309 lignes
9,4 Kio
Lua
309 lignes
9,4 Kio
Lua
QuestHelper_File["manager_achievement.lua"] = "1.4.0"
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QuestHelper_Loadtime["manager_achievement.lua"] = GetTime()
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local AchievementDB
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-- 0 is a monster kill, asset is the monster ID
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--X 1 is winning PvP objectives in a thorough manner (holding all bases, controlling all flags)
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--X 7 is weapon skill, asset is probably a skill ID of some sort
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--X 8 is another achievement, asset is achievement ID
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--X 9 is completing quests globally
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--X 10 is completing a daily quest every day
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--X 11 is completing quests in specific areas
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--X 14 is completing daily quests
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-- 27 is a quest, asset is quest ID
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--X 28 is getting a spell cast on you, asset is a spell ID
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--X 29 is casting a spell (often crafting), asset is a spell ID
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--X 30 is PvP objectives (flags, assaulting, defending)
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--X 31 is PvP kills in battleground PvP locations
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--X 32 is winning ranked arena matches in specific locations (asset is probably a location ID)
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--X 34 is the Squashling (owning a specific pet?), asset is the spell ID
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--X 35 is PvP kills while under the influence of something
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--X 36 is acquiring items (soulbound), asset is an item ID
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--X 37 is winning arenas
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--X 41 is eating or drinking a specific item, asset is item ID
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--X 42 is fishing things up, asset is item ID
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-- 43 is exploration, asset is a location ID?
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--X 45 is purchasing 7 bank slots
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--X 46 is exalted rep, asset is presumably some kind of faction ID
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--X 47 is 5 reputations to exalted
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--X 49 is equipping items, asset is a slot ID (quality is presumably encoded into flags)
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--X 52 is killing specific classes of player
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--X 53 is kill-a-given-race, asset is race ID?
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-- 54 is using emotes on targets, asset ID is likely the emote ID
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--X 56 is being a wrecking ball in Alterac Valley
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--X 62 is getting gold from quest rewards
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--X 67 is looting gold
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-- 68 is reading books
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-- 70 is killing players in world PvP locations
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-- 72 is fishing things from schools or wreckage
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--X 73 is killing Mal'Ganis on Heroic. Why? Who can say.
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--X 75 is obtaining mounts
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-- 109 is fishing, either in general or in specific locations
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-- 110 is casting spells on specific targets, asset ID is the spell ID
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--X 112 is learning cooking recipes
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--X 113 is honorable kills
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local achievement_type_blacklist = {}
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for _, v in pairs({1, 7, 8, 9, 10, 11, 14, 28, 29, 30, 31, 32, 34, 35, 36, 37, 41, 42, 46, 47, 49, 52, 53, 56, 62, 67, 73, 75, 112, 113}) do
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achievement_type_blacklist[v] = true
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end
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local achievement_list = {}
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--local crittypes = {}
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--QuestHelper_ZorbaForgotToRemoveThis = {}
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local qhdinfo = false
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local qhdinfodump = {}
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local function qhadumpy()
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for k, v in pairs(qhdinfodump) do
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local ct = 0
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local some
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for tk, tv in pairs(v) do
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ct = ct + 1
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some = tk
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end
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QuestHelper:TextOut(string.format("%d: %d, %s", k, ct, some))
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end
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end
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local function registerAchievement(id)
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--if db.achievements[id] then return end
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QuestHelper: Assert(id)
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if id < 0 then return end -- stupid underachiever
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local _, title, _, complete = GetAchievementInfo(id)
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--QuestHelper:TextOut(string.format("Registering %d (%s)", id, title))
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local prev = GetPreviousAchievement(id)
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local record = false
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--[[
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db.achievements[id] = {
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previous = prev,
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compete = complete,
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name = title,
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criterialist = {}
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}
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local dbi = db.achievements[id]
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]]
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if prev then
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registerAchievement(prev)
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end
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local critcount = GetAchievementNumCriteria(id)
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if critcount == 0 then record = true end
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for i = 1, critcount do
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local crit_name, crit_type, crit_complete, crit_quantity, crit_reqquantity, _, _, crit_asset, _, crit_id = GetAchievementCriteriaInfo(id, i)
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if qhdinfo and not achievement_type_blacklist[crit_type] then
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if not qhdinfodump[crit_type] then qhdinfodump[crit_type] = {} end
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qhdinfodump[crit_type][title .. " --- " .. crit_name] = true
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end
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--[[
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table.insert(dbi.criterialist, crit_id)
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ass ert (not db.criteria[crit_id])
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crittypes[crit_type] = (crittypes[crit_type] or 0) + 1]]
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if not achievement_type_blacklist[crit_type] then record = true end
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--[[
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db.criteria[crit_id] = {
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name = crit_name,
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type = crit_type,
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complete = crit_complete,
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progress = crit_quantity,
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progress_total = crit_reqquantity,
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asset = crit_asset,
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}]]
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end
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if record then achievement_list[id] = true end
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end
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local function createAchievementList()
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for _, catid in pairs(GetCategoryList()) do
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for d = 1, GetCategoryNumAchievements(catid) do
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--if GetAchievementInfo(catid, d) == 2557 then print("loading tffs") end
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--if GetAchievementInfo(catid, d) == 1312 then print("loading otot") end
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registerAchievement(GetAchievementInfo(catid, d), db)
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----[[ assert(AchievementDB.achievements[2557]) ]]
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----[[ assert(AchievementDB.achievements[1312]) ]] -- what what
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end
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end
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end
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qh_cal = createAchievementList
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local achievement_stop_time = 0
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local GetAchievementInfo = GetAchievementInfo
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local GetAchievementNumCriteria = GetAchievementNumCriteria
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local GetAchievementCriteriaInfo = GetAchievementCriteriaInfo
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local function retrieveAchievement(id, db)
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QH_Timeslice_Yield()
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local _, _, _, complete = GetAchievementInfo(id)
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--QuestHelper:TextOut(string.format("Registering %d (%s)", id, title))
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db.achievements[id] = QuestHelper:CreateTable("collect_achievement achievement")
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db.achievements[id].complete = complete
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local dbi = db.achievements[id]
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local critcount = GetAchievementNumCriteria(id)
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QuestHelper: Assert(critcount, "critcount nil " .. tostring(id))
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--QuestHelper:TextOut(string.format("%d criteria", crit))
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for i = 1, critcount do
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QuestHelper: Assert(not db.criteria[crit_id])
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local _, _, crit_complete, crit_quantity, crit_reqquantity, _, _, _, _, crit_id = GetAchievementCriteriaInfo(id, i)
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db.criteria[crit_id] = QuestHelper:CreateTable("collect_achievement criteria")
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db.criteria[crit_id].complete = crit_complete
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db.criteria[crit_id].progress = crit_quantity
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db.criteria[crit_id].parent = id
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end
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end
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local function getAchievementDB()
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local db = {}
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db.achievements = {}
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db.criteria = {}
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local ct = 0
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for k in pairs(achievement_list) do
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retrieveAchievement(k, db)
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ct = ct + 1
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end
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--QuestHelper: TextOut(tostring(ct))
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return db
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end
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local registered = {}
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local prescan = {}
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function QH_AchievementManagerRegister(funky) -- I am imagining "funky" being said in the same tone of voice that "spicy" is in Puzzle Pirates
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table.insert(registered, funky)
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end
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function QH_AchievementManagerRegister_Prescan(funky)
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table.insert(prescan, funky)
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end
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local updating = false
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local updating_continue = false
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local function ScanAchievements()
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while updating_continue do
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updating_continue = false
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for _, v in ipairs(prescan) do
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v()
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end
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local old = AchievementDB
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local new = getAchievementDB()
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for _, v in ipairs(registered) do
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v(old, new)
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end
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AchievementDB = new
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for k, v in pairs(old.achievements) do QuestHelper:ReleaseTable(v) end
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for k, v in pairs(old.criteria) do QuestHelper:ReleaseTable(v) end
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end
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updating = false
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end
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local function OnEvent()
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--print("oe", updating, AchievementDB)
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if not updating and AchievementDB then
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--print("cutea")
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QH_Timeslice_Add(ScanAchievements, "criteria")
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updating = true
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end
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updating_continue = true
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end
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--qhaach = OnEvent
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QH_Event("CRITERIA_UPDATE", OnEvent)
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QH_Event("ACHIEVEMENT_EARNED", OnEvent)
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function QH_AchievementManagerRegister_Poke()
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OnEvent()
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end
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function QH_AchievementManager_Init()
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createAchievementList()
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AchievementDB = getAchievementDB() -- 'coz we're lazy
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----[[ assert(AchievementDB.achievements[2556]) ]]
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----[[ assert(AchievementDB.achievements[2557]) ]]
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----[[ assert(AchievementDB.achievements[1312]) ]] -- what what
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for _, v in ipairs(registered) do -- basically initting everything linked to this
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v(AchievementDB, AchievementDB)
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end
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end
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if QuestHelper_File["manager_achievement.lua"] == "Development Version" then
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-- woop woop woop
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-- runnin' around like a headless chicken
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-- collidin' with walls
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-- fallin' over backwards, waving arms wildly
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-- little bit of drool
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-- you know how it goes
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local the_data
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local function eatAchievement(id)
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local _, title, _, complete = GetAchievementInfo(id)
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--QuestHelper:TextOut(string.format("Registering %d (%s)", id, title))
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local prev = GetPreviousAchievement(id)
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local record = false
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if prev then
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registerAchievement(prev)
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end
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local critcount = GetAchievementNumCriteria(id)
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the_data[id] = {name = title}
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for i = 1, critcount do
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local _, crit_type, _, _, _, _, _, crit_asset, _, crit_id = GetAchievementCriteriaInfo(id, i)
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table.insert(the_data[id], {cid = crit_id, type = crit_type, asset = crit_asset})
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end
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end
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function dump_the_data_zorba_needs()
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the_data = {}
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QuestHelper_Errors.achievement_cruft = the_data
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for _, catid in pairs(GetCategoryList()) do
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for d = 1, GetCategoryNumAchievements(catid) do
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eatAchievement(GetAchievementInfo(catid, d))
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end
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end
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end
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function dump_crits(id)
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local critcount = GetAchievementNumCriteria(id)
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print(string.format("%d criteria (%s)", critcount, tostring(achievement_list[id])))
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for i = 1, critcount do
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local _, crit_type = GetAchievementCriteriaInfo(id, i)
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print(string.format("%d: %d", i, crit_type))
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end
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end
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end
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