format("criteria_%d_monster_true", titem.obj)][guid] = (QHCQ[titem.qid][string.format("criteria_%d_monster_true", titem.obj)][guid] or 0) + 1
end
elseif qlookups[lin] then
cquest = qlookups[lin]
else
QH_filter_hints = false
--QuestHelper: Assert()
end
end
end
end
end
end
function QH_Collect_Quest_Init(QHCData, API)
if not QHCData.quest then QHCData.quest = {} end
QHCQ = QHCData.quest
GetQuestType = API.Utility_GetQuestType
GetItemType = API.Utility_GetItemType
IsMonsterGUID = API.Utility_IsMonsterGUID
GetMonsterType = API.Utility_GetMonsterType
GetSpecBolus = API.Utility_GetSpecBolus
QuestHelper: Assert(GetQuestType)
QuestHelper: Assert(GetItemType)
QuestHelper: Assert(IsMonsterGUID)
QuestHelper: Assert(GetMonsterType)
QuestHelper: Assert(GetSpecBolus)
GetLoc = API.Callback_LocationBolusCurrent
QuestHelper: Assert(GetLoc)
deebey = ScanQuests()
QH_Event("UNIT_QUEST_LOG_CHANGED", LogChanged)
QH_Event("QUEST_LOG_UPDATE", UpdateQuests)
QH_Event("QUEST_WATCH_UPDATE", WatchUpdate)
QH_Event("CHAT_MSG_LOOT", Looted)
QH_Event("COMBAT_LOG_EVENT_UNFILTERED", Combat)
API.Registrar_TooltipHook(MouseoverUnit)
-- Here's a pile of events that seem to trigger during startup that also don't seem like would trigger while questing.
-- We'll lose a few quest updates from this, but that's OK.
QH_Event("PLAYER_ENTERING_WORLD", Init)
QH_Event("UNIT_MODEL_CHANGED", Init)
QH_Event("GUILDBANK_UPDATE_WITHDRAWMONEY", Init)
QH_Event("UPDATE_TICKET", Init)
end